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renderdoc/qrenderdoc/3rdparty/swig/Lib/std/std_alloc.i
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baldurk 768e812e45 Commit binary dependencies necessary for compilation on windows
* On windows it's strongly desired to be able to compile straight out of
  a clean checkout or source download. This means anyone can download
  the source and investigate something quickly, without having to worry
  about the hassle of figuring out how the project downloads 3rd party
  dependencies, fetching them, getting them registered in the right
  place.
* This can't be put in a submodule as git submodules don't get
  downloaded by default so people new to git will get confusing
  compilation messages, and someone downloading the source from github
  directly without cloning via git won't get submodules included.
* It does add some extra size to a fresh download/checkout which is
  unfortunate, but absolutely worth the cost. Shallow checkouts still
  aren't unfeasibly large, and it's only a one-off cost at clone time.
2018-02-02 20:49:35 +00:00

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namespace std
{
/**
* @brief The "standard" allocator, as per [20.4].
*
* The private _Alloc is "SGI" style. (See comments at the top
* of stl_alloc.h.)
*
* The underlying allocator behaves as follows.
* - __default_alloc_template is used via two typedefs
* - "__single_client_alloc" typedef does no locking for threads
* - "__alloc" typedef is threadsafe via the locks
* - __new_alloc is used for memory requests
*
* (See @link Allocators allocators info @endlink for more.)
*/
template<typename _Tp>
class allocator
{
public:
typedef size_t size_type;
typedef ptrdiff_t difference_type;
typedef _Tp* pointer;
typedef const _Tp* const_pointer;
typedef _Tp& reference;
typedef const _Tp& const_reference;
typedef _Tp value_type;
template<typename _Tp1>
struct rebind;
allocator() throw();
allocator(const allocator&) throw();
template<typename _Tp1>
allocator(const allocator<_Tp1>&) throw();
~allocator() throw();
pointer
address(reference __x) const;
const_pointer
address(const_reference __x) const;
// NB: __n is permitted to be 0. The C++ standard says nothing
// about what the return value is when __n == 0.
_Tp*
allocate(size_type __n, const void* = 0);
// __p is not permitted to be a null pointer.
void
deallocate(pointer __p, size_type __n);
size_type
max_size() const throw();
void construct(pointer __p, const _Tp& __val);
void destroy(pointer __p);
};
template<>
class allocator<void>
{
public:
typedef size_t size_type;
typedef ptrdiff_t difference_type;
typedef void* pointer;
typedef const void* const_pointer;
typedef void value_type;
template<typename _Tp1>
struct rebind;
};
} // namespace std