Files
renderdoc/util/test/tests/Vulkan/VK_Indirect.py
T
Jake Turner b7a2290435 VK_Indirect unify indirect count marker name for Primary & Secondary
Primary was using KHR_action_indirect_count
Secondary was using KHR_draw_indirect_count
Standardise on KHR_draw_indirect_count
2026-06-05 16:16:24 +01:00

677 lines
29 KiB
Python

import rdtest
import struct
import renderdoc as rd
from typing import List
def real_action_children(action):
return [c for c in action.children if not c.flags & rd.ActionFlags.PopMarker]
class VK_Indirect(rdtest.TestCase):
demos_test_name = 'VK_Indirect'
samples = [
(50, 40),
(60, 40),
(70, 40),
(90, 40),
(100, 40),
(110, 40),
(130, 40),
(140, 40),
(160, 40),
(190, 40),
(200, 40),
(220, 40),
(50, 190),
(60, 190),
(70, 190),
(90, 190),
(100, 190),
(110, 190),
(130, 190),
(140, 190),
(160, 190),
(190, 190),
(200, 190),
(220, 190),
(330, 40),
(340, 40),
(350, 40),
(330, 115),
(340, 115),
(350, 115),
(330, 190),
(340, 190),
(350, 190),
]
def check_pixel_history_succeeds(self, eid: int, x: int, y: int):
pipe: rd.PipeState = self.controller.GetPipelineState()
rt = pipe.GetOutputTargets()[0]
tex = rt.resource
sub = rd.Subresource()
modifs: List[rd.PixelModification] = self.controller.PixelHistory(tex, x, y, sub, rt.format.compType)
if len(modifs) < 2:
raise rdtest.TestFailureException(f"EID: {eid} No pixel history found at ({x}, {y})")
rdtest.log.success(f"EID: {eid} Pixel History {x}, {y} Worked")
def check_overlay(self, pass_samples, *, no_overlay = False):
pipe: rd.PipeState = self.controller.GetPipelineState()
tex = rd.TextureDisplay()
tex.overlay = rd.DebugOverlay.Drawcall
tex.resourceId = pipe.GetOutputTargets()[0].resource
self.out.SetTextureDisplay(tex)
self.out.Display()
overlay_id = self.out.GetDebugOverlayTexID()
# Every sample that isn't passing should be off
off_alpha = 0.5
# If the overlay isn't even for a action, it will be cleared to black
if no_overlay:
self.check(len(pass_samples) == 0)
for s in [s for s in self.samples if s not in pass_samples]:
self.check_pixel_value(overlay_id, s[0], s[1], [0.0, 0.0, 0.0, off_alpha], eps=1.0/256.0)
# And the passing samples should be on
for s in pass_samples:
self.check_pixel_value(overlay_id, s[0], s[1], [0.8, 0.1, 0.8, 1.0], eps=1.0/256.0)
def get_overlay_pixel(self, overlay: rd.DebugOverlay, col_tex: rd.ResourceId, x: int, y: int):
tex = rd.TextureDisplay()
tex.resourceId = col_tex
tex.overlay = overlay
tex.subresource.sample = 0
out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
out.SetTextureDisplay(tex)
out.Display()
overlayTex: rd.ResourceId = out.GetDebugOverlayTexID()
if overlay == rd.DebugOverlay.ClearBeforeDraw:
overlayTex = col_tex
if overlay == rd.DebugOverlay.ClearBeforePass:
overlayTex = col_tex
picked = self.controller.PickPixel(overlayTex, x, y, rd.Subresource(), rd.CompType.UNorm)
out.Shutdown()
return picked
def check_overlays(self, eid: int, x: int, y: int):
with rdtest.log.auto_section(f'EID {eid} Checking Overlays at {x}, {y}'):
pipe: rd.PipeState = self.controller.GetPipelineState()
if len(pipe.GetOutputTargets()) == 0:
raise rdtest.TestFailureException("No output targets found")
col_tex: rd.ResourceId = pipe.GetOutputTargets()[0].resource
for overlay in rd.DebugOverlay:
if overlay == rd.DebugOverlay.NoOverlay:
continue
if overlay == rd.DebugOverlay.NaN or overlay == rd.DebugOverlay.Clipping:
continue
if overlay == rd.DebugOverlay.ViewportScissor:
continue
emptyPixel = (0.0, 0.0, 0.0, 0.0)
picked = self.get_overlay_pixel(overlay, col_tex, x, y)
if picked.floatValue == emptyPixel:
raise rdtest.TestFailureException(f"{overlay.name} overlay is empty")
# Check "Quad Overdraw (Draw)/(Pass)" match
pickedDraw = self.get_overlay_pixel(rd.DebugOverlay.QuadOverdrawDraw, col_tex, x, y)
pickedPass = self.get_overlay_pixel(rd.DebugOverlay.QuadOverdrawPass, col_tex, x, y)
if pickedDraw.floatValue != pickedPass.floatValue:
raise rdtest.TestFailureException(f"Quad Overdraw Draw and Pass do not match: {pickedDraw.floatValue} vs {pickedPass.floatValue}")
pickedDraw = self.get_overlay_pixel(rd.DebugOverlay.TriangleSizeDraw, col_tex, x, y)
pickedPass = self.get_overlay_pixel(rd.DebugOverlay.TriangleSizePass, col_tex, x, y)
if pickedDraw.floatValue != pickedPass.floatValue:
raise rdtest.TestFailureException(f"Triangle Size Draw and Pass do not match: {pickedDraw.floatValue} vs {pickedPass.floatValue}")
def check_overlay_and_pixel_history(self, eid, coords):
self.controller.SetFrameEvent(eid, False)
for c in coords:
x = c[0]
y = c[1]
self.check_overlays(eid, x, y)
self.check_pixel_history_succeeds(eid, x, y)
def check_overlays_and_pixel_history(self):
for level in ["Primary", "Secondary"]:
action = self.find_action(f"{level}: Indirect draws")
# vkCmdDrawIndirect : 1
action = self.find_action("vkCmdDrawIndirect", action.eventId)
eid = action.eventId
coords = [(60, 60)]
self.check_overlay_and_pixel_history(eid, coords)
# vkCmdDrawIndexedIndirect : 2
action = self.find_action("vkCmdDrawIndexedIndirect", action.eventId)
eid = action.eventId
# Draw Action 1
eid += 1
coords = [(100, 60)]
self.check_overlay_and_pixel_history(eid, coords)
# Draw Action 2
eid += 1
coords = [(140, 40), (200, 40)]
self.check_overlay_and_pixel_history(eid, coords)
action = self.find_action(f"{level}: Indirect count draws Three & Three")
if action:
# vkCmdDrawIndirectCount : 3
action = self.find_action("vkCmdDrawIndirectCount", action.eventId)
eid = action.eventId
# Draw Action 1
eid += 1
coords = [(230, 250)]
self.check_overlay_and_pixel_history(eid, coords)
# Draw Action 2
eid += 1
coords = [(250, 180)]
self.check_overlay_and_pixel_history(eid, coords)
# Draw Action 3
eid += 1
coords = [(270, 170)]
self.check_overlay_and_pixel_history(eid, coords)
# vkCmdDrawIndexedIndirectCount : 3
action = self.find_action("vkCmdDrawIndexedIndirectCount", action.eventId)
eid = action.eventId
# Draw Action 1
eid += 1
coords = [(250, 250)]
self.check_overlay_and_pixel_history(eid, coords)
# Draw Action 2 : no draw
eid += 1
# Draw Action 3
eid += 1
coords = [(270, 245),(300,245)]
self.check_overlay_and_pixel_history(eid, coords)
action = self.find_action(f"{level}: KHR_draw_indirect_count")
if action:
# Primary: Indirect count draws
action = self.find_action(f"{level}: Indirect count draws", action.eventId)
# vkCmdDrawIndirectCount : 1
action = self.find_action("vkCmdDrawIndirectCount", action.eventId)
eid = action.eventId
# Draw Action 1
eid += 1
coords = [(60, 200)]
self.check_overlay_and_pixel_history(eid, coords)
# vkCmdDrawIndexedIndirectCount : 3
action = self.find_action("vkCmdDrawIndexedIndirectCount", action.eventId)
eid = action.eventId
# Draw Action 1
eid += 1
coords = [(100, 200)]
self.check_overlay_and_pixel_history(eid, coords)
# Draw Action 2 : no draw
eid += 1
# Draw Action 3
eid += 1
coords = [(140, 190),(200,190)]
self.check_overlay_and_pixel_history(eid, coords)
# Primary : Post-count 1
action = self.find_action(f"{level}: Post-count 1")
# vkCmdDraw : 1
action = self.find_action("vkCmdDraw", action.eventId)
eid = action.eventId
coords = [(340, 60)]
self.check_overlay_and_pixel_history(eid, coords)
# Primary : Post-count 2
action = self.find_action(f"{level}: Post-count 2")
# vkCmdDraw : 1
action = self.find_action("vkCmdDraw", action.eventId)
eid = action.eventId
coords = [(340, 200)]
self.check_overlay_and_pixel_history(eid, coords)
# Primary : Post-count 3
action = self.find_action(f"{level}: Post-count 3")
# vkCmdDraw : 1
action = self.find_action("vkCmdDraw", action.eventId)
eid = action.eventId
coords = [(340, 140)]
self.check_overlay_and_pixel_history(eid, coords)
def check_empty_draw_overlays(self):
with rdtest.log.auto_section('Checking Empty Draws'):
for level in ["Primary", "Secondary"]:
empties = self.find_action(f"{level}: Empty count draws")
action: rd.ActionDescription
for action in real_action_children(empties):
eid = action.eventId
self.controller.SetFrameEvent(eid, False)
pipe = self.controller.GetPipelineState()
for overlay in rd.DebugOverlay:
if overlay == rd.DebugOverlay.NoOverlay:
continue
if overlay == rd.DebugOverlay.NaN or overlay == rd.DebugOverlay.Clipping:
continue
if overlay == rd.DebugOverlay.ViewportScissor:
continue
if overlay == rd.DebugOverlay.Wireframe:
continue
tex = rd.TextureDisplay()
col_tex: rd.ResourceId = pipe.GetOutputTargets()[0].resource
tex.resourceId = col_tex
tex.overlay = overlay
tex.subresource.sample = 0
out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
out.SetTextureDisplay(tex)
out.Display()
overlayTex: rd.ResourceId = out.GetDebugOverlayTexID()
expectEmpty = True
if overlay == rd.DebugOverlay.ClearBeforeDraw:
overlayTex = col_tex
if overlay == rd.DebugOverlay.ClearBeforePass:
overlayTex = col_tex
if overlay == rd.DebugOverlay.ClearBeforePass:
expectEmpty = False
if overlay == rd.DebugOverlay.QuadOverdrawPass:
expectEmpty = False
if overlay == rd.DebugOverlay.TriangleSizePass:
expectEmpty = False
empty = True
emptyPixel = (0.0, 0.0, 0.0, 0.0)
if overlay == rd.DebugOverlay.Drawcall:
emptyPixel = (0.0, 0.0, 0.0, 0.5)
for s in self.samples:
x = s[0]
y = s[1]
picked = self.controller.PickPixel(overlayTex, x, y, rd.Subresource(), rd.CompType.Float)
if picked.floatValue != emptyPixel:
empty = False
if expectEmpty and not empty:
raise rdtest.TestFailureException(f"EID {eid} {overlay.name} {x}, {y} {picked.floatValue} is not as expected {emptyPixel}")
if expectEmpty != empty:
raise rdtest.TestFailureException(f"EID {eid} {overlay.name} is not as expected")
out.Shutdown()
def check_capture(self):
fill = self.find_action("vkCmdFillBuffer")
self.check(fill is not None)
buffer_usage = {}
for usage in self.controller.GetUsage(fill.copyDestination):
usage: rd.EventUsage
if usage.eventId not in buffer_usage:
buffer_usage[usage.eventId] = []
buffer_usage[usage.eventId].append(usage.usage)
# The texture is the backbuffer
tex = self.get_last_action().copyDestination
for level in ["Primary", "Secondary"]:
rdtest.log.print("Checking {} indirect calls".format(level))
final = self.find_action("{}: Final".format(level))
indirect_count_root = self.find_action("{}: KHR_draw_indirect_count".format(level))
self.controller.SetFrameEvent(final.eventId, False)
# Check the top row, non indirect count and always present
self.check_pixel_value(tex, 60, 60, [1.0, 0.0, 0.0, 1.0])
self.check_pixel_value(tex, 100, 60, [0.0, 0.0, 1.0, 1.0])
self.check_pixel_value(tex, 145, 35, [1.0, 1.0, 0.0, 1.0])
self.check_pixel_value(tex, 205, 35, [0.0, 1.0, 1.0, 1.0])
# if present, check bottom row of indirect count as well as post-count calls
if indirect_count_root is not None:
self.check_pixel_value(tex, 60, 220, [0.0, 1.0, 0.0, 1.0])
self.check_pixel_value(tex, 100, 220, [1.0, 0.0, 1.0, 1.0])
self.check_pixel_value(tex, 145, 185, [0.5, 1.0, 0.0, 1.0])
self.check_pixel_value(tex, 205, 185, [0.5, 0.0, 1.0, 1.0])
self.check_pixel_value(tex, 340, 40, [1.0, 0.5, 0.0, 1.0])
self.check_pixel_value(tex, 340, 115, [1.0, 0.5, 0.5, 1.0])
self.check_pixel_value(tex, 340, 190, [1.0, 0.0, 0.5, 1.0])
dispatches = self.find_action("{}: Dispatches".format(level))
# Set up a ReplayOutput and TextureSave for quickly testing the action highlight overlay
self.out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100),
rd.ReplayOutputType.Texture)
self.check(self.out is not None)
# Rewind to the start of the capture
action: rd.ActionDescription = dispatches.children[0]
while action.previous is not None:
action = action.previous
# Ensure we can select all actions
while action is not None:
self.controller.SetFrameEvent(action.eventId, False)
action = action.next
rdtest.log.success("Selected all {} actions".format(level))
self.check(dispatches and len(real_action_children(dispatches)) == 3)
self.check(dispatches.children[0].dispatchDimension == (0, 0, 0))
self.check(dispatches.children[1].dispatchDimension == (1, 1, 1))
self.check(dispatches.children[2].dispatchDimension == (3, 4, 5))
rdtest.log.success("{} Indirect dispatches are the correct dimensions".format(level))
self.controller.SetFrameEvent(dispatches.children[2].eventId, False)
pipe: rd.PipeState = self.controller.GetPipelineState()
ssbo = pipe.GetReadWriteResources(rd.ShaderStage.Compute)[0].descriptor
data: bytes = self.controller.GetBufferData(ssbo.resource, 0, 0)
rdtest.log.print("Got {} bytes of uints".format(len(data)))
uints = [struct.unpack_from('=4L', data, offs) for offs in range(0, len(data), 16)]
for x in range(0, 6): # 3 groups of 2 threads each
for y in range(0, 8): # 3 groups of 2 threads each
for z in range(0, 5): # 5 groups of 1 thread each
idx = 100 + z*8*6 + y*6 + x
if not rdtest.value_compare(uints[idx], [x, y, z, 12345]):
raise rdtest.TestFailureException(
'expected thread index data @ {},{},{}: {} is not as expected: {}'
.format(x, y, z, uints[idx], [x, y, z, 12345]))
rdtest.log.success("Dispatched buffer contents are as expected for {}".format(level))
empties = self.find_action("{}: Empty draws".format(level))
self.check(empties and len(real_action_children(empties)) == 2)
action: rd.ActionDescription
for action in real_action_children(empties):
self.check(action.numIndices == 0)
self.check(action.numInstances == 0)
self.controller.SetFrameEvent(action.eventId, False)
# Check that we have empty PostVS
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, 1)
self.check(len(postvs_data) == 0)
# No samples should be passing in the empties
self.check_overlay([])
rdtest.log.success("{} empty actions are empty".format(level))
indirects = self.find_action("{}: Indirect draws".format(level))
self.check('vkCmdDrawIndirect' in indirects.children[0].customName)
self.check('vkCmdDrawIndexedIndirect' in indirects.children[1].customName)
self.check(len(real_action_children(indirects.children[1])) == 2)
rdtest.log.success("Correct number of {} indirect draws".format(level))
# vkCmdDrawIndirect(...)
action = indirects.children[0]
self.check(action.numIndices == 3)
self.check(action.numInstances == 2)
self.controller.SetFrameEvent(action.eventId, False)
self.check(rd.ResourceUsage.Indirect in buffer_usage[action.eventId])
# Check that we have PostVS as expected
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut)
postvs_ref = {
0: {'vtx': 0, 'idx': 0, 'gl_Position': [-0.8, -0.5, 0.0, 1.0]},
1: {'vtx': 1, 'idx': 1, 'gl_Position': [-0.7, -0.8, 0.0, 1.0]},
2: {'vtx': 2, 'idx': 2, 'gl_Position': [-0.6, -0.5, 0.0, 1.0]},
}
self.check_mesh_data(postvs_ref, postvs_data)
self.check(len(postvs_data) == len(postvs_ref)) # We shouldn't have any extra vertices
self.check_overlay([(60, 40)])
rdtest.log.success("{} {} is as expected".format(level, action.customName))
self.check(rd.ResourceUsage.Indirect in buffer_usage[indirects.children[1].eventId])
# vkCmdDrawIndexedIndirect[0](...)
action = indirects.children[1].children[0]
self.check(action.numIndices == 3)
self.check(action.numInstances == 3)
self.controller.SetFrameEvent(action.eventId, False)
# Check that we have PostVS as expected
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut)
# These indices are the *output* indices, which have been rebased/remapped, so are not the same as the input
# indices
postvs_ref = {
0: {'vtx': 0, 'idx': 6, 'gl_Position': [-0.6, -0.5, 0.0, 1.0]},
1: {'vtx': 1, 'idx': 7, 'gl_Position': [-0.5, -0.8, 0.0, 1.0]},
2: {'vtx': 2, 'idx': 8, 'gl_Position': [-0.4, -0.5, 0.0, 1.0]},
}
self.check_mesh_data(postvs_ref, postvs_data)
self.check(len(postvs_data) == len(postvs_ref)) # We shouldn't have any extra vertices
self.check_overlay([(100, 40)])
rdtest.log.success("{} {} is as expected".format(level, action.customName))
# vkCmdDrawIndexedIndirect[1](...)
action = indirects.children[1].children[1]
self.check(action.numIndices == 6)
self.check(action.numInstances == 2)
self.controller.SetFrameEvent(action.eventId, False)
# Check that we have PostVS as expected
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut)
postvs_ref = {
0: {'vtx': 0, 'idx': 9, 'gl_Position': [-0.4, -0.5, 0.0, 1.0]},
1: {'vtx': 1, 'idx': 10, 'gl_Position': [-0.3, -0.8, 0.0, 1.0]},
2: {'vtx': 2, 'idx': 11, 'gl_Position': [-0.2, -0.8, 0.0, 1.0]},
3: {'vtx': 3, 'idx': 12, 'gl_Position': [-0.1, -0.5, 0.0, 1.0]},
4: {'vtx': 4, 'idx': 13, 'gl_Position': [ 0.0, -0.8, 0.0, 1.0]},
5: {'vtx': 5, 'idx': 14, 'gl_Position': [ 0.1, -0.8, 0.0, 1.0]},
}
self.check_mesh_data(postvs_ref, postvs_data)
self.check(len(postvs_data) == len(postvs_ref)) # We shouldn't have any extra vertices
self.check_overlay([(140, 40), (200, 40)])
rdtest.log.success("{} {} is as expected".format(level, action.customName))
if indirect_count_root is not None:
rdtest.log.print(f"Testing {indirect_count_root.customName}")
self.check(indirect_count_root.children[0].customName == '{}: Empty count draws'.format(level))
self.check(indirect_count_root.children[1].customName == '{}: Indirect count draws'.format(level))
empties = indirect_count_root.children[0]
self.check(empties and len(real_action_children(empties)) == 3)
action: rd.ActionDescription
for action in real_action_children(empties):
self.check(action.numIndices == 0)
self.check(action.numInstances == 0)
self.controller.SetFrameEvent(action.eventId, False)
# Check that we have empty PostVS
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, 1)
self.check(len(postvs_data) == 0)
self.check_overlay([], no_overlay=True)
# vkCmdDrawIndirectCountKHR
action_indirect = indirect_count_root.children[1].children[0]
self.check(rd.ResourceUsage.Indirect in buffer_usage[action_indirect.eventId])
self.check(action_indirect and len(real_action_children(action_indirect)) == 1)
# vkCmdDrawIndirectCountKHR[0]
action = action_indirect.children[0]
self.check(action.numIndices == 3)
self.check(action.numInstances == 4)
self.controller.SetFrameEvent(action.eventId, False)
# Check that we have PostVS as expected
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut)
# These indices are the *output* indices, which have been rebased/remapped, so are not the same as the input
# indices
postvs_ref = {
0: {'vtx': 0, 'idx': 0, 'gl_Position': [-0.8, 0.5, 0.0, 1.0]},
1: {'vtx': 1, 'idx': 1, 'gl_Position': [-0.7, 0.2, 0.0, 1.0]},
2: {'vtx': 2, 'idx': 2, 'gl_Position': [-0.6, 0.5, 0.0, 1.0]},
}
self.check_mesh_data(postvs_ref, postvs_data)
self.check(len(postvs_data) == len(postvs_ref)) # We shouldn't have any extra vertices
self.check_overlay([(60, 190)])
rdtest.log.success("{} {} is as expected".format(level, action.customName))
# vkCmdDrawIndexedIndirectCountKHR
action_indirect = indirect_count_root.children[1].children[1]
self.check(action_indirect and len(real_action_children(action_indirect)) == 3)
# vkCmdDrawIndirectCountKHR[0]
action = action_indirect.children[0]
self.check(action.numIndices == 3)
self.check(action.numInstances == 1)
self.controller.SetFrameEvent(action.eventId, False)
# Check that we have PostVS as expected
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut)
# These indices are the *output* indices, which have been rebased/remapped, so are not the same as the input
# indices
postvs_ref = {
0: {'vtx': 0, 'idx': 15, 'gl_Position': [-0.6, 0.5, 0.0, 1.0]},
1: {'vtx': 1, 'idx': 16, 'gl_Position': [-0.5, 0.2, 0.0, 1.0]},
2: {'vtx': 2, 'idx': 17, 'gl_Position': [-0.4, 0.5, 0.0, 1.0]},
}
self.check_mesh_data(postvs_ref, postvs_data)
self.check(len(postvs_data) == len(postvs_ref)) # We shouldn't have any extra vertices
self.check_overlay([(100, 190)])
rdtest.log.success("{} {} is as expected".format(level, action.customName))
# vkCmdDrawIndirectCountKHR[1]
action = action_indirect.children[1]
self.check(action.numIndices == 0)
self.check(action.numInstances == 0)
self.controller.SetFrameEvent(action.eventId, False)
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut)
self.check(len(postvs_data) == 0)
self.check_overlay([])
rdtest.log.success("{} {} is as expected".format(level, action.customName))
# vkCmdDrawIndirectCountKHR[2]
action = action_indirect.children[2]
self.check(action.numIndices == 6)
self.check(action.numInstances == 2)
self.controller.SetFrameEvent(action.eventId, False)
# Check that we have PostVS as expected
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut)
# These indices are the *output* indices, which have been rebased/remapped, so are not the same as the input
# indices
postvs_ref = {
0: {'vtx': 0, 'idx': 18, 'gl_Position': [-0.4, 0.5, 0.0, 1.0]},
1: {'vtx': 1, 'idx': 19, 'gl_Position': [-0.3, 0.2, 0.0, 1.0]},
2: {'vtx': 2, 'idx': 20, 'gl_Position': [-0.2, 0.2, 0.0, 1.0]},
3: {'vtx': 3, 'idx': 21, 'gl_Position': [-0.1, 0.5, 0.0, 1.0]},
4: {'vtx': 4, 'idx': 22, 'gl_Position': [ 0.0, 0.2, 0.0, 1.0]},
5: {'vtx': 5, 'idx': 23, 'gl_Position': [ 0.1, 0.2, 0.0, 1.0]},
}
self.check_mesh_data(postvs_ref, postvs_data)
self.check(len(postvs_data) == len(postvs_ref)) # We shouldn't have any extra vertices
self.check_overlay([(140, 190), (200, 190)])
rdtest.log.success("{} {} is as expected".format(level, action.customName))
# Now check that the draws post-count are correctly highlighted
self.controller.SetFrameEvent(self.find_action("{}: Post-count 1".format(level)).children[0].eventId, False)
self.check_overlay([(340, 40)])
self.controller.SetFrameEvent(self.find_action("{}: Post-count 2".format(level)).children[0].eventId, False)
self.check_overlay([(340, 190)])
self.controller.SetFrameEvent(self.find_action("{}: Post-count 3".format(level)).children[0].eventId, False)
self.check_overlay([(340, 115)])
else:
rdtest.log.print("KHR_draw_indirect_count not tested")
with rdtest.log.auto_section('Checking Overlays And Pixel History'):
self.check_overlays_and_pixel_history()
with rdtest.log.auto_section('Checking All Overlays'):
for eid in range(self.get_first_action().eventId, self.get_last_action().eventId + 1):
self.controller.SetFrameEvent(eid, False)
pipe = self.controller.GetPipelineState()
if len(pipe.GetOutputTargets()) == 0:
continue
rdtest.log.print(f"EID: {eid}")
for overlay in rd.DebugOverlay:
tex = rd.TextureDisplay()
col_tex: rd.ResourceId = pipe.GetOutputTargets()[0].resource
tex.resourceId = col_tex
tex.overlay = overlay
tex.subresource.sample = 0
out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
out.SetTextureDisplay(tex)
out.Display()
out.Shutdown()
self.check_empty_draw_overlays()