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44b74eb8134cc172b1208302127ae67e2c760acb
renderdoc/renderdocui/Interop
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baldurk 44b74eb813 Refactor global hooking, to bring it into the C++ OS-specific code
* This way it can be used from Qt or any other UI as well.
* The pipes are created internally and just passed as stdin to the
  renderdoccmd processes instead of being named pipes.
2017-07-12 12:41:39 +01:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
…
D3D11PipelineState.cs
Add shader's ID and entry point to the shader reflection struct
2017-07-05 16:29:26 +01:00
D3D12PipelineState.cs
Add shader's ID and entry point to the shader reflection struct
2017-07-05 16:29:26 +01:00
Enums.cs
Fix mismatching enums between C# and C++. Refs #665
2017-06-20 17:11:21 +01:00
FetchInfo.cs
…
Formatter.cs
…
GLPipelineState.cs
Add shader's ID and entry point to the shader reflection struct
2017-07-05 16:29:26 +01:00
ReplayRenderer.cs
Remove disassembly from shader reflection, request it on demand
2017-07-05 16:31:44 +01:00
Shader.cs
Remove disassembly from shader reflection, request it on demand
2017-07-05 16:31:44 +01:00
StaticExports.cs
Refactor global hooking, to bring it into the C++ OS-specific code
2017-07-12 12:41:39 +01:00
VulkanPipelineState.cs
Add shader's ID and entry point to the shader reflection struct
2017-07-05 16:29:26 +01:00
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