mirror of
https://github.com/baldurk/renderdoc.git
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166 lines
5.5 KiB
C++
166 lines
5.5 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2025 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_test.h"
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RD_TEST(VK_Groupshared, VulkanGraphicsTest)
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{
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static constexpr const char *Description = "Test of compute shader that uses groupshared memory.";
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std::string comp = R"EOSHADER(
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#version 460 core
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layout(binding = 0, std430) buffer indataBuf
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{
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float indata[64];
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};
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layout(binding = 1, std430) buffer outdataBuf
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{
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vec4 outdata[64];
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};
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shared float tmp[64];
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layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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#define GroupMemoryBarrierWithGroupSync() memoryBarrierShared();groupMemoryBarrier();barrier();
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void main()
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{
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uvec3 tid = gl_LocalInvocationID;
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if(gl_LocalInvocationID.x == 0)
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{
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for(int i=0; i < 64; i++) tmp[i] = 1.234f;
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}
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GroupMemoryBarrierWithGroupSync();
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vec4 outval;
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// first write, should be the init value for all threads
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outval.x = tmp[tid.x];
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tmp[tid.x] = indata[tid.x];
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// second write, should be the read value because we're reading our own value
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outval.y = tmp[tid.x];
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GroupMemoryBarrierWithGroupSync();
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// third write, should be our pairwise neighbour's value
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outval.z = tmp[tid.x ^ 1];
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// do calculation with our neighbour
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tmp[tid.x] = (1.0f + tmp[tid.x]) * (1.0f + tmp[tid.x ^ 1]);
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GroupMemoryBarrierWithGroupSync();
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// fourth write, our neighbour should be identical to our value
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outval.w = tmp[tid.x] == tmp[tid.x ^ 1] ? 9.99f : -9.99f;
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outdata[tid.x] = outval;
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}
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)EOSHADER";
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int main()
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{
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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VkDescriptorSetLayout setLayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
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{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
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{1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
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}));
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VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo({setLayout}));
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VkPipeline pipe = createComputePipeline(vkh::ComputePipelineCreateInfo(
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layout, CompileShaderModule(comp, ShaderLang::glsl, ShaderStage::comp)));
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VkDescriptorSet descSet = allocateDescriptorSet(setLayout);
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float values[64];
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for(int i = 0; i < 64; i++)
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values[i] = RANDF(1.0f, 100.0f);
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AllocatedBuffer inBuf(this,
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vkh::BufferCreateInfo(sizeof(values), VK_BUFFER_USAGE_STORAGE_BUFFER_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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inBuf.upload(values);
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AllocatedBuffer outBuf(
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this,
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vkh::BufferCreateInfo(sizeof(Vec4f) * 64, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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vkh::updateDescriptorSets(
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device, {
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vkh::WriteDescriptorSet(descSet, 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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{vkh::DescriptorBufferInfo(inBuf.buffer)}),
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vkh::WriteDescriptorSet(descSet, 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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{vkh::DescriptorBufferInfo(outBuf.buffer)}),
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});
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while(Running())
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{
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VkCommandBuffer cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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VkImage swapimg = StartUsingBackbuffer(cmd);
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vkh::cmdClearImage(cmd, swapimg, vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f));
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vkh::cmdPipelineBarrier(
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cmd, {},
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{vkh::BufferMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
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outBuf.buffer)});
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vkCmdFillBuffer(cmd, outBuf.buffer, 0, sizeof(Vec4f) * 64, 0);
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vkh::cmdPipelineBarrier(cmd, {},
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{vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_ACCESS_SHADER_WRITE_BIT, outBuf.buffer)});
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vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, layout, 0, {descSet}, {});
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, pipe);
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vkCmdDispatch(cmd, 1, 1, 1);
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FinishUsingBackbuffer(cmd);
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vkEndCommandBuffer(cmd);
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SubmitAndPresent({cmd});
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}
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return 0;
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}
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};
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REGISTER_TEST();
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