Make sure numSlices doesn't become 0. Refs #83

This commit is contained in:
baldurk
2014-11-28 22:21:45 +00:00
parent 98856f5b62
commit 3f89f12a8d
+1 -1
View File
@@ -518,7 +518,7 @@ bool ReplayRenderer::SaveTexture(const TextureSave &saveData, const char *path)
// in the first real slice
sliceOffset = sd.sample.sampleIndex;
sliceStride = sampleCount;
numSlices = td.arraysize / sampleCount;
numSlices = RDCMAX(1U, td.arraysize / sampleCount);
}
else
{