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renderdoc/renderdoc/driver/gl/gl_driver.h
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967 lines
72 KiB
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include "common/common.h"
#include "common/timing.h"
#include "core/core.h"
#include "replay/replay_driver.h"
#include "gl_common.h"
#include "gl_hookset.h"
#include "gl_resources.h"
#include "gl_manager.h"
#include "gl_renderstate.h"
#include "gl_replay.h"
#include <list>
using std::list;
struct GLInitParams : public RDCInitParams
{
GLInitParams();
ReplayCreateStatus Serialise();
uint32_t colorBits;
uint32_t depthBits;
uint32_t stencilBits;
uint32_t width;
uint32_t height;
static const uint32_t GL_SERIALISE_VERSION = 0x0000002;
// version number internal to opengl stream
uint32_t SerialiseVersion;
};
struct DrawcallTreeNode
{
DrawcallTreeNode() {}
explicit DrawcallTreeNode(FetchDrawcall d) : draw(d) {}
FetchDrawcall draw;
vector<DrawcallTreeNode> children;
DrawcallTreeNode &operator =(FetchDrawcall d) { *this = DrawcallTreeNode(d); return *this; }
rdctype::array<FetchDrawcall> Bake()
{
rdctype::array<FetchDrawcall> ret;
if(children.empty()) return ret;
create_array_uninit(ret, children.size());
for(size_t i=0; i < children.size(); i++)
{
ret.elems[i] = children[i].draw;
ret.elems[i].children = children[i].Bake();
}
return ret;
}
};
class WrappedOpenGL
{
private:
const GLHookSet &m_Real;
friend class GLReplay;
const GLHookSet &GetHookset() { return m_Real; }
vector<DebugMessage> m_DebugMessages;
vector<DebugMessage> Serialise_DebugMessages();
GLDEBUGPROC m_RealDebugFunc;
const void *m_RealDebugFuncParam;
void DebugSnoop(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message);
static void APIENTRY DebugSnoopStatic(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
{ ((WrappedOpenGL *)userParam)->DebugSnoop(source, type, id, severity, length, message); }
// checks if the bound VAO object has tons of updates. If so it's probably
// in the vein of "one global VAO, updated per-draw as necessary", in which case
// we just want to save the state of it at frame start, then track changes while
// frame capturing
bool VertexArrayUpdateCheck();
// state
GLResourceRecord *m_TextureRecord[256]; // TODO this needs on per texture type :(
GLResourceRecord *m_BufferRecord[16];
GLResourceRecord *m_VertexArrayRecord;
GLResourceRecord *m_DrawFramebufferRecord;
GLResourceRecord *m_ReadFramebufferRecord;
GLint m_TextureUnit;
GLuint m_Program;
// internals
Serialiser *m_pSerialiser;
LogState m_State;
GLReplay m_Replay;
GLInitParams m_InitParams;
map<uint64_t, void *> m_ActiveContexts;
ResourceId m_DeviceResourceID;
GLResourceRecord *m_DeviceRecord;
ResourceId m_ContextResourceID;
GLResourceRecord *m_ContextRecord;
GLResourceRecord *m_DisplayListRecord;
GLResourceManager *m_ResourceManager;
uint32_t m_FrameCounter;
uint64_t m_CurFileSize;
PerformanceTimer m_FrameTimer;
vector<double> m_FrameTimes;
double m_TotalTime, m_AvgFrametime, m_MinFrametime, m_MaxFrametime;
set<GLResource> m_HighTrafficResources;
vector<FetchFrameRecord> m_FrameRecord;
static const char *GetChunkName(uint32_t idx);
// replay
vector<FetchAPIEvent> m_CurEvents, m_Events;
bool m_AddedDrawcall;
uint64_t m_CurChunkOffset;
uint32_t m_CurEventID, m_CurDrawcallID;
DrawcallTreeNode m_ParentDrawcall;
list<DrawcallTreeNode *> m_DrawcallStack;
GLenum m_LastIndexSize;
GLuint m_LastIndexOffset;
GLenum m_LastDrawMode;
struct BufferData
{
GLResource resource;
GLenum curType;
uint64_t size;
};
map<ResourceId, BufferData> m_Buffers;
struct TextureData
{
TextureData() : width(0), height(0), depth(0), creationFlags(0), internalFormat(eGL_NONE) {}
GLResource resource;
GLenum curType;
GLint width, height, depth;
uint32_t creationFlags;
GLenum internalFormat;
};
map<ResourceId, TextureData> m_Textures;
struct ShaderData
{
GLenum type;
vector<string> sources;
ShaderReflection reflection;
GLuint prog;
};
struct ProgramData
{
ProgramData() : colOutProg(0), linked(false)
{
RDCEraseEl(stageShaders);
}
vector<ResourceId> shaders;
GLuint colOutProg;
bool linked;
ResourceId stageShaders[6];
};
struct PipelineData
{
PipelineData()
{
RDCEraseEl(stagePrograms);
RDCEraseEl(stageShaders);
}
struct ProgramUse
{
ProgramUse(ResourceId id_, GLbitfield use_) : id(id_), use(use_) {}
ResourceId id;
GLbitfield use;
};
vector<ProgramUse> programs;
ResourceId stagePrograms[6];
ResourceId stageShaders[6];
};
map<ResourceId, ShaderData> m_Shaders;
map<ResourceId, ProgramData> m_Programs;
map<ResourceId, PipelineData> m_Pipelines;
GLuint m_FakeBB_FBO;
GLuint m_FakeBB_Color;
GLuint m_FakeBB_DepthStencil;
bool m_DoStateVerify;
//GLRenderState *m_CurrentPipelineState;
Serialiser *GetSerialiser() { return m_pSerialiser; }
void ProcessChunk(uint64_t offset, GLChunkType context);
void ContextReplayLog(LogState readType, uint32_t startEventID, uint32_t endEventID, bool partial);
void ContextProcessChunk(uint64_t offset, GLChunkType chunk, bool forceExecute);
void AddDrawcall(FetchDrawcall d, bool hasEvents);
void AddEvent(GLChunkType type, string description, ResourceId ctx = ResourceId());
void Serialise_CaptureScope(uint64_t offset);
bool HasSuccessfulCapture();
void AttemptCapture();
bool Serialise_BeginCaptureFrame(bool applyInitialState);
void BeginCaptureFrame();
void FinishCapture();
void EndCaptureFrame();
struct FontData
{
FontData()
: built(false), ready(false),
Program(0),
GeneralUBO(0), StringUBO(0), GlyphUBO(0),
GlyphTexture(0),
DummyVAO(0)
{}
bool built;
bool ready;
GLuint Program;
GLuint GeneralUBO, StringUBO, GlyphUBO;
GLuint GlyphTexture;
GLuint DummyVAO;
float CharSize;
float CharAspect;
};
map<void*, FontData> m_Fonts;
static const int FONT_TEX_WIDTH = 256;
static const int FONT_TEX_HEIGHT = 128;
static const int FONT_MAX_CHARS = 256;
void RenderOverlayText(float x, float y, const char *fmt, ...);
void RenderOverlayStr(float x, float y, const char *str);
vector<string> glExts;
string glExtsString;
// no copy semantics
WrappedOpenGL(const WrappedOpenGL &);
WrappedOpenGL &operator =(const WrappedOpenGL &);
public:
WrappedOpenGL(const wchar_t *logfile, const GLHookSet &funcs);
~WrappedOpenGL();
GLResourceManager *GetResourceManager() { return m_ResourceManager; }
ResourceId GetDeviceResourceID() { return m_DeviceResourceID; }
ResourceId GetContextResourceID() { return m_ContextResourceID; }
GLReplay *GetReplay() { return &m_Replay; }
void *GetCtx();
// replay interface
void Initialise(GLInitParams &params);
void ReplayLog(uint32_t frameID, uint32_t startEventID, uint32_t endEventID, ReplayLogType replayType);
void ReadLogInitialisation();
GLuint GetFakeBBFBO() { return m_FakeBB_FBO; }
vector<FetchFrameRecord> &GetFrameRecord() { return m_FrameRecord; }
FetchAPIEvent GetEvent(uint32_t eventID);
void CreateContext(void *windowHandle, void *contextHandle, void *shareContext, GLInitParams initParams);
void DeleteContext(void *contextHandle);
void ActivateContext(void *windowHandle, void *contextHandle);
void WindowSize(void *windowHandle, uint32_t w, uint32_t h);
void Present(void *windowHandle);
IMPLEMENT_FUNCTION_SERIALISED(void, glBindTexture(GLenum target, GLuint texture));
IMPLEMENT_FUNCTION_SERIALISED(void, glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format));
IMPLEMENT_FUNCTION_SERIALISED(void, glBlendFunc(GLenum sfactor, GLenum dfactor));
IMPLEMENT_FUNCTION_SERIALISED(void, glBlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor));
IMPLEMENT_FUNCTION_SERIALISED(void, glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha));
IMPLEMENT_FUNCTION_SERIALISED(void, glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha));
IMPLEMENT_FUNCTION_SERIALISED(void, glBlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha));
IMPLEMENT_FUNCTION_SERIALISED(void, glBlendEquation(GLenum mode));
IMPLEMENT_FUNCTION_SERIALISED(void, glBlendEquationi(GLuint buf, GLenum mode));
IMPLEMENT_FUNCTION_SERIALISED(void, glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha));
IMPLEMENT_FUNCTION_SERIALISED(void, glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha));
IMPLEMENT_FUNCTION_SERIALISED(void, glStencilFunc(GLenum func, GLint ref, GLuint mask));
IMPLEMENT_FUNCTION_SERIALISED(void, glStencilMask(GLuint mask));
IMPLEMENT_FUNCTION_SERIALISED(void, glStencilOp(GLenum fail, GLenum zfail, GLenum zpass));
IMPLEMENT_FUNCTION_SERIALISED(void, glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask));
IMPLEMENT_FUNCTION_SERIALISED(void, glStencilMaskSeparate(GLenum face, GLuint mask));
IMPLEMENT_FUNCTION_SERIALISED(void, glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass));
IMPLEMENT_FUNCTION_SERIALISED(void, glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha));
IMPLEMENT_FUNCTION_SERIALISED(void, glColorMaski(GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha));
IMPLEMENT_FUNCTION_SERIALISED(void, glSampleMaski(GLuint maskNumber, GLbitfield mask));
IMPLEMENT_FUNCTION_SERIALISED(void, glSampleCoverage(GLfloat value, GLboolean invert));
IMPLEMENT_FUNCTION_SERIALISED(void, glClear(GLbitfield mask));
IMPLEMENT_FUNCTION_SERIALISED(void, glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
IMPLEMENT_FUNCTION_SERIALISED(void, glClearDepth(GLclampd depth));
IMPLEMENT_FUNCTION_SERIALISED(void, glCullFace(GLenum cap));
IMPLEMENT_FUNCTION_SERIALISED(void, glDepthFunc(GLenum func));
IMPLEMENT_FUNCTION_SERIALISED(void, glDepthMask(GLboolean flag));
IMPLEMENT_FUNCTION_SERIALISED(void, glDepthRange(GLdouble nearVal, GLdouble farVal));
IMPLEMENT_FUNCTION_SERIALISED(void, glDepthRangef(GLfloat nearVal, GLfloat farVal));
IMPLEMENT_FUNCTION_SERIALISED(void, glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glDepthBoundsEXT(GLclampd nearVal, GLclampd farVal));
IMPLEMENT_FUNCTION_SERIALISED(void, glDisable(GLenum cap));
IMPLEMENT_FUNCTION_SERIALISED(void, glEnable(GLenum cap));
IMPLEMENT_FUNCTION_SERIALISED(void, glDisablei(GLenum cap, GLuint index));
IMPLEMENT_FUNCTION_SERIALISED(void, glEnablei(GLenum cap, GLuint index));
IMPLEMENT_FUNCTION_SERIALISED(void, glFrontFace(GLenum cap));
IMPLEMENT_FUNCTION_SERIALISED(void, glFinish());
IMPLEMENT_FUNCTION_SERIALISED(void, glFlush());
IMPLEMENT_FUNCTION_SERIALISED(void, glGenTextures(GLsizei n, GLuint* textures));
IMPLEMENT_FUNCTION_SERIALISED(void, glDeleteTextures(GLsizei n, const GLuint *textures));
IMPLEMENT_FUNCTION_SERIALISED(void, glHint(GLenum target, GLenum mode));
IMPLEMENT_FUNCTION_SERIALISED(void, glPixelStorei(GLenum pname, GLint param));
IMPLEMENT_FUNCTION_SERIALISED(void, glPixelStoref(GLenum pname, GLfloat param));
IMPLEMENT_FUNCTION_SERIALISED(void, glPolygonMode(GLenum face, GLenum mode));
IMPLEMENT_FUNCTION_SERIALISED(void, glPolygonOffset(GLfloat factor, GLfloat units));
IMPLEMENT_FUNCTION_SERIALISED(void, glPatchParameteri(GLenum pname, GLint param));
IMPLEMENT_FUNCTION_SERIALISED(void, glPatchParameterfv(GLenum pname, const GLfloat *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glPointParameterf(GLenum pname, GLfloat param));
IMPLEMENT_FUNCTION_SERIALISED(void, glPointParameterfv(GLenum pname, const GLfloat *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glPointParameteri(GLenum pname, GLint param));
IMPLEMENT_FUNCTION_SERIALISED(void, glPointParameteriv(GLenum pname, const GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size));
IMPLEMENT_FUNCTION_SERIALISED(void, glTexParameterf(GLenum target, GLenum pname, GLfloat param));
IMPLEMENT_FUNCTION_SERIALISED(void, glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glTexParameteri(GLenum target, GLenum pname, GLint param));
IMPLEMENT_FUNCTION_SERIALISED(void, glTexParameteriv(GLenum target, GLenum pname, const GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGenSamplers(GLsizei count, GLuint *samplers));
IMPLEMENT_FUNCTION_SERIALISED(void, glBindSampler(GLuint unit, GLuint sampler));
IMPLEMENT_FUNCTION_SERIALISED(void, glDeleteSamplers(GLsizei n, const GLuint *ids));
IMPLEMENT_FUNCTION_SERIALISED(void, glSamplerParameteri(GLuint sampler, GLenum pname, GLint param));
IMPLEMENT_FUNCTION_SERIALISED(void, glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param));
IMPLEMENT_FUNCTION_SERIALISED(void, glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glViewport(GLint x, GLint y, GLsizei width, GLsizei height));
IMPLEMENT_FUNCTION_SERIALISED(void, glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h));
IMPLEMENT_FUNCTION_SERIALISED(void, glViewportIndexedfv(GLuint index, const GLfloat *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glViewportArrayv(GLuint first, GLuint count, const GLfloat *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glScissor(GLint x, GLint y, GLsizei width, GLsizei height));
IMPLEMENT_FUNCTION_SERIALISED(void, glScissorArrayv(GLuint first, GLsizei count, const GLint *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height));
IMPLEMENT_FUNCTION_SERIALISED(void, glScissorIndexedv(GLuint index, const GLint *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glReadBuffer(GLenum mode));
IMPLEMENT_FUNCTION_SERIALISED(void, glGenFramebuffers(GLsizei n, GLuint *framebuffers));
IMPLEMENT_FUNCTION_SERIALISED(void, glDrawBuffer(GLenum buf));
IMPLEMENT_FUNCTION_SERIALISED(void, glDrawBuffers(GLsizei n, const GLenum *bufs));
IMPLEMENT_FUNCTION_SERIALISED(void, glBindFramebuffer(GLenum target, GLuint framebuffer));
IMPLEMENT_FUNCTION_SERIALISED(void, glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level));
IMPLEMENT_FUNCTION_SERIALISED(void, glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level));
IMPLEMENT_FUNCTION_SERIALISED(void, glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer));
IMPLEMENT_FUNCTION_SERIALISED(void, glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers));
GLenum glCheckFramebufferStatus(GLenum target);
IMPLEMENT_FUNCTION_SERIALISED(void, glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label));
IMPLEMENT_FUNCTION_SERIALISED(void, glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam));
IMPLEMENT_FUNCTION_SERIALISED(void, glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled));
IMPLEMENT_FUNCTION_SERIALISED(void, glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf));
IMPLEMENT_FUNCTION_SERIALISED(void, glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message));
IMPLEMENT_FUNCTION_SERIALISED(void, glPopDebugGroup());
bool Serialise_glFenceSync(GLsync real, GLenum condition, GLbitfield flags);
GLsync glFenceSync(GLenum condition, GLbitfield flags);
IMPLEMENT_FUNCTION_SERIALISED(GLenum, glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout));
IMPLEMENT_FUNCTION_SERIALISED(void, glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout));
IMPLEMENT_FUNCTION_SERIALISED(void, glDeleteSync(GLsync sync));
IMPLEMENT_FUNCTION_SERIALISED(void, glGenQueries(GLsizei n, GLuint *ids));
IMPLEMENT_FUNCTION_SERIALISED(void, glBeginQuery(GLenum target, GLuint id));
IMPLEMENT_FUNCTION_SERIALISED(void, glEndQuery(GLenum target));
IMPLEMENT_FUNCTION_SERIALISED(void, glQueryCounter(GLuint id, GLenum target));
IMPLEMENT_FUNCTION_SERIALISED(void, glDeleteQueries(GLsizei n, const GLuint *ids));
IMPLEMENT_FUNCTION_SERIALISED(void, glActiveTexture(GLenum texture));
IMPLEMENT_FUNCTION_SERIALISED(void, glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width));
IMPLEMENT_FUNCTION_SERIALISED(void, glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height));
IMPLEMENT_FUNCTION_SERIALISED(void, glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth));
IMPLEMENT_FUNCTION_SERIALISED(void, glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers));
IMPLEMENT_FUNCTION_SERIALISED(void, glGenerateMipmap(GLenum target));
IMPLEMENT_FUNCTION_SERIALISED(void, glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth));
IMPLEMENT_FUNCTION_SERIALISED(void, glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border));
IMPLEMENT_FUNCTION_SERIALISED(void, glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border));
IMPLEMENT_FUNCTION_SERIALISED(void, glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width));
IMPLEMENT_FUNCTION_SERIALISED(void, glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height));
IMPLEMENT_FUNCTION_SERIALISED(void, glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height));
IMPLEMENT_FUNCTION_SERIALISED(void, glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter));
bool Serialise_glCreateShader(GLuint real, GLenum type);
GLuint glCreateShader(GLenum type);
bool Serialise_glCreateShaderProgramv(GLuint real, GLenum type, GLsizei count, const GLchar *const*strings);
GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const*strings);
bool Serialise_glCreateProgram(GLuint real);
GLuint glCreateProgram();
IMPLEMENT_FUNCTION_SERIALISED(void, glDeleteShader(GLuint shader));
IMPLEMENT_FUNCTION_SERIALISED(void, glShaderSource(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length));
IMPLEMENT_FUNCTION_SERIALISED(void, glCompileShader(GLuint shader));
IMPLEMENT_FUNCTION_SERIALISED(void, glAttachShader(GLuint program, GLuint shader));
IMPLEMENT_FUNCTION_SERIALISED(void, glDetachShader(GLuint program, GLuint shader));
IMPLEMENT_FUNCTION_SERIALISED(void, glReleaseShaderCompiler());
IMPLEMENT_FUNCTION_SERIALISED(void, glDeleteProgram(GLuint program));
IMPLEMENT_FUNCTION_SERIALISED(void, glLinkProgram(GLuint program));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramParameteri(GLuint program, GLenum pname, GLint value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding));
IMPLEMENT_FUNCTION_SERIALISED(void, glBindAttribLocation(GLuint program, GLuint index, const GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(void, glUseProgram(GLuint program));
IMPLEMENT_FUNCTION_SERIALISED(void, glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program));
IMPLEMENT_FUNCTION_SERIALISED(void, glValidateProgram(GLuint program));
IMPLEMENT_FUNCTION_SERIALISED(void, glGenProgramPipelines(GLsizei n, GLuint *pipelines));
IMPLEMENT_FUNCTION_SERIALISED(void, glBindProgramPipeline(GLuint pipeline));
IMPLEMENT_FUNCTION_SERIALISED(void, glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines));
IMPLEMENT_FUNCTION_SERIALISED(void, glValidateProgramPipeline(GLuint pipeline));
IMPLEMENT_FUNCTION_SERIALISED(void, glGenBuffers(GLsizei n, GLuint *buffers));
IMPLEMENT_FUNCTION_SERIALISED(void, glBindBuffer(GLenum target, GLuint buffer));
IMPLEMENT_FUNCTION_SERIALISED(void, glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags));
IMPLEMENT_FUNCTION_SERIALISED(void, glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage));
IMPLEMENT_FUNCTION_SERIALISED(void, glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size));
IMPLEMENT_FUNCTION_SERIALISED(void, glBindBufferBase(GLenum target, GLuint index, GLuint buffer));
IMPLEMENT_FUNCTION_SERIALISED(void, glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size));
IMPLEMENT_FUNCTION_SERIALISED(void *, glMapBuffer(GLenum target, GLenum access));
IMPLEMENT_FUNCTION_SERIALISED(void *, glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glUnmapBuffer(GLenum target));
IMPLEMENT_FUNCTION_SERIALISED(void, glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z));
IMPLEMENT_FUNCTION_SERIALISED(void, glMemoryBarrier(GLbitfield barriers));
IMPLEMENT_FUNCTION_SERIALISED(void, glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil));
IMPLEMENT_FUNCTION_SERIALISED(void, glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data));
enum AttribType
{
Attrib_GLdouble = 0x01,
Attrib_GLfloat = 0x02,
Attrib_GLshort = 0x03,
Attrib_GLushort = 0x04,
Attrib_GLbyte = 0x05,
Attrib_GLubyte = 0x06,
Attrib_GLint = 0x07,
Attrib_GLuint = 0x08,
Attrib_packed = 0x09,
Attrib_typemask = 0x0f,
Attrib_L = 0x10,
Attrib_I = 0x20,
Attrib_N = 0x40,
};
bool Serialise_glVertexAttrib(GLuint index, int count, GLenum type, GLboolean normalized, const void *value, int attribtype);
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib1d(GLuint index, GLdouble x));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib1dv(GLuint index, const GLdouble *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib1f(GLuint index, GLfloat x));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib1fv(GLuint index, const GLfloat *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib1s(GLuint index, GLshort x));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib1sv(GLuint index, const GLshort *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib2dv(GLuint index, const GLdouble *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib2fv(GLuint index, const GLfloat *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib2s(GLuint index, GLshort x, GLshort y));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib2sv(GLuint index, const GLshort *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib3dv(GLuint index, const GLdouble *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib3fv(GLuint index, const GLfloat *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib3sv(GLuint index, const GLshort *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib4Nbv(GLuint index, const GLbyte *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib4Niv(GLuint index, const GLint *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib4Nsv(GLuint index, const GLshort *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib4Nubv(GLuint index, const GLubyte *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib4Nuiv(GLuint index, const GLuint *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib4Nusv(GLuint index, const GLushort *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib4bv(GLuint index, const GLbyte *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib4dv(GLuint index, const GLdouble *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib4fv(GLuint index, const GLfloat *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib4iv(GLuint index, const GLint *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib4sv(GLuint index, const GLshort *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib4ubv(GLuint index, const GLubyte *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib4uiv(GLuint index, const GLuint *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttrib4usv(GLuint index, const GLushort *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribI1i(GLuint index, GLint x));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribI1iv(GLuint index, const GLint *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribI1ui(GLuint index, GLuint x));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribI1uiv(GLuint index, const GLuint *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribI2i(GLuint index, GLint x, GLint y));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribI2iv(GLuint index, const GLint *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribI2ui(GLuint index, GLuint x, GLuint y));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribI2uiv(GLuint index, const GLuint *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribI3iv(GLuint index, const GLint *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribI3uiv(GLuint index, const GLuint *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribI4bv(GLuint index, const GLbyte *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribI4iv(GLuint index, const GLint *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribI4sv(GLuint index, const GLshort *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribI4ubv(GLuint index, const GLubyte *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribI4uiv(GLuint index, const GLuint *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribI4usv(GLuint index, const GLushort *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribL1d(GLuint index, GLdouble x));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribL1dv(GLuint index, const GLdouble *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribL2dv(GLuint index, const GLdouble *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribL3dv(GLuint index, const GLdouble *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribL4dv(GLuint index, const GLdouble *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribBinding(GLuint attribindex, GLuint bindingindex));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribDivisor(GLuint index, GLuint divisor));
IMPLEMENT_FUNCTION_SERIALISED(void, glEnableVertexAttribArray(GLuint index));
IMPLEMENT_FUNCTION_SERIALISED(void, glDisableVertexAttribArray(GLuint index));
IMPLEMENT_FUNCTION_SERIALISED(void, glGenVertexArrays(GLsizei n, GLuint *arrays));
IMPLEMENT_FUNCTION_SERIALISED(void, glBindVertexArray(GLuint array));
IMPLEMENT_FUNCTION_SERIALISED(void, glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexBindingDivisor(GLuint bindingindex, GLuint divisor));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsEnabled(GLenum cap));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsTexture(GLuint texture));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsEnabledi(GLenum target, GLuint index));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsBuffer(GLuint buffer));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsFramebuffer(GLuint framebuffer));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsProgram(GLuint program));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsProgramPipeline(GLuint pipeline));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsQuery(GLuint id));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsRenderbuffer(GLuint renderbuffer));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsSampler(GLuint sampler));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsShader(GLuint shader));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsSync(GLsync sync));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsTransformFeedback(GLuint id));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsVertexArray(GLuint array));
IMPLEMENT_FUNCTION_SERIALISED(GLenum, glGetError());
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTexParameteriv(GLenum target, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetBooleanv(GLenum pname, GLboolean *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetFloatv(GLenum pname, GLfloat *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetDoublev(GLenum pname, GLdouble *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetIntegerv(GLenum pname, GLint *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetPointerv(GLenum pname, void **params));
IMPLEMENT_FUNCTION_SERIALISED(const GLubyte *, glGetString(GLenum name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetBufferPointerv(GLenum target, GLenum pname, void **params));
IMPLEMENT_FUNCTION_SERIALISED(GLint, glGetFragDataIndex(GLuint program, const GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(GLint, glGetFragDataLocation(GLuint program, const GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(const GLubyte *, glGetStringi(GLenum name, GLuint index));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetBooleani_v(GLenum target, GLuint index, GLboolean *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetIntegeri_v(GLenum target, GLuint index, GLint *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetFloati_v(GLenum target, GLuint index, GLfloat *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetDoublei_v(GLenum target, GLuint index, GLdouble *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetInteger64v(GLenum pname, GLint64 *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetShaderiv(GLuint shader, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetProgramiv(GLuint program, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(GLuint, glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary));
IMPLEMENT_FUNCTION_SERIALISED(GLint, glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(GLint, glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values));
IMPLEMENT_FUNCTION_SERIALISED(GLenum, glGetGraphicsResetStatus());
IMPLEMENT_FUNCTION_SERIALISED(void, glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label));
IMPLEMENT_FUNCTION_SERIALISED(GLuint, glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetQueryiv(GLenum target, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetCompressedTexImage(GLenum target, GLint level, void *img));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTextureParameteriv(GLuint texture, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param));
IMPLEMENT_FUNCTION_SERIALISED(GLuint, glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(GLint, glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values));
IMPLEMENT_FUNCTION_SERIALISED(GLint, glGetUniformLocation(GLuint program, const GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params));
IMPLEMENT_FUNCTION_SERIALISED(GLuint, glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName));
IMPLEMENT_FUNCTION_SERIALISED(GLint, glGetAttribLocation(GLuint program, const GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetUniformfv(GLuint program, GLint location, GLfloat *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetUniformiv(GLuint program, GLint location, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetUniformuiv(GLuint program, GLint location, GLuint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetUniformdv(GLuint program, GLint location, GLdouble *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void **params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, void *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint *params));
enum UniformType
{
UNIFORM_UNKNOWN,
VEC1fv,
VEC1iv,
VEC1uiv,
VEC1dv,
VEC2fv,
VEC2iv,
VEC2uiv,
VEC2dv,
VEC3fv,
VEC3iv,
VEC3uiv,
VEC3dv,
VEC4fv,
VEC4iv,
VEC4uiv,
VEC4dv,
MAT2fv,
MAT2x3fv,
MAT2x4fv,
MAT3fv,
MAT3x2fv,
MAT3x4fv,
MAT4fv,
MAT4x2fv,
MAT4x3fv,
MAT2dv,
MAT2x3dv,
MAT2x4dv,
MAT3dv,
MAT3x2dv,
MAT3x4dv,
MAT4dv,
MAT4x2dv,
MAT4x3dv,
};
bool Serialise_glUniformMatrix(GLint location, GLsizei count, GLboolean transpose, const void *value, UniformType type);
bool Serialise_glUniformVector(GLint location, GLsizei count, const void *value, UniformType type);
bool Serialise_glProgramUniformMatrix(GLuint program, GLint location, GLsizei count, GLboolean transpose, const void *value, UniformType type);
bool Serialise_glProgramUniformVector(GLuint program, GLint location, GLsizei count, const void *value, UniformType type);
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform1f(GLint location, GLfloat v0));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform1i(GLint location, GLint v0));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform1ui(GLint location, GLuint v0));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform1d(GLint location, GLdouble v0));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform2f(GLint location, GLfloat v0, GLfloat v1));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform2i(GLint location, GLint v0, GLint v1));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform2ui(GLint location, GLuint v0, GLuint v1));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform2d(GLint location, GLdouble v0, GLdouble v1));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform3i(GLint location, GLint v0, GLint v1, GLint v2));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform3d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform4d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform1iv(GLint location, GLsizei count, const GLint *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform1uiv(GLint location, GLsizei count, const GLuint *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform1fv(GLint location, GLsizei count, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform1dv(GLint location, GLsizei count, const GLdouble *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform2iv(GLint location, GLsizei count, const GLint *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform2uiv(GLint location, GLsizei count, const GLuint *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform2fv(GLint location, GLsizei count, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform2dv(GLint location, GLsizei count, const GLdouble *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform3iv(GLint location, GLsizei count, const GLint *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform3uiv(GLint location, GLsizei count, const GLuint *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform3fv(GLint location, GLsizei count, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform3dv(GLint location, GLsizei count, const GLdouble *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform4iv(GLint location, GLsizei count, const GLint *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform4uiv(GLint location, GLsizei count, const GLuint *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform4fv(GLint location, GLsizei count, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniform4dv(GLint location, GLsizei count, const GLdouble *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform1f(GLuint program, GLint location, GLfloat v0));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform1i(GLuint program, GLint location, GLint v0));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform1ui(GLuint program, GLint location, GLuint v0));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform1d(GLuint program, GLint location, GLdouble v0));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value));
IMPLEMENT_FUNCTION_SERIALISED(void, glDrawArrays(GLenum mode, GLint first, GLsizei count));
IMPLEMENT_FUNCTION_SERIALISED(void, glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount));
IMPLEMENT_FUNCTION_SERIALISED(void, glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance));
IMPLEMENT_FUNCTION_SERIALISED(void, glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices));
IMPLEMENT_FUNCTION_SERIALISED(void, glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices));
IMPLEMENT_FUNCTION_SERIALISED(void, glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex));
IMPLEMENT_FUNCTION_SERIALISED(void, glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount));
IMPLEMENT_FUNCTION_SERIALISED(void, glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance));
IMPLEMENT_FUNCTION_SERIALISED(void, glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex));
IMPLEMENT_FUNCTION_SERIALISED(void, glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance));
IMPLEMENT_FUNCTION_SERIALISED(void, glDeleteBuffers(GLsizei n, const GLuint *buffers));
IMPLEMENT_FUNCTION_SERIALISED(void, glDeleteVertexArrays(GLsizei n, const GLuint *arrays));
// EXT_direct_state_access
IMPLEMENT_FUNCTION_SERIALISED(GLenum, glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target));
IMPLEMENT_FUNCTION_SERIALISED(void, glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits));
IMPLEMENT_FUNCTION_SERIALISED(void, glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits));
IMPLEMENT_FUNCTION_SERIALISED(void, glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits));
IMPLEMENT_FUNCTION_SERIALISED(void, glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits));
IMPLEMENT_FUNCTION_SERIALISED(void, glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits));
IMPLEMENT_FUNCTION_SERIALISED(void, glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits));
IMPLEMENT_FUNCTION_SERIALISED(void, glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum *bufs));
IMPLEMENT_FUNCTION_SERIALISED(void, glGenerateTextureMipmapEXT(GLuint texture, GLenum target));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, void *img));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void *, glMapNamedBufferEXT(GLuint buffer, GLenum access));
IMPLEMENT_FUNCTION_SERIALISED(void *, glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access));
IMPLEMENT_FUNCTION_SERIALISED(void, glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage));
IMPLEMENT_FUNCTION_SERIALISED(void, glNamedBufferStorageEXT(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags));
IMPLEMENT_FUNCTION_SERIALISED(void, glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size));
IMPLEMENT_FUNCTION_SERIALISED(void, glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level));
IMPLEMENT_FUNCTION_SERIALISED(void, glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level));
IMPLEMENT_FUNCTION_SERIALISED(void, glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer));
IMPLEMENT_FUNCTION_SERIALISED(void, glTextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size));
IMPLEMENT_FUNCTION_SERIALISED(void, glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param));
IMPLEMENT_FUNCTION_SERIALISED(void, glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param));
IMPLEMENT_FUNCTION_SERIALISED(void, glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width));
IMPLEMENT_FUNCTION_SERIALISED(void, glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height));
IMPLEMENT_FUNCTION_SERIALISED(void, glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth));
IMPLEMENT_FUNCTION_SERIALISED(void, glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glUnmapNamedBufferEXT(GLuint buffer));
};