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D3D11 PipelineStateViewer use UAV tag for CS UAV resources
Fixes problem that going to a compute shader UAV Buffer would not show the correct format for the buffer
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@@ -1737,7 +1737,7 @@ void D3D11PipelineStateViewer::setState()
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}
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}
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addResourceRow(D3D11ViewTag(D3D11ViewTag::SRV, reg, m_Descriptors[i]), shaderBind,
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addResourceRow(D3D11ViewTag(D3D11ViewTag::UAV, reg, m_Descriptors[i]), shaderBind,
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usedSlot, ui->csUAVs);
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}
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else
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