Mark D3D12 pure heaps used for placement as memory, not pools

This commit is contained in:
baldurk
2018-05-14 16:48:06 +01:00
parent 913cbf370b
commit 3861e91d6e
+1 -1
View File
@@ -1356,7 +1356,7 @@ bool WrappedID3D12Device::Serialise_CreateHeap(SerialiserType &ser, const D3D12_
GetResourceManager()->AddLiveResource(pHeap, ret);
}
AddResource(pHeap, ResourceType::Pool, "Heap");
AddResource(pHeap, ResourceType::Memory, "Heap");
}
return true;