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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-11 10:07:14 +00:00
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4ccfe298f3405397c7aa7a88ed7ae217ebbbf229
renderdoc/renderdocui/Windows/PipelineState
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History
baldurk 3d9a32d4e0 Autosize the compute shader row, to account for the debug bit wrapping
2016-09-23 13:03:45 +02:00
..
D3D11PipelineStateViewer.cs
Add D3D12 pipeline state (state and viewer duplicated from D3D11)
2016-09-22 12:05:47 +02:00
D3D11PipelineStateViewer.Designer.cs
…
D3D11PipelineStateViewer.resx
…
D3D12PipelineStateViewer.cs
Root constants are always 'filled'
2016-09-23 12:09:20 +02:00
D3D12PipelineStateViewer.Designer.cs
Autosize the compute shader row, to account for the debug bit wrapping
2016-09-23 13:03:45 +02:00
D3D12PipelineStateViewer.resx
Implement D3D12 pipeline state, with shader resources
2016-09-22 16:55:41 +02:00
GLPipelineStateViewer.cs
…
GLPipelineStateViewer.Designer.cs
…
GLPipelineStateViewer.resx
…
PipelineStateViewer.cs
Add D3D12 pipeline state (state and viewer duplicated from D3D11)
2016-09-22 12:05:47 +02:00
PipelineStateViewer.Designer.cs
…
PipelineStateViewer.resx
…
VulkanPipelineStateViewer.cs
Pass resource state data per-resource through for D3D12
2016-09-22 17:05:28 +02:00
VulkanPipelineStateViewer.Designer.cs
…
VulkanPipelineStateViewer.resx
…
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