Files
renderdoc/renderdocui/Windows/PipelineState/D3D12PipelineStateViewer.cs
T
baldurk bdf2a68c71 Add shader's ID and entry point to the shader reflection struct
* This allows better identification of a shader from its reflection
  bundle. The entry point was already 'optionally' in the debug info
  struct which is no longer a great location for it.
* For APIs where the entry point isn't contractual and it might not be
  listed, instead we just fall back to 'main'. This means that the UI
  or anyone fetching the info can be guaranteed that some sensible entry
  point will be listed.
* Also for the debug info, remove the 'entryFile' index and instead just
  guarantee that as much as possible the entry point will be in the
  first file in the list.
2017-07-05 16:29:26 +01:00

3361 lines
134 KiB
C#

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Linq;
using System.Text;
using System.IO;
using System.Xml;
using System.Windows.Forms;
using WeifenLuo.WinFormsUI.Docking;
using renderdocui.Code;
using renderdocui.Controls;
using renderdoc;
namespace renderdocui.Windows.PipelineState
{
public partial class D3D12PipelineStateViewer : UserControl, ILogViewerForm
{
private Core m_Core;
private DockContent m_DockContent;
// keep track of the VB nodes (we want to be able to highlight them easily on hover)
private List<TreelistView.Node> m_VBNodes = new List<TreelistView.Node>();
// keep track of resource nodes that need view details
private List<TreelistView.Node> m_ViewDetailNodes = new List<TreelistView.Node>();
TreelistView.Node m_CurViewDetailNode = null;
private struct IABufferTag
{
public IABufferTag(ResourceId i, ulong offs)
{
id = i;
offset = offs;
}
public ResourceId id;
public ulong offset;
};
private class ViewTexTag
{
public ViewTexTag(D3D12PipelineState.ResourceView v, FetchTexture t, bool u, ShaderResource r)
{
view = v;
tex = t;
uav = u;
res = r;
}
public D3D12PipelineState.ResourceView view;
public FetchTexture tex;
public bool uav;
public ShaderResource res;
};
private class ViewBufTag
{
public ViewBufTag(D3D12PipelineState.ResourceView v, FetchBuffer b, bool u, ShaderResource r)
{
view = v;
buf = b;
uav = u;
res = r;
}
public D3D12PipelineState.ResourceView view;
public FetchBuffer buf;
public bool uav;
public ShaderResource res;
};
private class CBufTag
{
public CBufTag(uint slot)
{
idx = slot;
space = 0;
reg = 0;
}
public CBufTag(int s, int r)
{
idx = uint.MaxValue;
space = s;
reg = r;
}
public uint idx;
public int space;
public int reg;
};
public D3D12PipelineStateViewer(Core core, DockContent c)
{
InitializeComponent();
if (SystemInformation.HighContrast)
toolStrip1.Renderer = new ToolStripSystemRenderer();
m_DockContent = c;
inputLayouts.Font = core.Config.PreferredFont;
iabuffers.Font = core.Config.PreferredFont;
gsStreams.Font = core.Config.PreferredFont;
groupX.Font = groupY.Font = groupZ.Font = core.Config.PreferredFont;
threadX.Font = threadY.Font = threadZ.Font = core.Config.PreferredFont;
vsShader.Font = vsResources.Font = vsSamplers.Font = vsCBuffers.Font = vsUAVs.Font = core.Config.PreferredFont;
gsShader.Font = gsResources.Font = gsSamplers.Font = gsCBuffers.Font = gsUAVs.Font = core.Config.PreferredFont;
hsShader.Font = hsResources.Font = hsSamplers.Font = hsCBuffers.Font = hsUAVs.Font = core.Config.PreferredFont;
dsShader.Font = dsResources.Font = dsSamplers.Font = dsCBuffers.Font = dsUAVs.Font = core.Config.PreferredFont;
psShader.Font = psResources.Font = psSamplers.Font = psCBuffers.Font = psUAVs.Font = core.Config.PreferredFont;
csShader.Font = csResources.Font = csSamplers.Font = csCBuffers.Font = csUAVs.Font = core.Config.PreferredFont;
viewports.Font = core.Config.PreferredFont;
scissors.Font = core.Config.PreferredFont;
targetOutputs.Font = core.Config.PreferredFont;
blendOperations.Font = core.Config.PreferredFont;
pipeFlow.Font = new System.Drawing.Font(core.Config.PreferredFont.FontFamily, 11.25F,
System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
pipeFlow.SetStages(new KeyValuePair<string, string>[] {
new KeyValuePair<string,string>("IA", "Input Assembler"),
new KeyValuePair<string,string>("VS", "Vertex Shader"),
new KeyValuePair<string,string>("HS", "Hull Shader"),
new KeyValuePair<string,string>("DS", "Domain Shader"),
new KeyValuePair<string,string>("GS", "Geometry Shader"),
new KeyValuePair<string,string>("RS", "Rasterizer"),
new KeyValuePair<string,string>("PS", "Pixel Shader"),
new KeyValuePair<string,string>("OM", "Output Merger"),
new KeyValuePair<string,string>("CS", "Compute Shader"),
});
pipeFlow.IsolateStage(8); // compute shader isolated
pipeFlow.SetStagesEnabled(new bool[] { true, true, true, true, true, true, true, true, true });
//Icon = global::renderdocui.Properties.Resources.icon;
SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
toolTip.SetToolTip(vsShaderCog, "Open Shader Source");
toolTip.SetToolTip(dsShaderCog, "Open Shader Source");
toolTip.SetToolTip(hsShaderCog, "Open Shader Source");
toolTip.SetToolTip(gsShaderCog, "Open Shader Source");
toolTip.SetToolTip(psShaderCog, "Open Shader Source");
toolTip.SetToolTip(csShaderCog, "Open Shader Source");
toolTip.SetToolTip(vsShader, "Open Shader Source");
toolTip.SetToolTip(dsShader, "Open Shader Source");
toolTip.SetToolTip(hsShader, "Open Shader Source");
toolTip.SetToolTip(gsShader, "Open Shader Source");
toolTip.SetToolTip(psShader, "Open Shader Source");
toolTip.SetToolTip(csShader, "Open Shader Source");
OnLogfileClosed();
m_Core = core;
}
public void OnLogfileClosed()
{
HideViewDetailsTooltip();
m_ViewDetailNodes.Clear();
inputLayouts.Nodes.Clear();
iabuffers.Nodes.Clear();
topology.Text = "";
topologyDiagram.Image = null;
restartIndex.Text = "";
ClearShaderState(vsShader, vsResources, vsSamplers, vsCBuffers, vsUAVs);
ClearShaderState(gsShader, gsResources, gsSamplers, gsCBuffers, gsUAVs);
ClearShaderState(hsShader, hsResources, hsSamplers, hsCBuffers, hsUAVs);
ClearShaderState(dsShader, dsResources, dsSamplers, dsCBuffers, dsUAVs);
ClearShaderState(psShader, psResources, psSamplers, psCBuffers, psUAVs);
ClearShaderState(csShader, csResources, csSamplers, csCBuffers, csUAVs);
gsStreams.Nodes.Clear();
var tick = global::renderdocui.Properties.Resources.tick;
fillMode.Text = "Solid";
cullMode.Text = "Front";
frontCCW.Image = tick;
lineAAEnable.Image = tick;
multisampleEnable.Image = tick;
depthClip.Image = tick;
depthBias.Text = "0";
depthBiasClamp.Text = "0.0";
slopeScaledBias.Text = "0.0";
viewports.Nodes.Clear();
scissors.Nodes.Clear();
targetOutputs.Nodes.Clear();
blendOperations.Nodes.Clear();
alphaToCoverage.Image = tick;
independentBlend.Image = tick;
blendFactor.Text = "0.00, 0.00, 0.00, 0.00";
sampleMask.Text = "FFFFFFFF";
depthEnable.Image = tick;
depthFunc.Text = "GREATER_EQUAL";
depthWrite.Image = tick;
stencilEnable.Image = tick;
stencilReadMask.Text = "FF";
stencilWriteMask.Text = "FF";
stencilRef.Text = "FF";
stencilFuncs.Nodes.Clear();
pipeFlow.SetStagesEnabled(new bool[] { true, true, true, true, true, true, true, true, true });
}
public void OnLogfileLoaded()
{
OnEventSelected(m_Core.CurEvent);
}
private void EmptyRow(TreelistView.Node node)
{
node.BackColor = Color.FromArgb(255, 70, 70);
node.ForeColor = Color.Black;
}
private void InactiveRow(TreelistView.Node node)
{
node.Italic = true;
}
private void ViewDetailsRow(TreelistView.Node node, bool highlight)
{
if (highlight)
{
node.BackColor = Color.Aquamarine;
node.ForeColor = Color.Black;
}
m_ViewDetailNodes.Add(node);
}
private bool HasImportantViewParams(D3D12PipelineState.ResourceView view, FetchTexture tex)
{
// we don't count 'upgrade typeless to typed' as important, we just display the typed format
// in the row since there's no real hidden important information there. The formats can't be
// different for any other reason (if the SRV format differs from the texture format, the
// texture must have been typeless.
if (view.HighestMip > 0 || view.FirstArraySlice > 0 ||
(view.NumMipLevels < tex.mips && tex.mips > 1) ||
(view.ArraySize < tex.arraysize && tex.arraysize > 1))
return true;
// in the case of the swapchain case, types can be different and it won't have shown
// up as taking the view's format because the swapchain already has one. Make sure to mark it
// as important
if (view.Format.compType != FormatComponentType.None && view.Format != tex.format)
return true;
return false;
}
private bool HasImportantViewParams(D3D12PipelineState.ResourceView view, FetchBuffer buf)
{
if (view.FirstElement > 0 || view.NumElements*view.ElementSize < buf.length)
return true;
return false;
}
private void ClearShaderState(Label shader, TreelistView.TreeListView resources, TreelistView.TreeListView samplers,
TreelistView.TreeListView cbuffers, TreelistView.TreeListView uavs)
{
shader.Text = "Unbound";
resources.Nodes.Clear();
uavs.Nodes.Clear();
samplers.Nodes.Clear();
cbuffers.Nodes.Clear();
}
private void AddResourceRow(D3D12PipelineState.ShaderStage stage,
TreelistView.TreeListView list,
int space, int reg, bool uav)
{
D3D12PipelineState state = m_Core.CurD3D12PipelineState;
FetchTexture[] texs = m_Core.CurTextures;
FetchBuffer[] bufs = m_Core.CurBuffers;
BindpointMap bind = null;
ShaderResource shaderInput = null;
D3D12PipelineState.ResourceView r = uav ? stage.Spaces[space].UAVs[reg] : stage.Spaces[space].SRVs[reg];
// consider this register to not exist - it's in a gap defined by sparse root signature elements
if (r.RootElement == uint.MaxValue)
return;
if (stage.BindpointMapping != null && stage.ShaderDetails != null)
{
BindpointMap[] binds = uav ? stage.BindpointMapping.ReadWriteResources : stage.BindpointMapping.ReadOnlyResources;
ShaderResource[] resources = uav ? stage.ShaderDetails.ReadWriteResources : stage.ShaderDetails.ReadOnlyResources;
for (int i=0; i < binds.Length; i++)
{
var b = binds[i];
var res = resources[i];
bool regMatch = b.bind == reg;
// handle unbounded arrays specially. It's illegal to have an unbounded array with
// anything after it
if (b.bind <= reg)
regMatch = (b.arraySize == UInt32.MaxValue) || (b.bind + b.arraySize > reg);
if (b.bindset == space && regMatch && !res.IsSampler)
{
bind = b;
shaderInput = res;
break;
}
}
}
TreelistView.NodeCollection parent = list.Nodes;
string rootel = r.Immediate ? String.Format("#{0} Direct", r.RootElement) : String.Format("#{0} Table[{1}]", r.RootElement, r.TableIndex);
bool filledSlot = r.Resource != ResourceId.Null;
bool usedSlot = (bind != null && bind.used);
// show if
if (usedSlot || // it's referenced by the shader - regardless of empty or not
(showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
(showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
)
{
string regname = reg.ToString();
if (shaderInput != null && shaderInput.name.Length > 0)
regname += ": " + shaderInput.name;
UInt64 w = 1;
UInt32 h = 1, d = 1;
UInt32 a = 1;
string format = "Unknown";
string name = "Unbound";
string typename = "Unknown";
object tag = null;
bool viewDetails = false;
if (!filledSlot)
{
name = "Empty";
format = "-";
typename = "-";
w = h = d = a = 0;
}
if (r != null)
{
name = "Shader Resource " + r.Resource.ToString();
// check to see if it's a texture
for (int t = 0; t < texs.Length; t++)
{
if (texs[t].ID == r.Resource)
{
w = texs[t].width;
h = texs[t].height;
d = texs[t].depth;
a = texs[t].arraysize;
format = texs[t].format.ToString();
name = texs[t].name;
typename = texs[t].resType.Str();
if (texs[t].resType == ShaderResourceType.Texture2DMS ||
texs[t].resType == ShaderResourceType.Texture2DMSArray)
{
typename += String.Format(" {0}x", texs[t].msSamp);
}
// if it's a typeless format, show the format of the view
if (texs[t].format != r.Format)
{
format = "Viewed as " + r.Format.ToString();
}
tag = new ViewTexTag(r, texs[t], true, shaderInput);
if (HasImportantViewParams(r, texs[t]))
viewDetails = true;
}
}
// if not a texture, it must be a buffer
for (int t = 0; t < bufs.Length; t++)
{
if (bufs[t].ID == r.Resource)
{
w = bufs[t].length;
h = 1;
d = 1;
a = 1;
format = "";
name = bufs[t].name;
typename = uav ? "RWBuffer" : "Buffer";
if (r.BufferFlags.HasFlag(D3DBufferViewFlags.Raw))
{
typename = uav ? "RWByteAddressBuffer" : "ByteAddressBuffer";
}
else if (r.ElementSize > 0)
{
// for structured buffers, display how many 'elements' there are in the buffer
typename = (uav ? "RWStructuredBuffer" : "StructuredBuffer");
a = (uint)(bufs[t].length / r.ElementSize);
}
if (r.CounterResource != ResourceId.Null)
{
typename += " (Count: " + r.BufferStructCount + ")";
}
// get the buffer type, whether it's just a basic type or a complex struct
if (shaderInput != null && !shaderInput.IsTexture)
{
if (shaderInput.variableType.members.Length > 0)
format = "struct " + shaderInput.variableType.Name;
else if (r.Format.compType == FormatComponentType.None)
format = shaderInput.variableType.Name;
else
format = r.Format.ToString();
}
tag = new ViewBufTag(r, bufs[t], true, shaderInput);
if (HasImportantViewParams(r, bufs[t]))
viewDetails = true;
}
}
}
var node = parent.Add(new object[] { rootel, space, regname, name, typename, w, h, d, a, format });
node.Image = global::renderdocui.Properties.Resources.action;
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
node.Tag = tag;
if (!filledSlot)
EmptyRow(node);
if (!usedSlot)
InactiveRow(node);
ViewDetailsRow(node, viewDetails);
}
}
// Set a shader stage's resources and values
private void SetShaderState(D3D12PipelineState.ShaderStage stage,
Label shader, TreelistView.TreeListView resources, TreelistView.TreeListView samplers,
TreelistView.TreeListView cbuffers, TreelistView.TreeListView uavs)
{
FetchTexture[] texs = m_Core.CurTextures;
FetchBuffer[] bufs = m_Core.CurBuffers;
D3D12PipelineState state = m_Core.CurD3D12PipelineState;
ShaderReflection shaderDetails = stage.ShaderDetails;
ShaderBindpointMapping bindpointMapping = stage.BindpointMapping;
if (stage.Shader == ResourceId.Null)
shader.Text = "Unbound";
else if (state.customName)
shader.Text = state.PipelineName + " - " + m_Core.CurPipelineState.Abbrev(stage.stage);
else
shader.Text = state.PipelineName + " - " + stage.stage.Str(GraphicsAPI.D3D12) + " Shader";
if (shaderDetails != null && shaderDetails.DebugInfo.files.Length > 0)
shader.Text = shaderDetails.EntryPoint + "()" + " - " + shaderDetails.DebugInfo.files[0].BaseFilename;
int vs = 0;
vs = resources.VScrollValue();
resources.BeginUpdate();
resources.Nodes.Clear();
for (int space = 0; space < stage.Spaces.Length; space++)
{
for (int reg = 0; reg < stage.Spaces[space].SRVs.Length; reg++)
{
AddResourceRow(stage, resources, space, reg, false);
}
}
resources.EndUpdate();
resources.NodesSelection.Clear();
resources.SetVScrollValue(vs);
vs = uavs.VScrollValue();
uavs.BeginUpdate();
uavs.Nodes.Clear();
for (int space = 0; space < stage.Spaces.Length; space++)
{
for (int reg = 0; reg < stage.Spaces[space].UAVs.Length; reg++)
{
AddResourceRow(stage, uavs, space, reg, true);
}
}
uavs.EndUpdate();
uavs.NodesSelection.Clear();
uavs.SetVScrollValue(vs);
vs = samplers.VScrollValue();
samplers.BeginUpdate();
samplers.Nodes.Clear();
for (int space = 0; space < stage.Spaces.Length; space++)
{
for (int reg = 0; reg < stage.Spaces[space].Samplers.Length; reg++)
{
D3D12PipelineState.Sampler s = stage.Spaces[space].Samplers[reg];
// consider this register to not exist - it's in a gap defined by sparse root signature elements
if (s.RootElement == uint.MaxValue)
continue;
BindpointMap bind = null;
ShaderResource shaderInput = null;
if (stage.BindpointMapping != null && stage.ShaderDetails != null)
{
for (int i = 0; i < stage.BindpointMapping.ReadOnlyResources.Length; i++)
{
var b = stage.BindpointMapping.ReadOnlyResources[i];
var res = stage.ShaderDetails.ReadOnlyResources[i];
bool regMatch = b.bind == reg;
// handle unbounded arrays specially. It's illegal to have an unbounded array with
// anything after it
if (b.bind <= reg)
regMatch = (b.arraySize == UInt32.MaxValue) || (b.bind + b.arraySize > reg);
if (b.bindset == space && regMatch && res.IsSampler)
{
bind = b;
shaderInput = res;
break;
}
}
}
string rootel = s.Immediate ? String.Format("#{0} Static", s.RootElement) : String.Format("#{0} Table[{1}]", s.RootElement, s.TableIndex);
bool filledSlot = (s.Filter.minify != FilterMode.NoFilter);
bool usedSlot = (bind != null && bind.used);
// show if
if (usedSlot || // it's referenced by the shader - regardless of empty or not
(showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
(showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
)
{
string regname = reg.ToString();
if (shaderInput != null && shaderInput.name.Length > 0)
regname += ": " + shaderInput.name;
string borderColor = "";
string addressing = "";
string addPrefix = "";
string addVal = "";
string[] addr = { "", "", "" };
if (s != null)
{
borderColor = s.BorderColor[0].ToString() + ", " +
s.BorderColor[1].ToString() + ", " +
s.BorderColor[2].ToString() + ", " +
s.BorderColor[3].ToString();
addr[0] = s.AddressU.ToString();
addr[1] = s.AddressV.ToString();
addr[2] = s.AddressW.ToString();
}
// arrange like either UVW: WRAP or UV: WRAP, W: CLAMP
for (int a = 0; a < 3; a++)
{
string prefix = "" + "UVW"[a];
if (a == 0 || addr[a] == addr[a - 1])
{
addPrefix += prefix;
}
else
{
addressing += addPrefix + ": " + addVal + ", ";
addPrefix = prefix;
}
addVal = addr[a];
}
addressing += addPrefix + ": " + addVal;
string filter = "";
string lodclamp = "";
float lodbias = 0.0f;
if (s != null)
{
if (s.UseBorder())
addressing += String.Format("<{0}>", borderColor);
filter = s.Filter.ToString();
if (s.MaxAniso > 0)
filter += String.Format(" {0}x", s.MaxAniso);
if (s.Filter.func == FilterFunc.Comparison)
filter += String.Format(" ({0})", s.Comparison);
else if (s.Filter.func != FilterFunc.Normal)
filter += String.Format(" ({0})", s.Filter.func);
lodclamp = (s.MinLOD == -float.MaxValue ? "0" : s.MinLOD.ToString()) + " - " +
(s.MaxLOD == float.MaxValue ? "FLT_MAX" : s.MaxLOD.ToString());
lodbias = s.MipLODBias;
}
var node = samplers.Nodes.Add(new object[] { rootel, space, regname, addressing,
filter, lodclamp, lodbias.ToString() });
if (!filledSlot)
EmptyRow(node);
if (!usedSlot)
InactiveRow(node);
}
}
}
samplers.EndUpdate();
samplers.NodesSelection.Clear();
samplers.SetVScrollValue(vs);
vs = cbuffers.VScrollValue();
cbuffers.BeginUpdate();
cbuffers.Nodes.Clear();
for (int space = 0; space < stage.Spaces.Length; space++)
{
for (int reg = 0; reg < stage.Spaces[space].ConstantBuffers.Length; reg++)
{
D3D12PipelineState.CBuffer b = stage.Spaces[space].ConstantBuffers[reg];
// consider this register to not exist - it's in a gap defined by sparse root signature elements
if (b.RootElement == uint.MaxValue)
continue;
BindpointMap bind = null;
ConstantBlock shaderCBuf = null;
object tag = null;
if (stage.BindpointMapping != null && stage.ShaderDetails != null)
{
for (int i = 0; i < stage.BindpointMapping.ConstantBlocks.Length; i++)
{
var bd = stage.BindpointMapping.ConstantBlocks[i];
var res = stage.ShaderDetails.ConstantBlocks[i];
bool regMatch = bd.bind == reg;
// handle unbounded arrays specially. It's illegal to have an unbounded array with
// anything after it
if (bd.bind <= reg)
regMatch = (bd.arraySize == UInt32.MaxValue) || (bd.bind + bd.arraySize > reg);
if (bd.bindset == space && regMatch)
{
bind = bd;
shaderCBuf = res;
tag = new CBufTag((uint)i);
break;
}
}
}
if(tag == null)
tag = new CBufTag(space, reg);
string rootel;
if (b.Immediate)
{
if (b.RootValues.Length > 0)
rootel = String.Format("#{0} Consts", b.RootElement);
else
rootel = String.Format("#{0} Direct", b.RootElement);
}
else
{
rootel = String.Format("#{0} Table[{1}]", b.RootElement, b.TableIndex);
}
bool filledSlot = (b.Buffer != ResourceId.Null);
if (b.Immediate && b.RootValues.Length > 0)
filledSlot = true;
bool usedSlot = (bind != null && bind.used);
// show if
if (usedSlot || // it's referenced by the shader - regardless of empty or not
(showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
(showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
)
{
string name = "Constant Buffer " + b.Buffer.ToString();
UInt64 length = 0;
UInt64 offset = 0;
int numvars = shaderCBuf != null ? shaderCBuf.variables.Length : 0;
UInt32 byteSize = shaderCBuf != null ? shaderCBuf.byteSize : 0;
if (b.Immediate && b.RootValues.Length > 0)
byteSize = (UInt32)(b.RootValues.Length * 4);
if (!filledSlot)
name = "Empty";
if (b != null)
{
offset = b.Offset;
length = b.ByteSize;
for (int t = 0; t < bufs.Length; t++)
if (bufs[t].ID == b.Buffer)
name = bufs[t].name;
}
string regname = reg.ToString();
if (shaderCBuf != null && shaderCBuf.name.Length > 0)
regname += ": " + shaderCBuf.name;
string sizestr;
if (byteSize == length)
sizestr = String.Format("{0} Variables, {1} bytes", numvars, length);
else
sizestr = String.Format("{0} Variables, {1} bytes needed, {2} provided", numvars, byteSize, length);
if (length < byteSize)
filledSlot = false;
var node = cbuffers.Nodes.Add(new object[] { rootel, space, regname, name, offset, sizestr });
node.Image = global::renderdocui.Properties.Resources.action;
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
node.Tag = tag;
if (!filledSlot)
EmptyRow(node);
if (!usedSlot)
InactiveRow(node);
}
}
}
cbuffers.EndUpdate();
cbuffers.NodesSelection.Clear();
cbuffers.SetVScrollValue(vs);
}
// from https://gist.github.com/mjijackson/5311256
private float CalcHue(float p, float q, float t)
{
if (t < 0) t += 1;
if (t > 1) t -= 1;
if (t < 1.0f / 6.0f)
return p + (q - p) * 6.0f * t;
if (t < 0.5f)
return q;
if (t < 2.0f / 3.0f)
return p + (q - p) * (2.0f / 3.0f - t) * 6.0f;
return p;
}
private Color HSLColor(float h, float s, float l)
{
float r, g, b;
if (s == 0)
{
r = g = b = l; // achromatic
}
else
{
var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
var p = 2 * l - q;
r = CalcHue(p, q, h + 1.0f / 3.0f);
g = CalcHue(p, q, h);
b = CalcHue(p, q, h - 1.0f / 3.0f);
}
return Color.FromArgb(255, (int)(r * 255), (int)(g * 255), (int)(b * 255));
}
private void UpdateState()
{
if (!m_Core.LogLoaded)
return;
FetchTexture[] texs = m_Core.CurTextures;
FetchBuffer[] bufs = m_Core.CurBuffers;
D3D12PipelineState state = m_Core.CurD3D12PipelineState;
FetchDrawcall draw = m_Core.CurDrawcall;
HideViewDetailsTooltip();
m_ViewDetailNodes.Clear();
var tick = global::renderdocui.Properties.Resources.tick;
var cross = global::renderdocui.Properties.Resources.cross;
bool[] usedVBuffers = new bool[128];
UInt32[] layoutOffs = new UInt32[128];
for (int i = 0; i < 128; i++)
{
usedVBuffers[i] = false;
layoutOffs[i] = 0;
}
////////////////////////////////////////////////
// Input Assembler
int vs = 0;
vs = inputLayouts.VScrollValue();
inputLayouts.Nodes.Clear();
inputLayouts.BeginUpdate();
if (state.m_IA.layouts != null)
{
int i = 0;
foreach (var l in state.m_IA.layouts)
{
string byteOffs = l.ByteOffset.ToString();
// D3D12 specific value
if (l.ByteOffset == uint.MaxValue)
{
byteOffs = String.Format("APPEND_ALIGNED ({0})", layoutOffs[l.InputSlot]);
}
else
{
layoutOffs[l.InputSlot] = l.ByteOffset;
}
layoutOffs[l.InputSlot] += l.Format.compByteWidth * l.Format.compCount;
bool iaUsed = false;
if (state.m_VS.Shader != ResourceId.Null)
{
for (int ia = 0; ia < state.m_VS.ShaderDetails.InputSig.Length; ia++)
{
if (state.m_VS.ShaderDetails.InputSig[ia].semanticName.ToUpperInvariant() == l.SemanticName.ToUpperInvariant() &&
state.m_VS.ShaderDetails.InputSig[ia].semanticIndex == l.SemanticIndex)
{
iaUsed = true;
break;
}
}
}
i++;
if(!iaUsed && !showDisabled.Checked)
continue;
var node = inputLayouts.Nodes.Add(new object[] {
i, l.SemanticName, l.SemanticIndex.ToString(), l.Format, l.InputSlot.ToString(), byteOffs,
l.PerInstance ? "PER_INSTANCE" : "PER_VERTEX", l.InstanceDataStepRate.ToString() });
if (iaUsed)
usedVBuffers[l.InputSlot] = true;
node.Image = global::renderdocui.Properties.Resources.action;
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
if (!iaUsed)
InactiveRow(node);
}
}
inputLayouts.NodesSelection.Clear();
inputLayouts.EndUpdate();
inputLayouts.SetVScrollValue(vs);
PrimitiveTopology topo = draw != null ? draw.topology : PrimitiveTopology.Unknown;
topology.Text = topo.ToString();
if (topo > PrimitiveTopology.PatchList)
{
int numCPs = (int)topo - (int)PrimitiveTopology.PatchList + 1;
topology.Text = string.Format("PatchList ({0} Control Points)", numCPs);
}
switch (topo)
{
case PrimitiveTopology.PointList:
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_pointlist;
break;
case PrimitiveTopology.LineList:
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_linelist;
break;
case PrimitiveTopology.LineStrip:
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_linestrip;
break;
case PrimitiveTopology.TriangleList:
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_trilist;
break;
case PrimitiveTopology.TriangleStrip:
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_tristrip;
break;
case PrimitiveTopology.LineList_Adj:
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_linelist_adj;
break;
case PrimitiveTopology.LineStrip_Adj:
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_linestrip_adj;
break;
case PrimitiveTopology.TriangleList_Adj:
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_trilist_adj;
break;
case PrimitiveTopology.TriangleStrip_Adj:
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_tristrip_adj;
break;
default:
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_patch;
break;
}
vs = iabuffers.VScrollValue();
iabuffers.Nodes.Clear();
iabuffers.BeginUpdate();
bool ibufferUsed = draw != null && (draw.flags & DrawcallFlags.UseIBuffer) != 0;
if (ibufferUsed)
{
if (state.m_IA.indexStripCutValue != 0)
restartIndex.Text = String.Format("Restart Idx: 0x{0:X}", state.m_IA.indexStripCutValue);
else
restartIndex.Text = "Restart Idx: Disabled";
}
else
{
restartIndex.Text = "";
}
if (state.m_IA.ibuffer != null && state.m_IA.ibuffer.Buffer != ResourceId.Null)
{
if (ibufferUsed || showDisabled.Checked)
{
string ptr = "Buffer " + state.m_IA.ibuffer.Buffer.ToString();
string name = ptr;
UInt64 length = 1;
if (!ibufferUsed)
{
length = 0;
}
for (int t = 0; t < bufs.Length; t++)
{
if (bufs[t].ID == state.m_IA.ibuffer.Buffer)
{
name = bufs[t].name;
length = bufs[t].length;
}
}
var node = iabuffers.Nodes.Add(new object[] { "Index", name, draw != null ? draw.indexByteWidth : 0, state.m_IA.ibuffer.Offset, length });
node.Image = global::renderdocui.Properties.Resources.action;
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
node.Tag = new IABufferTag(state.m_IA.ibuffer.Buffer, draw != null ? draw.indexOffset : 0);
if (!ibufferUsed)
InactiveRow(node);
if (state.m_IA.ibuffer.Buffer == ResourceId.Null)
EmptyRow(node);
}
}
else
{
if (ibufferUsed || showEmpty.Checked)
{
var node = iabuffers.Nodes.Add(new object[] { "Index", "No Buffer Set", "-", "-", "-" });
node.Image = global::renderdocui.Properties.Resources.action;
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
node.Tag = new IABufferTag(state.m_IA.ibuffer.Buffer, draw != null ? draw.indexOffset : 0);
EmptyRow(node);
if (!ibufferUsed)
InactiveRow(node);
}
}
m_VBNodes.Clear();
if (state.m_IA.vbuffers != null)
{
int i = 0;
foreach (var v in state.m_IA.vbuffers)
{
bool filledSlot = (v.Buffer != ResourceId.Null);
bool usedSlot = (usedVBuffers[i]);
// show if
if (usedSlot || // it's referenced by the shader - regardless of empty or not
(showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
(showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
)
{
string name = "Buffer " + v.Buffer.ToString();
UInt64 length = 1;
for (int t = 0; t < bufs.Length; t++)
{
if (bufs[t].ID == v.Buffer)
{
name = bufs[t].name;
length = bufs[t].length;
}
}
TreelistView.Node node = null;
if(filledSlot)
node = iabuffers.Nodes.Add(new object[] { i, name, v.Stride, v.Offset, length });
else
node = iabuffers.Nodes.Add(new object[] { i, "No Buffer Set", "-", "-", "-" });
node.Image = global::renderdocui.Properties.Resources.action;
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
node.Tag = new IABufferTag(v.Buffer, v.Offset);
if (!filledSlot)
EmptyRow(node);
if (!usedSlot)
InactiveRow(node);
m_VBNodes.Add(node);
}
i++;
}
}
iabuffers.NodesSelection.Clear();
iabuffers.EndUpdate();
iabuffers.SetVScrollValue(vs);
SetShaderState(state.m_VS, vsShader, vsResources, vsSamplers, vsCBuffers, vsUAVs);
SetShaderState(state.m_GS, gsShader, gsResources, gsSamplers, gsCBuffers, gsUAVs);
SetShaderState(state.m_HS, hsShader, hsResources, hsSamplers, hsCBuffers, hsUAVs);
SetShaderState(state.m_DS, dsShader, dsResources, dsSamplers, dsCBuffers, dsUAVs);
SetShaderState(state.m_PS, psShader, psResources, psSamplers, psCBuffers, psUAVs);
SetShaderState(state.m_CS, csShader, csResources, csSamplers, csCBuffers, csUAVs);
bool streamoutSet = false;
vs = gsStreams.VScrollValue();
gsStreams.BeginUpdate();
gsStreams.Nodes.Clear();
if (state.m_SO.Outputs != null)
{
int i = 0;
foreach (var s in state.m_SO.Outputs)
{
bool filledSlot = (s.Buffer != ResourceId.Null);
bool usedSlot = (filledSlot);
streamoutSet |= filledSlot;
// show if
if (usedSlot || // it's referenced by the shader - regardless of empty or not
(showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
(showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
)
{
string name = "Buffer " + s.Buffer.ToString();
UInt64 length = 0;
if (!filledSlot)
{
name = "Empty";
}
FetchBuffer fetch = null;
for (int t = 0; t < bufs.Length; t++)
{
if (bufs[t].ID == s.Buffer)
{
name = bufs[t].name;
length = bufs[t].length;
fetch = bufs[t];
}
}
var node = gsStreams.Nodes.Add(new object[] { i, name, length, s.Offset });
node.Image = global::renderdocui.Properties.Resources.action;
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
node.Tag = fetch;
if (!filledSlot)
EmptyRow(node);
if (!usedSlot)
InactiveRow(node);
}
i++;
}
}
gsStreams.EndUpdate();
gsStreams.NodesSelection.Clear();
gsStreams.SetVScrollValue(vs);
gsStreams.Visible = gsStreams.Parent.Visible = streamoutSet;
if (streamoutSet)
geomTableLayout.ColumnStyles[1].Width = 50.0f;
else
geomTableLayout.ColumnStyles[1].Width = 0;
////////////////////////////////////////////////
// Rasterizer
vs = viewports.VScrollValue();
viewports.BeginUpdate();
viewports.Nodes.Clear();
if (state.m_RS.Viewports != null)
{
int i = 0;
foreach (var v in state.m_RS.Viewports)
{
var node = viewports.Nodes.Add(new object[] { i, v.TopLeft[0], v.TopLeft[1], v.Width, v.Height, v.MinDepth, v.MaxDepth });
if (v.Width == 0 || v.Height == 0 || v.MinDepth == v.MaxDepth)
EmptyRow(node);
i++;
}
}
viewports.NodesSelection.Clear();
viewports.EndUpdate();
viewports.SetVScrollValue(vs);
vs = scissors.VScrollValue();
scissors.BeginUpdate();
scissors.Nodes.Clear();
if (state.m_RS.Scissors != null)
{
int i = 0;
foreach (var s in state.m_RS.Scissors)
{
var node = scissors.Nodes.Add(new object[] { i, s.left, s.top, s.right - s.left, s.bottom - s.top });
if (s.right == s.left || s.bottom == s.top)
EmptyRow(node);
i++;
}
}
scissors.NodesSelection.Clear();
scissors.EndUpdate();
scissors.SetVScrollValue(vs);
fillMode.Text = state.m_RS.m_State.FillMode.ToString();
cullMode.Text = state.m_RS.m_State.CullMode.ToString();
frontCCW.Image = state.m_RS.m_State.FrontCCW ? tick : cross;
lineAAEnable.Image = state.m_RS.m_State.AntialiasedLineEnable ? tick : cross;
multisampleEnable.Image = state.m_RS.m_State.MultisampleEnable ? tick : cross;
depthClip.Image = state.m_RS.m_State.DepthClip ? tick : cross;
depthBias.Text = state.m_RS.m_State.DepthBias.ToString();
depthBiasClamp.Text = Formatter.Format(state.m_RS.m_State.DepthBiasClamp);
slopeScaledBias.Text = Formatter.Format(state.m_RS.m_State.SlopeScaledDepthBias);
forcedSampleCount.Text = state.m_RS.m_State.ForcedSampleCount.ToString();
conservativeRaster.Image = state.m_RS.m_State.ConservativeRasterization ? tick : cross;
////////////////////////////////////////////////
// Output Merger
bool[] targets = new bool[8];
for (int i = 0; i < 8; i++)
targets[i] = false;
vs = targetOutputs.VScrollValue();
targetOutputs.BeginUpdate();
targetOutputs.Nodes.Clear();
if (state.m_OM.RenderTargets != null)
{
int i = 0;
foreach (var p in state.m_OM.RenderTargets)
{
if (p.Resource != ResourceId.Null || showEmpty.Checked)
{
UInt32 w = 1, h = 1, d = 1;
UInt32 a = 1;
string format = "Unknown";
string name = "Texture " + p.ToString();
string typename = "Unknown";
object tag = null;
bool viewDetails = false;
if (p.Resource == ResourceId.Null)
{
name = "Empty";
format = "-";
typename = "-";
w = h = d = a = 0;
}
for (int t = 0; t < texs.Length; t++)
{
if (texs[t].ID == p.Resource)
{
w = texs[t].width;
h = texs[t].height;
d = texs[t].depth;
a = texs[t].arraysize;
format = texs[t].format.ToString();
name = texs[t].name;
typename = texs[t].resType.Str();
if (texs[t].resType == ShaderResourceType.Texture2DMS ||
texs[t].resType == ShaderResourceType.Texture2DMSArray)
{
typename += String.Format(" {0}x", texs[t].msSamp);
}
// if it's a typeless format, show the format of the view
if (texs[t].format != p.Format)
{
format = "Viewed as " + p.Format.ToString();
}
if (HasImportantViewParams(p, texs[t]))
viewDetails = true;
tag = new ViewTexTag(p, texs[t], false, null);
}
}
var node = targetOutputs.Nodes.Add(new object[] { i, name, typename, w, h, d, a, format });
node.Image = global::renderdocui.Properties.Resources.action;
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
node.Tag = tag;
if (p.Resource == ResourceId.Null)
{
EmptyRow(node);
}
else
{
targets[i] = true;
ViewDetailsRow(node, viewDetails);
}
}
i++;
}
}
if (state.m_OM.DepthTarget.Resource != ResourceId.Null || showEmpty.Checked)
{
UInt32 w = 1, h = 1, d = 1;
UInt32 a = 1;
string format = "Unknown";
string name = "Depth Target " + state.m_OM.DepthTarget.Resource.ToString();
string typename = "Unknown";
object tag = null;
bool viewDetails = false;
if (state.m_OM.DepthTarget.Resource == ResourceId.Null)
{
name = "Empty";
format = "-";
typename = "-";
w = h = d = a = 0;
}
for (int t = 0; t < texs.Length; t++)
{
if (texs[t].ID == state.m_OM.DepthTarget.Resource)
{
w = texs[t].width;
h = texs[t].height;
d = texs[t].depth;
a = texs[t].arraysize;
format = texs[t].format.ToString();
name = texs[t].name;
typename = texs[t].resType.Str();
if (texs[t].resType == ShaderResourceType.Texture2DMS ||
texs[t].resType == ShaderResourceType.Texture2DMSArray)
{
typename += String.Format(" {0}x", texs[t].msSamp);
}
// if it's a typeless format, show the format of the view
if (texs[t].format != state.m_OM.DepthTarget.Format)
{
format = "Viewed as " + state.m_OM.DepthTarget.Format.ToString();
}
if (HasImportantViewParams(state.m_OM.DepthTarget, texs[t]) || state.m_OM.DepthReadOnly || state.m_OM.StencilReadOnly)
viewDetails = true;
tag = new ViewTexTag(state.m_OM.DepthTarget, texs[t], false, null);
}
}
var node = targetOutputs.Nodes.Add(new object[] { "Depth", name, typename, w, h, d, a, format });
node.Image = global::renderdocui.Properties.Resources.action;
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
node.Tag = tag;
ViewDetailsRow(node, viewDetails);
if (state.m_OM.DepthTarget.Resource == ResourceId.Null)
EmptyRow(node);
}
targetOutputs.EndUpdate();
targetOutputs.NodesSelection.Clear();
targetOutputs.SetVScrollValue(vs);
vs = blendOperations.VScrollValue();
blendOperations.BeginUpdate();
blendOperations.Nodes.Clear();
{
int i = 0;
foreach(var blend in state.m_OM.m_BlendState.Blends)
{
bool filledSlot = (blend.Enabled == true || targets[i]);
bool usedSlot = (targets[i]);
// show if
if (usedSlot || // it's referenced by the shader - regardless of empty or not
(showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
(showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
)
{
var node = blendOperations.Nodes.Add(new object[] { i,
blend.Enabled,
blend.LogicEnabled,
blend.m_Blend.Source,
blend.m_Blend.Destination,
blend.m_Blend.Operation,
blend.m_AlphaBlend.Source,
blend.m_AlphaBlend.Destination,
blend.m_AlphaBlend.Operation,
blend.Logic,
((blend.WriteMask & 0x1) == 0 ? "_" : "R") +
((blend.WriteMask & 0x2) == 0 ? "_" : "G") +
((blend.WriteMask & 0x4) == 0 ? "_" : "B") +
((blend.WriteMask & 0x8) == 0 ? "_" : "A")
});
if (!filledSlot)
EmptyRow(node);
if (!usedSlot)
InactiveRow(node);
}
i++;
}
}
blendOperations.NodesSelection.Clear();
blendOperations.EndUpdate();
blendOperations.SetVScrollValue(vs);
alphaToCoverage.Image = state.m_OM.m_BlendState.AlphaToCoverage ? tick : cross;
independentBlend.Image = state.m_OM.m_BlendState.IndependentBlend ? tick : cross;
blendFactor.Text = state.m_OM.m_BlendState.BlendFactor[0].ToString("F2") + ", " +
state.m_OM.m_BlendState.BlendFactor[1].ToString("F2") + ", " +
state.m_OM.m_BlendState.BlendFactor[2].ToString("F2") + ", " +
state.m_OM.m_BlendState.BlendFactor[3].ToString("F2");
sampleMask.Text = state.m_RS.SampleMask.ToString("X8");
depthEnable.Image = state.m_OM.m_State.DepthEnable ? tick : cross;
depthFunc.Text = state.m_OM.m_State.DepthFunc.ToString();
depthWrite.Image = state.m_OM.m_State.DepthWrites ? tick : cross;
stencilEnable.Image = state.m_OM.m_State.StencilEnable ? tick : cross;
stencilReadMask.Text = state.m_OM.m_State.StencilReadMask.ToString("X2");
stencilWriteMask.Text = state.m_OM.m_State.StencilWriteMask.ToString("X2");
stencilRef.Text = state.m_OM.m_State.StencilRef.ToString("X2");
stencilFuncs.BeginUpdate();
stencilFuncs.Nodes.Clear();
stencilFuncs.Nodes.Add(new object[] { "Front", state.m_OM.m_State.m_FrontFace.Func, state.m_OM.m_State.m_FrontFace.FailOp,
state.m_OM.m_State.m_FrontFace.DepthFailOp, state.m_OM.m_State.m_FrontFace.PassOp });
stencilFuncs.Nodes.Add(new object[] { "Back", state.m_OM.m_State.m_BackFace.Func, state.m_OM.m_State.m_BackFace.FailOp,
state.m_OM.m_State.m_BackFace.DepthFailOp, state.m_OM.m_State.m_BackFace.PassOp });
stencilFuncs.EndUpdate();
stencilFuncs.NodesSelection.Clear();
// highlight the appropriate stages in the flowchart
if (draw == null)
{
pipeFlow.SetStagesEnabled(new bool[] { true, true, true, true, true, true, true, true, true });
}
else if ((draw.flags & DrawcallFlags.Dispatch) != 0)
{
pipeFlow.SetStagesEnabled(new bool[] { false, false, false, false, false, false, false, false, true });
}
else
{
pipeFlow.SetStagesEnabled(new bool[] {
true,
true,
state.m_HS.Shader != ResourceId.Null,
state.m_DS.Shader != ResourceId.Null,
state.m_GS.Shader != ResourceId.Null,
true,
state.m_PS.Shader != ResourceId.Null,
true,
false
});
// if(streamout only)
//{
// pipeFlow.Rasterizer = false;
// pipeFlow.OutputMerger = false;
//}
}
}
public void OnEventSelected(UInt32 eventID)
{
UpdateState();
}
private void hideDisabledEmpty_MouseClick(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Right)
{
rightclickMenu.Show((Control)sender, new Point(e.X, e.Y));
}
}
private void hideDisabled_Click(object sender, EventArgs e)
{
showDisabled.Checked = !showDisabled.Checked;
showDisabledToolitem.Checked = showDisabled.Checked;
UpdateState();
}
private void hideEmpty_Click(object sender, EventArgs e)
{
showEmpty.Checked = !showEmpty.Checked;
showEmptyToolitem.Checked = showEmpty.Checked;
UpdateState();
}
private void HideViewDetailsTooltip()
{
if (m_CurViewDetailNode != null)
toolTip.Hide(m_CurViewDetailNode.OwnerView);
m_CurViewDetailNode = null;
}
private void textureCell_MouseLeave(object sender, EventArgs e)
{
HideViewDetailsTooltip();
}
private void textureCell_MouseMove(object sender, MouseEventArgs e)
{
TreelistView.TreeListView view = sender as TreelistView.TreeListView;
if (m_Core.CurD3D12PipelineState == null) return;
if (view == null)
{
HideViewDetailsTooltip();
return;
}
TreelistView.Node node = view.GetHitNode();
if (node == null)
{
HideViewDetailsTooltip();
return;
}
if (m_ViewDetailNodes.Contains(node))
{
if (node != m_CurViewDetailNode)
{
D3D12PipelineState.ShaderStage stage = GetStageForSender(node.OwnerView);
ShaderStageBits stageMask = (ShaderStageBits)(1 << (int)stage.stage);
// round y up to the next row
int y = (e.Location.Y - view.Columns.Options.HeaderHeight) / view.RowOptions.ItemHeight;
y = view.Columns.Options.HeaderHeight + (y + 1) * view.RowOptions.ItemHeight;
string text = "";
ViewTexTag tex = (node.Tag as ViewTexTag);
ViewBufTag buf = (node.Tag as ViewBufTag);
if (tex != null)
{
if (m_Core.CurD3D12PipelineState.Resources.ContainsKey(tex.tex.ID))
text += String.Format("Texture is in the '{0}' state\n\n", m_Core.CurD3D12PipelineState.Resources[tex.tex.ID].states[0].name);
if (tex.tex.format != tex.view.Format)
text += String.Format("The texture is format {0}, the view treats it as {1}.\n",
tex.tex.format, tex.view.Format);
if (m_Core.CurD3D12PipelineState.m_OM.DepthTarget.Resource == tex.tex.ID)
{
if(m_Core.CurD3D12PipelineState.m_OM.DepthReadOnly)
text += "Depth component is read-only\n";
if (m_Core.CurD3D12PipelineState.m_OM.StencilReadOnly)
text += "Stencil component is read-only\n";
}
if (tex.tex.mips > 1 && (tex.tex.mips != tex.view.NumMipLevels || tex.view.HighestMip > 0))
{
if (tex.view.NumMipLevels == 1)
text += String.Format("The texture has {0} mips, the view covers mip {1}.\n",
tex.tex.mips, tex.view.HighestMip, tex.view.HighestMip);
else
text += String.Format("The texture has {0} mips, the view covers mips {1}-{2}.\n",
tex.tex.mips, tex.view.HighestMip, tex.view.HighestMip + tex.view.NumMipLevels - 1);
}
if (tex.tex.arraysize > 1 && (tex.tex.arraysize != tex.view.ArraySize || tex.view.FirstArraySlice > 0))
{
if (tex.view.ArraySize == 1)
text += String.Format("The texture has {0} array slices, the view covers slice {1}.\n",
tex.tex.arraysize, tex.view.FirstArraySlice, tex.view.FirstArraySlice);
else
text += String.Format("The texture has {0} array slices, the view covers slices {1}-{2}.\n",
tex.tex.arraysize, tex.view.FirstArraySlice, tex.view.FirstArraySlice + tex.view.ArraySize);
}
}
else if (buf != null)
{
if (m_Core.CurD3D12PipelineState.Resources.ContainsKey(buf.buf.ID))
text += String.Format("Texture is in the '{0}' state\n\n", m_Core.CurD3D12PipelineState.Resources[buf.buf.ID].states[0].name);
text += String.Format("The view covers bytes {0}-{1} ({2} elements).\nThe buffer is {3} bytes in length ({4} elements).",
buf.view.FirstElement * buf.view.ElementSize,
(buf.view.FirstElement + buf.view.NumElements) * buf.view.ElementSize,
buf.view.NumElements,
buf.buf.length,
buf.buf.length / buf.view.ElementSize);
}
toolTip.Show(text.TrimEnd(), view, e.Location.X + Cursor.Size.Width, y);
m_CurViewDetailNode = node;
}
}
else
{
HideViewDetailsTooltip();
}
}
// launch the appropriate kind of viewer, depending on the type of resource that's in this node
private void textureCell_CellDoubleClick(TreelistView.Node node)
{
object tag = node.Tag;
D3D12PipelineState.ShaderStage stage = GetStageForSender(node.OwnerView);
if (stage == null) return;
D3D12PipelineState.ResourceView view = null;
ShaderResource shaderResource = null;
bool uav = false;
ViewTexTag texTag = tag as ViewTexTag;
ViewBufTag bufTag = tag as ViewBufTag;
if (texTag != null)
{
view = texTag.view;
uav = texTag.uav;
shaderResource = texTag.res;
FetchTexture tex = texTag.tex;
if (tex.resType == ShaderResourceType.Buffer)
{
var viewer = new BufferViewer(m_Core, false);
viewer.ViewRawBuffer(false, view.FirstElement, view.NumElements*view.ElementSize, tex.ID);
viewer.Show(m_DockContent.DockPanel);
}
else
{
var viewer = m_Core.GetTextureViewer();
viewer.Show(m_DockContent.DockPanel);
if (!viewer.IsDisposed)
viewer.ViewTexture(tex.ID, true);
}
}
else if(bufTag != null)
{
view = bufTag.view;
uav = bufTag.uav;
shaderResource = bufTag.res;
FetchBuffer buf = bufTag.buf;
string format = "";
ulong offs = 0;
ulong size = buf.length;
if (view != null)
{
offs = view.FirstElement * view.ElementSize;
size = view.NumElements * view.ElementSize;
}
else
{
// last thing, see if it's a streamout buffer
if (stage == m_Core.CurD3D12PipelineState.m_GS)
{
for(int i=0; i < m_Core.CurD3D12PipelineState.m_SO.Outputs.Length; i++)
{
if(buf.ID == m_Core.CurD3D12PipelineState.m_SO.Outputs[i].Buffer)
{
size -= m_Core.CurD3D12PipelineState.m_SO.Outputs[i].Offset;
offs += m_Core.CurD3D12PipelineState.m_SO.Outputs[i].Offset;
break;
}
}
}
}
if (shaderResource != null)
{
if (shaderResource.variableType.members.Length == 0)
{
if (view != null)
{
if (view.Format.special)
{
if (view.Format.specialFormat == SpecialFormat.R10G10B10A2)
{
if (view.Format.compType == FormatComponentType.UInt) format = "uintten";
if (view.Format.compType == FormatComponentType.UNorm) format = "unormten";
}
else if (view.Format.specialFormat == SpecialFormat.R11G11B10)
{
format = "floateleven";
}
}
else if (!view.Format.special)
{
switch (view.Format.compByteWidth)
{
case 1:
{
if (view.Format.compType == FormatComponentType.UNorm) format = "unormb";
if (view.Format.compType == FormatComponentType.SNorm) format = "snormb";
if (view.Format.compType == FormatComponentType.UInt) format = "ubyte";
if (view.Format.compType == FormatComponentType.SInt) format = "byte";
break;
}
case 2:
{
if (view.Format.compType == FormatComponentType.UNorm) format = "unormh";
if (view.Format.compType == FormatComponentType.SNorm) format = "snormh";
if (view.Format.compType == FormatComponentType.UInt) format = "ushort";
if (view.Format.compType == FormatComponentType.SInt) format = "short";
if (view.Format.compType == FormatComponentType.Float) format = "half";
break;
}
case 4:
{
if (view.Format.compType == FormatComponentType.UNorm) format = "unormf";
if (view.Format.compType == FormatComponentType.SNorm) format = "snormf";
if (view.Format.compType == FormatComponentType.UInt) format = "uint";
if (view.Format.compType == FormatComponentType.SInt) format = "int";
if (view.Format.compType == FormatComponentType.Float) format = "float";
break;
}
}
if (view.BufferFlags.HasFlag(D3DBufferViewFlags.Raw))
format = "xint";
format += view.Format.compCount;
}
}
// if view format is unknown, use the variable type
if (!view.Format.special && view.Format.compCount == 0 &&
view.Format.compByteWidth == 0 && shaderResource.variableType.Name.Length > 0)
format = shaderResource.variableType.Name;
format += " " + shaderResource.name + ";";
}
else
{
format = "// struct " + shaderResource.variableType.Name + Environment.NewLine +
"{" + Environment.NewLine + FormatMembers(1, "", shaderResource.variableType.members) + "}";
}
}
if (buf.ID != ResourceId.Null)
{
var viewer = new BufferViewer(m_Core, false);
if (format.Length == 0)
viewer.ViewRawBuffer(true, offs, size, buf.ID);
else
viewer.ViewRawBuffer(true, offs, size, buf.ID, format);
viewer.Show(m_DockContent.DockPanel);
}
}
}
private void defaultCopyPaste_KeyDown(object sender, KeyEventArgs e)
{
if (!m_Core.LogLoaded) return;
if (e.KeyCode == Keys.C && e.Control)
{
string text = "";
if (sender is DataGridView)
{
foreach (DataGridViewRow row in ((DataGridView)sender).SelectedRows)
{
foreach (var cell in row.Cells)
text += cell.ToString() + " ";
text += Environment.NewLine;
}
}
else if (sender is TreelistView.TreeListView)
{
TreelistView.TreeListView view = (TreelistView.TreeListView)sender;
view.SortNodesSelection();
TreelistView.NodesSelection sel = view.NodesSelection;
if (sel.Count > 0)
{
for (int i = 0; i < sel.Count; i++)
{
for (int v = 0; v < sel[i].Count; v++)
text += sel[i][v].ToString() + " ";
text += Environment.NewLine;
}
}
else
{
TreelistView.Node n = ((TreelistView.TreeListView)sender).SelectedNode;
if (n != null)
{
for (int v = 0; v < n.Count; v++)
text += n[v].ToString() + " ";
text += Environment.NewLine;
}
}
}
try
{
if (text.Length > 0)
Clipboard.SetText(text);
}
catch (System.Exception)
{
try
{
if (text.Length > 0)
Clipboard.SetDataObject(text);
}
catch (System.Exception)
{
// give up!
}
}
}
}
private void disableSelection_Leave(object sender, EventArgs e)
{
if (sender is DataGridView)
((DataGridView)sender).ClearSelection();
else if (sender is TreelistView.TreeListView)
{
TreelistView.TreeListView tv = (TreelistView.TreeListView)sender;
int vs = tv.VScrollValue();
tv.NodesSelection.Clear();
tv.FocusedNode = null;
tv.SetVScrollValue(vs);
}
}
private void disableSelection_VisibleChanged(object sender, EventArgs e)
{
((DataGridView)sender).ClearSelection();
((DataGridView)sender).AutoResizeColumns(DataGridViewAutoSizeColumnsMode.AllCells);
}
private void iabuffers_NodeDoubleClicked(TreelistView.Node node)
{
if (node.Tag is IABufferTag)
{
IABufferTag tag = (IABufferTag)node.Tag;
if (tag.id != ResourceId.Null)
{
var viewer = new BufferViewer(m_Core, false);
viewer.ViewRawBuffer(true, tag.offset, ulong.MaxValue, tag.id);
viewer.Show(m_DockContent.DockPanel);
}
}
}
private void inputLayouts_NodeDoubleClick(TreelistView.Node node)
{
var viewer = m_Core.GetMeshViewer();
viewer.Show(m_DockContent.DockPanel);
}
private D3D12PipelineState.ShaderStage GetStageForSender(object sender)
{
D3D12PipelineState.ShaderStage stage = null;
if (!m_Core.LogLoaded)
return null;
object cur = sender;
while (cur is Control)
{
if (cur == tabVS)
stage = m_Core.CurD3D12PipelineState.m_VS;
else if (cur == tabGS)
stage = m_Core.CurD3D12PipelineState.m_GS;
else if (cur == tabHS)
stage = m_Core.CurD3D12PipelineState.m_HS;
else if (cur == tabDS)
stage = m_Core.CurD3D12PipelineState.m_DS;
else if (cur == tabPS)
stage = m_Core.CurD3D12PipelineState.m_PS;
else if (cur == tabCS)
stage = m_Core.CurD3D12PipelineState.m_CS;
else if (cur == tabOM)
stage = m_Core.CurD3D12PipelineState.m_PS;
if (stage != null)
return stage;
Control c = (Control)cur;
if(c.Parent == null)
break;
cur = ((Control)cur).Parent;
}
System.Diagnostics.Debug.Fail("Unrecognised control calling event handler");
return null;
}
private void shader_Click(object sender, EventArgs e)
{
D3D12PipelineState.ShaderStage stage = GetStageForSender(sender);
if (stage == null) return;
ShaderReflection shaderDetails = stage.ShaderDetails;
if (stage.Shader == ResourceId.Null) return;
ShaderViewer s = new ShaderViewer(m_Core, shaderDetails, stage.stage, null, "");
s.Show(m_DockContent.DockPanel);
}
private void shaderSave_Click(object sender, EventArgs e)
{
D3D12PipelineState.ShaderStage stage = GetStageForSender(sender);
if (stage == null) return;
ShaderReflection shaderDetails = stage.ShaderDetails;
if (stage.Shader == ResourceId.Null) return;
shaderSaveDialog.FileName = "";
DialogResult res = shaderSaveDialog.ShowDialog();
if (res == DialogResult.OK)
{
try
{
FileStream writer = File.Create(shaderSaveDialog.FileName);
writer.Write(shaderDetails.RawBytes, 0, shaderDetails.RawBytes.Length);
writer.Flush();
writer.Close();
}
catch (System.Exception ex)
{
MessageBox.Show("Couldn't save to " + shaderSaveDialog.FileName + Environment.NewLine + ex.ToString(), "Cannot save",
MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
}
private void MakeShaderVariablesHLSL(bool cbufferContents, ShaderConstant[] vars, ref string struct_contents, ref string struct_defs)
{
var nl = Environment.NewLine;
var nl2 = Environment.NewLine + Environment.NewLine;
foreach (var v in vars)
{
if (v.type.members.Length > 0)
{
string def = "struct " + v.type.descriptor.name + " {" + nl;
if(!struct_defs.Contains(def))
{
string contents = "";
MakeShaderVariablesHLSL(false, v.type.members, ref contents, ref struct_defs);
struct_defs += def + contents + "};" + nl2;
}
}
struct_contents += "\t" + v.type.descriptor.name + " " + v.name;
char comp = 'x';
if (v.reg.comp == 1) comp = 'y';
if (v.reg.comp == 2) comp = 'z';
if (v.reg.comp == 3) comp = 'w';
if (cbufferContents) struct_contents += String.Format(" : packoffset(c{0}.{1});", v.reg.vec, comp);
else struct_contents += ";";
struct_contents += nl;
}
}
// start a shaderviewer to edit this shader, optionally generating stub HLSL if there isn't
// HLSL source available for this shader.
private void shaderedit_Click(object sender, EventArgs e)
{
D3D12PipelineState.ShaderStage stage = GetStageForSender(sender);
if (stage == null) return;
ShaderReflection shaderDetails = stage.ShaderDetails;
if (stage.Shader == ResourceId.Null || shaderDetails == null) return;
var entryFunc = String.Format("EditedShader{0}S", stage.stage.Str(GraphicsAPI.D3D12)[0]);
string mainfile = "";
var files = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase);
if (shaderDetails.DebugInfo.files.Length > 0)
{
entryFunc = shaderDetails.EntryPoint;
foreach (var s in shaderDetails.DebugInfo.files)
{
if (files.ContainsKey(s.FullFilename))
renderdoc.StaticExports.LogText(String.Format("Duplicate full filename {0}", s.FullFilename));
else
files.Add(s.FullFilename, s.filetext);
}
mainfile = shaderDetails.DebugInfo.files[0].FullFilename;
}
else
{
var nl = Environment.NewLine;
var nl2 = Environment.NewLine + Environment.NewLine;
string hlsl = "// No HLSL available - function stub generated" + nl2;
var shType = String.Format("{0}S", stage.stage.ToString()[0]);
for (int i = 0; i < 2; i++)
{
ShaderResource[] resources = (i == 0 ? shaderDetails.ReadOnlyResources : shaderDetails.ReadWriteResources);
foreach (var res in resources)
{
if (res.IsSampler)
{
hlsl += String.Format("//SamplerComparisonState {0} : register(s{1}); // can't disambiguate", res.name, res.bindPoint) + nl;
hlsl += String.Format("SamplerState {0} : register(s{1}); // can't disambiguate", res.name, res.bindPoint) + nl;
}
else
{
char regChar = 't';
if (i == 1)
{
hlsl += "RW";
regChar = 'u';
}
if (res.IsTexture)
{
hlsl += String.Format("{0}<{1}> {2} : register({3}{4});", res.resType.ToString(), res.variableType.descriptor.name, res.name, regChar, res.bindPoint) + nl;
}
else
{
if (res.variableType.descriptor.rows == 1)
hlsl += String.Format("Buffer<{0}> {1} : register({2}{3});", res.variableType.descriptor.name, res.name, regChar, res.bindPoint) + nl;
else
hlsl += String.Format("StructuredBuffer<{0}> {1} : register({2}{3});", res.variableType.descriptor.name, res.name, regChar, res.bindPoint) + nl;
}
}
}
}
hlsl += nl2;
string cbuffers = "";
for (int i = 0; i < stage.BindpointMapping.ConstantBlocks.Length; i++)
{
var bd = stage.BindpointMapping.ConstantBlocks[i];
var cbuf = stage.ShaderDetails.ConstantBlocks[i];
if (cbuf.name.Length > 0 && cbuf.variables.Length > 0)
{
cbuffers += String.Format("cbuffer {0} : register(space{1}, b{2}) {{", cbuf.name, bd.bindset, bd.bind) + nl;
MakeShaderVariablesHLSL(true, cbuf.variables, ref cbuffers, ref hlsl);
cbuffers += "};" + nl2;
}
}
hlsl += cbuffers + nl2;
hlsl += String.Format("struct {0}Input{1}{{{1}", shType, nl);
foreach(var sig in shaderDetails.InputSig)
hlsl += String.Format("\t{0} {1} : {2};" + nl, sig.TypeString, sig.varName.Length > 0 ? sig.varName : ("param" + sig.regIndex), sig.D3DSemanticString);
hlsl += "};" + nl2;
hlsl += String.Format("struct {0}Output{1}{{{1}", shType, nl);
foreach (var sig in shaderDetails.OutputSig)
hlsl += String.Format("\t{0} {1} : {2};" + nl, sig.TypeString, sig.varName.Length > 0 ? sig.varName : ("param" + sig.regIndex), sig.D3DSemanticString);
hlsl += "};" + nl2;
hlsl += String.Format("{0}Output {1}(in {0}Input IN){2}{{{2}\t{0}Output OUT = ({0}Output)0;{2}{2}\t// ...{2}{2}\treturn OUT;{2}}}{2}", shType, entryFunc, nl);
mainfile = "generated.hlsl";
files.Add(mainfile, hlsl);
}
if (files.Count == 0)
return;
D3D12PipelineStateViewer pipeviewer = this;
ShaderViewer sv = new ShaderViewer(m_Core, false, entryFunc, files,
// Save Callback
(ShaderViewer viewer, Dictionary<string, string> updatedfiles) =>
{
string compileSource = updatedfiles[mainfile];
// try and match up #includes against the files that we have. This isn't always
// possible as fxc only seems to include the source for files if something in
// that file was included in the compiled output. So you might end up with
// dangling #includes - we just have to ignore them
int offs = compileSource.IndexOf("#include");
while(offs >= 0)
{
// search back to ensure this is a valid #include (ie. not in a comment).
// Must only see whitespace before, then a newline.
int ws = Math.Max(0, offs-1);
while (ws >= 0 && (compileSource[ws] == ' ' || compileSource[ws] == '\t'))
ws--;
// not valid? jump to next.
if (ws > 0 && compileSource[ws] != '\n')
{
offs = compileSource.IndexOf("#include", offs + 1);
continue;
}
int start = ws+1;
bool tail = true;
int lineEnd = compileSource.IndexOf("\n", start+1);
if(lineEnd == -1)
{
lineEnd = compileSource.Length;
tail = false;
}
ws = offs + "#include".Length;
while (compileSource[ws] == ' ' || compileSource[ws] == '\t')
ws++;
string line = compileSource.Substring(offs, lineEnd-offs+1);
if (compileSource[ws] != '<' && compileSource[ws] != '"')
{
viewer.ShowErrors("Invalid #include directive found:\r\n" + line);
return;
}
// find matching char, either <> or "";
int end = compileSource.IndexOf(compileSource[ws] == '"' ? '"' : '>', ws + 1);
if (end == -1)
{
viewer.ShowErrors("Invalid #include directive found:\r\n" + line);
return;
}
string fname = compileSource.Substring(ws + 1, end - ws - 1);
string fileText = "";
// look for exact match first
if (updatedfiles.ContainsKey(fname))
{
fileText = updatedfiles[fname];
}
else
{
string search = renderdocui.Code.Helpers.SafeGetFileName(fname);
// if not, try and find the same filename (this is not proper include handling!)
foreach (var k in updatedfiles.Keys)
{
if (renderdocui.Code.Helpers.SafeGetFileName(k) == search)
{
fileText = updatedfiles[k];
break;
}
}
if(fileText == "")
fileText = "// Can't find file " + fname + "\n";
}
compileSource = compileSource.Substring(0, offs) + "\n\n" + fileText + "\n\n" + (tail ? compileSource.Substring(lineEnd + 1) : "");
// need to start searching from the beginning - wasteful but allows nested includes to work
offs = compileSource.IndexOf("#include");
}
if (updatedfiles.ContainsKey("@cmdline"))
compileSource = updatedfiles["@cmdline"] + "\n\n" + compileSource;
// invoke off to the ReplayRenderer to replace the log's shader
// with our edited one
m_Core.Renderer.BeginInvoke((ReplayRenderer r) =>
{
string errs = "";
uint flags = shaderDetails.DebugInfo.compileFlags;
ResourceId from = stage.Shader;
ResourceId to = r.BuildTargetShader(entryFunc, compileSource, flags, stage.stage, out errs);
viewer.BeginInvoke((MethodInvoker)delegate { viewer.ShowErrors(errs); });
if (to == ResourceId.Null)
{
r.RemoveReplacement(from);
pipeviewer.BeginInvoke((MethodInvoker)delegate { m_Core.RefreshStatus(); });
}
else
{
r.ReplaceResource(from, to);
pipeviewer.BeginInvoke((MethodInvoker)delegate { m_Core.RefreshStatus(); });
}
});
},
// Close Callback
() =>
{
// remove the replacement on close (we could make this more sophisticated if there
// was a place to control replaced resources/shaders).
m_Core.Renderer.BeginInvoke((ReplayRenderer r) =>
{
r.RemoveReplacement(stage.Shader);
pipeviewer.BeginInvoke((MethodInvoker)delegate { m_Core.RefreshStatus(); });
});
});
sv.Show(m_DockContent.DockPanel);
}
private void ShowCBuffer(D3D12PipelineState.ShaderStage stage, CBufTag tag)
{
if (tag.idx == uint.MaxValue)
{
// unused cbuffer, open regular buffer viewer
var viewer = new BufferViewer(m_Core, false);
var buf = stage.Spaces[tag.space].ConstantBuffers[tag.reg];
viewer.ViewRawBuffer(true, buf.Offset, buf.ByteSize, buf.Buffer);
viewer.Show(m_DockContent.DockPanel);
return;
}
var existing = ConstantBufferPreviewer.Has(stage.stage, tag.idx, 0);
if (existing != null)
{
existing.Show();
return;
}
var prev = new ConstantBufferPreviewer(m_Core, stage.stage, tag.idx, 0);
prev.ShowDock(m_DockContent.Pane, DockAlignment.Right, 0.3);
}
private void cbuffers_NodeDoubleClicked(TreelistView.Node node)
{
D3D12PipelineState.ShaderStage stage = GetStageForSender(node.OwnerView);
if (stage != null && node.Tag is CBufTag)
{
ShowCBuffer(stage, (CBufTag)node.Tag);
}
}
private void CBuffers_CellDoubleClick(object sender, DataGridViewCellEventArgs e)
{
D3D12PipelineState.ShaderStage stage = GetStageForSender(sender);
object tag = ((DataGridView)sender).Rows[e.RowIndex].Tag;
if (stage != null && tag is CBufTag)
{
ShowCBuffer(stage, (CBufTag)tag);
}
}
private string FormatMembers(int indent, string nameprefix, ShaderConstant[] vars)
{
string indentstr = new string(' ', indent*4);
string ret = "";
int i = 0;
foreach (var v in vars)
{
if (v.type.members.Length > 0)
{
if (i > 0)
ret += "\n";
ret += indentstr + "// struct " + v.type.Name + Environment.NewLine;
ret += indentstr + "{" + Environment.NewLine +
FormatMembers(indent + 1, v.name + "_", v.type.members) +
indentstr + "}" + Environment.NewLine;
if (i < vars.Length-1)
ret += Environment.NewLine;
}
else
{
string arr = "";
if (v.type.descriptor.elements > 1)
arr = String.Format("[{0}]", v.type.descriptor.elements);
ret += indentstr + v.type.Name + " " + nameprefix + v.name + arr + ";" + Environment.NewLine;
}
i++;
}
return ret;
}
private void shaderCog_MouseEnter(object sender, EventArgs e)
{
if (sender is PictureBox)
{
D3D12PipelineState.ShaderStage stage = GetStageForSender(sender);
if (stage != null && stage.Shader != ResourceId.Null)
(sender as PictureBox).Image = global::renderdocui.Properties.Resources.action_hover;
}
if (sender is Label)
{
D3D12PipelineState.ShaderStage stage = GetStageForSender(sender);
if (stage == null) return;
if (stage.stage == ShaderStageType.Vertex) shaderCog_MouseEnter(vsShaderCog, e);
if (stage.stage == ShaderStageType.Domain) shaderCog_MouseEnter(dsShaderCog, e);
if (stage.stage == ShaderStageType.Hull) shaderCog_MouseEnter(hsShaderCog, e);
if (stage.stage == ShaderStageType.Geometry) shaderCog_MouseEnter(gsShaderCog, e);
if (stage.stage == ShaderStageType.Pixel) shaderCog_MouseEnter(psShaderCog, e);
if (stage.stage == ShaderStageType.Compute) shaderCog_MouseEnter(csShaderCog, e);
}
}
private void shaderCog_MouseLeave(object sender, EventArgs e)
{
if (sender is PictureBox)
{
(sender as PictureBox).Image = global::renderdocui.Properties.Resources.action;
}
if (sender is Label)
{
D3D12PipelineState.ShaderStage stage = GetStageForSender(sender);
if (stage == null) return;
if (stage.stage == ShaderStageType.Vertex) shaderCog_MouseLeave(vsShaderCog, e);
if (stage.stage == ShaderStageType.Domain) shaderCog_MouseLeave(dsShaderCog, e);
if (stage.stage == ShaderStageType.Hull) shaderCog_MouseLeave(hsShaderCog, e);
if (stage.stage == ShaderStageType.Geometry) shaderCog_MouseLeave(gsShaderCog, e);
if (stage.stage == ShaderStageType.Pixel) shaderCog_MouseLeave(psShaderCog, e);
if (stage.stage == ShaderStageType.Compute) shaderCog_MouseLeave(csShaderCog, e);
}
}
private void pipeFlow_SelectedStageChanged(object sender, EventArgs e)
{
stageTabControl.SelectedIndex = pipeFlow.SelectedStage;
}
private void csDebug_Click(object sender, EventArgs e)
{
uint gx = 0, gy = 0, gz = 0;
uint tx = 0, ty = 0, tz = 0;
if (m_Core.CurD3D12PipelineState == null ||
m_Core.CurD3D12PipelineState.m_CS.Shader == ResourceId.Null ||
m_Core.CurD3D12PipelineState.m_CS.ShaderDetails == null)
return;
if (uint.TryParse(groupX.Text, out gx) &&
uint.TryParse(groupY.Text, out gy) &&
uint.TryParse(groupZ.Text, out gz) &&
uint.TryParse(threadX.Text, out tx) &&
uint.TryParse(threadY.Text, out ty) &&
uint.TryParse(threadZ.Text, out tz))
{
uint[] groupdim = m_Core.CurDrawcall.dispatchDimension;
uint[] threadsdim = m_Core.CurDrawcall.dispatchThreadsDimension;
for (int i = 0; i < 3; i++)
if (threadsdim[i] == 0)
threadsdim[i] = m_Core.CurD3D12PipelineState.m_CS.ShaderDetails.DispatchThreadsDimension[i];
string debugContext = String.Format("Group [{0},{1},{2}] Thread [{3},{4},{5}]", gx, gy, gz, tx, ty, tz);
if (gx >= groupdim[0] ||
gy >= groupdim[1] ||
gz >= groupdim[2] ||
tx >= threadsdim[0] ||
ty >= threadsdim[1] ||
tz >= threadsdim[2])
{
string bounds = String.Format("Group Dimensions [{0},{1},{2}] Thread Dimensions [{3},{4},{5}]",
groupdim[0], groupdim[1], groupdim[2],
threadsdim[0], threadsdim[1], threadsdim[2]);
MessageBox.Show(String.Format("{0} is out of bounds\n{1}", debugContext, bounds), "Couldn't debug compute shader.",
MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
ShaderDebugTrace trace = null;
ShaderReflection shaderDetails = m_Core.CurD3D12PipelineState.m_CS.ShaderDetails;
m_Core.Renderer.Invoke((ReplayRenderer r) =>
{
trace = r.DebugThread(new uint[] { gx, gy, gz }, new uint[] { tx, ty, tz });
});
if (trace == null || trace.states.Length == 0)
{
MessageBox.Show("Couldn't debug compute shader.", "Uh Oh!",
MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
this.BeginInvoke(new Action(() =>
{
ShaderViewer s = new ShaderViewer(m_Core, shaderDetails, ShaderStageType.Compute, trace, debugContext);
s.Show(m_DockContent.DockPanel);
}));
}
else
{
MessageBox.Show("Enter numbers for group and thread ID.", "Invalid thread", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private void meshView_MouseEnter(object sender, EventArgs e)
{
meshView.BackColor = SystemColors.ButtonShadow;
}
private void meshView_MouseLeave(object sender, EventArgs e)
{
meshView.BackColor = SystemColors.Control;
}
private void meshView_Click(object sender, EventArgs e)
{
var viewer = m_Core.GetMeshViewer();
viewer.Show(m_DockContent.DockPanel);
}
private float GetHueForVB(int i)
{
int idx = ((i+1) * 21) % 32; // space neighbouring colours reasonably distinctly
return (float)(idx) / 32.0f;
}
private void inputLayouts_MouseMove(object sender, MouseEventArgs e)
{
if (m_Core.CurD3D12PipelineState == null) return;
Point mousePoint = inputLayouts.PointToClient(Cursor.Position);
var hoverNode = inputLayouts.CalcHitNode(mousePoint);
ia_MouseLeave(sender, e);
var IA = m_Core.CurD3D12PipelineState.m_IA;
if (hoverNode != null)
{
int index = inputLayouts.Nodes.GetNodeIndex(hoverNode);
if (index >= 0 && index < IA.layouts.Length)
{
uint slot = IA.layouts[index].InputSlot;
HighlightIASlot(slot);
}
}
}
private void HighlightIASlot(uint slot)
{
var IA = m_Core.CurD3D12PipelineState.m_IA;
Color c = HSLColor(GetHueForVB((int)slot), 1.0f, 0.95f);
if (slot < m_VBNodes.Count)
{
m_VBNodes[(int)slot].DefaultBackColor = c;
m_VBNodes[(int)slot].ForeColor = Color.Black;
}
for (int i = 0; i < inputLayouts.Nodes.Count; i++)
{
var n = inputLayouts.Nodes[i];
if (IA.layouts[i].InputSlot == slot)
{
n.DefaultBackColor = c;
n.ForeColor = Color.Black;
}
else
{
n.DefaultBackColor = Color.Transparent;
n.ForeColor = Color.Transparent;
}
}
inputLayouts.Invalidate();
iabuffers.Invalidate();
}
private void ia_MouseLeave(object sender, EventArgs e)
{
foreach (var n in iabuffers.Nodes)
{
n.DefaultBackColor = Color.Transparent;
n.ForeColor = Color.Transparent;
}
foreach (var n in inputLayouts.Nodes)
{
n.DefaultBackColor = Color.Transparent;
n.ForeColor = Color.Transparent;
}
inputLayouts.Invalidate();
iabuffers.Invalidate();
}
private void iabuffers_MouseMove(object sender, MouseEventArgs e)
{
if (m_Core.CurD3D12PipelineState == null) return;
Point mousePoint = iabuffers.PointToClient(Cursor.Position);
var hoverNode = iabuffers.CalcHitNode(mousePoint);
ia_MouseLeave(sender, e);
if (hoverNode != null)
{
int idx = m_VBNodes.IndexOf(hoverNode);
if (idx >= 0)
HighlightIASlot((uint)idx);
else
hoverNode.DefaultBackColor = SystemColors.ControlLight;
}
}
private void ExportHTMLTable(XmlTextWriter writer, string[] cols, object[][] rows)
{
writer.WriteStartElement("table");
{
writer.WriteStartElement("thead");
writer.WriteStartElement("tr");
foreach (var col in cols)
{
writer.WriteStartElement("th");
writer.WriteString(col);
writer.WriteEndElement();
}
writer.WriteEndElement();
writer.WriteEndElement();
}
{
writer.WriteStartElement("tbody");
if (rows.Length == 0)
{
writer.WriteStartElement("tr");
for (int i = 0; i < cols.Length; i++)
{
writer.WriteStartElement("td");
writer.WriteString("-");
writer.WriteEndElement();
}
writer.WriteEndElement();
}
else
{
foreach (var row in rows)
{
writer.WriteStartElement("tr");
foreach (var el in row)
{
writer.WriteStartElement("td");
writer.WriteString(el.ToString());
writer.WriteEndElement();
}
writer.WriteEndElement();
}
}
writer.WriteEndElement();
}
writer.WriteEndElement();
}
private void ExportHTMLTable(XmlTextWriter writer, string[] cols, object[] rows)
{
ExportHTMLTable(writer, cols, new object[][] { rows });
}
private object[] ExportViewHTML(D3D12PipelineState.ResourceView view, int i, ShaderReflection refl, string extraParams)
{
FetchTexture[] texs = m_Core.CurTextures;
FetchBuffer[] bufs = m_Core.CurBuffers;
ShaderResource shaderInput = null;
bool rw = false;
if (refl != null)
{
foreach (var bind in refl.ReadOnlyResources)
{
if (bind.bindPoint == i)
{
shaderInput = bind;
break;
}
}
foreach (var bind in refl.ReadWriteResources)
{
if (bind.bindPoint == i)
{
shaderInput = bind;
rw = true;
break;
}
}
}
string name = "Empty";
string typename = "Unknown";
string format = "Unknown";
UInt64 w = 1;
UInt32 h = 1, d = 1;
UInt32 a = 0;
string viewFormat = view.Format.ToString();
FetchTexture tex = null;
FetchBuffer buf = null;
// check to see if it's a texture
for (int t = 0; t < texs.Length; t++)
{
if (texs[t].ID == view.Resource)
{
w = texs[t].width;
h = texs[t].height;
d = texs[t].depth;
a = texs[t].arraysize;
format = texs[t].format.ToString();
name = texs[t].name;
typename = texs[t].resType.ToString();
tex = texs[t];
}
}
// if not a texture, it must be a buffer
for (int t = 0; t < bufs.Length; t++)
{
if (bufs[t].ID == view.Resource)
{
w = bufs[t].length;
h = 0;
d = 0;
a = 0;
format = view.Format.ToString();
name = bufs[t].name;
typename = "Buffer";
if (view.BufferFlags.HasFlag(D3DBufferViewFlags.Raw))
{
typename = rw ? "RWByteAddressBuffer" : "ByteAddressBuffer";
}
else if (view.ElementSize > 0)
{
// for structured buffers, display how many 'elements' there are in the buffer
typename = (rw ? "RWStructuredBuffer" : "StructuredBuffer") + "[" + (bufs[t].length / view.ElementSize) + "]";
}
if (view.CounterResource != ResourceId.Null)
{
typename += " (Count: " + view.BufferStructCount + ")";
}
if (shaderInput != null && !shaderInput.IsTexture)
{
if (view.Format.compType == FormatComponentType.None)
{
if (shaderInput.variableType.members.Length > 0)
viewFormat = format = "struct " + shaderInput.variableType.Name;
else
viewFormat = format = shaderInput.variableType.Name;
}
else
{
format = view.Format.ToString();
}
}
buf = bufs[t];
}
}
string viewParams = "";
if(buf != null)
{
viewParams = String.Format("First Element: {0}, Num Elements {1}, Flags {2}", view.FirstElement, view.NumElements, view.BufferFlags);
}
if (tex != null)
{
if(tex.mips > 1)
viewParams = String.Format("Highest Mip: {0}, Num Mips: {1}", view.HighestMip, view.NumMipLevels);
if (tex.arraysize > 1)
{
if (viewParams.Length > 0)
viewParams += ", ";
viewParams += String.Format("First Slice: {0}, Array Size: {1}", view.FirstArraySlice, view.ArraySize);
}
}
if (viewParams == "")
viewParams = extraParams;
else
viewParams += ", " + extraParams;
return new object[] {
i, name,
view.Type, typename,
w, h, d, a,
viewFormat, format,
viewParams };
}
private void ExportHTML(XmlTextWriter writer, D3D12PipelineState.InputAssembler ia)
{
FetchBuffer[] bufs = m_Core.CurBuffers;
{
writer.WriteStartElement("h3");
writer.WriteString("Input Layouts");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
int i = 0;
foreach (var l in ia.layouts)
{
rows.Add(new object[] { i, l.SemanticName, l.SemanticIndex, l.Format, l.InputSlot, l.ByteOffset, l.PerInstance, l.InstanceDataStepRate });
i++;
}
ExportHTMLTable(writer, new string[] { "Slot", "Semantic Name", "Semantic Index", "Format", "Input Slot", "Byte Offset", "Per Instance", "Instance Data Step Rate" }, rows.ToArray());
}
{
writer.WriteStartElement("h3");
writer.WriteString("Vertex Buffers");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
int i = 0;
foreach (var vb in ia.vbuffers)
{
string name = "Buffer " + vb.Buffer.ToString();
UInt64 length = 0;
if (vb.Buffer == ResourceId.Null)
{
continue;
}
else
{
for (int t = 0; t < bufs.Length; t++)
{
if (bufs[t].ID == vb.Buffer)
{
name = bufs[t].name;
length = bufs[t].length;
}
}
}
rows.Add(new object[] { i, name, vb.Stride, vb.Offset, length });
i++;
}
ExportHTMLTable(writer, new string[] { "Slot", "Buffer", "Stride", "Offset", "Byte Length" }, rows.ToArray());
}
{
writer.WriteStartElement("h3");
writer.WriteString("Index Buffer");
writer.WriteEndElement();
string name = "Buffer " + ia.ibuffer.Buffer.ToString();
UInt64 length = 0;
if (ia.ibuffer.Buffer == ResourceId.Null)
{
name = "Empty";
}
else
{
for (int t = 0; t < bufs.Length; t++)
{
if (bufs[t].ID == ia.ibuffer.Buffer)
{
name = bufs[t].name;
length = bufs[t].length;
}
}
}
string ifmt = "UNKNOWN";
if (m_Core.CurDrawcall.indexByteWidth == 2)
ifmt = "R16_UINT";
if (m_Core.CurDrawcall.indexByteWidth == 4)
ifmt = "R32_UINT";
ExportHTMLTable(writer, new string[] { "Buffer", "Format", "Offset", "Byte Length" },
new object[] { name, ifmt, ia.ibuffer.Offset.ToString(), length.ToString() });
}
writer.WriteStartElement("p");
writer.WriteEndElement();
ExportHTMLTable(writer, new string[] { "Primitive Topology" }, new object[] { m_Core.CurDrawcall.topology.Str() });
}
private void ExportHTML(XmlTextWriter writer, D3D12PipelineState.ShaderStage sh)
{
FetchBuffer[] bufs = m_Core.CurBuffers;
{
writer.WriteStartElement("h3");
writer.WriteString("Shader");
writer.WriteEndElement();
ShaderReflection shaderDetails = sh.ShaderDetails;
D3D12PipelineState state = m_Core.CurD3D12PipelineState;
string shadername = "Unknown";
if (sh.Shader == ResourceId.Null)
shadername = "Unbound";
else if (state.customName)
shadername = state.PipelineName + " - " + m_Core.CurPipelineState.Abbrev(sh.stage);
else
shadername = sh.stage.Str(GraphicsAPI.D3D12);
if (shaderDetails != null && shaderDetails.DebugInfo.files.Length > 0)
shadername = shaderDetails.EntryPoint + "()" + " - " +
shaderDetails.DebugInfo.files[0].BaseFilename;
writer.WriteStartElement("p");
writer.WriteString(shadername);
writer.WriteEndElement();
if (sh.Shader == ResourceId.Null)
return;
}
}
private void ExportHTML(XmlTextWriter writer, D3D12PipelineState.Streamout so)
{
FetchBuffer[] bufs = m_Core.CurBuffers;
{
writer.WriteStartElement("h3");
writer.WriteString("Stream Out Targets");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
int i = 0;
foreach (var o in so.Outputs)
{
string name = "Buffer " + o.Buffer.ToString();
UInt64 length = 0;
if (o.Buffer == ResourceId.Null)
{
name = "Empty";
}
else
{
for (int t = 0; t < bufs.Length; t++)
{
if (bufs[t].ID == o.Buffer)
{
name = bufs[t].name;
length = bufs[t].length;
}
}
}
rows.Add(new object[] { i, name, o.Offset, length });
i++;
}
ExportHTMLTable(writer, new string[] { "Slot", "Buffer", "Offset", "Byte Length" }, rows.ToArray());
}
}
private void ExportHTML(XmlTextWriter writer, D3D12PipelineState.Rasterizer rs)
{
{
writer.WriteStartElement("h3");
writer.WriteString("States");
writer.WriteEndElement();
ExportHTMLTable(writer,
new string[] { "Fill Mode", "Cull Mode", "Front CCW" },
new object[] { rs.m_State.FillMode, rs.m_State.CullMode, rs.m_State.FrontCCW ? "Yes" : "No" });
writer.WriteStartElement("p");
writer.WriteEndElement();
ExportHTMLTable(writer,
new string[] { "Line AA Enable", "Multisample Enable", "Forced Sample Count", "Conservative Raster" },
new object[] { rs.m_State.AntialiasedLineEnable ? "Yes" : "No",
rs.m_State.MultisampleEnable ? "Yes" : "No", rs.m_State.ForcedSampleCount,
rs.m_State.ConservativeRasterization ? "Yes" : "No" });
writer.WriteStartElement("p");
writer.WriteEndElement();
ExportHTMLTable(writer,
new string[] { "Depth Clip", "Depth Bias", "Depth Bias Clamp", "Slope Scaled Bias" },
new object[] { rs.m_State.DepthClip ? "Yes" : "No", rs.m_State.DepthBias,
Formatter.Format(rs.m_State.DepthBiasClamp), Formatter.Format(rs.m_State.SlopeScaledDepthBias)});
}
{
writer.WriteStartElement("h3");
writer.WriteString("Viewports");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
int i = 0;
foreach (var v in rs.Viewports)
{
if (v.Width == v.Height && v.Width == 0 && v.Height == 0) continue;
rows.Add(new object[] { i, v.TopLeft[0], v.TopLeft[1], v.Width, v.Height, v.MinDepth, v.MaxDepth });
i++;
}
ExportHTMLTable(writer, new string[] { "Slot", "X", "Y", "Width", "Height", "Min Depth", "Max Depth" }, rows.ToArray());
}
{
writer.WriteStartElement("h3");
writer.WriteString("Scissors");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
int i = 0;
foreach (var s in rs.Scissors)
{
if (s.right == 0 && s.bottom == 0) continue;
rows.Add(new object[] { i, s.left, s.top, s.right - s.left, s.bottom - s.top });
i++;
}
ExportHTMLTable(writer, new string[] { "Slot", "X", "Y", "Width", "Height" }, rows.ToArray());
}
}
private void ExportHTML(XmlTextWriter writer, D3D12PipelineState.OutputMerger om)
{
{
writer.WriteStartElement("h3");
writer.WriteString("Blend State");
writer.WriteEndElement();
var blendFactor = om.m_BlendState.BlendFactor[0].ToString("F2") + ", " +
om.m_BlendState.BlendFactor[1].ToString("F2") + ", " +
om.m_BlendState.BlendFactor[2].ToString("F2") + ", " +
om.m_BlendState.BlendFactor[3].ToString("F2");
ExportHTMLTable(writer,
new string[] { "Independent Blend Enable", "Alpha to Coverage", "Blend Factor" },
new object[] { om.m_BlendState.IndependentBlend ? "Yes" : "No", om.m_BlendState.AlphaToCoverage ? "Yes" : "No",
blendFactor, });
writer.WriteStartElement("h3");
writer.WriteString("Target Blends");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
int i = 0;
foreach (var b in om.m_BlendState.Blends)
{
if (!b.Enabled) continue;
rows.Add(new object[] {
i,
b.Enabled ? "Yes" : "No", b.LogicEnabled ? "Yes" : "No",
b.m_Blend.Source, b.m_Blend.Destination, b.m_Blend.Operation,
b.m_AlphaBlend.Source, b.m_AlphaBlend.Destination, b.m_AlphaBlend.Operation,
b.Logic,
((b.WriteMask & 0x1) == 0 ? "_" : "R") +
((b.WriteMask & 0x2) == 0 ? "_" : "G") +
((b.WriteMask & 0x4) == 0 ? "_" : "B") +
((b.WriteMask & 0x8) == 0 ? "_" : "A") });
i++;
}
ExportHTMLTable(writer,
new string[] {
"Slot",
"Blend Enable", "Logic Enable",
"Blend Source", "Blend Destination", "Blend Operation",
"Alpha Blend Source", "Alpha Blend Destination", "Alpha Blend Operation",
"Logic Operation", "Write Mask",
},
rows.ToArray());
}
{
writer.WriteStartElement("h3");
writer.WriteString("Depth State");
writer.WriteEndElement();
ExportHTMLTable(writer,
new string[] { "Depth Test Enable", "Depth Writes Enable", "Depth Function" },
new object[] { om.m_State.DepthEnable ? "Yes" : "No", om.m_State.DepthWrites ? "Yes" : "No", om.m_State.DepthFunc });
}
{
writer.WriteStartElement("h3");
writer.WriteString("Stencil State");
writer.WriteEndElement();
ExportHTMLTable(writer,
new string[] { "Stencil Test Enable", "Stencil Read Mask", "Stencil Write Mask" },
new object[] { om.m_State.StencilEnable ? "Yes" : "No", om.m_State.StencilReadMask.ToString("X2"), om.m_State.StencilWriteMask.ToString("X2") });
writer.WriteStartElement("p");
writer.WriteEndElement();
ExportHTMLTable(writer,
new string[] { "Face", "Function", "Pass Operation", "Fail Operation", "Depth Fail Operation" },
new object[][] {
new object[] { "Front", om.m_State.m_FrontFace.Func, om.m_State.m_FrontFace.PassOp, om.m_State.m_FrontFace.FailOp, om.m_State.m_FrontFace.DepthFailOp },
new object[] { "Back", om.m_State.m_BackFace.Func, om.m_State.m_BackFace.PassOp, om.m_State.m_BackFace.FailOp, om.m_State.m_BackFace.DepthFailOp },
});
}
{
writer.WriteStartElement("h3");
writer.WriteString("Render targets");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
for (int i = 0; i < om.RenderTargets.Length; i++)
{
if (om.RenderTargets[i].Resource == ResourceId.Null) continue;
rows.Add(ExportViewHTML(om.RenderTargets[i], i, null, ""));
}
ExportHTMLTable(writer,
new string[] {
"Slot", "Name",
"View Type", "Resource Type",
"Width", "Height", "Depth", "Array Size",
"View Format", "Resource Format",
"View Parameters",
},
rows.ToArray());
}
{
writer.WriteStartElement("h3");
writer.WriteString("Depth target");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
string extra = "";
if(om.DepthReadOnly && om.StencilReadOnly)
extra = "Depth & Stencil Read-Only";
else if (om.DepthReadOnly)
extra = "Depth Read-Only";
else if (om.StencilReadOnly)
extra = "Stencil Read-Only";
rows.Add(ExportViewHTML(om.DepthTarget, 0, null, extra));
ExportHTMLTable(writer,
new string[] {
"Slot", "Name",
"View Type", "Resource Type",
"Width", "Height", "Depth", "Array Size",
"View Format", "Resource Format",
"View Parameters",
},
rows.ToArray());
}
}
private void ExportHTML(string filename)
{
using (Stream s = new FileStream(filename, FileMode.Create))
{
StreamWriter sw = new StreamWriter(s);
sw.WriteLine("<!DOCTYPE html>");
using (XmlTextWriter writer = new XmlTextWriter(sw))
{
writer.Formatting = Formatting.Indented;
writer.Indentation = 4;
writer.WriteStartElement("html");
writer.WriteAttributeString("lang", "en");
var title = String.Format("{0} EID {1} - D3D12 Pipeline export", Path.GetFileName(m_Core.LogFileName), m_Core.CurEvent);
var css = @"
/* If you think this css is ugly/bad, open a pull request! */
body { margin: 20px; }
div.stage { border: 1px solid #BBBBBB; border-radius: 5px; padding: 16px; margin-bottom: 32px; }
div.stage h1 { text-decoration: underline; margin-top: 0px; }
div.stage table { border: 1px solid #AAAAAA; border-collapse: collapse; }
div.stage table thead tr { border-bottom: 1px solid #AAAAAA; background-color: #EEEEFF; }
div.stage table tr th { border-right: 1px solid #AAAAAA; padding: 6px; }
div.stage table tr td { border-right: 1px solid #AAAAAA; background-color: #EEEEEE; padding: 3px; }
";
{
writer.WriteStartElement("head");
writer.WriteStartElement("meta");
writer.WriteAttributeString("charset", "utf-8");
writer.WriteEndElement();
writer.WriteStartElement("meta");
writer.WriteAttributeString("http-equiv", "X-UA-Compatible");
writer.WriteAttributeString("content", "IE=edge");
writer.WriteEndElement();
writer.WriteStartElement("meta");
writer.WriteAttributeString("name", "viewport");
writer.WriteAttributeString("content", "width=device-width, initial-scale=1");
writer.WriteEndElement();
writer.WriteStartElement("meta");
writer.WriteAttributeString("name", "description");
writer.WriteAttributeString("content", "");
writer.WriteEndElement();
writer.WriteStartElement("meta");
writer.WriteAttributeString("name", "author");
writer.WriteAttributeString("content", "");
writer.WriteEndElement();
writer.WriteStartElement("meta");
writer.WriteAttributeString("http-equiv", "Content-Type");
writer.WriteAttributeString("content", "text/html;charset=utf-8");
writer.WriteEndElement();
writer.WriteStartElement("title");
writer.WriteString(title);
writer.WriteEndElement();
writer.WriteStartElement("style");
writer.WriteComment(css);
writer.WriteEndElement();
writer.WriteEndElement(); // head
}
{
writer.WriteStartElement("body");
writer.WriteStartElement("h1");
writer.WriteString(title);
writer.WriteEndElement();
writer.WriteStartElement("h3");
{
var context = String.Format("Frame {0}", m_Core.FrameInfo.frameNumber);
FetchDrawcall draw = m_Core.CurDrawcall;
var drawstack = new List<FetchDrawcall>();
var parent = draw.parent;
while (parent != null)
{
drawstack.Add(parent);
parent = parent.parent;
}
drawstack.Reverse();
foreach (var d in drawstack)
{
context += String.Format(" > {0}", d.name);
}
context += String.Format(" => {0}", draw.name);
writer.WriteString(context);
}
writer.WriteEndElement(); // h2 context
string[] stageNames = new string[]{
"Input Assembler",
"Vertex Shader",
"Hull Shader",
"Domain Shader",
"Geometry Shader",
"Stream Out",
"Rasterizer",
"Pixel Shader",
"Output Merger",
"Compute Shader",
};
string[] stageAbbrevs = new string[]{
"IA", "VS", "HS", "DS", "GS", "SO", "RS", "PS", "OM", "CS"
};
int stage=0;
foreach(var sn in stageNames)
{
writer.WriteStartElement("div");
writer.WriteStartElement("a");
writer.WriteAttributeString("name", stageAbbrevs[stage]);
writer.WriteEndElement();
writer.WriteEndElement();
writer.WriteStartElement("div");
writer.WriteAttributeString("class", "stage");
writer.WriteStartElement("h1");
writer.WriteString(sn);
writer.WriteEndElement();
switch(stage)
{
case 0: ExportHTML(writer, m_Core.CurD3D12PipelineState.m_IA); break;
case 1: ExportHTML(writer, m_Core.CurD3D12PipelineState.m_VS); break;
case 2: ExportHTML(writer, m_Core.CurD3D12PipelineState.m_HS); break;
case 3: ExportHTML(writer, m_Core.CurD3D12PipelineState.m_DS); break;
case 4: ExportHTML(writer, m_Core.CurD3D12PipelineState.m_GS); break;
case 5: ExportHTML(writer, m_Core.CurD3D12PipelineState.m_SO); break;
case 6: ExportHTML(writer, m_Core.CurD3D12PipelineState.m_RS); break;
case 7: ExportHTML(writer, m_Core.CurD3D12PipelineState.m_PS); break;
case 8: ExportHTML(writer, m_Core.CurD3D12PipelineState.m_OM); break;
case 9: ExportHTML(writer, m_Core.CurD3D12PipelineState.m_CS); break;
}
writer.WriteEndElement();
stage++;
}
writer.WriteEndElement(); // body
}
writer.WriteEndElement(); // html
writer.Close();
}
sw.Dispose();
}
}
private void export_Click(object sender, EventArgs e)
{
if (!m_Core.LogLoaded) return;
DialogResult res = pipeExportDialog.ShowDialog();
if (res == DialogResult.OK)
{
ExportHTML(pipeExportDialog.FileName);
}
}
}
}