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renderdoc/renderdoc/data/glsl/gltext.vert
T
2018-07-06 22:44:26 +01:00

48 lines
1.8 KiB
GLSL

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015-2018 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
varying vec4 tex;
varying vec2 glyphuv;
attribute vec2 pos;
attribute vec2 uv;
attribute float charidx;
// must match defines in gl_rendertext.cpp
#define FONT_FIRST_CHAR 32
#define FONT_LAST_CHAR 126
uniform vec4 posdata[FONT_LAST_CHAR - FONT_FIRST_CHAR + 1];
uniform vec4 uvdata[FONT_LAST_CHAR - FONT_FIRST_CHAR + 1];
void main(void)
{
vec4 glyphposdata = posdata[int(charidx)];
vec4 glyphuvdata = uvdata[int(charidx)];
gl_Position = vec4(pos, 1, 1);
glyphuv.xy = (uv.xy - glyphposdata.xy) * glyphposdata.zw;
tex = glyphuvdata;
}