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https://github.com/baldurk/renderdoc.git
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2383 lines
81 KiB
C++
2383 lines
81 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016-2018 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "d3d12_device.h"
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#include "driver/dxgi/dxgi_common.h"
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#include "driver/ihv/amd/official/DXExt/AmdExtD3D.h"
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#include "driver/ihv/amd/official/DXExt/AmdExtD3DCommandListMarkerApi.h"
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#include "d3d12_command_list.h"
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#include "d3d12_command_queue.h"
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#include "d3d12_resources.h"
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#include "d3d12_shader_cache.h"
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template <typename SerialiserType>
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bool WrappedID3D12Device::Serialise_CreateCommandQueue(SerialiserType &ser,
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const D3D12_COMMAND_QUEUE_DESC *pDesc,
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REFIID riid, void **ppCommandQueue)
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{
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SERIALISE_ELEMENT_LOCAL(Descriptor, *pDesc).Named("pDesc");
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SERIALISE_ELEMENT_LOCAL(guid, riid).Named("riid");
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SERIALISE_ELEMENT_LOCAL(pCommandQueue,
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((WrappedID3D12CommandQueue *)*ppCommandQueue)->GetResourceID())
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.TypedAs("ID3D12CommandQueue *");
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SERIALISE_CHECK_READ_ERRORS();
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if(IsReplayingAndReading())
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{
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ID3D12CommandQueue *ret = NULL;
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HRESULT hr = m_pDevice->CreateCommandQueue(&Descriptor, guid, (void **)&ret);
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if(FAILED(hr))
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{
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RDCERR("Failed on resource serialise-creation, HRESULT: %s", ToStr(hr).c_str());
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return false;
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}
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else
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{
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SetObjName(ret, StringFormat::Fmt("Command Queue ID %llu", pCommandQueue));
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ret = new WrappedID3D12CommandQueue(ret, this, m_State);
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GetResourceManager()->AddLiveResource(pCommandQueue, ret);
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AddResource(pCommandQueue, ResourceType::Queue, "Command Queue");
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WrappedID3D12CommandQueue *wrapped = (WrappedID3D12CommandQueue *)ret;
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if(Descriptor.Type == D3D12_COMMAND_LIST_TYPE_DIRECT && m_Queue == NULL)
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{
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m_Queue = wrapped;
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CreateInternalResources();
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}
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m_Queues.push_back(wrapped);
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// create a dummy (dummy) fence
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ID3D12Fence *fence = NULL;
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hr = this->CreateFence(0, D3D12_FENCE_FLAG_NONE, __uuidof(ID3D12Fence), (void **)&fence);
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RDCASSERTEQUAL(hr, S_OK);
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m_QueueFences.push_back(fence);
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}
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}
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return true;
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}
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HRESULT WrappedID3D12Device::CreateCommandQueue(const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID riid,
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void **ppCommandQueue)
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{
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if(ppCommandQueue == NULL)
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return m_pDevice->CreateCommandQueue(pDesc, riid, NULL);
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if(riid != __uuidof(ID3D12CommandQueue))
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return E_NOINTERFACE;
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ID3D12CommandQueue *real = NULL;
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HRESULT ret;
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SERIALISE_TIME_CALL(ret = m_pDevice->CreateCommandQueue(pDesc, riid, (void **)&real));
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if(SUCCEEDED(ret))
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{
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WrappedID3D12CommandQueue *wrapped = new WrappedID3D12CommandQueue(real, this, m_State);
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if(IsCaptureMode(m_State))
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{
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CACHE_THREAD_SERIALISER();
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SCOPED_SERIALISE_CHUNK(D3D12Chunk::Device_CreateCommandQueue);
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Serialise_CreateCommandQueue(ser, pDesc, riid, (void **)&wrapped);
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m_DeviceRecord->AddChunk(scope.Get());
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}
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else
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{
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GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
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}
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if(pDesc->Type == D3D12_COMMAND_LIST_TYPE_DIRECT && m_Queue == NULL)
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{
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m_Queue = wrapped;
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CreateInternalResources();
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}
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m_Queues.push_back(wrapped);
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*ppCommandQueue = (ID3D12CommandQueue *)wrapped;
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}
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return ret;
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}
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template <typename SerialiserType>
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bool WrappedID3D12Device::Serialise_CreateCommandAllocator(SerialiserType &ser,
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D3D12_COMMAND_LIST_TYPE type,
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REFIID riid, void **ppCommandAllocator)
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{
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SERIALISE_ELEMENT(type);
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SERIALISE_ELEMENT_LOCAL(guid, riid).Named("riid");
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SERIALISE_ELEMENT_LOCAL(pCommandAllocator,
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((WrappedID3D12CommandAllocator *)*ppCommandAllocator)->GetResourceID())
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.TypedAs("ID3D12CommandAllocator *");
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SERIALISE_CHECK_READ_ERRORS();
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if(IsReplayingAndReading())
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{
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ID3D12CommandAllocator *ret = NULL;
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HRESULT hr = m_pDevice->CreateCommandAllocator(type, guid, (void **)&ret);
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if(FAILED(hr))
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{
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RDCERR("Failed on resource serialise-creation, HRESULT: %s", ToStr(hr).c_str());
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return false;
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}
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else
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{
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ret = new WrappedID3D12CommandAllocator(ret, this);
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GetResourceManager()->AddLiveResource(pCommandAllocator, ret);
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AddResource(pCommandAllocator, ResourceType::Pool, "Command Queue");
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}
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}
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return true;
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}
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HRESULT WrappedID3D12Device::CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE type, REFIID riid,
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void **ppCommandAllocator)
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{
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if(ppCommandAllocator == NULL)
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return m_pDevice->CreateCommandAllocator(type, riid, NULL);
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if(riid != __uuidof(ID3D12CommandAllocator))
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return E_NOINTERFACE;
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ID3D12CommandAllocator *real = NULL;
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HRESULT ret;
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SERIALISE_TIME_CALL(ret = m_pDevice->CreateCommandAllocator(type, riid, (void **)&real));
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if(SUCCEEDED(ret))
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{
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WrappedID3D12CommandAllocator *wrapped = new WrappedID3D12CommandAllocator(real, this);
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if(IsCaptureMode(m_State))
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{
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CACHE_THREAD_SERIALISER();
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SCOPED_SERIALISE_CHUNK(D3D12Chunk::Device_CreateCommandAllocator);
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Serialise_CreateCommandAllocator(ser, type, riid, (void **)&wrapped);
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D3D12ResourceRecord *record = GetResourceManager()->AddResourceRecord(wrapped->GetResourceID());
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record->type = Resource_CommandAllocator;
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record->Length = 0;
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wrapped->SetResourceRecord(record);
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record->AddChunk(scope.Get());
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}
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else
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{
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GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
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}
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*ppCommandAllocator = (ID3D12CommandAllocator *)wrapped;
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}
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return ret;
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}
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template <typename SerialiserType>
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bool WrappedID3D12Device::Serialise_CreateCommandList(SerialiserType &ser, UINT nodeMask,
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D3D12_COMMAND_LIST_TYPE type,
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ID3D12CommandAllocator *pCommandAllocator,
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ID3D12PipelineState *pInitialState,
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REFIID riid, void **ppCommandList)
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{
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SERIALISE_ELEMENT(nodeMask);
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SERIALISE_ELEMENT(type);
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SERIALISE_ELEMENT(pCommandAllocator);
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SERIALISE_ELEMENT(pInitialState);
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SERIALISE_ELEMENT_LOCAL(guid, riid).Named("riid");
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SERIALISE_ELEMENT_LOCAL(pCommandList,
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((WrappedID3D12GraphicsCommandList *)*ppCommandList)->GetResourceID())
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.TypedAs("ID3D12GraphicsCommandList *");
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// this chunk is purely for user information and consistency, the command buffer we allocate is
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// a dummy and is not used for anything.
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SERIALISE_CHECK_READ_ERRORS();
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if(IsReplayingAndReading())
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{
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ID3D12GraphicsCommandList *list = NULL;
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HRESULT hr = CreateCommandList(nodeMask, type, pCommandAllocator, pInitialState,
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__uuidof(ID3D12GraphicsCommandList), (void **)&list);
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if(FAILED(hr))
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{
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RDCERR("Failed on resource serialise-creation, HRESULT: %s", ToStr(hr).c_str());
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return false;
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}
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else if(list)
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{
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// close it immediately, we don't want to tie up the allocator
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list->Close();
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GetResourceManager()->AddLiveResource(pCommandList, list);
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}
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AddResource(pCommandList, ResourceType::CommandBuffer, "Command List");
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DerivedResource(pCommandAllocator, pCommandList);
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if(pInitialState)
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DerivedResource(pInitialState, pCommandList);
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}
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return true;
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}
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HRESULT WrappedID3D12Device::CreateCommandList(UINT nodeMask, D3D12_COMMAND_LIST_TYPE type,
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ID3D12CommandAllocator *pCommandAllocator,
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ID3D12PipelineState *pInitialState, REFIID riid,
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void **ppCommandList)
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{
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if(ppCommandList == NULL)
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return m_pDevice->CreateCommandList(nodeMask, type, Unwrap(pCommandAllocator),
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Unwrap(pInitialState), riid, NULL);
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if(riid != __uuidof(ID3D12GraphicsCommandList) && riid != __uuidof(ID3D12CommandList))
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return E_NOINTERFACE;
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ID3D12GraphicsCommandList *real = NULL;
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HRESULT ret;
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SERIALISE_TIME_CALL(ret = m_pDevice->CreateCommandList(
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nodeMask, type, Unwrap(pCommandAllocator), Unwrap(pInitialState),
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__uuidof(ID3D12GraphicsCommandList), (void **)&real));
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if(SUCCEEDED(ret))
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{
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WrappedID3D12GraphicsCommandList *wrapped =
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new WrappedID3D12GraphicsCommandList(real, this, m_State);
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if(m_pAMDExtObject)
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{
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IAmdExtD3DCommandListMarker *markers = NULL;
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m_pAMDExtObject->CreateInterface(real, __uuidof(IAmdExtD3DCommandListMarker),
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(void **)&markers);
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wrapped->SetAMDMarkerInterface(markers);
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}
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if(IsCaptureMode(m_State))
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{
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// we just serialise out command allocator creation as a reset, since it's equivalent.
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wrapped->SetInitParams(riid, nodeMask, type);
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wrapped->Reset(pCommandAllocator, pInitialState);
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{
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CACHE_THREAD_SERIALISER();
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SCOPED_SERIALISE_CHUNK(D3D12Chunk::Device_CreateCommandList);
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Serialise_CreateCommandList(ser, nodeMask, type, pCommandAllocator, pInitialState, riid,
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(void **)&wrapped);
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wrapped->GetCreationRecord()->AddChunk(scope.Get());
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}
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// add parents so these are always in the capture. They won't necessarily be used for replay
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// but we want them to be available so the creation chunk is fully realised
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wrapped->GetCreationRecord()->AddParent(GetRecord(pCommandAllocator));
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if(pInitialState)
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wrapped->GetCreationRecord()->AddParent(GetRecord(pInitialState));
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}
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// during replay, the caller is responsible for calling AddLiveResource as this function
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// can be called from ID3D12GraphicsCommandList::Reset serialising
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if(riid == __uuidof(ID3D12GraphicsCommandList))
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*ppCommandList = (ID3D12GraphicsCommandList *)wrapped;
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else if(riid == __uuidof(ID3D12CommandList))
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*ppCommandList = (ID3D12CommandList *)wrapped;
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else
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RDCERR("Unexpected riid! %s", ToStr(riid).c_str());
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}
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return ret;
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}
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template <typename SerialiserType>
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bool WrappedID3D12Device::Serialise_CreateGraphicsPipelineState(
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SerialiserType &ser, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, REFIID riid,
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void **ppPipelineState)
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{
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SERIALISE_ELEMENT_LOCAL(Descriptor, *pDesc).Named("pDesc");
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SERIALISE_ELEMENT_LOCAL(guid, riid).Named("riid");
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SERIALISE_ELEMENT_LOCAL(pPipelineState,
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((WrappedID3D12PipelineState *)*ppPipelineState)->GetResourceID())
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.TypedAs("ID3D12PipelineState *");
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SERIALISE_CHECK_READ_ERRORS();
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if(IsReplayingAndReading())
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{
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D3D12_GRAPHICS_PIPELINE_STATE_DESC unwrappedDesc = Descriptor;
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unwrappedDesc.pRootSignature = Unwrap(unwrappedDesc.pRootSignature);
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ID3D12PipelineState *ret = NULL;
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HRESULT hr = m_pDevice->CreateGraphicsPipelineState(&unwrappedDesc, guid, (void **)&ret);
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if(FAILED(hr))
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{
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RDCERR("Failed on resource serialise-creation, HRESULT: %s", ToStr(hr).c_str());
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return false;
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}
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else
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{
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ret = new WrappedID3D12PipelineState(ret, this);
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WrappedID3D12PipelineState *wrapped = (WrappedID3D12PipelineState *)ret;
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wrapped->graphics = new D3D12_GRAPHICS_PIPELINE_STATE_DESC(Descriptor);
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D3D12_SHADER_BYTECODE *shaders[] = {
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&wrapped->graphics->VS, &wrapped->graphics->HS, &wrapped->graphics->DS,
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&wrapped->graphics->GS, &wrapped->graphics->PS,
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};
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AddResource(pPipelineState, ResourceType::PipelineState, "Graphics Pipeline State");
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DerivedResource(Descriptor.pRootSignature, pPipelineState);
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for(size_t i = 0; i < ARRAY_COUNT(shaders); i++)
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{
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if(shaders[i]->BytecodeLength == 0)
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{
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shaders[i]->pShaderBytecode = NULL;
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}
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else
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{
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WrappedID3D12Shader *entry = WrappedID3D12Shader::AddShader(*shaders[i], this, wrapped);
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shaders[i]->pShaderBytecode = entry;
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AddResourceCurChunk(entry->GetResourceID());
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DerivedResource(entry->GetResourceID(), pPipelineState);
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}
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}
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if(wrapped->graphics->InputLayout.NumElements)
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{
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wrapped->graphics->InputLayout.pInputElementDescs =
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new D3D12_INPUT_ELEMENT_DESC[wrapped->graphics->InputLayout.NumElements];
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memcpy((void *)wrapped->graphics->InputLayout.pInputElementDescs,
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Descriptor.InputLayout.pInputElementDescs,
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sizeof(D3D12_INPUT_ELEMENT_DESC) * wrapped->graphics->InputLayout.NumElements);
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}
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else
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{
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wrapped->graphics->InputLayout.pInputElementDescs = NULL;
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}
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if(wrapped->graphics->StreamOutput.NumEntries)
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{
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wrapped->graphics->StreamOutput.pSODeclaration =
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new D3D12_SO_DECLARATION_ENTRY[wrapped->graphics->StreamOutput.NumEntries];
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memcpy((void *)wrapped->graphics->StreamOutput.pSODeclaration,
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Descriptor.StreamOutput.pSODeclaration,
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sizeof(D3D12_SO_DECLARATION_ENTRY) * wrapped->graphics->StreamOutput.NumEntries);
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}
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else
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{
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wrapped->graphics->StreamOutput.pSODeclaration = NULL;
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}
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if(wrapped->graphics->StreamOutput.NumStrides)
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{
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wrapped->graphics->StreamOutput.pBufferStrides =
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new UINT[wrapped->graphics->StreamOutput.NumStrides];
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memcpy((void *)wrapped->graphics->StreamOutput.pBufferStrides,
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Descriptor.StreamOutput.pBufferStrides,
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sizeof(UINT) * wrapped->graphics->StreamOutput.NumStrides);
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}
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else
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{
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wrapped->graphics->StreamOutput.pBufferStrides = NULL;
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}
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GetResourceManager()->AddLiveResource(pPipelineState, ret);
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}
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}
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return true;
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}
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HRESULT WrappedID3D12Device::CreateGraphicsPipelineState(const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
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REFIID riid, void **ppPipelineState)
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{
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D3D12_GRAPHICS_PIPELINE_STATE_DESC unwrappedDesc = *pDesc;
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unwrappedDesc.pRootSignature = Unwrap(unwrappedDesc.pRootSignature);
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if(ppPipelineState == NULL)
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return m_pDevice->CreateGraphicsPipelineState(&unwrappedDesc, riid, NULL);
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if(riid != __uuidof(ID3D12PipelineState))
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return E_NOINTERFACE;
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ID3D12PipelineState *real = NULL;
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HRESULT ret;
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SERIALISE_TIME_CALL(
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ret = m_pDevice->CreateGraphicsPipelineState(&unwrappedDesc, riid, (void **)&real));
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if(SUCCEEDED(ret))
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{
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WrappedID3D12PipelineState *wrapped = new WrappedID3D12PipelineState(real, this);
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if(IsCaptureMode(m_State))
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{
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CACHE_THREAD_SERIALISER();
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SCOPED_SERIALISE_CHUNK(D3D12Chunk::Device_CreateGraphicsPipeline);
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Serialise_CreateGraphicsPipelineState(ser, pDesc, riid, (void **)&wrapped);
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D3D12ResourceRecord *record = GetResourceManager()->AddResourceRecord(wrapped->GetResourceID());
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record->type = Resource_PipelineState;
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record->Length = 0;
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wrapped->SetResourceRecord(record);
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record->AddParent(GetRecord(pDesc->pRootSignature));
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record->AddChunk(scope.Get());
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}
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else
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{
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GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
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wrapped->graphics = new D3D12_GRAPHICS_PIPELINE_STATE_DESC(*pDesc);
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D3D12_SHADER_BYTECODE *shaders[] = {
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&wrapped->graphics->VS, &wrapped->graphics->HS, &wrapped->graphics->DS,
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&wrapped->graphics->GS, &wrapped->graphics->PS,
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};
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for(size_t i = 0; i < ARRAY_COUNT(shaders); i++)
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{
|
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if(shaders[i]->BytecodeLength == 0)
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|
shaders[i]->pShaderBytecode = NULL;
|
|
else
|
|
shaders[i]->pShaderBytecode = WrappedID3D12Shader::AddShader(*shaders[i], this, NULL);
|
|
}
|
|
|
|
if(wrapped->graphics->InputLayout.NumElements)
|
|
{
|
|
wrapped->graphics->InputLayout.pInputElementDescs =
|
|
new D3D12_INPUT_ELEMENT_DESC[wrapped->graphics->InputLayout.NumElements];
|
|
memcpy((void *)wrapped->graphics->InputLayout.pInputElementDescs,
|
|
pDesc->InputLayout.pInputElementDescs,
|
|
sizeof(D3D12_INPUT_ELEMENT_DESC) * wrapped->graphics->InputLayout.NumElements);
|
|
}
|
|
else
|
|
{
|
|
wrapped->graphics->InputLayout.pInputElementDescs = NULL;
|
|
}
|
|
|
|
if(wrapped->graphics->StreamOutput.NumEntries)
|
|
{
|
|
wrapped->graphics->StreamOutput.pSODeclaration =
|
|
new D3D12_SO_DECLARATION_ENTRY[wrapped->graphics->StreamOutput.NumEntries];
|
|
memcpy((void *)wrapped->graphics->StreamOutput.pSODeclaration,
|
|
pDesc->StreamOutput.pSODeclaration,
|
|
sizeof(D3D12_SO_DECLARATION_ENTRY) * wrapped->graphics->StreamOutput.NumEntries);
|
|
}
|
|
else
|
|
{
|
|
wrapped->graphics->StreamOutput.pSODeclaration = NULL;
|
|
}
|
|
|
|
if(wrapped->graphics->StreamOutput.NumStrides)
|
|
{
|
|
wrapped->graphics->StreamOutput.pBufferStrides =
|
|
new UINT[wrapped->graphics->StreamOutput.NumStrides];
|
|
memcpy((void *)wrapped->graphics->StreamOutput.pBufferStrides,
|
|
pDesc->StreamOutput.pBufferStrides,
|
|
sizeof(UINT) * wrapped->graphics->StreamOutput.NumStrides);
|
|
}
|
|
else
|
|
{
|
|
wrapped->graphics->StreamOutput.pBufferStrides = NULL;
|
|
}
|
|
}
|
|
|
|
*ppPipelineState = (ID3D12PipelineState *)wrapped;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedID3D12Device::Serialise_CreateComputePipelineState(
|
|
SerialiserType &ser, const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, REFIID riid,
|
|
void **ppPipelineState)
|
|
{
|
|
SERIALISE_ELEMENT_LOCAL(Descriptor, *pDesc).Named("pDesc");
|
|
SERIALISE_ELEMENT_LOCAL(guid, riid).Named("riid");
|
|
SERIALISE_ELEMENT_LOCAL(pPipelineState,
|
|
((WrappedID3D12PipelineState *)*ppPipelineState)->GetResourceID())
|
|
.TypedAs("ID3D12PipelineState *");
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
D3D12_COMPUTE_PIPELINE_STATE_DESC unwrappedDesc = Descriptor;
|
|
unwrappedDesc.pRootSignature = Unwrap(unwrappedDesc.pRootSignature);
|
|
|
|
ID3D12PipelineState *ret = NULL;
|
|
HRESULT hr = m_pDevice->CreateComputePipelineState(&unwrappedDesc, guid, (void **)&ret);
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
RDCERR("Failed on resource serialise-creation, HRESULT: %s", ToStr(hr).c_str());
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
WrappedID3D12PipelineState *wrapped = new WrappedID3D12PipelineState(ret, this);
|
|
ret = wrapped;
|
|
|
|
wrapped->compute = new D3D12_COMPUTE_PIPELINE_STATE_DESC(Descriptor);
|
|
|
|
WrappedID3D12Shader *entry =
|
|
WrappedID3D12Shader::AddShader(wrapped->compute->CS, this, wrapped);
|
|
|
|
AddResourceCurChunk(entry->GetResourceID());
|
|
|
|
AddResource(pPipelineState, ResourceType::PipelineState, "Compute Pipeline State");
|
|
DerivedResource(Descriptor.pRootSignature, pPipelineState);
|
|
DerivedResource(entry->GetResourceID(), pPipelineState);
|
|
|
|
wrapped->compute->CS.pShaderBytecode = entry;
|
|
|
|
GetResourceManager()->AddLiveResource(pPipelineState, ret);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
HRESULT WrappedID3D12Device::CreateComputePipelineState(const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
|
|
REFIID riid, void **ppPipelineState)
|
|
{
|
|
D3D12_COMPUTE_PIPELINE_STATE_DESC unwrappedDesc = *pDesc;
|
|
unwrappedDesc.pRootSignature = Unwrap(unwrappedDesc.pRootSignature);
|
|
|
|
if(ppPipelineState == NULL)
|
|
return m_pDevice->CreateComputePipelineState(&unwrappedDesc, riid, NULL);
|
|
|
|
if(riid != __uuidof(ID3D12PipelineState))
|
|
return E_NOINTERFACE;
|
|
|
|
ID3D12PipelineState *real = NULL;
|
|
HRESULT ret;
|
|
SERIALISE_TIME_CALL(
|
|
ret = m_pDevice->CreateComputePipelineState(&unwrappedDesc, riid, (void **)&real));
|
|
|
|
if(SUCCEEDED(ret))
|
|
{
|
|
WrappedID3D12PipelineState *wrapped = new WrappedID3D12PipelineState(real, this);
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
CACHE_THREAD_SERIALISER();
|
|
|
|
SCOPED_SERIALISE_CHUNK(D3D12Chunk::Device_CreateComputePipeline);
|
|
Serialise_CreateComputePipelineState(ser, pDesc, riid, (void **)&wrapped);
|
|
|
|
D3D12ResourceRecord *record = GetResourceManager()->AddResourceRecord(wrapped->GetResourceID());
|
|
record->type = Resource_PipelineState;
|
|
record->Length = 0;
|
|
wrapped->SetResourceRecord(record);
|
|
|
|
record->AddParent(GetRecord(pDesc->pRootSignature));
|
|
|
|
record->AddChunk(scope.Get());
|
|
}
|
|
else
|
|
{
|
|
GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
|
|
|
|
wrapped->compute = new D3D12_COMPUTE_PIPELINE_STATE_DESC(*pDesc);
|
|
|
|
wrapped->compute->CS.pShaderBytecode =
|
|
WrappedID3D12Shader::AddShader(wrapped->compute->CS, this, NULL);
|
|
}
|
|
|
|
*ppPipelineState = (ID3D12PipelineState *)wrapped;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedID3D12Device::Serialise_CreateDescriptorHeap(
|
|
SerialiserType &ser, const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, REFIID riid,
|
|
void **ppvHeap)
|
|
{
|
|
SERIALISE_ELEMENT_LOCAL(Descriptor, *pDescriptorHeapDesc).Named("pDescriptorHeapDesc");
|
|
SERIALISE_ELEMENT_LOCAL(guid, riid).Named("riid");
|
|
SERIALISE_ELEMENT_LOCAL(pHeap, ((WrappedID3D12DescriptorHeap *)*ppvHeap)->GetResourceID())
|
|
.TypedAs("ID3D12DescriptorHeap *");
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
// inflate the heap so we can insert our own descriptors at the end
|
|
// while patching, because DX12 has a stupid limitation to not be able
|
|
// to set multiple descriptor heaps at once of the same type
|
|
if(Descriptor.Type == D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV)
|
|
{
|
|
if(m_D3D12Opts.ResourceBindingTier == D3D12_RESOURCE_BINDING_TIER_3 ||
|
|
Descriptor.NumDescriptors + 16 <= 1000000)
|
|
Descriptor.NumDescriptors += 16;
|
|
else
|
|
RDCERR(
|
|
"RenderDoc needs extra descriptors for patching during analysis,"
|
|
"but heap is already at binding tier limit");
|
|
}
|
|
|
|
ID3D12DescriptorHeap *ret = NULL;
|
|
HRESULT hr = m_pDevice->CreateDescriptorHeap(&Descriptor, guid, (void **)&ret);
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
RDCERR("Failed on resource serialise-creation, HRESULT: %s", ToStr(hr).c_str());
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
ret = new WrappedID3D12DescriptorHeap(ret, this, Descriptor);
|
|
|
|
GetResourceManager()->AddLiveResource(pHeap, ret);
|
|
|
|
AddResource(pHeap, ResourceType::ShaderBinding, "Descriptor Heap");
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
HRESULT WrappedID3D12Device::CreateDescriptorHeap(const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc,
|
|
REFIID riid, void **ppvHeap)
|
|
{
|
|
if(ppvHeap == NULL)
|
|
return m_pDevice->CreateDescriptorHeap(pDescriptorHeapDesc, riid, NULL);
|
|
|
|
if(riid != __uuidof(ID3D12DescriptorHeap))
|
|
return E_NOINTERFACE;
|
|
|
|
ID3D12DescriptorHeap *real = NULL;
|
|
HRESULT ret;
|
|
SERIALISE_TIME_CALL(
|
|
ret = m_pDevice->CreateDescriptorHeap(pDescriptorHeapDesc, riid, (void **)&real));
|
|
|
|
if(SUCCEEDED(ret))
|
|
{
|
|
WrappedID3D12DescriptorHeap *wrapped =
|
|
new WrappedID3D12DescriptorHeap(real, this, *pDescriptorHeapDesc);
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
CACHE_THREAD_SERIALISER();
|
|
|
|
SCOPED_SERIALISE_CHUNK(D3D12Chunk::Device_CreateDescriptorHeap);
|
|
Serialise_CreateDescriptorHeap(ser, pDescriptorHeapDesc, riid, (void **)&wrapped);
|
|
|
|
D3D12ResourceRecord *record = GetResourceManager()->AddResourceRecord(wrapped->GetResourceID());
|
|
record->type = Resource_DescriptorHeap;
|
|
record->Length = 0;
|
|
wrapped->SetResourceRecord(record);
|
|
|
|
record->AddChunk(scope.Get());
|
|
|
|
{
|
|
SCOPED_LOCK(m_CapTransitionLock);
|
|
if(IsBackgroundCapturing(m_State))
|
|
GetResourceManager()->MarkDirtyResource(wrapped->GetResourceID());
|
|
else
|
|
GetResourceManager()->MarkPendingDirty(wrapped->GetResourceID());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
|
|
}
|
|
|
|
*ppvHeap = (ID3D12DescriptorHeap *)wrapped;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedID3D12Device::Serialise_CreateRootSignature(SerialiserType &ser, UINT nodeMask,
|
|
const void *pBlobWithRootSignature,
|
|
SIZE_T blobLengthInBytes_, REFIID riid,
|
|
void **ppvRootSignature)
|
|
{
|
|
SERIALISE_ELEMENT(nodeMask);
|
|
SERIALISE_ELEMENT_ARRAY(pBlobWithRootSignature, blobLengthInBytes_);
|
|
SERIALISE_ELEMENT_LOCAL(blobLengthInBytes, uint64_t(blobLengthInBytes_));
|
|
SERIALISE_ELEMENT_LOCAL(guid, riid).Named("riid");
|
|
SERIALISE_ELEMENT_LOCAL(pRootSignature,
|
|
((WrappedID3D12RootSignature *)*ppvRootSignature)->GetResourceID())
|
|
.TypedAs("ID3D12RootSignature *");
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
ID3D12RootSignature *ret = NULL;
|
|
HRESULT hr = m_pDevice->CreateRootSignature(nodeMask, pBlobWithRootSignature,
|
|
(SIZE_T)blobLengthInBytes, guid, (void **)&ret);
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
RDCERR("Failed on resource serialise-creation, HRESULT: %s", ToStr(hr).c_str());
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
if(GetResourceManager()->HasWrapper(ret))
|
|
{
|
|
ret = (ID3D12RootSignature *)GetResourceManager()->GetWrapper(ret);
|
|
ret->AddRef();
|
|
|
|
GetResourceManager()->AddLiveResource(pRootSignature, ret);
|
|
}
|
|
else
|
|
{
|
|
ret = new WrappedID3D12RootSignature(ret, this);
|
|
|
|
WrappedID3D12RootSignature *wrapped = (WrappedID3D12RootSignature *)ret;
|
|
|
|
wrapped->sig =
|
|
GetShaderCache()->GetRootSig(pBlobWithRootSignature, (size_t)blobLengthInBytes);
|
|
|
|
GetResourceManager()->AddLiveResource(pRootSignature, ret);
|
|
}
|
|
|
|
AddResource(pRootSignature, ResourceType::ShaderBinding, "Root Signature");
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
HRESULT WrappedID3D12Device::CreateRootSignature(UINT nodeMask, const void *pBlobWithRootSignature,
|
|
SIZE_T blobLengthInBytes, REFIID riid,
|
|
void **ppvRootSignature)
|
|
{
|
|
if(ppvRootSignature == NULL)
|
|
return m_pDevice->CreateRootSignature(nodeMask, pBlobWithRootSignature, blobLengthInBytes, riid,
|
|
NULL);
|
|
|
|
if(riid != __uuidof(ID3D12RootSignature))
|
|
return E_NOINTERFACE;
|
|
|
|
ID3D12RootSignature *real = NULL;
|
|
HRESULT ret;
|
|
SERIALISE_TIME_CALL(ret = m_pDevice->CreateRootSignature(nodeMask, pBlobWithRootSignature,
|
|
blobLengthInBytes, riid, (void **)&real));
|
|
|
|
if(SUCCEEDED(ret))
|
|
{
|
|
// duplicate signatures can be returned, if Create is called with a previous equivalent blob
|
|
if(GetResourceManager()->HasWrapper(real))
|
|
{
|
|
real->Release();
|
|
ID3D12RootSignature *existing = (ID3D12RootSignature *)GetResourceManager()->GetWrapper(real);
|
|
existing->AddRef();
|
|
*ppvRootSignature = existing;
|
|
return ret;
|
|
}
|
|
|
|
WrappedID3D12RootSignature *wrapped = new WrappedID3D12RootSignature(real, this);
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
CACHE_THREAD_SERIALISER();
|
|
|
|
SCOPED_SERIALISE_CHUNK(D3D12Chunk::Device_CreateRootSignature);
|
|
Serialise_CreateRootSignature(ser, nodeMask, pBlobWithRootSignature, blobLengthInBytes, riid,
|
|
(void **)&wrapped);
|
|
|
|
D3D12ResourceRecord *record = GetResourceManager()->AddResourceRecord(wrapped->GetResourceID());
|
|
record->type = Resource_RootSignature;
|
|
record->Length = 0;
|
|
wrapped->SetResourceRecord(record);
|
|
|
|
wrapped->sig = GetShaderCache()->GetRootSig(pBlobWithRootSignature, blobLengthInBytes);
|
|
|
|
record->AddChunk(scope.Get());
|
|
}
|
|
else
|
|
{
|
|
wrapped->sig = GetShaderCache()->GetRootSig(pBlobWithRootSignature, blobLengthInBytes);
|
|
|
|
GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
|
|
}
|
|
|
|
*ppvRootSignature = (ID3D12RootSignature *)wrapped;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedID3D12Device::Serialise_DynamicDescriptorWrite(SerialiserType &ser,
|
|
const DynamicDescriptorWrite *write)
|
|
{
|
|
SERIALISE_ELEMENT_LOCAL(desc, write->desc);
|
|
SERIALISE_ELEMENT_LOCAL(dst, ToPortableHandle(write->dest));
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
D3D12Descriptor *handle = DescriptorFromPortableHandle(GetResourceManager(), dst);
|
|
|
|
if(handle)
|
|
{
|
|
// safe to pass an invalid heap type to Create() as these descriptors will by definition not
|
|
// be undefined
|
|
RDCASSERT(desc.GetType() != D3D12DescriptorType::Undefined);
|
|
desc.Create(D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES, this, *handle);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedID3D12Device::CreateConstantBufferView(const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc,
|
|
D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor)
|
|
{
|
|
bool capframe = false;
|
|
|
|
{
|
|
SCOPED_LOCK(m_CapTransitionLock);
|
|
capframe = IsActiveCapturing(m_State);
|
|
}
|
|
|
|
SERIALISE_TIME_CALL(m_pDevice->CreateConstantBufferView(pDesc, Unwrap(DestDescriptor)));
|
|
|
|
// assume descriptors are volatile
|
|
if(capframe)
|
|
{
|
|
DynamicDescriptorWrite write;
|
|
write.desc.samp.heap = NULL;
|
|
write.desc.samp.idx = 0;
|
|
write.desc.Init(pDesc);
|
|
write.dest = GetWrapped(DestDescriptor);
|
|
{
|
|
SCOPED_LOCK(m_DynDescLock);
|
|
m_DynamicDescriptorWrites.push_back(write);
|
|
m_DynamicDescriptorRefs.push_back(write.desc);
|
|
}
|
|
|
|
{
|
|
CACHE_THREAD_SERIALISER();
|
|
|
|
SCOPED_SERIALISE_CHUNK(D3D12Chunk::Device_CreateConstantBufferView);
|
|
Serialise_DynamicDescriptorWrite(ser, &write);
|
|
|
|
m_FrameCaptureRecord->AddChunk(scope.Get());
|
|
}
|
|
|
|
GetResourceManager()->MarkResourceFrameReferenced(
|
|
WrappedID3D12Resource::GetResIDFromAddr(pDesc->BufferLocation), eFrameRef_Read);
|
|
}
|
|
|
|
GetWrapped(DestDescriptor)->Init(pDesc);
|
|
}
|
|
|
|
void WrappedID3D12Device::CreateShaderResourceView(ID3D12Resource *pResource,
|
|
const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc,
|
|
D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor)
|
|
{
|
|
bool capframe = false;
|
|
|
|
{
|
|
SCOPED_LOCK(m_CapTransitionLock);
|
|
capframe = IsActiveCapturing(m_State);
|
|
}
|
|
|
|
SERIALISE_TIME_CALL(
|
|
m_pDevice->CreateShaderResourceView(Unwrap(pResource), pDesc, Unwrap(DestDescriptor)));
|
|
|
|
// assume descriptors are volatile
|
|
if(capframe)
|
|
{
|
|
DynamicDescriptorWrite write;
|
|
write.desc.samp.heap = NULL;
|
|
write.desc.samp.idx = 0;
|
|
write.desc.Init(pResource, pDesc);
|
|
write.dest = GetWrapped(DestDescriptor);
|
|
{
|
|
SCOPED_LOCK(m_DynDescLock);
|
|
m_DynamicDescriptorWrites.push_back(write);
|
|
if(pResource && pResource->GetDesc().Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
|
|
m_DynamicDescriptorRefs.push_back(write.desc);
|
|
}
|
|
|
|
{
|
|
CACHE_THREAD_SERIALISER();
|
|
|
|
SCOPED_SERIALISE_CHUNK(D3D12Chunk::Device_CreateShaderResourceView);
|
|
Serialise_DynamicDescriptorWrite(ser, &write);
|
|
|
|
m_FrameCaptureRecord->AddChunk(scope.Get());
|
|
}
|
|
|
|
GetResourceManager()->MarkResourceFrameReferenced(GetResID(pResource), eFrameRef_Read);
|
|
}
|
|
|
|
GetWrapped(DestDescriptor)->Init(pResource, pDesc);
|
|
|
|
if(IsReplayMode(m_State) && pDesc)
|
|
{
|
|
if(pDesc->ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBE ||
|
|
pDesc->ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBEARRAY)
|
|
m_Cubemaps.insert(GetResID(pResource));
|
|
}
|
|
}
|
|
|
|
void WrappedID3D12Device::CreateUnorderedAccessView(ID3D12Resource *pResource,
|
|
ID3D12Resource *pCounterResource,
|
|
const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc,
|
|
D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor)
|
|
{
|
|
bool capframe = false;
|
|
|
|
{
|
|
SCOPED_LOCK(m_CapTransitionLock);
|
|
capframe = IsActiveCapturing(m_State);
|
|
}
|
|
|
|
SERIALISE_TIME_CALL(m_pDevice->CreateUnorderedAccessView(
|
|
Unwrap(pResource), Unwrap(pCounterResource), pDesc, Unwrap(DestDescriptor)));
|
|
|
|
// assume descriptors are volatile
|
|
if(capframe)
|
|
{
|
|
DynamicDescriptorWrite write;
|
|
write.desc.samp.heap = NULL;
|
|
write.desc.samp.idx = 0;
|
|
write.desc.Init(pResource, pCounterResource, pDesc);
|
|
write.dest = GetWrapped(DestDescriptor);
|
|
{
|
|
SCOPED_LOCK(m_DynDescLock);
|
|
m_DynamicDescriptorWrites.push_back(write);
|
|
if(pResource && pResource->GetDesc().Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
|
|
m_DynamicDescriptorRefs.push_back(write.desc);
|
|
}
|
|
|
|
{
|
|
CACHE_THREAD_SERIALISER();
|
|
|
|
SCOPED_SERIALISE_CHUNK(D3D12Chunk::Device_CreateUnorderedAccessView);
|
|
Serialise_DynamicDescriptorWrite(ser, &write);
|
|
|
|
m_FrameCaptureRecord->AddChunk(scope.Get());
|
|
}
|
|
|
|
GetResourceManager()->MarkResourceFrameReferenced(GetResID(pResource), eFrameRef_Write);
|
|
if(pCounterResource)
|
|
GetResourceManager()->MarkResourceFrameReferenced(GetResID(pCounterResource), eFrameRef_Write);
|
|
}
|
|
|
|
GetWrapped(DestDescriptor)->Init(pResource, pCounterResource, pDesc);
|
|
}
|
|
|
|
void WrappedID3D12Device::CreateRenderTargetView(ID3D12Resource *pResource,
|
|
const D3D12_RENDER_TARGET_VIEW_DESC *pDesc,
|
|
D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor)
|
|
{
|
|
bool capframe = false;
|
|
|
|
{
|
|
SCOPED_LOCK(m_CapTransitionLock);
|
|
capframe = IsActiveCapturing(m_State);
|
|
}
|
|
|
|
SERIALISE_TIME_CALL(
|
|
m_pDevice->CreateRenderTargetView(Unwrap(pResource), pDesc, Unwrap(DestDescriptor)));
|
|
|
|
// assume descriptors are volatile
|
|
if(capframe)
|
|
{
|
|
DynamicDescriptorWrite write;
|
|
write.desc.samp.heap = NULL;
|
|
write.desc.samp.idx = 0;
|
|
write.desc.Init(pResource, pDesc);
|
|
write.dest = GetWrapped(DestDescriptor);
|
|
{
|
|
SCOPED_LOCK(m_DynDescLock);
|
|
m_DynamicDescriptorWrites.push_back(write);
|
|
if(pResource && pResource->GetDesc().Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
|
|
m_DynamicDescriptorRefs.push_back(write.desc);
|
|
}
|
|
|
|
{
|
|
CACHE_THREAD_SERIALISER();
|
|
|
|
SCOPED_SERIALISE_CHUNK(D3D12Chunk::Device_CreateRenderTargetView);
|
|
Serialise_DynamicDescriptorWrite(ser, &write);
|
|
|
|
m_FrameCaptureRecord->AddChunk(scope.Get());
|
|
}
|
|
|
|
GetResourceManager()->MarkResourceFrameReferenced(GetResID(pResource), eFrameRef_Write);
|
|
}
|
|
|
|
GetWrapped(DestDescriptor)->Init(pResource, pDesc);
|
|
}
|
|
|
|
void WrappedID3D12Device::CreateDepthStencilView(ID3D12Resource *pResource,
|
|
const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc,
|
|
D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor)
|
|
{
|
|
bool capframe = false;
|
|
|
|
{
|
|
SCOPED_LOCK(m_CapTransitionLock);
|
|
capframe = IsActiveCapturing(m_State);
|
|
}
|
|
|
|
SERIALISE_TIME_CALL(
|
|
m_pDevice->CreateDepthStencilView(Unwrap(pResource), pDesc, Unwrap(DestDescriptor)));
|
|
|
|
// assume descriptors are volatile
|
|
if(capframe)
|
|
{
|
|
DynamicDescriptorWrite write;
|
|
write.desc.samp.heap = NULL;
|
|
write.desc.samp.idx = 0;
|
|
write.desc.Init(pResource, pDesc);
|
|
write.dest = GetWrapped(DestDescriptor);
|
|
{
|
|
SCOPED_LOCK(m_DynDescLock);
|
|
m_DynamicDescriptorWrites.push_back(write);
|
|
}
|
|
|
|
{
|
|
CACHE_THREAD_SERIALISER();
|
|
|
|
SCOPED_SERIALISE_CHUNK(D3D12Chunk::Device_CreateDepthStencilView);
|
|
Serialise_DynamicDescriptorWrite(ser, &write);
|
|
|
|
m_FrameCaptureRecord->AddChunk(scope.Get());
|
|
}
|
|
|
|
GetResourceManager()->MarkResourceFrameReferenced(GetResID(pResource), eFrameRef_Write);
|
|
}
|
|
|
|
GetWrapped(DestDescriptor)->Init(pResource, pDesc);
|
|
}
|
|
|
|
void WrappedID3D12Device::CreateSampler(const D3D12_SAMPLER_DESC *pDesc,
|
|
D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor)
|
|
{
|
|
bool capframe = false;
|
|
|
|
{
|
|
SCOPED_LOCK(m_CapTransitionLock);
|
|
capframe = IsActiveCapturing(m_State);
|
|
}
|
|
|
|
SERIALISE_TIME_CALL(m_pDevice->CreateSampler(pDesc, Unwrap(DestDescriptor)));
|
|
|
|
// assume descriptors are volatile
|
|
if(capframe)
|
|
{
|
|
DynamicDescriptorWrite write;
|
|
write.desc.samp.heap = NULL;
|
|
write.desc.samp.idx = 0;
|
|
write.desc.Init(pDesc);
|
|
write.dest = GetWrapped(DestDescriptor);
|
|
{
|
|
SCOPED_LOCK(m_DynDescLock);
|
|
m_DynamicDescriptorWrites.push_back(write);
|
|
}
|
|
|
|
{
|
|
CACHE_THREAD_SERIALISER();
|
|
|
|
SCOPED_SERIALISE_CHUNK(D3D12Chunk::Device_CreateSampler);
|
|
Serialise_DynamicDescriptorWrite(ser, &write);
|
|
|
|
m_FrameCaptureRecord->AddChunk(scope.Get());
|
|
}
|
|
}
|
|
|
|
GetWrapped(DestDescriptor)->Init(pDesc);
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedID3D12Device::Serialise_CreateCommittedResource(
|
|
SerialiserType &ser, const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags,
|
|
const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState,
|
|
const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riidResource, void **ppvResource)
|
|
{
|
|
SERIALISE_ELEMENT_LOCAL(props, *pHeapProperties).Named("pHeapProperties");
|
|
SERIALISE_ELEMENT(HeapFlags);
|
|
SERIALISE_ELEMENT_LOCAL(desc, *pDesc).Named("pDesc");
|
|
SERIALISE_ELEMENT(InitialResourceState);
|
|
SERIALISE_ELEMENT_OPT(pOptimizedClearValue);
|
|
SERIALISE_ELEMENT_LOCAL(guid, riidResource).Named("riidResource");
|
|
SERIALISE_ELEMENT_LOCAL(pResource, ((WrappedID3D12Resource *)*ppvResource)->GetResourceID())
|
|
.TypedAs("ID3D12Resource *");
|
|
|
|
SERIALISE_ELEMENT_LOCAL(gpuAddress,
|
|
((WrappedID3D12Resource *)*ppvResource)->GetGPUVirtualAddressIfBuffer())
|
|
.Hidden();
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
if(props.Type == D3D12_HEAP_TYPE_UPLOAD && desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
|
|
{
|
|
// place large resources in local memory so that initial contents and maps can
|
|
// be cached and copied on the GPU instead of memcpy'd from the CPU every time.
|
|
// smaller resources it's better to just leave them as upload and map into them
|
|
if(desc.Width >= 1024 * 1024)
|
|
{
|
|
RDCLOG("Remapping committed resource %llu from upload to default for efficient replay",
|
|
pResource);
|
|
props.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
m_UploadResourceIds.insert(pResource);
|
|
}
|
|
}
|
|
|
|
APIProps.YUVTextures |= IsYUVFormat(desc.Format);
|
|
|
|
// always allow SRVs on replay so we can inspect resources
|
|
desc.Flags &= ~D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE;
|
|
|
|
if(desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
|
|
{
|
|
GPUAddressRange range;
|
|
range.start = gpuAddress;
|
|
range.end = gpuAddress + desc.Width;
|
|
range.id = pResource;
|
|
|
|
m_GPUAddresses.AddTo(range);
|
|
}
|
|
|
|
ID3D12Resource *ret = NULL;
|
|
HRESULT hr = m_pDevice->CreateCommittedResource(&props, HeapFlags, &desc, InitialResourceState,
|
|
pOptimizedClearValue, guid, (void **)&ret);
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
RDCERR("Failed on resource serialise-creation, HRESULT: %s", ToStr(hr).c_str());
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
SetObjName(ret, StringFormat::Fmt("Committed Resource %s ID %llu",
|
|
ToStr(desc.Dimension).c_str(), pResource));
|
|
|
|
ret = new WrappedID3D12Resource(ret, this);
|
|
|
|
GetResourceManager()->AddLiveResource(pResource, ret);
|
|
|
|
SubresourceStateVector &states = m_ResourceStates[GetResID(ret)];
|
|
states.resize(GetNumSubresources(m_pDevice, &desc), InitialResourceState);
|
|
|
|
ResourceType type = ResourceType::Texture;
|
|
const char *prefix = "Texture";
|
|
|
|
if(desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
|
|
{
|
|
type = ResourceType::Buffer;
|
|
prefix = "Buffer";
|
|
}
|
|
else if(desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE1D)
|
|
{
|
|
prefix = desc.DepthOrArraySize > 1 ? "1D TextureArray" : "1D Texture";
|
|
|
|
if(desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET)
|
|
prefix = "1D Render Target";
|
|
else if(desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)
|
|
prefix = "1D Depth Target";
|
|
}
|
|
else if(desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D)
|
|
{
|
|
prefix = desc.DepthOrArraySize > 1 ? "2D TextureArray" : "2D Texture";
|
|
|
|
if(desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET)
|
|
prefix = "2D Render Target";
|
|
else if(desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)
|
|
prefix = "2D Depth Target";
|
|
}
|
|
else if(desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D)
|
|
{
|
|
prefix = "3D Texture";
|
|
|
|
if(desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET)
|
|
prefix = "3D Render Target";
|
|
else if(desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)
|
|
prefix = "3D Depth Target";
|
|
}
|
|
|
|
AddResource(pResource, type, prefix);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
HRESULT WrappedID3D12Device::CreateCommittedResource(const D3D12_HEAP_PROPERTIES *pHeapProperties,
|
|
D3D12_HEAP_FLAGS HeapFlags,
|
|
const D3D12_RESOURCE_DESC *pDesc,
|
|
D3D12_RESOURCE_STATES InitialResourceState,
|
|
const D3D12_CLEAR_VALUE *pOptimizedClearValue,
|
|
REFIID riidResource, void **ppvResource)
|
|
{
|
|
if(ppvResource == NULL)
|
|
return m_pDevice->CreateCommittedResource(pHeapProperties, HeapFlags, pDesc, InitialResourceState,
|
|
pOptimizedClearValue, riidResource, NULL);
|
|
|
|
if(riidResource != __uuidof(ID3D12Resource))
|
|
return E_NOINTERFACE;
|
|
|
|
ID3D12Resource *real = NULL;
|
|
HRESULT ret;
|
|
SERIALISE_TIME_CALL(ret = m_pDevice->CreateCommittedResource(
|
|
pHeapProperties, HeapFlags, pDesc, InitialResourceState,
|
|
pOptimizedClearValue, riidResource, (void **)&real));
|
|
|
|
if(SUCCEEDED(ret))
|
|
{
|
|
WrappedID3D12Resource *wrapped = new WrappedID3D12Resource(real, this);
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
CACHE_THREAD_SERIALISER();
|
|
|
|
SCOPED_SERIALISE_CHUNK(D3D12Chunk::Device_CreateCommittedResource);
|
|
Serialise_CreateCommittedResource(ser, pHeapProperties, HeapFlags, pDesc, InitialResourceState,
|
|
pOptimizedClearValue, riidResource, (void **)&wrapped);
|
|
|
|
D3D12ResourceRecord *record = GetResourceManager()->AddResourceRecord(wrapped->GetResourceID());
|
|
record->type = Resource_Resource;
|
|
record->Length = 0;
|
|
wrapped->SetResourceRecord(record);
|
|
|
|
record->m_MapsCount = GetNumSubresources(this, pDesc);
|
|
record->m_Maps = new D3D12ResourceRecord::MapData[record->m_MapsCount];
|
|
|
|
record->AddChunk(scope.Get());
|
|
|
|
{
|
|
SCOPED_LOCK(m_CapTransitionLock);
|
|
if(IsBackgroundCapturing(m_State))
|
|
GetResourceManager()->MarkDirtyResource(wrapped->GetResourceID());
|
|
else
|
|
GetResourceManager()->MarkPendingDirty(wrapped->GetResourceID());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
|
|
}
|
|
|
|
{
|
|
SCOPED_LOCK(m_ResourceStatesLock);
|
|
SubresourceStateVector &states = m_ResourceStates[wrapped->GetResourceID()];
|
|
|
|
states.resize(GetNumSubresources(m_pDevice, pDesc), InitialResourceState);
|
|
}
|
|
|
|
*ppvResource = (ID3D12Resource *)wrapped;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedID3D12Device::Serialise_CreateHeap(SerialiserType &ser, const D3D12_HEAP_DESC *pDesc,
|
|
REFIID riid, void **ppvHeap)
|
|
{
|
|
SERIALISE_ELEMENT_LOCAL(Descriptor, *pDesc).Named("pDesc");
|
|
SERIALISE_ELEMENT_LOCAL(guid, riid).Named("riid");
|
|
SERIALISE_ELEMENT_LOCAL(pHeap, ((WrappedID3D12Heap *)*ppvHeap)->GetResourceID())
|
|
.TypedAs("ID3D12Heap *");
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
ID3D12Heap *ret = NULL;
|
|
HRESULT hr = m_pDevice->CreateHeap(&Descriptor, guid, (void **)&ret);
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
RDCERR("Failed on resource serialise-creation, HRESULT: %s", ToStr(hr).c_str());
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
ret = new WrappedID3D12Heap(ret, this);
|
|
|
|
GetResourceManager()->AddLiveResource(pHeap, ret);
|
|
}
|
|
|
|
AddResource(pHeap, ResourceType::Memory, "Heap");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
HRESULT WrappedID3D12Device::CreateHeap(const D3D12_HEAP_DESC *pDesc, REFIID riid, void **ppvHeap)
|
|
{
|
|
if(ppvHeap == NULL)
|
|
return m_pDevice->CreateHeap(pDesc, riid, ppvHeap);
|
|
|
|
if(riid != __uuidof(ID3D12Heap))
|
|
return E_NOINTERFACE;
|
|
|
|
ID3D12Heap *real = NULL;
|
|
HRESULT ret;
|
|
SERIALISE_TIME_CALL(ret = m_pDevice->CreateHeap(pDesc, riid, (void **)&real));
|
|
|
|
if(SUCCEEDED(ret))
|
|
{
|
|
WrappedID3D12Heap *wrapped = new WrappedID3D12Heap(real, this);
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
CACHE_THREAD_SERIALISER();
|
|
|
|
SCOPED_SERIALISE_CHUNK(D3D12Chunk::Device_CreateHeap);
|
|
Serialise_CreateHeap(ser, pDesc, riid, (void **)&wrapped);
|
|
|
|
D3D12ResourceRecord *record = GetResourceManager()->AddResourceRecord(wrapped->GetResourceID());
|
|
record->type = Resource_Heap;
|
|
record->Length = 0;
|
|
wrapped->SetResourceRecord(record);
|
|
|
|
record->AddChunk(scope.Get());
|
|
}
|
|
else
|
|
{
|
|
GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
|
|
}
|
|
|
|
*ppvHeap = (ID3D12Heap *)wrapped;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedID3D12Device::Serialise_CreatePlacedResource(
|
|
SerialiserType &ser, ID3D12Heap *pHeap, UINT64 HeapOffset, const D3D12_RESOURCE_DESC *pDesc,
|
|
D3D12_RESOURCE_STATES InitialState, const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid,
|
|
void **ppvResource)
|
|
{
|
|
SERIALISE_ELEMENT(pHeap);
|
|
SERIALISE_ELEMENT(HeapOffset);
|
|
SERIALISE_ELEMENT_LOCAL(Descriptor, *pDesc).Named("pDesc");
|
|
SERIALISE_ELEMENT(InitialState);
|
|
SERIALISE_ELEMENT_OPT(pOptimizedClearValue);
|
|
SERIALISE_ELEMENT_LOCAL(guid, riid).Named("riid");
|
|
SERIALISE_ELEMENT_LOCAL(pResource, ((WrappedID3D12Resource *)*ppvResource)->GetResourceID())
|
|
.TypedAs("ID3D12Resource *");
|
|
|
|
SERIALISE_ELEMENT_LOCAL(gpuAddress, ((WrappedID3D12Resource *)*ppvResource)->GetGPUVirtualAddress())
|
|
.Hidden();
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
if(Descriptor.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
|
|
{
|
|
GPUAddressRange range;
|
|
range.start = gpuAddress;
|
|
range.end = gpuAddress + Descriptor.Width;
|
|
range.id = pResource;
|
|
|
|
m_GPUAddresses.AddTo(range);
|
|
}
|
|
|
|
APIProps.YUVTextures |= IsYUVFormat(Descriptor.Format);
|
|
|
|
// always allow SRVs on replay so we can inspect resources
|
|
Descriptor.Flags &= ~D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE;
|
|
|
|
ID3D12Resource *ret = NULL;
|
|
HRESULT hr = m_pDevice->CreatePlacedResource(Unwrap(pHeap), HeapOffset, &Descriptor, InitialState,
|
|
pOptimizedClearValue, guid, (void **)&ret);
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
RDCERR("Failed on resource serialise-creation, HRESULT: %s", ToStr(hr).c_str());
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
SetObjName(ret, StringFormat::Fmt("Placed Resource %s ID %llu",
|
|
ToStr(Descriptor.Dimension).c_str(), pResource));
|
|
|
|
ret = new WrappedID3D12Resource(ret, this);
|
|
|
|
GetResourceManager()->AddLiveResource(pResource, ret);
|
|
|
|
SubresourceStateVector &states = m_ResourceStates[GetResID(ret)];
|
|
states.resize(GetNumSubresources(m_pDevice, &Descriptor), InitialState);
|
|
}
|
|
|
|
ResourceType type = ResourceType::Texture;
|
|
const char *prefix = "Texture";
|
|
|
|
if(Descriptor.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
|
|
{
|
|
type = ResourceType::Buffer;
|
|
prefix = "Buffer";
|
|
}
|
|
else if(Descriptor.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE1D)
|
|
{
|
|
prefix = Descriptor.DepthOrArraySize > 1 ? "1D TextureArray" : "1D Texture";
|
|
|
|
if(Descriptor.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET)
|
|
prefix = "1D Render Target";
|
|
else if(Descriptor.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)
|
|
prefix = "1D Depth Target";
|
|
}
|
|
else if(Descriptor.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D)
|
|
{
|
|
prefix = Descriptor.DepthOrArraySize > 1 ? "2D TextureArray" : "2D Texture";
|
|
|
|
if(Descriptor.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET)
|
|
prefix = "2D Render Target";
|
|
else if(Descriptor.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)
|
|
prefix = "2D Depth Target";
|
|
}
|
|
else if(Descriptor.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D)
|
|
{
|
|
prefix = "3D Texture";
|
|
|
|
if(Descriptor.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET)
|
|
prefix = "3D Render Target";
|
|
else if(Descriptor.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)
|
|
prefix = "3D Depth Target";
|
|
}
|
|
|
|
AddResource(pResource, type, prefix);
|
|
DerivedResource(pHeap, pResource);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
HRESULT WrappedID3D12Device::CreatePlacedResource(ID3D12Heap *pHeap, UINT64 HeapOffset,
|
|
const D3D12_RESOURCE_DESC *pDesc,
|
|
D3D12_RESOURCE_STATES InitialState,
|
|
const D3D12_CLEAR_VALUE *pOptimizedClearValue,
|
|
REFIID riid, void **ppvResource)
|
|
{
|
|
if(ppvResource == NULL)
|
|
return m_pDevice->CreatePlacedResource(Unwrap(pHeap), HeapOffset, pDesc, InitialState,
|
|
pOptimizedClearValue, riid, NULL);
|
|
|
|
if(riid != __uuidof(ID3D12Resource))
|
|
return E_NOINTERFACE;
|
|
|
|
ID3D12Resource *real = NULL;
|
|
HRESULT ret;
|
|
SERIALISE_TIME_CALL(ret = m_pDevice->CreatePlacedResource(Unwrap(pHeap), HeapOffset, pDesc,
|
|
InitialState, pOptimizedClearValue,
|
|
riid, (void **)&real));
|
|
|
|
if(SUCCEEDED(ret))
|
|
{
|
|
WrappedID3D12Resource *wrapped = new WrappedID3D12Resource(real, this);
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
CACHE_THREAD_SERIALISER();
|
|
|
|
SCOPED_SERIALISE_CHUNK(D3D12Chunk::Device_CreatePlacedResource);
|
|
Serialise_CreatePlacedResource(ser, pHeap, HeapOffset, pDesc, InitialState,
|
|
pOptimizedClearValue, riid, (void **)&wrapped);
|
|
|
|
D3D12ResourceRecord *record = GetResourceManager()->AddResourceRecord(wrapped->GetResourceID());
|
|
record->type = Resource_Resource;
|
|
record->Length = 0;
|
|
wrapped->SetResourceRecord(record);
|
|
|
|
record->m_MapsCount = GetNumSubresources(this, pDesc);
|
|
record->m_Maps = new D3D12ResourceRecord::MapData[record->m_MapsCount];
|
|
|
|
RDCASSERT(pHeap);
|
|
|
|
record->AddParent(GetRecord(pHeap));
|
|
record->AddChunk(scope.Get());
|
|
|
|
{
|
|
SCOPED_LOCK(m_CapTransitionLock);
|
|
if(IsBackgroundCapturing(m_State))
|
|
GetResourceManager()->MarkDirtyResource(wrapped->GetResourceID());
|
|
else
|
|
GetResourceManager()->MarkPendingDirty(wrapped->GetResourceID());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
|
|
}
|
|
|
|
{
|
|
SCOPED_LOCK(m_ResourceStatesLock);
|
|
SubresourceStateVector &states = m_ResourceStates[wrapped->GetResourceID()];
|
|
|
|
states.resize(GetNumSubresources(m_pDevice, pDesc), InitialState);
|
|
}
|
|
|
|
*ppvResource = (ID3D12Resource *)wrapped;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedID3D12Device::Serialise_CreateReservedResource(
|
|
SerialiserType &ser, const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState,
|
|
const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, void **ppvResource)
|
|
{
|
|
D3D12NOTIMP("Tiled Resources");
|
|
APIProps.SparseResources = true;
|
|
return true;
|
|
}
|
|
|
|
HRESULT WrappedID3D12Device::CreateReservedResource(const D3D12_RESOURCE_DESC *pDesc,
|
|
D3D12_RESOURCE_STATES InitialState,
|
|
const D3D12_CLEAR_VALUE *pOptimizedClearValue,
|
|
REFIID riid, void **ppvResource)
|
|
{
|
|
D3D12NOTIMP("Tiled Resources");
|
|
return m_pDevice->CreateReservedResource(pDesc, InitialState, pOptimizedClearValue, riid,
|
|
ppvResource);
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedID3D12Device::Serialise_CreateFence(SerialiserType &ser, UINT64 InitialValue,
|
|
D3D12_FENCE_FLAGS Flags, REFIID riid, void **ppFence)
|
|
{
|
|
SERIALISE_ELEMENT(InitialValue);
|
|
SERIALISE_ELEMENT(Flags);
|
|
SERIALISE_ELEMENT_LOCAL(guid, riid).Named("riid");
|
|
SERIALISE_ELEMENT_LOCAL(pFence, ((WrappedID3D12Fence *)*ppFence)->GetResourceID())
|
|
.TypedAs("ID3D12Fence *");
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
ID3D12Fence *ret = NULL;
|
|
HRESULT hr = m_pDevice->CreateFence(InitialValue, Flags, guid, (void **)&ret);
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
RDCERR("Failed on resource serialise-creation, HRESULT: %s", ToStr(hr).c_str());
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
ret = new WrappedID3D12Fence(ret, this);
|
|
|
|
GetResourceManager()->AddLiveResource(pFence, ret);
|
|
}
|
|
|
|
AddResource(pFence, ResourceType::Sync, "Fence");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
HRESULT WrappedID3D12Device::CreateFence(UINT64 InitialValue, D3D12_FENCE_FLAGS Flags, REFIID riid,
|
|
void **ppFence)
|
|
{
|
|
if(ppFence == NULL)
|
|
return m_pDevice->CreateFence(InitialValue, Flags, riid, NULL);
|
|
|
|
if(riid != __uuidof(ID3D12Fence))
|
|
return E_NOINTERFACE;
|
|
|
|
ID3D12Fence *real = NULL;
|
|
HRESULT ret;
|
|
SERIALISE_TIME_CALL(ret = m_pDevice->CreateFence(InitialValue, Flags, riid, (void **)&real));
|
|
|
|
if(SUCCEEDED(ret))
|
|
{
|
|
WrappedID3D12Fence *wrapped = new WrappedID3D12Fence(real, this);
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
CACHE_THREAD_SERIALISER();
|
|
|
|
SCOPED_SERIALISE_CHUNK(D3D12Chunk::Device_CreateFence);
|
|
Serialise_CreateFence(ser, InitialValue, Flags, riid, (void **)&wrapped);
|
|
|
|
D3D12ResourceRecord *record = GetResourceManager()->AddResourceRecord(wrapped->GetResourceID());
|
|
record->type = Resource_Resource;
|
|
record->Length = 0;
|
|
wrapped->SetResourceRecord(record);
|
|
|
|
record->AddChunk(scope.Get());
|
|
}
|
|
else
|
|
{
|
|
GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
|
|
}
|
|
|
|
*ppFence = (ID3D12Fence *)wrapped;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedID3D12Device::Serialise_CreateQueryHeap(SerialiserType &ser,
|
|
const D3D12_QUERY_HEAP_DESC *pDesc, REFIID riid,
|
|
void **ppvHeap)
|
|
{
|
|
SERIALISE_ELEMENT_LOCAL(Descriptor, *pDesc).Named("pDesc");
|
|
SERIALISE_ELEMENT_LOCAL(guid, riid).Named("riid");
|
|
SERIALISE_ELEMENT_LOCAL(pQueryHeap, ((WrappedID3D12QueryHeap *)*ppvHeap)->GetResourceID())
|
|
.TypedAs("ID3D12QueryHeap *");
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
ID3D12QueryHeap *ret = NULL;
|
|
HRESULT hr = m_pDevice->CreateQueryHeap(&Descriptor, guid, (void **)&ret);
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
RDCERR("Failed on resource serialise-creation, HRESULT: %s", ToStr(hr).c_str());
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
ret = new WrappedID3D12QueryHeap(ret, this);
|
|
|
|
GetResourceManager()->AddLiveResource(pQueryHeap, ret);
|
|
}
|
|
|
|
AddResource(pQueryHeap, ResourceType::Query, "Query Heap");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
HRESULT WrappedID3D12Device::CreateQueryHeap(const D3D12_QUERY_HEAP_DESC *pDesc, REFIID riid,
|
|
void **ppvHeap)
|
|
{
|
|
if(ppvHeap == NULL)
|
|
return m_pDevice->CreateQueryHeap(pDesc, riid, NULL);
|
|
|
|
if(riid != __uuidof(ID3D12QueryHeap))
|
|
return E_NOINTERFACE;
|
|
|
|
ID3D12QueryHeap *real = NULL;
|
|
HRESULT ret;
|
|
SERIALISE_TIME_CALL(ret = m_pDevice->CreateQueryHeap(pDesc, riid, (void **)&real));
|
|
|
|
if(SUCCEEDED(ret))
|
|
{
|
|
WrappedID3D12QueryHeap *wrapped = new WrappedID3D12QueryHeap(real, this);
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
CACHE_THREAD_SERIALISER();
|
|
|
|
SCOPED_SERIALISE_CHUNK(D3D12Chunk::Device_CreateQueryHeap);
|
|
Serialise_CreateQueryHeap(ser, pDesc, riid, (void **)&wrapped);
|
|
|
|
D3D12ResourceRecord *record = GetResourceManager()->AddResourceRecord(wrapped->GetResourceID());
|
|
record->type = Resource_QueryHeap;
|
|
record->Length = 0;
|
|
wrapped->SetResourceRecord(record);
|
|
|
|
record->AddChunk(scope.Get());
|
|
}
|
|
else
|
|
{
|
|
GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
|
|
}
|
|
|
|
*ppvHeap = (ID3D12QueryHeap *)wrapped;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedID3D12Device::Serialise_CreateCommandSignature(SerialiserType &ser,
|
|
const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
|
|
ID3D12RootSignature *pRootSignature,
|
|
REFIID riid, void **ppvCommandSignature)
|
|
{
|
|
SERIALISE_ELEMENT_LOCAL(Descriptor, *pDesc).Named("pDesc");
|
|
SERIALISE_ELEMENT(pRootSignature);
|
|
SERIALISE_ELEMENT_LOCAL(guid, riid).Named("riid");
|
|
SERIALISE_ELEMENT_LOCAL(pCommandSignature,
|
|
((WrappedID3D12CommandSignature *)*ppvCommandSignature)->GetResourceID())
|
|
.TypedAs("ID3D12CommandSignature *");
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
ID3D12CommandSignature *ret = NULL;
|
|
HRESULT hr =
|
|
m_pDevice->CreateCommandSignature(&Descriptor, Unwrap(pRootSignature), guid, (void **)&ret);
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
RDCERR("Failed on resource serialise-creation, HRESULT: %s", ToStr(hr).c_str());
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
WrappedID3D12CommandSignature *wrapped = new WrappedID3D12CommandSignature(ret, this);
|
|
|
|
wrapped->sig.ByteStride = Descriptor.ByteStride;
|
|
wrapped->sig.arguments.insert(wrapped->sig.arguments.begin(), Descriptor.pArgumentDescs,
|
|
Descriptor.pArgumentDescs + Descriptor.NumArgumentDescs);
|
|
|
|
wrapped->sig.graphics = true;
|
|
wrapped->sig.numDraws = 0;
|
|
|
|
// From MSDN, command signatures are either graphics or compute so just search for dispatches:
|
|
// "A given command signature is either a draw or a compute command signature. If a command
|
|
// signature contains a drawing operation, then it is a graphics command signature. Otherwise,
|
|
// the command signature must contain a dispatch operation, and it is a compute command
|
|
// signature."
|
|
for(uint32_t i = 0; i < Descriptor.NumArgumentDescs; i++)
|
|
{
|
|
if(Descriptor.pArgumentDescs[i].Type == D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH)
|
|
wrapped->sig.graphics = false;
|
|
|
|
if(Descriptor.pArgumentDescs[i].Type == D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH ||
|
|
Descriptor.pArgumentDescs[i].Type == D3D12_INDIRECT_ARGUMENT_TYPE_DRAW ||
|
|
Descriptor.pArgumentDescs[i].Type == D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED)
|
|
wrapped->sig.numDraws++;
|
|
}
|
|
|
|
ret = wrapped;
|
|
|
|
GetResourceManager()->AddLiveResource(pCommandSignature, ret);
|
|
|
|
AddResource(pCommandSignature, ResourceType::ShaderBinding, "Command Signature");
|
|
if(pRootSignature)
|
|
DerivedResource(pRootSignature, pCommandSignature);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
HRESULT WrappedID3D12Device::CreateCommandSignature(const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
|
|
ID3D12RootSignature *pRootSignature,
|
|
REFIID riid, void **ppvCommandSignature)
|
|
{
|
|
if(ppvCommandSignature == NULL)
|
|
return m_pDevice->CreateCommandSignature(pDesc, Unwrap(pRootSignature), riid, NULL);
|
|
|
|
if(riid != __uuidof(ID3D12CommandSignature))
|
|
return E_NOINTERFACE;
|
|
|
|
ID3D12CommandSignature *real = NULL;
|
|
HRESULT ret;
|
|
SERIALISE_TIME_CALL(
|
|
ret = m_pDevice->CreateCommandSignature(pDesc, Unwrap(pRootSignature), riid, (void **)&real));
|
|
|
|
if(SUCCEEDED(ret))
|
|
{
|
|
if(GetResourceManager()->HasWrapper(real))
|
|
{
|
|
real->Release();
|
|
ID3D12CommandSignature *existing =
|
|
(ID3D12CommandSignature *)GetResourceManager()->GetWrapper(real);
|
|
existing->AddRef();
|
|
*ppvCommandSignature = existing;
|
|
return ret;
|
|
}
|
|
|
|
WrappedID3D12CommandSignature *wrapped = new WrappedID3D12CommandSignature(real, this);
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
CACHE_THREAD_SERIALISER();
|
|
|
|
SCOPED_SERIALISE_CHUNK(D3D12Chunk::Device_CreateCommandSignature);
|
|
Serialise_CreateCommandSignature(ser, pDesc, pRootSignature, riid, (void **)&wrapped);
|
|
|
|
D3D12ResourceRecord *record = GetResourceManager()->AddResourceRecord(wrapped->GetResourceID());
|
|
record->type = Resource_CommandSignature;
|
|
record->Length = 0;
|
|
wrapped->SetResourceRecord(record);
|
|
|
|
if(pRootSignature)
|
|
record->AddParent(GetRecord(pRootSignature));
|
|
record->AddChunk(scope.Get());
|
|
}
|
|
else
|
|
{
|
|
GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
|
|
}
|
|
|
|
*ppvCommandSignature = (ID3D12CommandSignature *)wrapped;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
HRESULT WrappedID3D12Device::CreateSharedHandle(ID3D12DeviceChild *pObject,
|
|
const SECURITY_ATTRIBUTES *pAttributes,
|
|
DWORD Access, LPCWSTR Name, HANDLE *pHandle)
|
|
{
|
|
D3D12NOTIMP("Shared Handles / API interop");
|
|
return m_pDevice->CreateSharedHandle(Unwrap(pObject), pAttributes, Access, Name, pHandle);
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedID3D12Device::Serialise_DynamicDescriptorCopies(
|
|
SerialiserType &ser, const std::vector<DynamicDescriptorCopy> &DescriptorCopies)
|
|
{
|
|
SERIALISE_ELEMENT(DescriptorCopies);
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
// not optimal, but simple for now. Do a wrapped copy so that internal tracking is also updated
|
|
for(const DynamicDescriptorCopy © : DescriptorCopies)
|
|
CopyDescriptorsSimple(1, *copy.dst, *copy.src, copy.type);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedID3D12Device::CopyDescriptors(
|
|
UINT NumDestDescriptorRanges, const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts,
|
|
const UINT *pDestDescriptorRangeSizes, UINT NumSrcDescriptorRanges,
|
|
const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts,
|
|
const UINT *pSrcDescriptorRangeSizes, D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType)
|
|
{
|
|
D3D12_CPU_DESCRIPTOR_HANDLE *unwrappedArray =
|
|
GetTempArray<D3D12_CPU_DESCRIPTOR_HANDLE>(NumDestDescriptorRanges + NumSrcDescriptorRanges);
|
|
|
|
D3D12_CPU_DESCRIPTOR_HANDLE *dstStarts = unwrappedArray;
|
|
D3D12_CPU_DESCRIPTOR_HANDLE *srcStarts = unwrappedArray + NumDestDescriptorRanges;
|
|
|
|
for(UINT i = 0; i < NumDestDescriptorRanges; i++)
|
|
dstStarts[i] = Unwrap(pDestDescriptorRangeStarts[i]);
|
|
|
|
for(UINT i = 0; i < NumSrcDescriptorRanges; i++)
|
|
srcStarts[i] = Unwrap(pSrcDescriptorRangeStarts[i]);
|
|
|
|
SERIALISE_TIME_CALL(m_pDevice->CopyDescriptors(
|
|
NumDestDescriptorRanges, dstStarts, pDestDescriptorRangeSizes, NumSrcDescriptorRanges,
|
|
srcStarts, pSrcDescriptorRangeSizes, DescriptorHeapsType));
|
|
|
|
UINT srcRange = 0, dstRange = 0;
|
|
UINT srcIdx = 0, dstIdx = 0;
|
|
|
|
D3D12Descriptor *src = GetWrapped(pSrcDescriptorRangeStarts[0]);
|
|
D3D12Descriptor *dst = GetWrapped(pDestDescriptorRangeStarts[0]);
|
|
|
|
std::vector<DynamicDescriptorCopy> copies;
|
|
|
|
bool capframe = false;
|
|
|
|
{
|
|
SCOPED_LOCK(m_CapTransitionLock);
|
|
capframe = IsActiveCapturing(m_State);
|
|
}
|
|
|
|
for(; srcRange < NumSrcDescriptorRanges && dstRange < NumDestDescriptorRanges;)
|
|
{
|
|
const UINT srcSize = pSrcDescriptorRangeSizes ? pSrcDescriptorRangeSizes[srcRange] : 1;
|
|
const UINT dstSize = pDestDescriptorRangeSizes ? pDestDescriptorRangeSizes[dstRange] : 1;
|
|
|
|
// just in case a size is specified as 0, check here
|
|
if(srcIdx < srcSize && dstIdx < dstSize)
|
|
{
|
|
// assume descriptors are volatile
|
|
if(capframe)
|
|
copies.push_back(DynamicDescriptorCopy(&dst[dstIdx], &src[srcIdx], DescriptorHeapsType));
|
|
else
|
|
dst[dstIdx].CopyFrom(src[srcIdx]);
|
|
}
|
|
|
|
srcIdx++;
|
|
dstIdx++;
|
|
|
|
// move source onto the next range
|
|
if(srcIdx >= srcSize)
|
|
{
|
|
srcRange++;
|
|
srcIdx = 0;
|
|
|
|
// check srcRange is valid - we might be about to exit the loop from reading off the end
|
|
if(srcRange < NumSrcDescriptorRanges)
|
|
src = GetWrapped(pSrcDescriptorRangeStarts[srcRange]);
|
|
}
|
|
|
|
if(dstIdx >= dstSize)
|
|
{
|
|
dstRange++;
|
|
dstIdx = 0;
|
|
|
|
if(dstRange < NumDestDescriptorRanges)
|
|
dst = GetWrapped(pDestDescriptorRangeStarts[dstRange]);
|
|
}
|
|
}
|
|
|
|
if(!copies.empty())
|
|
{
|
|
// reference all the individual heaps
|
|
for(UINT i = 0; i < NumSrcDescriptorRanges; i++)
|
|
{
|
|
D3D12Descriptor *desc = GetWrapped(pSrcDescriptorRangeStarts[i]);
|
|
GetResourceManager()->MarkResourceFrameReferenced(GetResID(desc->samp.heap), eFrameRef_Read);
|
|
|
|
// make sure we reference the resources in the source descriptors too
|
|
const UINT srcSize = pSrcDescriptorRangeSizes ? pSrcDescriptorRangeSizes[i] : 1;
|
|
for(UINT d = 0; d < srcSize; d++)
|
|
{
|
|
ResourceId id, id2;
|
|
FrameRefType ref = eFrameRef_Read;
|
|
|
|
desc[d].GetRefIDs(id, id2, ref);
|
|
|
|
if(id != ResourceId())
|
|
GetResourceManager()->MarkResourceFrameReferenced(id, ref);
|
|
|
|
if(id2 != ResourceId())
|
|
GetResourceManager()->MarkResourceFrameReferenced(id2, ref);
|
|
}
|
|
}
|
|
|
|
for(UINT i = 0; i < NumDestDescriptorRanges; i++)
|
|
{
|
|
D3D12Descriptor *desc = GetWrapped(pDestDescriptorRangeStarts[i]);
|
|
GetResourceManager()->MarkResourceFrameReferenced(GetResID(desc->samp.heap), eFrameRef_Read);
|
|
}
|
|
|
|
{
|
|
SCOPED_LOCK(m_DynDescLock);
|
|
m_DynamicDescriptorCopies.insert(m_DynamicDescriptorCopies.end(), copies.begin(), copies.end());
|
|
for(size_t i = 0; i < copies.size(); i++)
|
|
m_DynamicDescriptorRefs.push_back(*copies[i].src);
|
|
}
|
|
|
|
{
|
|
CACHE_THREAD_SERIALISER();
|
|
|
|
SCOPED_SERIALISE_CHUNK(D3D12Chunk::Device_CopyDescriptors);
|
|
Serialise_DynamicDescriptorCopies(ser, copies);
|
|
|
|
m_FrameCaptureRecord->AddChunk(scope.Get());
|
|
}
|
|
}
|
|
}
|
|
|
|
void WrappedID3D12Device::CopyDescriptorsSimple(UINT NumDescriptors,
|
|
D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart,
|
|
D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart,
|
|
D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType)
|
|
{
|
|
SERIALISE_TIME_CALL(
|
|
m_pDevice->CopyDescriptorsSimple(NumDescriptors, Unwrap(DestDescriptorRangeStart),
|
|
Unwrap(SrcDescriptorRangeStart), DescriptorHeapsType));
|
|
|
|
D3D12Descriptor *src = GetWrapped(SrcDescriptorRangeStart);
|
|
D3D12Descriptor *dst = GetWrapped(DestDescriptorRangeStart);
|
|
|
|
bool capframe = false;
|
|
|
|
{
|
|
SCOPED_LOCK(m_CapTransitionLock);
|
|
capframe = IsActiveCapturing(m_State);
|
|
}
|
|
|
|
if(capframe)
|
|
{
|
|
// reference the heaps
|
|
{
|
|
D3D12Descriptor *desc = GetWrapped(SrcDescriptorRangeStart);
|
|
GetResourceManager()->MarkResourceFrameReferenced(GetResID(desc->samp.heap), eFrameRef_Read);
|
|
|
|
// make sure we reference the resources in the source descriptors too
|
|
for(UINT d = 0; d < NumDescriptors; d++)
|
|
{
|
|
ResourceId id, id2;
|
|
FrameRefType ref = eFrameRef_Read;
|
|
|
|
desc[d].GetRefIDs(id, id2, ref);
|
|
|
|
if(id != ResourceId())
|
|
GetResourceManager()->MarkResourceFrameReferenced(id, ref);
|
|
|
|
if(id2 != ResourceId())
|
|
GetResourceManager()->MarkResourceFrameReferenced(id2, ref);
|
|
}
|
|
}
|
|
|
|
{
|
|
D3D12Descriptor *desc = GetWrapped(DestDescriptorRangeStart);
|
|
GetResourceManager()->MarkResourceFrameReferenced(GetResID(desc->samp.heap), eFrameRef_Read);
|
|
}
|
|
|
|
std::vector<DynamicDescriptorCopy> copies;
|
|
copies.reserve(NumDescriptors);
|
|
for(UINT i = 0; i < NumDescriptors; i++)
|
|
copies.push_back(DynamicDescriptorCopy(&dst[i], &src[i], DescriptorHeapsType));
|
|
|
|
{
|
|
SCOPED_LOCK(m_DynDescLock);
|
|
m_DynamicDescriptorCopies.insert(m_DynamicDescriptorCopies.end(), copies.begin(), copies.end());
|
|
for(size_t i = 0; i < copies.size(); i++)
|
|
m_DynamicDescriptorRefs.push_back(*copies[i].src);
|
|
}
|
|
|
|
{
|
|
CACHE_THREAD_SERIALISER();
|
|
|
|
SCOPED_SERIALISE_CHUNK(D3D12Chunk::Device_CopyDescriptorsSimple);
|
|
Serialise_DynamicDescriptorCopies(ser, copies);
|
|
|
|
m_FrameCaptureRecord->AddChunk(scope.Get());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for(UINT i = 0; i < NumDescriptors; i++)
|
|
dst[i].CopyFrom(src[i]);
|
|
}
|
|
}
|
|
|
|
HRESULT WrappedID3D12Device::OpenSharedHandle(HANDLE NTHandle, REFIID riid, void **ppvObj)
|
|
{
|
|
D3D12NOTIMP("Shared Handles / API interop");
|
|
return m_pDevice->OpenSharedHandle(NTHandle, riid, ppvObj);
|
|
}
|
|
|
|
HRESULT WrappedID3D12Device::OpenSharedHandleByName(LPCWSTR Name, DWORD Access, HANDLE *pNTHandle)
|
|
{
|
|
D3D12NOTIMP("Shared Handles / API interop");
|
|
return m_pDevice->OpenSharedHandleByName(Name, Access, pNTHandle);
|
|
}
|
|
|
|
HRESULT WrappedID3D12Device::MakeResident(UINT NumObjects, ID3D12Pageable *const *ppObjects)
|
|
{
|
|
ID3D12Pageable **unwrapped = GetTempArray<ID3D12Pageable *>(NumObjects);
|
|
|
|
for(UINT i = 0; i < NumObjects; i++)
|
|
{
|
|
if(WrappedID3D12DescriptorHeap::IsAlloc(ppObjects[i]))
|
|
{
|
|
WrappedID3D12DescriptorHeap *heap = (WrappedID3D12DescriptorHeap *)ppObjects[i];
|
|
heap->SetResident(true);
|
|
unwrapped[i] = heap->GetReal();
|
|
}
|
|
else if(WrappedID3D12Resource::IsAlloc(ppObjects[i]))
|
|
{
|
|
WrappedID3D12Resource *res = (WrappedID3D12Resource *)ppObjects[i];
|
|
res->SetResident(true);
|
|
unwrapped[i] = res->GetReal();
|
|
}
|
|
else
|
|
{
|
|
unwrapped[i] = (ID3D12Pageable *)Unwrap((ID3D12DeviceChild *)ppObjects[i]);
|
|
}
|
|
}
|
|
|
|
bool capframe = false;
|
|
|
|
{
|
|
SCOPED_LOCK(m_CapTransitionLock);
|
|
capframe = IsActiveCapturing(m_State);
|
|
}
|
|
|
|
if(capframe)
|
|
{
|
|
// serialise
|
|
}
|
|
|
|
return m_pDevice->MakeResident(NumObjects, unwrapped);
|
|
}
|
|
|
|
HRESULT WrappedID3D12Device::Evict(UINT NumObjects, ID3D12Pageable *const *ppObjects)
|
|
{
|
|
ID3D12Pageable **unwrapped = GetTempArray<ID3D12Pageable *>(NumObjects);
|
|
|
|
for(UINT i = 0; i < NumObjects; i++)
|
|
{
|
|
if(WrappedID3D12DescriptorHeap::IsAlloc(ppObjects[i]))
|
|
{
|
|
WrappedID3D12DescriptorHeap *heap = (WrappedID3D12DescriptorHeap *)ppObjects[i];
|
|
heap->SetResident(false);
|
|
unwrapped[i] = heap->GetReal();
|
|
}
|
|
else if(WrappedID3D12Resource::IsAlloc(ppObjects[i]))
|
|
{
|
|
WrappedID3D12Resource *res = (WrappedID3D12Resource *)ppObjects[i];
|
|
res->SetResident(false);
|
|
unwrapped[i] = res->GetReal();
|
|
}
|
|
else
|
|
{
|
|
unwrapped[i] = (ID3D12Pageable *)Unwrap((ID3D12DeviceChild *)ppObjects[i]);
|
|
}
|
|
}
|
|
|
|
bool capframe = false;
|
|
|
|
{
|
|
SCOPED_LOCK(m_CapTransitionLock);
|
|
capframe = IsActiveCapturing(m_State);
|
|
}
|
|
|
|
if(capframe)
|
|
{
|
|
// serialise
|
|
}
|
|
|
|
return m_pDevice->Evict(NumObjects, unwrapped);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// we don't need to wrap any of these functions below
|
|
|
|
HRESULT WrappedID3D12Device::GetPrivateData(REFGUID guid, UINT *pDataSize, void *pData)
|
|
{
|
|
return m_pDevice->GetPrivateData(guid, pDataSize, pData);
|
|
}
|
|
|
|
HRESULT WrappedID3D12Device::SetPrivateData(REFGUID guid, UINT DataSize, const void *pData)
|
|
{
|
|
return m_pDevice->SetPrivateData(guid, DataSize, pData);
|
|
}
|
|
|
|
HRESULT WrappedID3D12Device::SetPrivateDataInterface(REFGUID guid, const IUnknown *pData)
|
|
{
|
|
return m_pDevice->SetPrivateDataInterface(guid, pData);
|
|
}
|
|
|
|
HRESULT WrappedID3D12Device::SetName(LPCWSTR Name)
|
|
{
|
|
return m_pDevice->SetName(Name);
|
|
}
|
|
|
|
UINT WrappedID3D12Device::GetNodeCount()
|
|
{
|
|
return m_pDevice->GetNodeCount();
|
|
}
|
|
|
|
LUID WrappedID3D12Device::GetAdapterLuid()
|
|
{
|
|
return m_pDevice->GetAdapterLuid();
|
|
}
|
|
|
|
void WrappedID3D12Device::GetResourceTiling(
|
|
ID3D12Resource *pTiledResource, UINT *pNumTilesForEntireResource,
|
|
D3D12_PACKED_MIP_INFO *pPackedMipDesc, D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
|
|
UINT *pNumSubresourceTilings, UINT FirstSubresourceTilingToGet,
|
|
D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips)
|
|
{
|
|
return m_pDevice->GetResourceTiling(Unwrap(pTiledResource), pNumTilesForEntireResource,
|
|
pPackedMipDesc, pStandardTileShapeForNonPackedMips,
|
|
pNumSubresourceTilings, FirstSubresourceTilingToGet,
|
|
pSubresourceTilingsForNonPackedMips);
|
|
}
|
|
|
|
HRESULT WrappedID3D12Device::SetStablePowerState(BOOL Enable)
|
|
{
|
|
return m_pDevice->SetStablePowerState(Enable);
|
|
}
|
|
|
|
HRESULT WrappedID3D12Device::CheckFeatureSupport(D3D12_FEATURE Feature, void *pFeatureSupportData,
|
|
UINT FeatureSupportDataSize)
|
|
{
|
|
return m_pDevice->CheckFeatureSupport(Feature, pFeatureSupportData, FeatureSupportDataSize);
|
|
}
|
|
|
|
UINT WrappedID3D12Device::GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType)
|
|
{
|
|
// we essentially intercept this, so it's a fixed size.
|
|
return sizeof(D3D12Descriptor);
|
|
}
|
|
|
|
D3D12_RESOURCE_ALLOCATION_INFO WrappedID3D12Device::GetResourceAllocationInfo(
|
|
UINT visibleMask, UINT numResourceDescs, const D3D12_RESOURCE_DESC *pResourceDescs)
|
|
{
|
|
return m_pDevice->GetResourceAllocationInfo(visibleMask, numResourceDescs, pResourceDescs);
|
|
}
|
|
|
|
D3D12_HEAP_PROPERTIES WrappedID3D12Device::GetCustomHeapProperties(UINT nodeMask,
|
|
D3D12_HEAP_TYPE heapType)
|
|
{
|
|
return m_pDevice->GetCustomHeapProperties(nodeMask, heapType);
|
|
}
|
|
|
|
HRESULT WrappedID3D12Device::GetDeviceRemovedReason()
|
|
{
|
|
return m_pDevice->GetDeviceRemovedReason();
|
|
}
|
|
|
|
void WrappedID3D12Device::GetCopyableFootprints(const D3D12_RESOURCE_DESC *pResourceDesc,
|
|
UINT FirstSubresource, UINT NumSubresources,
|
|
UINT64 BaseOffset,
|
|
D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
|
|
UINT *pNumRows, UINT64 *pRowSizeInBytes,
|
|
UINT64 *pTotalBytes)
|
|
{
|
|
return m_pDevice->GetCopyableFootprints(pResourceDesc, FirstSubresource, NumSubresources,
|
|
BaseOffset, pLayouts, pNumRows, pRowSizeInBytes,
|
|
pTotalBytes);
|
|
}
|
|
|
|
HRESULT WrappedID3D12Device::CreatePipelineLibrary(_In_reads_(BlobLength) const void *pLibraryBlob,
|
|
SIZE_T BlobLength, REFIID riid,
|
|
_COM_Outptr_ void **ppPipelineLibrary)
|
|
{
|
|
// we don't want to ever use pipeline libraries since then we can't get the
|
|
// bytecode and pipeline config. So instead we always return that a blob is
|
|
// non-matching and return a dummy interface that does nothing when stored.
|
|
// This might cause the application to clear its previous cache but that's
|
|
// not the end of the world.
|
|
#ifndef D3D12_ERROR_DRIVER_VERSION_MISMATCH
|
|
#define D3D12_ERROR_DRIVER_VERSION_MISMATCH _HRESULT_TYPEDEF_(0x887E0002L)
|
|
#endif
|
|
|
|
if(BlobLength > 0)
|
|
return D3D12_ERROR_DRIVER_VERSION_MISMATCH;
|
|
|
|
RDCASSERT(riid == __uuidof(ID3D12PipelineLibrary));
|
|
|
|
*ppPipelineLibrary = (ID3D12PipelineLibrary *)(new WrappedID3D12PipelineLibrary(this));
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT WrappedID3D12Device::SetEventOnMultipleFenceCompletion(
|
|
_In_reads_(NumFences) ID3D12Fence *const *ppFences,
|
|
_In_reads_(NumFences) const UINT64 *pFenceValues, UINT NumFences,
|
|
D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, HANDLE hEvent)
|
|
{
|
|
ID3D12Fence **unwrapped = GetTempArray<ID3D12Fence *>(NumFences);
|
|
|
|
for(UINT i = 0; i < NumFences; i++)
|
|
unwrapped[i] = Unwrap(ppFences[i]);
|
|
|
|
return m_pDevice1->SetEventOnMultipleFenceCompletion(unwrapped, pFenceValues, NumFences, Flags,
|
|
hEvent);
|
|
}
|
|
|
|
HRESULT WrappedID3D12Device::SetResidencyPriority(UINT NumObjects,
|
|
_In_reads_(NumObjects)
|
|
ID3D12Pageable *const *ppObjects,
|
|
_In_reads_(NumObjects)
|
|
const D3D12_RESIDENCY_PRIORITY *pPriorities)
|
|
{
|
|
ID3D12Pageable **unwrapped = GetTempArray<ID3D12Pageable *>(NumObjects);
|
|
|
|
for(UINT i = 0; i < NumObjects; i++)
|
|
unwrapped[i] = (ID3D12Pageable *)Unwrap((ID3D12DeviceChild *)ppObjects[i]);
|
|
|
|
return m_pDevice1->SetResidencyPriority(NumObjects, unwrapped, pPriorities);
|
|
}
|
|
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12Device, CreateCommandQueue,
|
|
const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID riid,
|
|
void **ppCommandQueue);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12Device, CreateCommandAllocator,
|
|
D3D12_COMMAND_LIST_TYPE type, REFIID riid, void **ppCommandAllocator);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12Device, CreateCommandList, UINT nodeMask,
|
|
D3D12_COMMAND_LIST_TYPE type,
|
|
ID3D12CommandAllocator *pCommandAllocator,
|
|
ID3D12PipelineState *pInitialState, REFIID riid,
|
|
void **ppCommandList);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12Device, CreateGraphicsPipelineState,
|
|
const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, REFIID riid,
|
|
void **ppPipelineState);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12Device, CreateComputePipelineState,
|
|
const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, REFIID riid,
|
|
void **ppPipelineState);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12Device, CreateDescriptorHeap,
|
|
const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, REFIID riid,
|
|
void **ppvHeap);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12Device, CreateRootSignature, UINT nodeMask,
|
|
const void *pBlobWithRootSignature, SIZE_T blobLengthInBytes,
|
|
REFIID riid, void **ppvRootSignature);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12Device, DynamicDescriptorWrite,
|
|
const DynamicDescriptorWrite *write);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12Device, CreateCommittedResource,
|
|
const D3D12_HEAP_PROPERTIES *pHeapProperties,
|
|
D3D12_HEAP_FLAGS HeapFlags, const D3D12_RESOURCE_DESC *pDesc,
|
|
D3D12_RESOURCE_STATES InitialResourceState,
|
|
const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riidResource,
|
|
void **ppvResource);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12Device, CreateHeap, const D3D12_HEAP_DESC *pDesc,
|
|
REFIID riid, void **ppvHeap);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12Device, CreatePlacedResource, ID3D12Heap *pHeap,
|
|
UINT64 HeapOffset, const D3D12_RESOURCE_DESC *pDesc,
|
|
D3D12_RESOURCE_STATES InitialState,
|
|
const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid,
|
|
void **ppvResource);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12Device, CreateReservedResource,
|
|
const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState,
|
|
const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid,
|
|
void **ppvResource);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12Device, CreateFence, UINT64 InitialValue,
|
|
D3D12_FENCE_FLAGS Flags, REFIID riid, void **ppFence);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12Device, CreateQueryHeap,
|
|
const D3D12_QUERY_HEAP_DESC *pDesc, REFIID riid, void **ppvHeap);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12Device, CreateCommandSignature,
|
|
const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
|
|
ID3D12RootSignature *pRootSignature, REFIID riid,
|
|
void **ppvCommandSignature);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12Device, DynamicDescriptorCopies,
|
|
const std::vector<DynamicDescriptorCopy> &DescriptorCopies);
|