* Since the addition of the normalised UV co-ords the status bar will flicker in width horrendously when scanning over a texture and it's impossible to track where you are. Even worse, if the text is wide enough (or the window narrow enough) you'll end up with the status bar flickering between one and two lines - which is awful. * For now I've added some padding for numbers and set a fixed width font so the only varying element is the actual texel value, which is unavoidable in the general case. The text is probably wider overall so I'll need to see what feedback I get.
RenderDoc
Welcome to RenderDoc - a graphics debugger, currently available for D3D11 development on windows.
Quick Links:
- Builds & Downloads: https://renderdoc.org/builds
- Documentation: renderdoc.chm in the build, or http://docs.renderdoc.org/
- Tutorials: There are some video tutorials on Youtube: http://www.youtube.com/user/baldurkarlsson/
- Email contact: baldurk@baldurk.org
- IRC channel: #renderdoc on freenode
- Roadmap/future development: Roadmap
- Starting place for developing/contributing: CONTRIBUTING.md
- How to compile: COMPILE.md
API Support
| Status | Windows | Linux | |
|---|---|---|---|
| D3D11 | Well supported, all features. | ✔️ | ✖️ |
| OpenGL 3.2 core+ | Work in progress, not complete. | ✔️ | ✔️ No native UI |
| OpenGL Pre-3.2 | No immediate plans | ✖️ | ✖️ |
| D3D10 | No immediate plans | ✖️ | ✖️ |
| D3D9 | No immediate plans | ✖️ | ✖️ |
| Mantle | Planned for the future. | ✖️ | ✖️ |
| D3D12 | Planned for the future. | ✖️ | ✖️ |
| Next Gen OpenGL | Planned for the future. | ✖️ | ✖️ |
- D3D11 has full feature support and is stable & tested. Feature Level 11 hardware is assumed - Radeon 4000/5000+, GeForce 400+, Intel Ivy Bridge.
- OpenGL support has a few assumptions and limitations for now, check the OpenGL wiki page
Downloads
There are binary releases available, built from the release targets. If you just want to use the program and you ended up here, this is what you want :).
It's recommended that if you're new you start with the stable builds. Beta builds are available for those who want more regular updates with the latest features and fixes, but might run into some bugs as well. Nightly builds are available every day from master branch here if you need it.
License
RenderDoc is released under the MIT license, see LICENSE.md for full text as well as 3rd party library acknowledgements.
Building
Building RenderDoc is fairly straight forward. See COMPILE.md for more details.
Contributing & Development
I've added some notes on how to contribute, as well as where to get started looking through the code in COMPILE.md - check there for more details on how to set up to build renderdoc and where to start contributing to its development.