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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-27 12:21:11 +00:00
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51baf8a6afe4fc9f45f372a6316f4d0bc55bbace
renderdoc/qrenderdoc/Windows/PipelineState
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baldurk c75f1a1499 Clamp element size to avoid divide by 0
2024-07-15 16:44:23 +01:00
..
D3D11PipelineStateViewer.cpp
D3D11 PipelineStateViewer use UAV tag for CS UAV resources
2024-07-02 13:49:44 +01:00
D3D11PipelineStateViewer.h
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D3D11PipelineStateViewer.ui
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D3D12PipelineStateViewer.cpp
Clamp element size to avoid divide by 0
2024-07-15 16:44:23 +01:00
D3D12PipelineStateViewer.h
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D3D12PipelineStateViewer.ui
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GLPipelineStateViewer.cpp
Harden descriptor access handling on both sides of the replay API
2024-06-25 17:25:16 +01:00
GLPipelineStateViewer.h
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GLPipelineStateViewer.ui
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PipelineStateViewer.cpp
Reflect multiple entry points & ray properties from DXIL shaders
2024-04-26 13:55:19 +01:00
PipelineStateViewer.h
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PipelineStateViewer.ui
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VulkanPipelineStateViewer.cpp
Vulkan PipelineState search for vertex attributes by register location
2024-07-10 13:34:30 +01:00
VulkanPipelineStateViewer.h
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VulkanPipelineStateViewer.ui
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