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Primary was using KHR_action_indirect_count Secondary was using KHR_draw_indirect_count Standardise on KHR_draw_indirect_count
677 lines
29 KiB
Python
677 lines
29 KiB
Python
import rdtest
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import struct
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import renderdoc as rd
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from typing import List
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def real_action_children(action):
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return [c for c in action.children if not c.flags & rd.ActionFlags.PopMarker]
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class VK_Indirect(rdtest.TestCase):
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demos_test_name = 'VK_Indirect'
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samples = [
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(50, 40),
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(60, 40),
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(70, 40),
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(90, 40),
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(100, 40),
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(110, 40),
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(130, 40),
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(140, 40),
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(160, 40),
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(190, 40),
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(200, 40),
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(220, 40),
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(50, 190),
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(60, 190),
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(70, 190),
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(90, 190),
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(100, 190),
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(110, 190),
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(130, 190),
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(140, 190),
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(160, 190),
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(190, 190),
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(200, 190),
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(220, 190),
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(330, 40),
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(340, 40),
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(350, 40),
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(330, 115),
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(340, 115),
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(350, 115),
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(330, 190),
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(340, 190),
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(350, 190),
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]
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def check_pixel_history_succeeds(self, eid: int, x: int, y: int):
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pipe: rd.PipeState = self.controller.GetPipelineState()
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rt = pipe.GetOutputTargets()[0]
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tex = rt.resource
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sub = rd.Subresource()
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modifs: List[rd.PixelModification] = self.controller.PixelHistory(tex, x, y, sub, rt.format.compType)
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if len(modifs) < 2:
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raise rdtest.TestFailureException(f"EID: {eid} No pixel history found at ({x}, {y})")
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rdtest.log.success(f"EID: {eid} Pixel History {x}, {y} Worked")
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def check_overlay(self, pass_samples, *, no_overlay = False):
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pipe: rd.PipeState = self.controller.GetPipelineState()
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tex = rd.TextureDisplay()
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tex.overlay = rd.DebugOverlay.Drawcall
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tex.resourceId = pipe.GetOutputTargets()[0].resource
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self.out.SetTextureDisplay(tex)
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self.out.Display()
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overlay_id = self.out.GetDebugOverlayTexID()
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# Every sample that isn't passing should be off
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off_alpha = 0.5
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# If the overlay isn't even for a action, it will be cleared to black
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if no_overlay:
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self.check(len(pass_samples) == 0)
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for s in [s for s in self.samples if s not in pass_samples]:
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self.check_pixel_value(overlay_id, s[0], s[1], [0.0, 0.0, 0.0, off_alpha], eps=1.0/256.0)
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# And the passing samples should be on
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for s in pass_samples:
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self.check_pixel_value(overlay_id, s[0], s[1], [0.8, 0.1, 0.8, 1.0], eps=1.0/256.0)
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def get_overlay_pixel(self, overlay: rd.DebugOverlay, col_tex: rd.ResourceId, x: int, y: int):
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tex = rd.TextureDisplay()
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tex.resourceId = col_tex
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tex.overlay = overlay
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tex.subresource.sample = 0
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out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
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out.SetTextureDisplay(tex)
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out.Display()
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overlayTex: rd.ResourceId = out.GetDebugOverlayTexID()
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if overlay == rd.DebugOverlay.ClearBeforeDraw:
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overlayTex = col_tex
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if overlay == rd.DebugOverlay.ClearBeforePass:
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overlayTex = col_tex
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picked = self.controller.PickPixel(overlayTex, x, y, rd.Subresource(), rd.CompType.UNorm)
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out.Shutdown()
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return picked
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def check_overlays(self, eid: int, x: int, y: int):
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with rdtest.log.auto_section(f'EID {eid} Checking Overlays at {x}, {y}'):
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pipe: rd.PipeState = self.controller.GetPipelineState()
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if len(pipe.GetOutputTargets()) == 0:
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raise rdtest.TestFailureException("No output targets found")
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col_tex: rd.ResourceId = pipe.GetOutputTargets()[0].resource
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for overlay in rd.DebugOverlay:
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if overlay == rd.DebugOverlay.NoOverlay:
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continue
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if overlay == rd.DebugOverlay.NaN or overlay == rd.DebugOverlay.Clipping:
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continue
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if overlay == rd.DebugOverlay.ViewportScissor:
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continue
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emptyPixel = (0.0, 0.0, 0.0, 0.0)
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picked = self.get_overlay_pixel(overlay, col_tex, x, y)
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if picked.floatValue == emptyPixel:
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raise rdtest.TestFailureException(f"{overlay.name} overlay is empty")
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# Check "Quad Overdraw (Draw)/(Pass)" match
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pickedDraw = self.get_overlay_pixel(rd.DebugOverlay.QuadOverdrawDraw, col_tex, x, y)
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pickedPass = self.get_overlay_pixel(rd.DebugOverlay.QuadOverdrawPass, col_tex, x, y)
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if pickedDraw.floatValue != pickedPass.floatValue:
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raise rdtest.TestFailureException(f"Quad Overdraw Draw and Pass do not match: {pickedDraw.floatValue} vs {pickedPass.floatValue}")
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pickedDraw = self.get_overlay_pixel(rd.DebugOverlay.TriangleSizeDraw, col_tex, x, y)
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pickedPass = self.get_overlay_pixel(rd.DebugOverlay.TriangleSizePass, col_tex, x, y)
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if pickedDraw.floatValue != pickedPass.floatValue:
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raise rdtest.TestFailureException(f"Triangle Size Draw and Pass do not match: {pickedDraw.floatValue} vs {pickedPass.floatValue}")
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def check_overlay_and_pixel_history(self, eid, coords):
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self.controller.SetFrameEvent(eid, False)
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for c in coords:
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x = c[0]
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y = c[1]
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self.check_overlays(eid, x, y)
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self.check_pixel_history_succeeds(eid, x, y)
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def check_overlays_and_pixel_history(self):
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for level in ["Primary", "Secondary"]:
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action = self.find_action(f"{level}: Indirect draws")
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# vkCmdDrawIndirect : 1
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action = self.find_action("vkCmdDrawIndirect", action.eventId)
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eid = action.eventId
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coords = [(60, 60)]
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self.check_overlay_and_pixel_history(eid, coords)
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# vkCmdDrawIndexedIndirect : 2
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action = self.find_action("vkCmdDrawIndexedIndirect", action.eventId)
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eid = action.eventId
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# Draw Action 1
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eid += 1
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coords = [(100, 60)]
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self.check_overlay_and_pixel_history(eid, coords)
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# Draw Action 2
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eid += 1
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coords = [(140, 40), (200, 40)]
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self.check_overlay_and_pixel_history(eid, coords)
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action = self.find_action(f"{level}: Indirect count draws Three & Three")
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if action:
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# vkCmdDrawIndirectCount : 3
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action = self.find_action("vkCmdDrawIndirectCount", action.eventId)
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eid = action.eventId
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# Draw Action 1
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eid += 1
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coords = [(230, 250)]
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self.check_overlay_and_pixel_history(eid, coords)
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# Draw Action 2
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eid += 1
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coords = [(250, 180)]
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self.check_overlay_and_pixel_history(eid, coords)
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# Draw Action 3
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eid += 1
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coords = [(270, 170)]
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self.check_overlay_and_pixel_history(eid, coords)
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# vkCmdDrawIndexedIndirectCount : 3
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action = self.find_action("vkCmdDrawIndexedIndirectCount", action.eventId)
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eid = action.eventId
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# Draw Action 1
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eid += 1
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coords = [(250, 250)]
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self.check_overlay_and_pixel_history(eid, coords)
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# Draw Action 2 : no draw
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eid += 1
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# Draw Action 3
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eid += 1
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coords = [(270, 245),(300,245)]
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self.check_overlay_and_pixel_history(eid, coords)
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action = self.find_action(f"{level}: KHR_draw_indirect_count")
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if action:
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# Primary: Indirect count draws
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action = self.find_action(f"{level}: Indirect count draws", action.eventId)
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# vkCmdDrawIndirectCount : 1
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action = self.find_action("vkCmdDrawIndirectCount", action.eventId)
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eid = action.eventId
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# Draw Action 1
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eid += 1
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coords = [(60, 200)]
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self.check_overlay_and_pixel_history(eid, coords)
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# vkCmdDrawIndexedIndirectCount : 3
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action = self.find_action("vkCmdDrawIndexedIndirectCount", action.eventId)
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eid = action.eventId
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# Draw Action 1
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eid += 1
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coords = [(100, 200)]
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self.check_overlay_and_pixel_history(eid, coords)
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# Draw Action 2 : no draw
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eid += 1
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# Draw Action 3
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eid += 1
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coords = [(140, 190),(200,190)]
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self.check_overlay_and_pixel_history(eid, coords)
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# Primary : Post-count 1
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action = self.find_action(f"{level}: Post-count 1")
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# vkCmdDraw : 1
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action = self.find_action("vkCmdDraw", action.eventId)
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eid = action.eventId
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coords = [(340, 60)]
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self.check_overlay_and_pixel_history(eid, coords)
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# Primary : Post-count 2
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action = self.find_action(f"{level}: Post-count 2")
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# vkCmdDraw : 1
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action = self.find_action("vkCmdDraw", action.eventId)
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eid = action.eventId
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coords = [(340, 200)]
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self.check_overlay_and_pixel_history(eid, coords)
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# Primary : Post-count 3
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action = self.find_action(f"{level}: Post-count 3")
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# vkCmdDraw : 1
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action = self.find_action("vkCmdDraw", action.eventId)
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eid = action.eventId
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coords = [(340, 140)]
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self.check_overlay_and_pixel_history(eid, coords)
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def check_empty_draw_overlays(self):
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with rdtest.log.auto_section('Checking Empty Draws'):
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for level in ["Primary", "Secondary"]:
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empties = self.find_action(f"{level}: Empty count draws")
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action: rd.ActionDescription
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for action in real_action_children(empties):
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eid = action.eventId
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self.controller.SetFrameEvent(eid, False)
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pipe = self.controller.GetPipelineState()
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for overlay in rd.DebugOverlay:
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if overlay == rd.DebugOverlay.NoOverlay:
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continue
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if overlay == rd.DebugOverlay.NaN or overlay == rd.DebugOverlay.Clipping:
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continue
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if overlay == rd.DebugOverlay.ViewportScissor:
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continue
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if overlay == rd.DebugOverlay.Wireframe:
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continue
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tex = rd.TextureDisplay()
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col_tex: rd.ResourceId = pipe.GetOutputTargets()[0].resource
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tex.resourceId = col_tex
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tex.overlay = overlay
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tex.subresource.sample = 0
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out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
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out.SetTextureDisplay(tex)
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out.Display()
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overlayTex: rd.ResourceId = out.GetDebugOverlayTexID()
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expectEmpty = True
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if overlay == rd.DebugOverlay.ClearBeforeDraw:
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overlayTex = col_tex
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if overlay == rd.DebugOverlay.ClearBeforePass:
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overlayTex = col_tex
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if overlay == rd.DebugOverlay.ClearBeforePass:
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expectEmpty = False
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if overlay == rd.DebugOverlay.QuadOverdrawPass:
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expectEmpty = False
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if overlay == rd.DebugOverlay.TriangleSizePass:
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expectEmpty = False
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empty = True
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emptyPixel = (0.0, 0.0, 0.0, 0.0)
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if overlay == rd.DebugOverlay.Drawcall:
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emptyPixel = (0.0, 0.0, 0.0, 0.5)
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for s in self.samples:
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x = s[0]
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y = s[1]
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picked = self.controller.PickPixel(overlayTex, x, y, rd.Subresource(), rd.CompType.Float)
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if picked.floatValue != emptyPixel:
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empty = False
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if expectEmpty and not empty:
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raise rdtest.TestFailureException(f"EID {eid} {overlay.name} {x}, {y} {picked.floatValue} is not as expected {emptyPixel}")
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if expectEmpty != empty:
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raise rdtest.TestFailureException(f"EID {eid} {overlay.name} is not as expected")
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out.Shutdown()
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def check_capture(self):
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fill = self.find_action("vkCmdFillBuffer")
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self.check(fill is not None)
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buffer_usage = {}
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for usage in self.controller.GetUsage(fill.copyDestination):
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usage: rd.EventUsage
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if usage.eventId not in buffer_usage:
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buffer_usage[usage.eventId] = []
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buffer_usage[usage.eventId].append(usage.usage)
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# The texture is the backbuffer
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tex = self.get_last_action().copyDestination
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for level in ["Primary", "Secondary"]:
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rdtest.log.print("Checking {} indirect calls".format(level))
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final = self.find_action("{}: Final".format(level))
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indirect_count_root = self.find_action("{}: KHR_draw_indirect_count".format(level))
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self.controller.SetFrameEvent(final.eventId, False)
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# Check the top row, non indirect count and always present
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self.check_pixel_value(tex, 60, 60, [1.0, 0.0, 0.0, 1.0])
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self.check_pixel_value(tex, 100, 60, [0.0, 0.0, 1.0, 1.0])
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self.check_pixel_value(tex, 145, 35, [1.0, 1.0, 0.0, 1.0])
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self.check_pixel_value(tex, 205, 35, [0.0, 1.0, 1.0, 1.0])
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# if present, check bottom row of indirect count as well as post-count calls
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if indirect_count_root is not None:
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self.check_pixel_value(tex, 60, 220, [0.0, 1.0, 0.0, 1.0])
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self.check_pixel_value(tex, 100, 220, [1.0, 0.0, 1.0, 1.0])
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self.check_pixel_value(tex, 145, 185, [0.5, 1.0, 0.0, 1.0])
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self.check_pixel_value(tex, 205, 185, [0.5, 0.0, 1.0, 1.0])
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self.check_pixel_value(tex, 340, 40, [1.0, 0.5, 0.0, 1.0])
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self.check_pixel_value(tex, 340, 115, [1.0, 0.5, 0.5, 1.0])
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self.check_pixel_value(tex, 340, 190, [1.0, 0.0, 0.5, 1.0])
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dispatches = self.find_action("{}: Dispatches".format(level))
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# Set up a ReplayOutput and TextureSave for quickly testing the action highlight overlay
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self.out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100),
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rd.ReplayOutputType.Texture)
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self.check(self.out is not None)
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# Rewind to the start of the capture
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action: rd.ActionDescription = dispatches.children[0]
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while action.previous is not None:
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action = action.previous
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# Ensure we can select all actions
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while action is not None:
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self.controller.SetFrameEvent(action.eventId, False)
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action = action.next
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rdtest.log.success("Selected all {} actions".format(level))
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self.check(dispatches and len(real_action_children(dispatches)) == 3)
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self.check(dispatches.children[0].dispatchDimension == (0, 0, 0))
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self.check(dispatches.children[1].dispatchDimension == (1, 1, 1))
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self.check(dispatches.children[2].dispatchDimension == (3, 4, 5))
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rdtest.log.success("{} Indirect dispatches are the correct dimensions".format(level))
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self.controller.SetFrameEvent(dispatches.children[2].eventId, False)
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pipe: rd.PipeState = self.controller.GetPipelineState()
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ssbo = pipe.GetReadWriteResources(rd.ShaderStage.Compute)[0].descriptor
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data: bytes = self.controller.GetBufferData(ssbo.resource, 0, 0)
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rdtest.log.print("Got {} bytes of uints".format(len(data)))
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uints = [struct.unpack_from('=4L', data, offs) for offs in range(0, len(data), 16)]
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for x in range(0, 6): # 3 groups of 2 threads each
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for y in range(0, 8): # 3 groups of 2 threads each
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for z in range(0, 5): # 5 groups of 1 thread each
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idx = 100 + z*8*6 + y*6 + x
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if not rdtest.value_compare(uints[idx], [x, y, z, 12345]):
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raise rdtest.TestFailureException(
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'expected thread index data @ {},{},{}: {} is not as expected: {}'
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.format(x, y, z, uints[idx], [x, y, z, 12345]))
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rdtest.log.success("Dispatched buffer contents are as expected for {}".format(level))
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empties = self.find_action("{}: Empty draws".format(level))
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self.check(empties and len(real_action_children(empties)) == 2)
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action: rd.ActionDescription
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for action in real_action_children(empties):
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self.check(action.numIndices == 0)
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self.check(action.numInstances == 0)
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self.controller.SetFrameEvent(action.eventId, False)
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# Check that we have empty PostVS
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postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, 1)
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self.check(len(postvs_data) == 0)
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# No samples should be passing in the empties
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self.check_overlay([])
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rdtest.log.success("{} empty actions are empty".format(level))
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indirects = self.find_action("{}: Indirect draws".format(level))
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self.check('vkCmdDrawIndirect' in indirects.children[0].customName)
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self.check('vkCmdDrawIndexedIndirect' in indirects.children[1].customName)
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self.check(len(real_action_children(indirects.children[1])) == 2)
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rdtest.log.success("Correct number of {} indirect draws".format(level))
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# vkCmdDrawIndirect(...)
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action = indirects.children[0]
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self.check(action.numIndices == 3)
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self.check(action.numInstances == 2)
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self.controller.SetFrameEvent(action.eventId, False)
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self.check(rd.ResourceUsage.Indirect in buffer_usage[action.eventId])
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# Check that we have PostVS as expected
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postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut)
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postvs_ref = {
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0: {'vtx': 0, 'idx': 0, 'gl_Position': [-0.8, -0.5, 0.0, 1.0]},
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1: {'vtx': 1, 'idx': 1, 'gl_Position': [-0.7, -0.8, 0.0, 1.0]},
|
|
2: {'vtx': 2, 'idx': 2, 'gl_Position': [-0.6, -0.5, 0.0, 1.0]},
|
|
}
|
|
|
|
self.check_mesh_data(postvs_ref, postvs_data)
|
|
self.check(len(postvs_data) == len(postvs_ref)) # We shouldn't have any extra vertices
|
|
|
|
self.check_overlay([(60, 40)])
|
|
|
|
rdtest.log.success("{} {} is as expected".format(level, action.customName))
|
|
|
|
self.check(rd.ResourceUsage.Indirect in buffer_usage[indirects.children[1].eventId])
|
|
|
|
# vkCmdDrawIndexedIndirect[0](...)
|
|
action = indirects.children[1].children[0]
|
|
self.check(action.numIndices == 3)
|
|
self.check(action.numInstances == 3)
|
|
|
|
self.controller.SetFrameEvent(action.eventId, False)
|
|
|
|
# Check that we have PostVS as expected
|
|
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut)
|
|
|
|
# These indices are the *output* indices, which have been rebased/remapped, so are not the same as the input
|
|
# indices
|
|
postvs_ref = {
|
|
0: {'vtx': 0, 'idx': 6, 'gl_Position': [-0.6, -0.5, 0.0, 1.0]},
|
|
1: {'vtx': 1, 'idx': 7, 'gl_Position': [-0.5, -0.8, 0.0, 1.0]},
|
|
2: {'vtx': 2, 'idx': 8, 'gl_Position': [-0.4, -0.5, 0.0, 1.0]},
|
|
}
|
|
|
|
self.check_mesh_data(postvs_ref, postvs_data)
|
|
self.check(len(postvs_data) == len(postvs_ref)) # We shouldn't have any extra vertices
|
|
|
|
self.check_overlay([(100, 40)])
|
|
|
|
rdtest.log.success("{} {} is as expected".format(level, action.customName))
|
|
|
|
# vkCmdDrawIndexedIndirect[1](...)
|
|
action = indirects.children[1].children[1]
|
|
self.check(action.numIndices == 6)
|
|
self.check(action.numInstances == 2)
|
|
|
|
self.controller.SetFrameEvent(action.eventId, False)
|
|
|
|
# Check that we have PostVS as expected
|
|
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut)
|
|
|
|
postvs_ref = {
|
|
0: {'vtx': 0, 'idx': 9, 'gl_Position': [-0.4, -0.5, 0.0, 1.0]},
|
|
1: {'vtx': 1, 'idx': 10, 'gl_Position': [-0.3, -0.8, 0.0, 1.0]},
|
|
2: {'vtx': 2, 'idx': 11, 'gl_Position': [-0.2, -0.8, 0.0, 1.0]},
|
|
|
|
3: {'vtx': 3, 'idx': 12, 'gl_Position': [-0.1, -0.5, 0.0, 1.0]},
|
|
4: {'vtx': 4, 'idx': 13, 'gl_Position': [ 0.0, -0.8, 0.0, 1.0]},
|
|
5: {'vtx': 5, 'idx': 14, 'gl_Position': [ 0.1, -0.8, 0.0, 1.0]},
|
|
}
|
|
|
|
self.check_mesh_data(postvs_ref, postvs_data)
|
|
self.check(len(postvs_data) == len(postvs_ref)) # We shouldn't have any extra vertices
|
|
|
|
self.check_overlay([(140, 40), (200, 40)])
|
|
|
|
rdtest.log.success("{} {} is as expected".format(level, action.customName))
|
|
|
|
if indirect_count_root is not None:
|
|
rdtest.log.print(f"Testing {indirect_count_root.customName}")
|
|
self.check(indirect_count_root.children[0].customName == '{}: Empty count draws'.format(level))
|
|
self.check(indirect_count_root.children[1].customName == '{}: Indirect count draws'.format(level))
|
|
|
|
empties = indirect_count_root.children[0]
|
|
|
|
self.check(empties and len(real_action_children(empties)) == 3)
|
|
|
|
action: rd.ActionDescription
|
|
for action in real_action_children(empties):
|
|
self.check(action.numIndices == 0)
|
|
self.check(action.numInstances == 0)
|
|
|
|
self.controller.SetFrameEvent(action.eventId, False)
|
|
|
|
# Check that we have empty PostVS
|
|
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, 1)
|
|
self.check(len(postvs_data) == 0)
|
|
|
|
self.check_overlay([], no_overlay=True)
|
|
|
|
# vkCmdDrawIndirectCountKHR
|
|
action_indirect = indirect_count_root.children[1].children[0]
|
|
|
|
self.check(rd.ResourceUsage.Indirect in buffer_usage[action_indirect.eventId])
|
|
|
|
self.check(action_indirect and len(real_action_children(action_indirect)) == 1)
|
|
|
|
# vkCmdDrawIndirectCountKHR[0]
|
|
action = action_indirect.children[0]
|
|
|
|
self.check(action.numIndices == 3)
|
|
self.check(action.numInstances == 4)
|
|
|
|
self.controller.SetFrameEvent(action.eventId, False)
|
|
|
|
# Check that we have PostVS as expected
|
|
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut)
|
|
|
|
# These indices are the *output* indices, which have been rebased/remapped, so are not the same as the input
|
|
# indices
|
|
postvs_ref = {
|
|
0: {'vtx': 0, 'idx': 0, 'gl_Position': [-0.8, 0.5, 0.0, 1.0]},
|
|
1: {'vtx': 1, 'idx': 1, 'gl_Position': [-0.7, 0.2, 0.0, 1.0]},
|
|
2: {'vtx': 2, 'idx': 2, 'gl_Position': [-0.6, 0.5, 0.0, 1.0]},
|
|
}
|
|
|
|
self.check_mesh_data(postvs_ref, postvs_data)
|
|
self.check(len(postvs_data) == len(postvs_ref)) # We shouldn't have any extra vertices
|
|
|
|
self.check_overlay([(60, 190)])
|
|
|
|
rdtest.log.success("{} {} is as expected".format(level, action.customName))
|
|
|
|
# vkCmdDrawIndexedIndirectCountKHR
|
|
action_indirect = indirect_count_root.children[1].children[1]
|
|
|
|
self.check(action_indirect and len(real_action_children(action_indirect)) == 3)
|
|
|
|
# vkCmdDrawIndirectCountKHR[0]
|
|
action = action_indirect.children[0]
|
|
self.check(action.numIndices == 3)
|
|
self.check(action.numInstances == 1)
|
|
|
|
self.controller.SetFrameEvent(action.eventId, False)
|
|
|
|
# Check that we have PostVS as expected
|
|
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut)
|
|
|
|
# These indices are the *output* indices, which have been rebased/remapped, so are not the same as the input
|
|
# indices
|
|
postvs_ref = {
|
|
0: {'vtx': 0, 'idx': 15, 'gl_Position': [-0.6, 0.5, 0.0, 1.0]},
|
|
1: {'vtx': 1, 'idx': 16, 'gl_Position': [-0.5, 0.2, 0.0, 1.0]},
|
|
2: {'vtx': 2, 'idx': 17, 'gl_Position': [-0.4, 0.5, 0.0, 1.0]},
|
|
}
|
|
|
|
self.check_mesh_data(postvs_ref, postvs_data)
|
|
self.check(len(postvs_data) == len(postvs_ref)) # We shouldn't have any extra vertices
|
|
|
|
self.check_overlay([(100, 190)])
|
|
|
|
rdtest.log.success("{} {} is as expected".format(level, action.customName))
|
|
|
|
# vkCmdDrawIndirectCountKHR[1]
|
|
action = action_indirect.children[1]
|
|
self.check(action.numIndices == 0)
|
|
self.check(action.numInstances == 0)
|
|
|
|
self.controller.SetFrameEvent(action.eventId, False)
|
|
|
|
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut)
|
|
|
|
self.check(len(postvs_data) == 0)
|
|
|
|
self.check_overlay([])
|
|
|
|
rdtest.log.success("{} {} is as expected".format(level, action.customName))
|
|
|
|
# vkCmdDrawIndirectCountKHR[2]
|
|
action = action_indirect.children[2]
|
|
self.check(action.numIndices == 6)
|
|
self.check(action.numInstances == 2)
|
|
|
|
self.controller.SetFrameEvent(action.eventId, False)
|
|
|
|
# Check that we have PostVS as expected
|
|
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut)
|
|
|
|
# These indices are the *output* indices, which have been rebased/remapped, so are not the same as the input
|
|
# indices
|
|
postvs_ref = {
|
|
0: {'vtx': 0, 'idx': 18, 'gl_Position': [-0.4, 0.5, 0.0, 1.0]},
|
|
1: {'vtx': 1, 'idx': 19, 'gl_Position': [-0.3, 0.2, 0.0, 1.0]},
|
|
2: {'vtx': 2, 'idx': 20, 'gl_Position': [-0.2, 0.2, 0.0, 1.0]},
|
|
|
|
3: {'vtx': 3, 'idx': 21, 'gl_Position': [-0.1, 0.5, 0.0, 1.0]},
|
|
4: {'vtx': 4, 'idx': 22, 'gl_Position': [ 0.0, 0.2, 0.0, 1.0]},
|
|
5: {'vtx': 5, 'idx': 23, 'gl_Position': [ 0.1, 0.2, 0.0, 1.0]},
|
|
}
|
|
|
|
self.check_mesh_data(postvs_ref, postvs_data)
|
|
self.check(len(postvs_data) == len(postvs_ref)) # We shouldn't have any extra vertices
|
|
|
|
self.check_overlay([(140, 190), (200, 190)])
|
|
|
|
rdtest.log.success("{} {} is as expected".format(level, action.customName))
|
|
|
|
# Now check that the draws post-count are correctly highlighted
|
|
self.controller.SetFrameEvent(self.find_action("{}: Post-count 1".format(level)).children[0].eventId, False)
|
|
self.check_overlay([(340, 40)])
|
|
self.controller.SetFrameEvent(self.find_action("{}: Post-count 2".format(level)).children[0].eventId, False)
|
|
self.check_overlay([(340, 190)])
|
|
self.controller.SetFrameEvent(self.find_action("{}: Post-count 3".format(level)).children[0].eventId, False)
|
|
self.check_overlay([(340, 115)])
|
|
else:
|
|
rdtest.log.print("KHR_draw_indirect_count not tested")
|
|
|
|
with rdtest.log.auto_section('Checking Overlays And Pixel History'):
|
|
self.check_overlays_and_pixel_history()
|
|
|
|
with rdtest.log.auto_section('Checking All Overlays'):
|
|
for eid in range(self.get_first_action().eventId, self.get_last_action().eventId + 1):
|
|
self.controller.SetFrameEvent(eid, False)
|
|
pipe = self.controller.GetPipelineState()
|
|
if len(pipe.GetOutputTargets()) == 0:
|
|
continue
|
|
rdtest.log.print(f"EID: {eid}")
|
|
for overlay in rd.DebugOverlay:
|
|
tex = rd.TextureDisplay()
|
|
col_tex: rd.ResourceId = pipe.GetOutputTargets()[0].resource
|
|
tex.resourceId = col_tex
|
|
tex.overlay = overlay
|
|
tex.subresource.sample = 0
|
|
|
|
out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
|
|
out.SetTextureDisplay(tex)
|
|
out.Display()
|
|
out.Shutdown()
|
|
|
|
self.check_empty_draw_overlays() |