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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-09 17:17:11 +00:00
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3a772f26ceda32b9e010fd23831fc8ab95669d09
renderdoc/renderdocui/Windows/PipelineState
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Adrian Bucur eaa85bf1fa Enable SPIR-V External Disassembler Tool
- Added the ability to select an external SPIR-V disassembler and to use
  it for editing any of the shaders in the pipeline.
  Tested with SPIRV-Cross (https://github.com/KhronosGroup/SPIRV-Cross)
  Fragment, Vertex, Geometry, Compute shaders
2016-10-06 13:02:23 +02:00
..
D3D11PipelineStateViewer.cs
Make sure DSVs show up with their view parameters properly.
2016-09-28 15:51:54 +02:00
D3D11PipelineStateViewer.Designer.cs
…
D3D11PipelineStateViewer.resx
…
D3D12PipelineStateViewer.cs
Root constants are always 'filled'
2016-09-23 12:09:20 +02:00
D3D12PipelineStateViewer.Designer.cs
Autosize the compute shader row, to account for the debug bit wrapping
2016-09-23 13:03:45 +02:00
D3D12PipelineStateViewer.resx
Implement D3D12 pipeline state, with shader resources
2016-09-22 16:55:41 +02:00
GLPipelineStateViewer.cs
…
GLPipelineStateViewer.Designer.cs
…
GLPipelineStateViewer.resx
…
PipelineStateViewer.cs
…
PipelineStateViewer.Designer.cs
…
PipelineStateViewer.resx
…
VulkanPipelineStateViewer.cs
Enable SPIR-V External Disassembler Tool
2016-10-06 13:02:23 +02:00
VulkanPipelineStateViewer.Designer.cs
Enable SPIR-V External Disassembler Tool
2016-10-06 13:02:23 +02:00
VulkanPipelineStateViewer.resx
Enable SPIR-V External Disassembler Tool
2016-10-06 13:02:23 +02:00
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