Files
renderdoc/util/test/demos
baldurk aebb1f90ee Fix AoS output in mesh viewer being incorrect with mesh shaders
* This would generally only come up with gl_PerVertex, and was hidden before
  because gl_Position is the first member. It likely would also reproduce if a
  user had a struct output from the mesh shader.
2026-03-16 15:12:30 +00:00
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2026-02-24 14:56:39 +00:00
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2026-03-02 12:49:17 +00:00
2026-03-02 12:49:17 +00:00
2026-02-01 03:15:38 +09:00