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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-05 09:30:44 +00:00
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49539033c935e125fdfe93e45149649fa6d77033
renderdoc/renderdocui/Interop
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baldurk a0d6d771f2 Pass through child processes via remote access to UI. Refs #78
2014-09-28 13:58:18 +01:00
..
Camera.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
CaptureOptions.cs
Comment capture options, deprecate CacheStateObjects. Closes #61
2014-09-24 23:44:31 +01:00
CustomMarshaling.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
D3D11PipelineState.cs
In D3D11 support setting friendly names on shaders
2014-09-10 18:25:29 +01:00
Enums.cs
Pass through child processes via remote access to UI. Refs #78
2014-09-28 13:58:18 +01:00
FetchInfo.cs
Handle vtx highlights outside UI, for complex topologies. Refs #85
2014-09-28 02:24:57 +01:00
Formatter.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
GLPipelineState.cs
Introduce a bindpoint mapping as part of the pipeline state
2014-08-13 15:56:55 +01:00
ReplayRenderer.cs
Pass through child processes via remote access to UI. Refs #78
2014-09-28 13:58:18 +01:00
Shader.cs
Fix double support in FormatElement & custom Buffer/CBuffer views
2014-09-17 18:51:00 +01:00
StaticExports.cs
Re-organise external-facing headers to be more easily used
2014-09-13 12:52:25 +01:00
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