Files
renderdoc/util/test/tests/Vulkan/VK_Graphics_Pipeline.py
T

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8.2 KiB
Python

import renderdoc as rd
import rdtest
class VK_Graphics_Pipeline(rdtest.TestCase):
demos_test_name = 'VK_Graphics_Pipeline'
def check_capture(self):
last_action = self.get_last_action()
self.controller.SetFrameEvent(last_action.eventId, True)
tri_col = [0.408, 0.863, 0.182, 1.0]
self.check_triangle(out=last_action.copyDestination, fore=tri_col)
self.check_export(self.capture_filename)
action = self.find_action("Draw")
self.controller.SetFrameEvent(action.eventId, False)
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, action.numIndices)
postvs_ref = {
0: {
'vtx': 0,
'idx': 0,
'gl_PerVertex_var.gl_Position': [-0.5, 0.5, 0.0, 1.0],
'vertOut.pos': [-0.5, 0.5, 0.0, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [0.0, 0.0, 0.0, 1.0],
},
1: {
'vtx': 1,
'idx': 1,
'gl_PerVertex_var.gl_Position': [0.0, -0.5, 0.0, 1.0],
'vertOut.pos': [0.0, -0.5, 0.0, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [0.0, 1.0, 0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2,
'gl_PerVertex_var.gl_Position': [0.5, 0.5, 0.0, 1.0],
'vertOut.pos': [0.5, 0.5, 0.0, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [1.0, 0.0, 0.0, 1.0],
},
}
self.check_mesh_data(postvs_ref, postvs_data)
pipe = self.controller.GetPipelineState()
# Do a minimal reflection test. This doesn't exhaustively test all reflection data, just to make sure that
# the linked pipelines work
vsrefl = pipe.GetShaderReflection(rd.ShaderStage.Vertex)
fsrefl = pipe.GetShaderReflection(rd.ShaderStage.Fragment)
self.check(len(vsrefl.inputSignature) == 3)
self.check(vsrefl.inputSignature[0].varName == "Position")
self.check(vsrefl.inputSignature[1].varName == "Color")
self.check(vsrefl.inputSignature[2].varName == "UV")
self.check(len(fsrefl.readOnlyResources) == 1)
self.check(fsrefl.readOnlyResources[0].name == "smiley")
vkpipe = self.controller.GetVulkanPipelineState()
binding = vkpipe.graphics.descriptorSets[2].bindings[0]
if binding.dynamicallyUsedCount != 1:
raise rdtest.TestFailureException("Bind 0 doesn't have the right used count {}"
.format(binding.dynamicallyUsedCount))
if not binding.binds[13].dynamicallyUsed:
raise rdtest.TestFailureException("Graphics bind 0[13] isn't dynamically used")
trace = self.controller.DebugVertex(0, 0, 0, 0)
if trace.debugger is None:
raise rdtest.TestFailureException("No vertex debug result")
cycles, variables = self.process_trace(trace)
outputs = 0
for var in trace.sourceVars:
var: rd.SourceVariableMapping
if var.variables[0].type == rd.DebugVariableType.Variable and var.signatureIndex >= 0:
name = var.name
if name not in postvs_data[0].keys():
raise rdtest.TestFailureException("Don't have expected output for {}".format(name))
expect = postvs_data[0][name]
value = self.evaluate_source_var(var, variables)
if len(expect) != value.columns:
raise rdtest.TestFailureException(
"Vertex output {} has different size ({} values) to expectation ({} values)"
.format(name, action.eventId, value.columns, len(expect)))
compType = rd.VarTypeCompType(value.type)
if compType == rd.CompType.UInt:
debugged = list(value.value.u32v[0:value.columns])
elif compType == rd.CompType.SInt:
debugged = list(value.value.s32v[0:value.columns])
else:
debugged = list(value.value.f32v[0:value.columns])
is_eq, diff_amt = rdtest.value_compare_diff(expect, debugged, eps=5.0E-06)
if not is_eq:
rdtest.log.error(
"Debugged vertex output value {}: {} difference. {} doesn't exactly match postvs output {}".format(
name, action.eventId, diff_amt, debugged, expect))
outputs = outputs + 1
rdtest.log.success('Successfully debugged vertex in {} cycles, {}/{} outputs match'
.format(cycles, outputs, len(vsrefl.outputSignature)))
self.controller.FreeTrace(trace)
history = self.controller.PixelHistory(pipe.GetOutputTargets()[0].resourceId, 200, 150, rd.Subresource(0, 0, 0),
rd.CompType.Typeless)
# should be a clear then a draw
self.check(len(history) == 2)
self.check(self.find_action('', history[0].eventId).flags & rd.ActionFlags.BeginPass)
self.check(self.find_action('', history[1].eventId).eventId == action.eventId)
self.check(history[1].Passed())
if not rdtest.value_compare(history[1].shaderOut.col.floatValue, tri_col, eps=1.0/256.0):
raise rdtest.TestFailureException(
"History for drawcall output is wrong: {}".format(history[1].shaderOut.col.floatValue))
trace = self.controller.DebugPixel(200, 150, 0, 0)
if trace.debugger is None:
raise rdtest.TestFailureException("No pixel debug result")
cycles, variables = self.process_trace(trace)
output_sourcevar = self.find_output_source_var(trace, rd.ShaderBuiltin.ColorOutput, 0)
if output_sourcevar is None:
raise rdtest.TestFailureException("Couldn't get colour output value")
debugged = self.evaluate_source_var(output_sourcevar, variables)
self.controller.FreeTrace(trace)
debuggedValue = list(debugged.value.f32v[0:4])
is_eq, diff_amt = rdtest.value_compare_diff(history[1].shaderOut.col.floatValue, debuggedValue, eps=5.0E-06)
if not is_eq:
rdtest.log.error(
"Debugged pixel value {}: {} difference. {} doesn't exactly match history shader output {}".format(
debugged.name, diff_amt, debuggedValue, history[1].shaderOut.col.floatValue))
rdtest.log.success('Successfully debugged pixel in {} cycles, result matches'.format(cycles))
out = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
tex = rd.TextureDisplay()
tex.resourceId = pipe.GetOutputTargets()[0].resourceId
tex.overlay = rd.DebugOverlay.TriangleSizeDraw
out.SetTextureDisplay(tex)
out.Display()
overlay_id = out.GetDebugOverlayTexID()
self.check_pixel_value(overlay_id, 200, 150, [14992.0, 14992.0, 14992.0, 1.0])
rdtest.log.success("Triangle size overlay gave correct output")
out.Shutdown()
source = vsrefl.debugInfo.files[0].contents.replace('#if 0', '#if 1')
newShader = self.controller.BuildTargetShader(vsrefl.entryPoint,
rd.ShaderEncoding.GLSL,
bytes(source, 'UTF-8'),
rd.ShaderCompileFlags(),
rd.ShaderStage.Vertex)
if len(newShader[1]) != 0:
raise rdtest.TestFailureException("Failed to compile edited shader: {}".format(newShader[1]))
self.controller.ReplaceResource(vsrefl.resourceId, newShader[0])
# Refresh the replay if it didn't happen already
self.controller.SetFrameEvent(last_action.eventId, True)
tri_col2 = [0.906, 0.361, 0.182, 1.0]
self.check_triangle(out=last_action.copyDestination, fore=tri_col2)
rdtest.log.success("Edited shader had the right triangle output")
self.controller.RemoveReplacement(vsrefl.resourceId)
self.controller.FreeTargetResource(newShader[0])