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* If a texture is created with glCreateTextures, we set curType at that point. However it is valid to use a ARB_dsa texture storage function with a texture created via glGenTextures, at which point we need to be sure that curType is set when storage is allocated via one of these functions. * In valid GL, this is redundant work (since you can't retype), so we don't check that the type is the same.