[Coverity] Remove use of rand() now SetFrameEvent takes 'bool force'

* I honestly can't figure out how to tell Coverity that rand() use isn't
  a security flaw, but it's on longer needed so...
This commit is contained in:
baldurk
2016-07-20 16:01:48 +02:00
parent b3e192bdb6
commit e81895b060
4 changed files with 4 additions and 6 deletions
-2
View File
@@ -92,8 +92,6 @@
#define ARRAY_COUNT(arr) (sizeof(arr) / sizeof(arr[0]))
#endif
#define RANDF(mn, mx) ((float(rand()) / float(RAND_MAX)) * ((mx) - (mn)) + (mn))
#define STRINGIZE2(a) #a
#define STRINGIZE(a) STRINGIZE2(a)
+1 -1
View File
@@ -57,7 +57,7 @@ void DisplayRendererPreview(ReplayRenderer *renderer, TextureDisplay &displayCfg
for(int i = 0; i < 100; i++)
{
ReplayRenderer_SetFrameEvent(renderer, 10000000 + rand() % 1000, true);
ReplayRenderer_SetFrameEvent(renderer, 10000000, true);
__android_log_print(ANDROID_LOG_INFO, LOGCAT_TAG, "Frame %i", i);
ReplayOutput_Display(out);
+2 -2
View File
@@ -100,7 +100,7 @@ void DisplayRendererPreview(ReplayRenderer *renderer, TextureDisplay &displayCfg
switch(event->response_type & 0x7f)
{
case XCB_EXPOSE:
ReplayRenderer_SetFrameEvent(renderer, 10000000 + rand() % 1000, true);
ReplayRenderer_SetFrameEvent(renderer, 10000000, true);
ReplayOutput_Display(out);
break;
case XCB_CLIENT_MESSAGE:
@@ -123,7 +123,7 @@ void DisplayRendererPreview(ReplayRenderer *renderer, TextureDisplay &displayCfg
free(event);
}
ReplayRenderer_SetFrameEvent(renderer, 10000000 + rand() % 1000, true);
ReplayRenderer_SetFrameEvent(renderer, 10000000, true);
ReplayOutput_Display(out);
usleep(100000);
+1 -1
View File
@@ -256,7 +256,7 @@ void DisplayRendererPreview(ReplayRenderer *renderer, TextureDisplay &displayCfg
break;
// set to random event beyond the end of the frame to ensure output is marked as dirty
ReplayRenderer_SetFrameEvent(renderer, 10000000 + rand() % 1000, true);
ReplayRenderer_SetFrameEvent(renderer, 10000000, true);
ReplayOutput_Display(out);
Sleep(40);