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mirror of https://github.com/baldurk/renderdoc.git synced 2026-08-04 13:50:59 +00:00
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5ba92b4dcee17a62dc15871e64cd80d05f23389b
renderdoc/renderdocui/Windows/PipelineState
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History
baldurk 56c8fbc595 Handle purely typed texel buffers with no members
2016-06-01 16:48:22 +02:00
..
D3D11PipelineStateViewer.cs
For APIs with proper separate sampler objects use debug names. Refs #273
2016-05-26 23:51:09 +02:00
D3D11PipelineStateViewer.Designer.cs
…
D3D11PipelineStateViewer.resx
…
GLPipelineStateViewer.cs
Check for drawcall potentially being NULL
2016-06-01 11:57:55 +02:00
GLPipelineStateViewer.Designer.cs
…
GLPipelineStateViewer.resx
…
PipelineStateViewer.cs
Remove antiquated 'multiple frames in one capture' support.
2016-04-13 00:28:09 +02:00
PipelineStateViewer.Designer.cs
…
PipelineStateViewer.resx
…
VulkanPipelineStateViewer.cs
Handle purely typed texel buffers with no members
2016-06-01 16:48:22 +02:00
VulkanPipelineStateViewer.Designer.cs
Reduce minsize on panels in vulkan pipeline state viewer
2016-02-07 18:52:06 +01:00
VulkanPipelineStateViewer.resx
depthclip != depthclamp
2016-02-07 18:48:38 +01:00
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