Files
renderdoc/renderdoc
baldurk 5e6e243c67 Add function to get true number of mips in GL texture
* If it's immutable, fetch immutable size, otherwise calculate number from
  top level width/height/depth.
* Then clamp by TEXTURE_MAX_LEVEL.
* THEN we need to go through each mip and check that it's been set if the
  texture wasn't immutable, since some mips might be uninitialised and
  that is legal, as long as those mips aren't used (e.g. by point sampling
  or as a FBO attachment).
2014-11-30 14:46:22 +00:00
..
2014-11-27 23:36:06 +00:00
2014-11-27 21:44:34 -05:00
2014-11-28 21:11:49 +00:00
2014-11-28 21:11:49 +00:00