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Make sure numSlices doesn't become 0. Refs #83
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@@ -518,7 +518,7 @@ bool ReplayRenderer::SaveTexture(const TextureSave &saveData, const char *path)
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// in the first real slice
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sliceOffset = sd.sample.sampleIndex;
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sliceStride = sampleCount;
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numSlices = td.arraysize / sampleCount;
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numSlices = RDCMAX(1U, td.arraysize / sampleCount);
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}
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else
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{
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