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Mark D3D12 pure heaps used for placement as memory, not pools
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@@ -1356,7 +1356,7 @@ bool WrappedID3D12Device::Serialise_CreateHeap(SerialiserType &ser, const D3D12_
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GetResourceManager()->AddLiveResource(pHeap, ret);
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}
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AddResource(pHeap, ResourceType::Pool, "Heap");
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AddResource(pHeap, ResourceType::Memory, "Heap");
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}
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return true;
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