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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-12 21:10:42 +00:00
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424f5ab964d1c977a977f2f55697ad7a0ca4801b
renderdoc/renderdocui/Interop
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baldurk 3e4aba535f Format the generic vertex attribute values correctly according to type
2015-02-10 16:59:19 +00:00
..
Camera.cs
[Refs #87: Static Analysis] Fix incorrectly unused variables/returns
2014-10-05 19:01:28 +01:00
CaptureOptions.cs
Disable verify map writes by default
2014-10-06 17:41:10 +01:00
CustomMarshaling.cs
Generalise drawcall timing to get arbitrary sets of counter values
2015-01-28 21:15:19 +00:00
D3D11PipelineState.cs
Combine and compress some of the data tables in the D3D11 pipe view
2015-01-15 22:14:03 +00:00
Enums.cs
Implement GetTextureData for GL - underlying code behind texture saving
2015-02-09 17:29:13 +00:00
FetchInfo.cs
Add GLSL syntax highlighting
2015-02-09 18:14:20 +00:00
Formatter.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
GLPipelineState.cs
Format the generic vertex attribute values correctly according to type
2015-02-10 16:59:19 +00:00
ReplayRenderer.cs
Generalise drawcall timing to get arbitrary sets of counter values
2015-01-28 21:15:19 +00:00
Shader.cs
Improve GL shader reflection to include Atomic bufs, SSBOs and images
2015-01-19 02:04:08 +00:00
StaticExports.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00
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