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Added D3D11_Workgroup_Zoo, D3D12 Workgroup Zoo, Vk Workgroup Zoo performance tests Performance tests primarily for performance testing workgroup debugging speed Changed workgroup and subgroup result variable from "data" -> "testResult" to help to reduce conflicts
273 lines
7.3 KiB
C++
273 lines
7.3 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2025 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "3rdparty/fmt/core.h"
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#include "d3d11_test.h"
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RD_TEST(D3D11_Workgroup_Zoo, D3D11GraphicsTest)
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{
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static constexpr const char *Description =
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"Test of behaviour around workgroup operations in shaders.";
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const std::string common = R"EOSHADER(
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cbuffer rootconsts : register(b0)
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{
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uint root_test;
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uint root_two;
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}
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uint GetTest() { return root_test; }
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#define IsTest(x) (GetTest() == x)
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)EOSHADER";
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const std::string compCommon = common + R"EOSHADER(
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RWStructuredBuffer<float4> outbuf : register(u0);
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static uint3 tid;
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static uint flatId;
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groupshared uint4 gsmUint4[1024];
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void SetOutput(float4 val)
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{
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outbuf[GetTest() * 1024 + flatId] = val;
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}
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void Init(float4 val)
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{
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flatId = tid.x + GROUP_SIZE_X * tid.y + GROUP_SIZE_X * GROUP_SIZE_Y * tid.z;
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gsmUint4[flatId].xyz = tid;
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gsmUint4[flatId].z = tid.x;
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SetOutput(val);
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}
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)EOSHADER";
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const std::string testShader = compCommon + R"EOSHADER(
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[numthreads(GROUP_SIZE_X, GROUP_SIZE_Y, 1)]
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void main(uint3 inGTid : SV_GroupThreadID)
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{
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tid = inGTid;
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float4 testResult = 0.0f.xxxx;
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Init(testResult);
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uint id = flatId;
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if(IsTest(0))
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{
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testResult.x = id;
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AllMemoryBarrierWithGroupSync();
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}
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SetOutput(testResult);
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}
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)EOSHADER";
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const std::string perfShader = compCommon + R"EOSHADER(
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[numthreads(GROUP_SIZE_X, GROUP_SIZE_Y, GROUP_SIZE_Z)]
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void main(uint3 inGTid : SV_GroupThreadID)
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{
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tid = inGTid;
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float4 testResult = 0.0f.xxxx;
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Init(testResult);
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uint id = flatId;
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// TEST CASES:
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// 0: GPU math : loops 100
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// 1: CPU math : loops 100
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// 2: GPU math : loops 200
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// 3: CPU math : loops 200
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// 4: GPU math : loops 400
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// 5: CPU math : loops 400
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// 6: GPU math : loops 5000
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// 7: CPU math : loops 5000
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bool useCpu = GetTest() & 0x1;
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uint count = 0;
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{
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uint temp = GetTest() >> 1;
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if(temp == 0)
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count = 100U;
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if(temp == 1)
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count = 200U;
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if(temp == 2)
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count = 400U;
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if(temp == 3)
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count = 5000U;
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}
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if(useCpu)
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{
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for (uint i = 0; i < count; ++i)
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{
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gsmUint4[id].x += i;
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gsmUint4[id].y += i * i;
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testResult.x = testResult.x * testResult.x;
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testResult.x += dot(gsmUint4[id], gsmUint4[id]);
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}
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}
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else
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{
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for (uint i = 0; i < count; ++i)
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{
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gsmUint4[id].x += i;
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gsmUint4[id].y += i * i;
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testResult.x = pow(testResult.x, float(root_two));
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testResult.x += dot(gsmUint4[id], gsmUint4[id]);
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}
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}
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AllMemoryBarrierWithGroupSync();
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SetOutput(testResult);
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}
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)EOSHADER";
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int main()
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{
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// initialise, create window, create device, etc
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if(!Init())
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return 3;
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ID3D11BufferPtr outBuf = MakeBuffer().Size(sizeof(Vec4f) * 1024).UAV().Structured(sizeof(Vec4f));
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ID3D11UnorderedAccessViewPtr outUAV = MakeUAV(outBuf);
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int cbufferdata[4];
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memset(cbufferdata, 0, sizeof(cbufferdata));
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ID3D11BufferPtr cb = MakeBuffer().Size(16).Constant().Data(&cbufferdata);
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int32_t countCompTests = 0;
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size_t pos = 0;
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while(pos != std::string::npos)
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{
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pos = testShader.find("IsTest(", pos);
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if(pos == std::string::npos)
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break;
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pos += sizeof("IsTest(") - 1;
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countCompTests = std::max(countCompTests, atoi(testShader.c_str() + pos) + 1);
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}
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const int32_t countPerfTests = 8;
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struct CompSize
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{
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int x, y, z;
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};
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CompSize compsizes[] = {
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{70, 1, 1},
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};
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std::string comppipe_name[ARRAY_COUNT(compsizes)];
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ID3D11ComputeShaderPtr testShaders[ARRAY_COUNT(compsizes)];
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ID3D11ComputeShaderPtr perfShaders[ARRAY_COUNT(compsizes)];
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std::string defines;
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for(int i = 0; i < ARRAY_COUNT(compsizes); i++)
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{
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std::string sizedefine;
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sizedefine =
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fmt::format("#define GROUP_SIZE_X {}\n#define GROUP_SIZE_Y {}\n#define GROUP_SIZE_Z {}",
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compsizes[i].x, compsizes[i].y, compsizes[i].z);
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comppipe_name[i] = fmt::format("{}x{}x{}", compsizes[i].x, compsizes[i].y, compsizes[i].z);
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testShaders[i] = CreateCS(Compile(defines + sizedefine + testShader, "main", "cs_5_0", true));
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perfShaders[i] = CreateCS(Compile(defines + sizedefine + perfShader, "main", "cs_5_0", true));
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}
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while(Running())
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{
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ClearRenderTargetView(bbRTV, {0.2f, 0.2f, 0.2f, 1.0f});
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pushMarker("Compute Tests");
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for(size_t p = 0; p < ARRAY_COUNT(compsizes); p++)
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{
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pushMarker(comppipe_name[p]);
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ctx->CSSetShader(testShaders[p], NULL, 0);
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ctx->CSSetUnorderedAccessViews(0, 1, &outUAV.GetInterfacePtr(), NULL);
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for(int i = 0; i < countCompTests; ++i)
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{
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ClearUnorderedAccessView(outUAV, Vec4u());
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ctx->UpdateSubresource(cb, 0, NULL, &i, 8, 0);
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ctx->CSSetConstantBuffers(0, 1, &cb.GetInterfacePtr());
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ctx->Dispatch(2, 1, 1);
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popMarker();
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}
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popMarker();
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}
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pushMarker("Perf Tests");
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for(size_t p = 0; p < ARRAY_COUNT(compsizes); p++)
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{
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pushMarker(comppipe_name[p]);
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ctx->CSSetShader(perfShaders[p], NULL, 0);
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ctx->CSSetUnorderedAccessViews(0, 1, &outUAV.GetInterfacePtr(), NULL);
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for(int i = 0; i < countPerfTests; ++i)
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{
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cbufferdata[0] = i;
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cbufferdata[1] = 2;
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bool useCpu = (i & 0x1);
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int count = 0;
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{
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int temp = i >> 1;
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if(temp == 0)
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count = 100U;
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if(temp == 1)
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count = 200U;
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if(temp == 2)
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count = 400U;
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if(temp == 3)
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count = 5000U;
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}
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std::string perfTestName =
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fmt::format("{} Iterations {} Math", count, useCpu ? "CPU" : "GPU");
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pushMarker(perfTestName);
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ClearUnorderedAccessView(outUAV, Vec4u());
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ctx->UpdateSubresource(cb, 0, NULL, cbufferdata, 8, 0);
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ctx->CSSetConstantBuffers(0, 1, &cb.GetInterfacePtr());
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ctx->Dispatch(2, 1, 1);
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popMarker();
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}
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popMarker();
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}
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popMarker();
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Present();
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}
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return 0;
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}
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};
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REGISTER_TEST();
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