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renderdoc/renderdoc/driver/gl/wrappers/gl_get_funcs.cpp
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "common/common.h"
#include "common/string_utils.h"
#include "../gl_driver.h"
GLenum WrappedOpenGL::glGetError()
{
return m_Real.glGetError();
}
GLenum WrappedOpenGL::glGetGraphicsResetStatus()
{
return m_Real.glGetGraphicsResetStatus();
}
GLuint WrappedOpenGL::glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids,
GLenum *severities, GLsizei *lengths, GLchar *messageLog)
{
return m_Real.glGetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog);
}
void WrappedOpenGL::glFlush()
{
m_Real.glFlush();
}
void WrappedOpenGL::glFinish()
{
m_Real.glFinish();
}
GLboolean WrappedOpenGL::glIsEnabled(GLenum cap)
{
return m_Real.glIsEnabled(cap);
}
GLboolean WrappedOpenGL::glIsTexture(GLuint texture)
{
return m_Real.glIsTexture(texture);
}
GLboolean WrappedOpenGL::glIsEnabledi(GLenum target, GLuint index)
{
return m_Real.glIsEnabledi(target, index);
}
GLboolean WrappedOpenGL::glIsBuffer(GLuint buffer)
{
return m_Real.glIsBuffer(buffer);
}
GLboolean WrappedOpenGL::glIsFramebuffer(GLuint framebuffer)
{
return m_Real.glIsFramebuffer(framebuffer);
}
GLboolean WrappedOpenGL::glIsProgram(GLuint program)
{
return m_Real.glIsProgram(program);
}
GLboolean WrappedOpenGL::glIsProgramPipeline(GLuint pipeline)
{
return m_Real.glIsProgramPipeline(pipeline);
}
GLboolean WrappedOpenGL::glIsQuery(GLuint id)
{
return m_Real.glIsQuery(id);
}
GLboolean WrappedOpenGL::glIsRenderbuffer(GLuint renderbuffer)
{
return m_Real.glIsRenderbuffer(renderbuffer);
}
GLboolean WrappedOpenGL::glIsSampler(GLuint sampler)
{
return m_Real.glIsSampler(sampler);
}
GLboolean WrappedOpenGL::glIsShader(GLuint shader)
{
return m_Real.glIsShader(shader);
}
GLboolean WrappedOpenGL::glIsSync(GLsync sync)
{
return m_Real.glIsSync(sync);
}
GLboolean WrappedOpenGL::glIsTransformFeedback(GLuint id)
{
return m_Real.glIsTransformFeedback(id);
}
GLboolean WrappedOpenGL::glIsVertexArray(GLuint array)
{
return m_Real.glIsVertexArray(array);
}
void WrappedOpenGL::glGetFloatv(GLenum pname, GLfloat *params)
{
m_Real.glGetFloatv(pname, params);
}
void WrappedOpenGL::glGetDoublev(GLenum pname, GLdouble *params)
{
m_Real.glGetDoublev(pname, params);
}
void WrappedOpenGL::glGetPointerv(GLenum pname, void **params)
{
m_Real.glGetPointerv(pname, params);
}
void WrappedOpenGL::glGetIntegerv(GLenum pname, GLint *params)
{
if(pname == GL_NUM_EXTENSIONS)
{
if(params)
*params = (GLint)glExts.size();
return;
}
m_Real.glGetIntegerv(pname, params);
}
void WrappedOpenGL::glGetBooleanv(GLenum pname, GLboolean *data)
{
m_Real.glGetBooleanv(pname, data);
}
void WrappedOpenGL::glGetInteger64v(GLenum pname, GLint64 *data)
{
m_Real.glGetInteger64v(pname, data);
}
void WrappedOpenGL::glGetBooleani_v(GLenum pname, GLuint index, GLboolean *data)
{
m_Real.glGetBooleani_v(pname, index, data);
}
void WrappedOpenGL::glGetIntegeri_v(GLenum pname, GLuint index, GLint *data)
{
m_Real.glGetIntegeri_v(pname, index, data);
}
void WrappedOpenGL::glGetFloati_v(GLenum pname, GLuint index, GLfloat *data)
{
m_Real.glGetFloati_v(pname, index, data);
}
void WrappedOpenGL::glGetDoublei_v(GLenum pname, GLuint index, GLdouble *data)
{
m_Real.glGetDoublei_v(pname, index, data);
}
void WrappedOpenGL::glGetInteger64i_v(GLenum pname, GLuint index, GLint64 *data)
{
m_Real.glGetInteger64i_v(pname, index, data);
}
void WrappedOpenGL::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
m_Real.glGetTexLevelParameteriv(target, level, pname, params);
}
void WrappedOpenGL::glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params)
{
m_Real.glGetTextureLevelParameterivEXT(texture, target, level, pname, params);
}
void WrappedOpenGL::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
m_Real.glGetTexLevelParameterfv(target, level, pname, params);
}
void WrappedOpenGL::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
m_Real.glGetTexParameterfv(target, pname, params);
}
void WrappedOpenGL::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
m_Real.glGetTexParameteriv(target, pname, params);
}
void WrappedOpenGL::glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat *params)
{
m_Real.glGetTextureLevelParameterfv(texture, level, pname, params);
}
void WrappedOpenGL::glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint *params)
{
m_Real.glGetTextureLevelParameteriv(texture, level, pname, params);
}
void WrappedOpenGL::glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params)
{
m_Real.glGetTextureParameterIiv(texture, pname, params);
}
void WrappedOpenGL::glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params)
{
m_Real.glGetTextureParameterIuiv(texture, pname, params);
}
void WrappedOpenGL::glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params)
{
m_Real.glGetTextureParameterfv(texture, pname, params);
}
void WrappedOpenGL::glGetTextureParameteriv(GLuint texture, GLenum pname, GLint *params)
{
m_Real.glGetTextureParameteriv(texture, pname, params);
}
void WrappedOpenGL::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
{
m_Real.glGetTexParameterIiv(target, pname, params);
}
void WrappedOpenGL::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
{
m_Real.glGetTexParameterIuiv(target, pname, params);
}
void WrappedOpenGL::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
{
m_Real.glGetTexImage(target, level, format, type, pixels);
}
void WrappedOpenGL::glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
{
m_Real.glGetTextureImageEXT(texture, target, level, format, type, pixels);
}
void WrappedOpenGL::glGetCompressedTexImage(GLenum target, GLint level, void *img)
{
m_Real.glGetCompressedTexImage(target, level, img);
}
void WrappedOpenGL::glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels)
{
m_Real.glGetnCompressedTexImage(target, lod, bufSize, pixels);
}
void WrappedOpenGL::glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void *pixels)
{
m_Real.glGetCompressedTextureImage(texture, level, bufSize, pixels);
}
void WrappedOpenGL::glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)
{
m_Real.glGetCompressedTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels);
}
void WrappedOpenGL::glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
{
m_Real.glGetnTexImage(target, level, format, type, bufSize, pixels);
}
void WrappedOpenGL::glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
{
m_Real.glGetTextureImage(texture, level, format, type, bufSize, pixels);
}
void WrappedOpenGL::glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
{
m_Real.glGetTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels);
}
void WrappedOpenGL::glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint level, void *img)
{
m_Real.glGetCompressedTextureImageEXT(texture, target, level, img);
}
void WrappedOpenGL::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
{
m_Real.glGetInternalformativ(target, internalformat, pname, bufSize, params);
}
void WrappedOpenGL::glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)
{
m_Real.glGetInternalformati64v(target, internalformat, pname, bufSize, params);
}
void WrappedOpenGL::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
{
m_Real.glGetSamplerParameterIiv(sampler, pname, params);
}
void WrappedOpenGL::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
{
m_Real.glGetSamplerParameterIuiv(sampler, pname, params);
}
void WrappedOpenGL::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
m_Real.glGetSamplerParameterfv(sampler, pname, params);
}
void WrappedOpenGL::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
m_Real.glGetSamplerParameteriv(sampler, pname, params);
}
void WrappedOpenGL::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
m_Real.glGetBufferParameteri64v(target, pname, params);
}
void WrappedOpenGL::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
m_Real.glGetBufferParameteriv(target, pname, params);
}
void WrappedOpenGL::glGetBufferPointerv(GLenum target, GLenum pname, void **params)
{
m_Real.glGetBufferPointerv(target, pname, params);
}
void WrappedOpenGL::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
{
m_Real.glGetBufferSubData(target, offset, size, data);
}
void WrappedOpenGL::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
m_Real.glGetQueryObjectuiv(id, pname, params);
}
void WrappedOpenGL::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
{
m_Real.glGetQueryObjectui64v(id, pname, params);
}
void WrappedOpenGL::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
{
m_Real.glGetQueryIndexediv(target, index, pname, params);
}
void WrappedOpenGL::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
{
m_Real.glGetQueryObjecti64v(id, pname, params);
}
void WrappedOpenGL::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
m_Real.glGetQueryObjectiv(id, pname, params);
}
void WrappedOpenGL::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
m_Real.glGetQueryiv(target, pname, params);
}
void WrappedOpenGL::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
m_Real.glGetSynciv(sync, pname, bufSize, length, values);
}
const GLubyte *WrappedOpenGL::glGetString(GLenum name)
{
if(name == GL_EXTENSIONS)
{
return (const GLubyte *)glExtsString.c_str();
}
return m_Real.glGetString(name);
}
const GLubyte *WrappedOpenGL::glGetStringi(GLenum name, GLuint i)
{
if(name == GL_EXTENSIONS)
{
if((size_t)i < glExts.size())
return (const GLubyte *)glExts[i].c_str();
return (const GLubyte *)"";
}
return m_Real.glGetStringi(name, i);
}
void WrappedOpenGL::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
{
m_Real.glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
GLenum WrappedOpenGL::glCheckFramebufferStatus(GLenum target)
{
return m_Real.glCheckFramebufferStatus(target);
}
GLenum WrappedOpenGL::glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target)
{
return m_Real.glCheckNamedFramebufferStatusEXT(framebuffer, target);
}
void WrappedOpenGL::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
m_Real.glGetVertexAttribiv(index, pname, params);
}
void WrappedOpenGL::glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)
{
m_Real.glGetVertexAttribPointerv(index, pname, pointer);
}
GLint WrappedOpenGL::glGetFragDataIndex(GLuint program, const GLchar *name)
{
return m_Real.glGetFragDataIndex(program, name);
}
GLint WrappedOpenGL::glGetFragDataLocation(GLuint program, const GLchar *name)
{
return m_Real.glGetFragDataLocation(program, name);
}
void WrappedOpenGL::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
{
m_Real.glGetMultisamplefv(pname, index, val);
}
void WrappedOpenGL::glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
{
m_Real.glGetObjectLabel(identifier, name, bufSize, length, label);
}
void WrappedOpenGL::glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
{
m_Real.glGetObjectPtrLabel(ptr, bufSize, length, label);
}
void WrappedOpenGL::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
m_Real.glGetShaderiv(shader, pname, params);
}
void WrappedOpenGL::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
m_Real.glGetShaderInfoLog(shader, bufSize, length, infoLog);
}
void WrappedOpenGL::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
{
m_Real.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
}
void WrappedOpenGL::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
m_Real.glGetShaderSource(shader, bufSize, length, source);
}
void WrappedOpenGL::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
{
m_Real.glGetAttachedShaders(program, maxCount, count, shaders);
}
void WrappedOpenGL::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
{
m_Real.glGetProgramiv(program, pname, params);
}
void WrappedOpenGL::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
{
m_Real.glGetProgramStageiv(program, shadertype, pname, values);
}
void WrappedOpenGL::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
{
m_Real.glGetProgramBinary(program, bufSize, length, binaryFormat, binary);
}
void WrappedOpenGL::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
m_Real.glGetProgramInfoLog(program, bufSize, length, infoLog);
}
void WrappedOpenGL::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
{
m_Real.glGetProgramPipelineiv(pipeline, pname, params);
}
void WrappedOpenGL::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
m_Real.glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
}
void WrappedOpenGL::glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
{
m_Real.glGetProgramInterfaceiv(program, programInterface, pname, params);
}
GLuint WrappedOpenGL::glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)
{
return m_Real.glGetProgramResourceIndex(program, programInterface, name);
}
void WrappedOpenGL::glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
{
m_Real.glGetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
}
void WrappedOpenGL::glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
{
m_Real.glGetProgramResourceName(program, programInterface, index, bufSize, length, name);
}
GLint WrappedOpenGL::glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name)
{
return m_Real.glGetProgramResourceLocation(program, programInterface, name);
}
GLint WrappedOpenGL::glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name)
{
return m_Real.glGetProgramResourceLocationIndex(program, programInterface, name);
}
GLint WrappedOpenGL::glGetUniformLocation(GLuint program, const GLchar *name)
{
return m_Real.glGetUniformLocation(program, name);
}
void WrappedOpenGL::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices)
{
m_Real.glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
}
GLuint WrappedOpenGL::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
return m_Real.glGetUniformBlockIndex(program, uniformBlockName);
}
GLint WrappedOpenGL::glGetAttribLocation(GLuint program, const GLchar *name)
{
return m_Real.glGetAttribLocation(program, name);
}
GLuint WrappedOpenGL::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
{
return m_Real.glGetSubroutineIndex(program, shadertype, name);
}
GLint WrappedOpenGL::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
{
return m_Real.glGetSubroutineUniformLocation(program, shadertype, name);
}
void WrappedOpenGL::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
{
m_Real.glGetUniformSubroutineuiv(shadertype, location, params);
}
void WrappedOpenGL::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
m_Real.glGetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
}
void WrappedOpenGL::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
m_Real.glGetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
}
void WrappedOpenGL::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
{
m_Real.glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
}
void WrappedOpenGL::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
m_Real.glGetActiveUniform(program, index, bufSize, length, size, type, name);
}
void WrappedOpenGL::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
{
m_Real.glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
}
void WrappedOpenGL::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
{
m_Real.glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
}
void WrappedOpenGL::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
m_Real.glGetActiveAttrib(program, index, bufSize, length, size, type, name);
}
void WrappedOpenGL::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
{
m_Real.glGetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
}
void WrappedOpenGL::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
{
m_Real.glGetUniformfv(program, location, params);
}
void WrappedOpenGL::glGetUniformiv(GLuint program, GLint location, GLint *params)
{
m_Real.glGetUniformiv(program, location, params);
}
void WrappedOpenGL::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
{
m_Real.glGetUniformuiv(program, location, params);
}
void WrappedOpenGL::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
{
m_Real.glGetUniformdv(program, location, params);
}
void WrappedOpenGL::glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
{
m_Real.glGetnUniformdv(program, location, bufSize, params);
}
void WrappedOpenGL::glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
{
m_Real.glGetnUniformfv(program, location, bufSize, params);
}
void WrappedOpenGL::glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params)
{
m_Real.glGetnUniformiv(program, location, bufSize, params);
}
void WrappedOpenGL::glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params)
{
m_Real.glGetnUniformuiv(program, location, bufSize, params);
}
void WrappedOpenGL::glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param)
{
m_Real.glGetVertexArrayiv(vaobj, pname, param);
}
void WrappedOpenGL::glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)
{
m_Real.glGetVertexArrayIndexed64iv(vaobj, index, pname, param);
}
void WrappedOpenGL::glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param)
{
m_Real.glGetVertexArrayIndexediv(vaobj, index, pname, param);
}
void WrappedOpenGL::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
m_Real.glGetVertexAttribIiv(index, pname, params);
}
void WrappedOpenGL::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
m_Real.glGetVertexAttribIuiv(index, pname, params);
}
void WrappedOpenGL::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
{
m_Real.glGetVertexAttribLdv(index, pname, params);
}
void WrappedOpenGL::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
{
m_Real.glGetVertexAttribdv(index, pname, params);
}
void WrappedOpenGL::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
m_Real.glGetVertexAttribfv(index, pname, params);
}
void WrappedOpenGL::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
{
m_Real.glReadPixels(x, y, width, height, format, type, pixels);
}
void WrappedOpenGL::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
m_Real.glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
}
void WrappedOpenGL::glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)
{
m_Real.glGetTransformFeedbacki64_v(xfb, pname, index, param);
}
void WrappedOpenGL::glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param)
{
m_Real.glGetTransformFeedbacki_v(xfb, pname, index, param);
}
void WrappedOpenGL::glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param)
{
m_Real.glGetTransformFeedbackiv(xfb, pname, param);
}
void WrappedOpenGL::glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *param)
{
m_Real.glGetFramebufferParameteriv(target, pname, param);
}
void WrappedOpenGL::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *param)
{
m_Real.glGetRenderbufferParameteriv(target, pname, param);
}
void WrappedOpenGL::glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params)
{
m_Real.glGetNamedBufferParameteri64v(buffer, pname, params);
}
void WrappedOpenGL::glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void **params)
{
m_Real.glGetNamedBufferPointerv(buffer, pname, params);
}
void WrappedOpenGL::glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param)
{
m_Real.glGetNamedFramebufferParameteriv(framebuffer, pname, param);
}
void WrappedOpenGL::glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
{
m_Real.glGetNamedFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params);
}
void WrappedOpenGL::glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint *params)
{
m_Real.glGetNamedRenderbufferParameteriv(renderbuffer, pname, params);
}
void WrappedOpenGL::glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params)
{
m_Real.glGetNamedBufferParameterivEXT(buffer, pname, params);
}
void WrappedOpenGL::glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
{
m_Real.glGetNamedBufferSubDataEXT(buffer, offset, size, data);
}
void WrappedOpenGL::glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint *params)
{
m_Real.glGetNamedBufferParameterivEXT(buffer, pname, params);
}
void WrappedOpenGL::glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
{
m_Real.glGetNamedBufferSubDataEXT(buffer, offset, size, data);
}
void WrappedOpenGL::glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
{
m_Real.glGetNamedFramebufferAttachmentParameterivEXT(framebuffer, attachment, pname, params);
}