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renderdoc/renderdoc/driver/gl/wrappers/gl_framebuffer_funcs.cpp
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015-2017 Baldur Karlsson
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "../gl_driver.h"
#include "common/common.h"
#include "serialise/string_utils.h"
bool WrappedOpenGL::Serialise_glGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
SERIALISE_ELEMENT(ResourceId, id,
GetResourceManager()->GetID(FramebufferRes(GetCtx(), *framebuffers)));
if(m_State == READING)
{
GLuint real = 0;
m_Real.glGenFramebuffers(1, &real);
m_Real.glBindFramebuffer(eGL_DRAW_FRAMEBUFFER, real);
m_Real.glBindFramebuffer(eGL_DRAW_FRAMEBUFFER, 0);
GLResource res = FramebufferRes(GetCtx(), real);
ResourceId live = m_ResourceManager->RegisterResource(res);
GetResourceManager()->AddLiveResource(id, res);
}
return true;
}
void WrappedOpenGL::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
m_Real.glGenFramebuffers(n, framebuffers);
for(GLsizei i = 0; i < n; i++)
{
GLResource res = FramebufferRes(GetCtx(), framebuffers[i]);
ResourceId id = GetResourceManager()->RegisterResource(res);
if(m_State >= WRITING)
{
Chunk *chunk = NULL;
{
SCOPED_SERIALISE_CONTEXT(GEN_FRAMEBUFFERS);
Serialise_glGenFramebuffers(1, framebuffers + i);
chunk = scope.Get();
}
GLResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
RDCASSERT(record);
record->AddChunk(chunk);
}
else
{
GetResourceManager()->AddLiveResource(id, res);
}
}
}
bool WrappedOpenGL::Serialise_glCreateFramebuffers(GLsizei n, GLuint *framebuffers)
{
SERIALISE_ELEMENT(ResourceId, id,
GetResourceManager()->GetID(FramebufferRes(GetCtx(), *framebuffers)));
if(m_State == READING)
{
GLuint real = 0;
m_Real.glCreateFramebuffers(1, &real);
GLResource res = FramebufferRes(GetCtx(), real);
ResourceId live = m_ResourceManager->RegisterResource(res);
GetResourceManager()->AddLiveResource(id, res);
}
return true;
}
void WrappedOpenGL::glCreateFramebuffers(GLsizei n, GLuint *framebuffers)
{
m_Real.glCreateFramebuffers(n, framebuffers);
for(GLsizei i = 0; i < n; i++)
{
GLResource res = FramebufferRes(GetCtx(), framebuffers[i]);
ResourceId id = GetResourceManager()->RegisterResource(res);
if(m_State >= WRITING)
{
Chunk *chunk = NULL;
{
SCOPED_SERIALISE_CONTEXT(CREATE_FRAMEBUFFERS);
Serialise_glCreateFramebuffers(1, framebuffers + i);
chunk = scope.Get();
}
GLResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
RDCASSERT(record);
record->AddChunk(chunk);
}
else
{
GetResourceManager()->AddLiveResource(id, res);
}
}
}
bool WrappedOpenGL::Serialise_glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment,
GLuint texture, GLint level)
{
SERIALISE_ELEMENT(GLenum, Attach, attachment);
SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(TextureRes(GetCtx(), texture)));
SERIALISE_ELEMENT(int32_t, Level, level);
SERIALISE_ELEMENT(ResourceId, fbid,
(framebuffer == 0 ? ResourceId() : GetResourceManager()->GetID(
FramebufferRes(GetCtx(), framebuffer))));
if(m_State < WRITING)
{
GLuint tex = (id == ResourceId() || !GetResourceManager()->HasLiveResource(id))
? 0
: GetResourceManager()->GetLiveResource(id).name;
if(fbid == ResourceId())
{
m_Real.glNamedFramebufferTextureEXT(0, Attach, tex, Level);
}
else
{
GLResource fbres = GetResourceManager()->GetLiveResource(fbid);
m_Real.glNamedFramebufferTextureEXT(fbres.name, Attach, tex, Level);
}
if(m_State == READING && tex)
{
m_Textures[GetResourceManager()->GetLiveID(id)].creationFlags |= TextureCategory::ColorTarget;
}
}
return true;
}
void WrappedOpenGL::glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment,
GLuint texture, GLint level)
{
m_Real.glNamedFramebufferTextureEXT(framebuffer, attachment, texture, level);
if(m_State >= WRITING)
{
GLResourceRecord *record =
GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
{
ResourceRecord *texrecord =
GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
if(m_State == WRITING_IDLE)
GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
else
m_MissingTracks.insert(texrecord->GetResourceID());
}
if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
m_State != WRITING_CAPFRAME)
return;
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_TEX);
Serialise_glNamedFramebufferTextureEXT(framebuffer, attachment, texture, level);
if(m_State == WRITING_IDLE)
{
record->AddChunk(scope.Get());
record->UpdateCount++;
if(record->UpdateCount > 10)
{
m_HighTrafficResources.insert(record->GetResourceID());
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
}
}
else
{
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
GetResourceManager()->MarkResourceFrameReferenced(TextureRes(GetCtx(), texture),
eFrameRef_Read);
}
}
}
void WrappedOpenGL::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
{
m_Real.glFramebufferTexture(target, attachment, texture, level);
if(m_State >= WRITING)
{
GLResourceRecord *record = m_DeviceRecord;
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
{
if(GetCtxData().m_DrawFramebufferRecord)
record = GetCtxData().m_DrawFramebufferRecord;
}
else
{
if(GetCtxData().m_ReadFramebufferRecord)
record = GetCtxData().m_ReadFramebufferRecord;
}
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
{
ResourceRecord *texrecord =
GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
if(m_State == WRITING_IDLE)
GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
else
m_MissingTracks.insert(texrecord->GetResourceID());
}
if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
m_State != WRITING_CAPFRAME)
return;
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_TEX);
Serialise_glNamedFramebufferTextureEXT(record->Resource.name, attachment, texture, level);
if(m_State == WRITING_IDLE)
{
record->AddChunk(scope.Get());
if(record != m_DeviceRecord)
{
record->UpdateCount++;
if(record->UpdateCount > 10)
{
m_HighTrafficResources.insert(record->GetResourceID());
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
}
}
}
else
{
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
GetResourceManager()->MarkResourceFrameReferenced(TextureRes(GetCtx(), texture),
eFrameRef_Read);
}
}
}
bool WrappedOpenGL::Serialise_glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level)
{
SERIALISE_ELEMENT(GLenum, Attach, attachment);
SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(TextureRes(GetCtx(), texture)));
SERIALISE_ELEMENT(GLenum, TexTarget, textarget);
SERIALISE_ELEMENT(int32_t, Level, level);
SERIALISE_ELEMENT(ResourceId, fbid,
(framebuffer == 0 ? ResourceId() : GetResourceManager()->GetID(
FramebufferRes(GetCtx(), framebuffer))));
if(m_State < WRITING)
{
GLuint tex = (id == ResourceId() || !GetResourceManager()->HasLiveResource(id))
? 0
: GetResourceManager()->GetLiveResource(id).name;
if(fbid == ResourceId())
{
m_Real.glNamedFramebufferTexture1DEXT(0, Attach, TexTarget, tex, Level);
}
else
{
GLResource fbres = GetResourceManager()->GetLiveResource(fbid);
m_Real.glNamedFramebufferTexture1DEXT(fbres.name, Attach, TexTarget, tex, Level);
}
if(m_State == READING && tex)
{
m_Textures[GetResourceManager()->GetLiveID(id)].creationFlags |= TextureCategory::ColorTarget;
}
}
return true;
}
void WrappedOpenGL::glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
{
m_Real.glNamedFramebufferTexture1DEXT(framebuffer, attachment, textarget, texture, level);
if(m_State >= WRITING)
{
GLResourceRecord *record =
GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
{
ResourceRecord *texrecord =
GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
if(m_State == WRITING_IDLE)
GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
else
m_MissingTracks.insert(texrecord->GetResourceID());
}
if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
m_State != WRITING_CAPFRAME)
return;
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_TEX1D);
Serialise_glNamedFramebufferTexture1DEXT(framebuffer, attachment, textarget, texture, level);
if(m_State == WRITING_IDLE)
{
record->AddChunk(scope.Get());
record->UpdateCount++;
if(record->UpdateCount > 10)
{
m_HighTrafficResources.insert(record->GetResourceID());
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
}
}
else
{
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
GetResourceManager()->MarkResourceFrameReferenced(TextureRes(GetCtx(), texture),
eFrameRef_Read);
}
}
}
void WrappedOpenGL::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget,
GLuint texture, GLint level)
{
m_Real.glFramebufferTexture1D(target, attachment, textarget, texture, level);
if(m_State >= WRITING)
{
GLResourceRecord *record = m_DeviceRecord;
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
{
if(GetCtxData().m_DrawFramebufferRecord)
record = GetCtxData().m_DrawFramebufferRecord;
}
else
{
if(GetCtxData().m_ReadFramebufferRecord)
record = GetCtxData().m_ReadFramebufferRecord;
}
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
{
ResourceRecord *texrecord =
GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
if(m_State == WRITING_IDLE)
GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
else
m_MissingTracks.insert(texrecord->GetResourceID());
}
if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
m_State != WRITING_CAPFRAME)
return;
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_TEX1D);
Serialise_glNamedFramebufferTexture1DEXT(record->Resource.name, attachment, textarget, texture,
level);
if(m_State == WRITING_IDLE)
{
record->AddChunk(scope.Get());
if(record != m_DeviceRecord)
{
record->UpdateCount++;
if(record->UpdateCount > 10)
{
m_HighTrafficResources.insert(record->GetResourceID());
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
}
}
}
else
{
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
GetResourceManager()->MarkResourceFrameReferenced(TextureRes(GetCtx(), texture),
eFrameRef_Read);
}
}
}
bool WrappedOpenGL::Serialise_glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level)
{
SERIALISE_ELEMENT(GLenum, Attach, attachment);
SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(TextureRes(GetCtx(), texture)));
SERIALISE_ELEMENT(GLenum, TexTarget, textarget);
SERIALISE_ELEMENT(int32_t, Level, level);
SERIALISE_ELEMENT(ResourceId, fbid,
(framebuffer == 0 ? ResourceId() : GetResourceManager()->GetID(
FramebufferRes(GetCtx(), framebuffer))));
if(m_State < WRITING)
{
GLuint tex = (id == ResourceId() || !GetResourceManager()->HasLiveResource(id))
? 0
: GetResourceManager()->GetLiveResource(id).name;
if(fbid == ResourceId())
{
m_Real.glNamedFramebufferTexture2DEXT(0, Attach, TexTarget, tex, Level);
}
else
{
GLResource fbres = GetResourceManager()->GetLiveResource(fbid);
m_Real.glNamedFramebufferTexture2DEXT(fbres.name, Attach, TexTarget, tex, Level);
}
if(m_State == READING && tex)
{
m_Textures[GetResourceManager()->GetLiveID(id)].creationFlags |= TextureCategory::ColorTarget;
}
}
return true;
}
void WrappedOpenGL::glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
{
m_Real.glNamedFramebufferTexture2DEXT(framebuffer, attachment, textarget, texture, level);
if(m_State >= WRITING)
{
GLResourceRecord *record =
GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
{
ResourceRecord *texrecord =
GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
if(m_State == WRITING_IDLE)
GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
else
m_MissingTracks.insert(texrecord->GetResourceID());
}
if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
m_State != WRITING_CAPFRAME)
return;
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_TEX2D);
Serialise_glNamedFramebufferTexture2DEXT(framebuffer, attachment, textarget, texture, level);
if(m_State == WRITING_IDLE)
{
record->AddChunk(scope.Get());
record->UpdateCount++;
if(record->UpdateCount > 10)
{
m_HighTrafficResources.insert(record->GetResourceID());
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
}
}
else
{
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
GetResourceManager()->MarkResourceFrameReferenced(TextureRes(GetCtx(), texture),
eFrameRef_Read);
}
}
}
void WrappedOpenGL::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget,
GLuint texture, GLint level)
{
m_Real.glFramebufferTexture2D(target, attachment, textarget, texture, level);
if(m_State >= WRITING)
{
GLResourceRecord *record = m_DeviceRecord;
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
{
if(GetCtxData().m_DrawFramebufferRecord)
record = GetCtxData().m_DrawFramebufferRecord;
}
else
{
if(GetCtxData().m_ReadFramebufferRecord)
record = GetCtxData().m_ReadFramebufferRecord;
}
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
{
ResourceRecord *texrecord =
GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
if(m_State == WRITING_IDLE)
GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
else
m_MissingTracks.insert(texrecord->GetResourceID());
}
if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
m_State != WRITING_CAPFRAME)
return;
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_TEX2D);
Serialise_glNamedFramebufferTexture2DEXT(record->Resource.name, attachment, textarget, texture,
level);
if(m_State == WRITING_IDLE)
{
record->AddChunk(scope.Get());
if(record != m_DeviceRecord)
{
record->UpdateCount++;
if(record->UpdateCount > 10)
{
m_HighTrafficResources.insert(record->GetResourceID());
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
}
}
}
else
{
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
GetResourceManager()->MarkResourceFrameReferenced(TextureRes(GetCtx(), texture),
eFrameRef_Read);
}
}
}
bool WrappedOpenGL::Serialise_glFramebufferTexture2DMultisampleEXT(GLuint framebuffer,
GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLsizei samples)
{
SERIALISE_ELEMENT(GLenum, Target, target);
SERIALISE_ELEMENT(GLenum, Attach, attachment);
SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(TextureRes(GetCtx(), texture)));
SERIALISE_ELEMENT(GLenum, TexTarget, textarget);
SERIALISE_ELEMENT(int32_t, Level, level);
SERIALISE_ELEMENT(uint32_t, Samples, samples);
SERIALISE_ELEMENT(ResourceId, fbid,
(framebuffer == 0 ? ResourceId() : GetResourceManager()->GetID(
FramebufferRes(GetCtx(), framebuffer))));
if(m_State < WRITING)
{
GLuint tex = (id == ResourceId() || !GetResourceManager()->HasLiveResource(id))
? 0
: GetResourceManager()->GetLiveResource(id).name;
GLuint prevread = 0, prevdraw = 0;
m_Real.glGetIntegerv(eGL_DRAW_FRAMEBUFFER_BINDING, (GLint *)&prevdraw);
m_Real.glGetIntegerv(eGL_READ_FRAMEBUFFER_BINDING, (GLint *)&prevread);
GLuint fbbinding = (fbid == ResourceId()) ? 0 : GetResourceManager()->GetLiveResource(fbid).name;
m_Real.glBindFramebuffer(Target, fbbinding);
m_Real.glFramebufferTexture2DMultisampleEXT(Target, Attach, TexTarget, tex, Level, Samples);
m_Real.glBindFramebuffer(eGL_DRAW_FRAMEBUFFER, prevdraw);
m_Real.glBindFramebuffer(eGL_READ_FRAMEBUFFER, prevread);
if(m_State == READING && tex)
{
m_Textures[GetResourceManager()->GetLiveID(id)].creationFlags |= TextureCategory::ColorTarget;
}
}
return true;
}
void WrappedOpenGL::glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLsizei samples)
{
m_Real.glFramebufferTexture2DMultisampleEXT(target, attachment, textarget, texture, level, samples);
if(m_State >= WRITING)
{
GLResourceRecord *record = m_DeviceRecord;
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
{
if(GetCtxData().m_DrawFramebufferRecord)
record = GetCtxData().m_DrawFramebufferRecord;
}
else
{
if(GetCtxData().m_ReadFramebufferRecord)
record = GetCtxData().m_ReadFramebufferRecord;
}
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
{
ResourceRecord *texrecord =
GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
if(m_State == WRITING_IDLE)
GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
else
m_MissingTracks.insert(texrecord->GetResourceID());
}
if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
m_State != WRITING_CAPFRAME)
return;
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_TEX2DMS);
Serialise_glFramebufferTexture2DMultisampleEXT(record->Resource.name, target, attachment,
textarget, texture, level, samples);
if(m_State == WRITING_IDLE)
{
record->AddChunk(scope.Get());
if(record != m_DeviceRecord)
{
record->UpdateCount++;
if(record->UpdateCount > 10)
{
m_HighTrafficResources.insert(record->GetResourceID());
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
}
}
}
else
{
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
GetResourceManager()->MarkResourceFrameReferenced(TextureRes(GetCtx(), texture),
eFrameRef_Read);
}
}
}
bool WrappedOpenGL::Serialise_glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLint zoffset)
{
SERIALISE_ELEMENT(GLenum, Attach, attachment);
SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(TextureRes(GetCtx(), texture)));
SERIALISE_ELEMENT(GLenum, TexTarget, textarget);
SERIALISE_ELEMENT(int32_t, Level, level);
SERIALISE_ELEMENT(int32_t, Zoffset, zoffset);
SERIALISE_ELEMENT(ResourceId, fbid,
(framebuffer == 0 ? ResourceId() : GetResourceManager()->GetID(
FramebufferRes(GetCtx(), framebuffer))));
if(m_State < WRITING)
{
GLuint tex = (id == ResourceId() || !GetResourceManager()->HasLiveResource(id))
? 0
: GetResourceManager()->GetLiveResource(id).name;
if(fbid == ResourceId())
{
m_Real.glNamedFramebufferTexture3DEXT(0, Attach, TexTarget, tex, Level, Zoffset);
}
else
{
GLResource fbres = GetResourceManager()->GetLiveResource(fbid);
m_Real.glNamedFramebufferTexture3DEXT(fbres.name, Attach, TexTarget, tex, Level, Zoffset);
}
if(m_State == READING && tex)
{
m_Textures[GetResourceManager()->GetLiveID(id)].creationFlags |= TextureCategory::ColorTarget;
}
}
return true;
}
void WrappedOpenGL::glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment,
GLenum textarget, GLuint texture, GLint level,
GLint zoffset)
{
m_Real.glNamedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture, level, zoffset);
if(m_State >= WRITING)
{
GLResourceRecord *record =
GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
{
ResourceRecord *texrecord =
GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
if(m_State == WRITING_IDLE)
GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
else
m_MissingTracks.insert(texrecord->GetResourceID());
}
if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
m_State != WRITING_CAPFRAME)
return;
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_TEX3D);
Serialise_glNamedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture, level,
zoffset);
if(m_State == WRITING_IDLE)
{
record->AddChunk(scope.Get());
record->UpdateCount++;
if(record->UpdateCount > 10)
{
m_HighTrafficResources.insert(record->GetResourceID());
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
}
}
else
{
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
GetResourceManager()->MarkResourceFrameReferenced(TextureRes(GetCtx(), texture),
eFrameRef_Read);
}
}
}
void WrappedOpenGL::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget,
GLuint texture, GLint level, GLint zoffset)
{
m_Real.glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
if(m_State >= WRITING)
{
GLResourceRecord *record = m_DeviceRecord;
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
{
if(GetCtxData().m_DrawFramebufferRecord)
record = GetCtxData().m_DrawFramebufferRecord;
}
else
{
if(GetCtxData().m_ReadFramebufferRecord)
record = GetCtxData().m_ReadFramebufferRecord;
}
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
{
ResourceRecord *texrecord =
GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
if(m_State == WRITING_IDLE)
GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
else
m_MissingTracks.insert(texrecord->GetResourceID());
}
if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
m_State != WRITING_CAPFRAME)
return;
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_TEX3D);
Serialise_glNamedFramebufferTexture3DEXT(record->Resource.name, attachment, textarget, texture,
level, zoffset);
if(m_State == WRITING_IDLE)
{
record->AddChunk(scope.Get());
if(record != m_DeviceRecord)
{
record->UpdateCount++;
if(record->UpdateCount > 10)
{
m_HighTrafficResources.insert(record->GetResourceID());
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
}
}
}
else
{
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
GetResourceManager()->MarkResourceFrameReferenced(TextureRes(GetCtx(), texture),
eFrameRef_Read);
}
}
}
bool WrappedOpenGL::Serialise_glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer)
{
SERIALISE_ELEMENT(ResourceId, fbid,
(framebuffer == 0 ? ResourceId() : GetResourceManager()->GetID(
FramebufferRes(GetCtx(), framebuffer))));
SERIALISE_ELEMENT(GLenum, Attach, attachment);
SERIALISE_ELEMENT(GLenum, RendBufTarget, renderbuffertarget);
SERIALISE_ELEMENT(ResourceId, id,
GetResourceManager()->GetID(RenderbufferRes(GetCtx(), renderbuffer)));
if(m_State < WRITING)
{
GLuint rb = (id == ResourceId() || !GetResourceManager()->HasLiveResource(id))
? 0
: GetResourceManager()->GetLiveResource(id).name;
if(fbid == ResourceId())
{
m_Real.glNamedFramebufferRenderbufferEXT(0, Attach, RendBufTarget, rb);
}
else
{
GLResource fbres = GetResourceManager()->GetLiveResource(fbid);
m_Real.glNamedFramebufferRenderbufferEXT(fbres.name, Attach, RendBufTarget, rb);
}
if(m_State == READING && rb)
{
m_Textures[GetResourceManager()->GetLiveID(id)].creationFlags |= TextureCategory::ColorTarget;
}
}
return true;
}
void WrappedOpenGL::glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment,
GLenum renderbuffertarget, GLuint renderbuffer)
{
m_Real.glNamedFramebufferRenderbufferEXT(framebuffer, attachment, renderbuffertarget, renderbuffer);
if(m_State >= WRITING)
{
GLResourceRecord *record =
GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
m_State != WRITING_CAPFRAME)
return;
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_RENDBUF);
Serialise_glNamedFramebufferRenderbufferEXT(framebuffer, attachment, renderbuffertarget,
renderbuffer);
if(m_State == WRITING_IDLE)
{
record->AddChunk(scope.Get());
record->UpdateCount++;
if(record->UpdateCount > 10)
{
m_HighTrafficResources.insert(record->GetResourceID());
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
}
}
else
{
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
GetResourceManager()->MarkResourceFrameReferenced(RenderbufferRes(GetCtx(), renderbuffer),
eFrameRef_Read);
}
}
}
void WrappedOpenGL::glFramebufferRenderbuffer(GLenum target, GLenum attachment,
GLenum renderbuffertarget, GLuint renderbuffer)
{
m_Real.glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
if(m_State >= WRITING)
{
GLResourceRecord *record = m_DeviceRecord;
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
{
if(GetCtxData().m_DrawFramebufferRecord)
record = GetCtxData().m_DrawFramebufferRecord;
}
else
{
if(GetCtxData().m_ReadFramebufferRecord)
record = GetCtxData().m_ReadFramebufferRecord;
}
if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
m_State != WRITING_CAPFRAME)
return;
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_RENDBUF);
Serialise_glNamedFramebufferRenderbufferEXT(record->Resource.name, attachment,
renderbuffertarget, renderbuffer);
if(m_State == WRITING_IDLE)
{
record->AddChunk(scope.Get());
if(record != m_DeviceRecord)
{
record->UpdateCount++;
if(record->UpdateCount > 10)
{
m_HighTrafficResources.insert(record->GetResourceID());
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
}
}
}
else
{
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
GetResourceManager()->MarkResourceFrameReferenced(RenderbufferRes(GetCtx(), renderbuffer),
eFrameRef_Read);
}
}
}
bool WrappedOpenGL::Serialise_glNamedFramebufferTextureLayerEXT(GLuint framebuffer,
GLenum attachment, GLuint texture,
GLint level, GLint layer)
{
SERIALISE_ELEMENT(GLenum, Attach, attachment);
SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(TextureRes(GetCtx(), texture)));
SERIALISE_ELEMENT(int32_t, Level, level);
SERIALISE_ELEMENT(int32_t, Layer, layer);
SERIALISE_ELEMENT(ResourceId, fbid,
(framebuffer == 0 ? ResourceId() : GetResourceManager()->GetID(
FramebufferRes(GetCtx(), framebuffer))));
if(m_State < WRITING)
{
GLuint tex = (id == ResourceId() || !GetResourceManager()->HasLiveResource(id))
? 0
: GetResourceManager()->GetLiveResource(id).name;
if(fbid == ResourceId())
{
m_Real.glNamedFramebufferTextureLayerEXT(0, Attach, tex, Level, Layer);
}
else
{
GLResource fbres = GetResourceManager()->GetLiveResource(fbid);
m_Real.glNamedFramebufferTextureLayerEXT(fbres.name, Attach, tex, Level, Layer);
}
if(m_State == READING && tex)
{
m_Textures[GetResourceManager()->GetLiveID(id)].creationFlags |= TextureCategory::ColorTarget;
}
}
return true;
}
void WrappedOpenGL::glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment,
GLuint texture, GLint level, GLint layer)
{
m_Real.glNamedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer);
if(m_State >= WRITING)
{
GLResourceRecord *record =
GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
{
ResourceRecord *texrecord =
GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
if(m_State == WRITING_IDLE)
GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
else
m_MissingTracks.insert(texrecord->GetResourceID());
}
if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
m_State != WRITING_CAPFRAME)
return;
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_TEXLAYER);
Serialise_glNamedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer);
if(m_State == WRITING_IDLE)
{
record->AddChunk(scope.Get());
record->UpdateCount++;
if(record->UpdateCount > 10)
{
m_HighTrafficResources.insert(record->GetResourceID());
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
}
}
else
{
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
GetResourceManager()->MarkResourceFrameReferenced(TextureRes(GetCtx(), texture),
eFrameRef_Read);
}
}
}
void WrappedOpenGL::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture,
GLint level, GLint layer)
{
m_Real.glFramebufferTextureLayer(target, attachment, texture, level, layer);
if(m_State >= WRITING)
{
GLResourceRecord *record = m_DeviceRecord;
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
{
if(GetCtxData().m_DrawFramebufferRecord)
record = GetCtxData().m_DrawFramebufferRecord;
}
else
{
if(GetCtxData().m_ReadFramebufferRecord)
record = GetCtxData().m_ReadFramebufferRecord;
}
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
{
ResourceRecord *texrecord =
GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
if(m_State == WRITING_IDLE)
GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
else
m_MissingTracks.insert(texrecord->GetResourceID());
}
if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
m_State != WRITING_CAPFRAME)
return;
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_TEXLAYER);
Serialise_glNamedFramebufferTextureLayerEXT(record->Resource.name, attachment, texture, level,
layer);
if(m_State == WRITING_IDLE)
{
record->AddChunk(scope.Get());
if(record != m_DeviceRecord)
{
record->UpdateCount++;
if(record->UpdateCount > 10)
{
m_HighTrafficResources.insert(record->GetResourceID());
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
}
}
}
else
{
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
GetResourceManager()->MarkResourceFrameReferenced(TextureRes(GetCtx(), texture),
eFrameRef_Read);
}
}
}
bool WrappedOpenGL::Serialise_glNamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname,
GLint param)
{
SERIALISE_ELEMENT(GLenum, PName, pname);
SERIALISE_ELEMENT(int32_t, Param, param);
SERIALISE_ELEMENT(ResourceId, fbid,
(framebuffer == 0 ? ResourceId() : GetResourceManager()->GetID(
FramebufferRes(GetCtx(), framebuffer))));
if(m_State == READING)
{
if(fbid != ResourceId())
{
GLResource fbres = GetResourceManager()->GetLiveResource(fbid);
m_Real.glNamedFramebufferParameteriEXT(fbres.name, PName, Param);
}
}
return true;
}
void WrappedOpenGL::glNamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname, GLint param)
{
m_Real.glNamedFramebufferParameteriEXT(framebuffer, pname, param);
if(m_State >= WRITING)
{
GLResourceRecord *record =
GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_PARAM);
Serialise_glNamedFramebufferParameteriEXT(framebuffer, pname, param);
record->AddChunk(scope.Get());
}
}
void WrappedOpenGL::glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
{
m_Real.glFramebufferParameteri(target, pname, param);
if(m_State >= WRITING)
{
GLResourceRecord *record = NULL;
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
{
if(GetCtxData().m_DrawFramebufferRecord)
record = GetCtxData().m_DrawFramebufferRecord;
}
else
{
if(GetCtxData().m_ReadFramebufferRecord)
record = GetCtxData().m_ReadFramebufferRecord;
}
if(record == NULL)
return;
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_PARAM);
Serialise_glNamedFramebufferParameteriEXT(record->Resource.name, pname, param);
record->AddChunk(scope.Get());
}
}
bool WrappedOpenGL::Serialise_glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode)
{
SERIALISE_ELEMENT(ResourceId, Id,
(framebuffer ? GetResourceManager()->GetID(FramebufferRes(GetCtx(), framebuffer))
: ResourceId()));
SERIALISE_ELEMENT(GLenum, b, mode);
if(m_State < WRITING)
{
if(Id == ResourceId())
{
// since we are faking the default framebuffer with our own
// to see the results, replace back/front/left/right with color attachment 0
if(b == eGL_BACK_LEFT || b == eGL_BACK_RIGHT || b == eGL_BACK || b == eGL_FRONT_LEFT ||
b == eGL_FRONT_RIGHT || b == eGL_FRONT)
b = eGL_COLOR_ATTACHMENT0;
m_Real.glFramebufferReadBufferEXT(m_FakeBB_FBO, b);
}
else
{
GLResource res = GetResourceManager()->GetLiveResource(Id);
m_Real.glFramebufferReadBufferEXT(res.name, b);
}
}
return true;
}
void WrappedOpenGL::glFramebufferReadBufferEXT(GLuint framebuffer, GLenum buf)
{
m_Real.glFramebufferReadBufferEXT(framebuffer, buf);
if(m_State == WRITING_CAPFRAME)
{
SCOPED_SERIALISE_CONTEXT(READ_BUFFER);
Serialise_glFramebufferReadBufferEXT(framebuffer, buf);
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkFBOReferenced(FramebufferRes(GetCtx(), framebuffer),
eFrameRef_ReadBeforeWrite);
}
else if(m_State == WRITING_IDLE && framebuffer != 0)
{
SCOPED_SERIALISE_CONTEXT(READ_BUFFER);
Serialise_glFramebufferReadBufferEXT(framebuffer, buf);
ResourceRecord *record =
GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
record->AddChunk(scope.Get());
}
}
void WrappedOpenGL::glReadBuffer(GLenum mode)
{
if(m_State >= WRITING)
{
GLResourceRecord *readrecord = GetCtxData().m_ReadFramebufferRecord;
if(m_State == WRITING_CAPFRAME)
{
SCOPED_SERIALISE_CONTEXT(READ_BUFFER);
Serialise_glFramebufferReadBufferEXT(readrecord ? readrecord->Resource.name : 0, mode);
m_ContextRecord->AddChunk(scope.Get());
if(readrecord)
GetResourceManager()->MarkFBOReferenced(readrecord->Resource, eFrameRef_ReadBeforeWrite);
}
else
{
if(readrecord)
GetResourceManager()->MarkDirtyResource(readrecord->GetResourceID());
}
}
m_Real.glReadBuffer(mode);
}
bool WrappedOpenGL::Serialise_glBindFramebuffer(GLenum target, GLuint framebuffer)
{
SERIALISE_ELEMENT(GLenum, Target, target);
SERIALISE_ELEMENT(ResourceId, Id,
(framebuffer ? GetResourceManager()->GetID(FramebufferRes(GetCtx(), framebuffer))
: ResourceId()));
if(m_State <= EXECUTING)
{
if(Id == ResourceId())
{
m_Real.glBindFramebuffer(Target, m_FakeBB_FBO);
}
else
{
GLResource res = GetResourceManager()->GetLiveResource(Id);
m_Real.glBindFramebuffer(Target, res.name);
}
}
return true;
}
void WrappedOpenGL::glBindFramebuffer(GLenum target, GLuint framebuffer)
{
if(m_State == WRITING_CAPFRAME)
{
SCOPED_SERIALISE_CONTEXT(BIND_FRAMEBUFFER);
Serialise_glBindFramebuffer(target, framebuffer);
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkFBOReferenced(FramebufferRes(GetCtx(), framebuffer),
eFrameRef_ReadBeforeWrite);
}
if(framebuffer == 0 && m_State < WRITING)
framebuffer = m_FakeBB_FBO;
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
GetCtxData().m_DrawFramebufferRecord =
GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
else
GetCtxData().m_ReadFramebufferRecord =
GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
m_Real.glBindFramebuffer(target, framebuffer);
}
bool WrappedOpenGL::Serialise_glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum buf)
{
SERIALISE_ELEMENT(ResourceId, Id,
(framebuffer ? GetResourceManager()->GetID(FramebufferRes(GetCtx(), framebuffer))
: ResourceId()));
SERIALISE_ELEMENT(GLenum, b, buf);
if(m_State < WRITING)
{
if(Id == ResourceId())
{
// since we are faking the default framebuffer with our own
// to see the results, replace back/front/left/right with color attachment 0
if(b == eGL_BACK_LEFT || b == eGL_BACK_RIGHT || b == eGL_BACK || b == eGL_FRONT_LEFT ||
b == eGL_FRONT_RIGHT || b == eGL_FRONT)
b = eGL_COLOR_ATTACHMENT0;
m_Real.glFramebufferDrawBufferEXT(m_FakeBB_FBO, b);
}
else
{
GLResource res = GetResourceManager()->GetLiveResource(Id);
m_Real.glFramebufferDrawBufferEXT(res.name, b);
}
}
return true;
}
void WrappedOpenGL::glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum buf)
{
m_Real.glFramebufferDrawBufferEXT(framebuffer, buf);
if(m_State == WRITING_CAPFRAME)
{
SCOPED_SERIALISE_CONTEXT(DRAW_BUFFER);
Serialise_glFramebufferDrawBufferEXT(framebuffer, buf);
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkFBOReferenced(FramebufferRes(GetCtx(), framebuffer),
eFrameRef_ReadBeforeWrite);
}
else if(m_State == WRITING_IDLE && framebuffer != 0)
{
SCOPED_SERIALISE_CONTEXT(DRAW_BUFFER);
Serialise_glFramebufferDrawBufferEXT(framebuffer, buf);
ResourceRecord *record =
GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
record->AddChunk(scope.Get());
}
}
void WrappedOpenGL::glDrawBuffer(GLenum buf)
{
if(m_State >= WRITING)
{
GLResourceRecord *drawrecord = GetCtxData().m_DrawFramebufferRecord;
if(m_State == WRITING_CAPFRAME)
{
SCOPED_SERIALISE_CONTEXT(DRAW_BUFFER);
Serialise_glFramebufferDrawBufferEXT(drawrecord ? drawrecord->Resource.name : 0, buf);
m_ContextRecord->AddChunk(scope.Get());
if(drawrecord)
GetResourceManager()->MarkFBOReferenced(drawrecord->Resource, eFrameRef_ReadBeforeWrite);
}
else
{
if(drawrecord)
GetResourceManager()->MarkDirtyResource(drawrecord->GetResourceID());
}
}
m_Real.glDrawBuffer(buf);
}
bool WrappedOpenGL::Serialise_glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n,
const GLenum *bufs)
{
SERIALISE_ELEMENT(ResourceId, Id,
GetResourceManager()->GetID(FramebufferRes(GetCtx(), framebuffer)));
SERIALISE_ELEMENT(uint32_t, num, n);
SERIALISE_ELEMENT_ARR(GLenum, buffers, bufs, num);
if(m_State < WRITING)
{
for(uint32_t i = 0; i < num; i++)
{
// since we are faking the default framebuffer with our own
// to see the results, replace back/front/left/right with color attachment 0
if(buffers[i] == eGL_BACK_LEFT || buffers[i] == eGL_BACK_RIGHT || buffers[i] == eGL_BACK ||
buffers[i] == eGL_FRONT_LEFT || buffers[i] == eGL_FRONT_RIGHT || buffers[i] == eGL_FRONT)
buffers[i] = eGL_COLOR_ATTACHMENT0;
}
m_Real.glFramebufferDrawBuffersEXT(GetResourceManager()->GetLiveResource(Id).name, num, buffers);
}
delete[] buffers;
return true;
}
void WrappedOpenGL::glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum *bufs)
{
m_Real.glFramebufferDrawBuffersEXT(framebuffer, n, bufs);
if(m_State == WRITING_CAPFRAME)
{
SCOPED_SERIALISE_CONTEXT(DRAW_BUFFERS);
Serialise_glFramebufferDrawBuffersEXT(framebuffer, n, bufs);
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkFBOReferenced(FramebufferRes(GetCtx(), framebuffer),
eFrameRef_ReadBeforeWrite);
}
else if(m_State == WRITING_IDLE && framebuffer != 0)
{
SCOPED_SERIALISE_CONTEXT(DRAW_BUFFERS);
Serialise_glFramebufferDrawBuffersEXT(framebuffer, n, bufs);
ResourceRecord *record =
GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
record->AddChunk(scope.Get());
}
}
void WrappedOpenGL::glDrawBuffers(GLsizei n, const GLenum *bufs)
{
if(m_State >= WRITING)
{
GLResourceRecord *drawrecord = GetCtxData().m_DrawFramebufferRecord;
if(m_State == WRITING_CAPFRAME)
{
SCOPED_SERIALISE_CONTEXT(DRAW_BUFFERS);
if(drawrecord)
Serialise_glFramebufferDrawBuffersEXT(drawrecord->Resource.name, n, bufs);
else
Serialise_glFramebufferDrawBuffersEXT(0, n, bufs);
m_ContextRecord->AddChunk(scope.Get());
if(drawrecord)
GetResourceManager()->MarkFBOReferenced(drawrecord->Resource, eFrameRef_ReadBeforeWrite);
}
else
{
if(drawrecord)
GetResourceManager()->MarkDirtyResource(drawrecord->GetResourceID());
}
}
m_Real.glDrawBuffers(n, bufs);
}
void WrappedOpenGL::glInvalidateFramebuffer(GLenum target, GLsizei numAttachments,
const GLenum *attachments)
{
m_Real.glInvalidateFramebuffer(target, numAttachments, attachments);
if(m_State == WRITING_IDLE)
{
GLResourceRecord *record = NULL;
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
{
if(GetCtxData().m_DrawFramebufferRecord)
record = GetCtxData().m_DrawFramebufferRecord;
}
else
{
if(GetCtxData().m_ReadFramebufferRecord)
record = GetCtxData().m_ReadFramebufferRecord;
}
if(record)
{
record->MarkParentsDirty(GetResourceManager());
}
}
}
void WrappedOpenGL::glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments,
const GLenum *attachments)
{
m_Real.glInvalidateNamedFramebufferData(framebuffer, numAttachments, attachments);
if(m_State == WRITING_IDLE)
{
GLResourceRecord *record =
GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
if(record)
record->MarkParentsDirty(GetResourceManager());
}
}
void WrappedOpenGL::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
const GLenum *attachments, GLint x, GLint y,
GLsizei width, GLsizei height)
{
m_Real.glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
if(m_State == WRITING_IDLE)
{
GLResourceRecord *record = NULL;
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
{
if(GetCtxData().m_DrawFramebufferRecord)
record = GetCtxData().m_DrawFramebufferRecord;
}
else
{
if(GetCtxData().m_ReadFramebufferRecord)
record = GetCtxData().m_ReadFramebufferRecord;
}
if(record)
{
record->MarkParentsDirty(GetResourceManager());
}
}
}
void WrappedOpenGL::glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments,
const GLenum *attachments, GLint x, GLint y,
GLsizei width, GLsizei height)
{
m_Real.glInvalidateNamedFramebufferSubData(framebuffer, numAttachments, attachments, x, y, width,
height);
if(m_State == WRITING_IDLE)
{
GLResourceRecord *record =
GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
if(record)
record->MarkParentsDirty(GetResourceManager());
}
}
bool WrappedOpenGL::Serialise_glBlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer,
GLint srcX0, GLint srcY0, GLint srcX1,
GLint srcY1, GLint dstX0, GLint dstY0,
GLint dstX1, GLint dstY1, GLbitfield mask,
GLenum filter)
{
SERIALISE_ELEMENT(
ResourceId, readId,
(readFramebuffer ? GetResourceManager()->GetID(FramebufferRes(GetCtx(), readFramebuffer))
: ResourceId()));
SERIALISE_ELEMENT(
ResourceId, drawId,
(drawFramebuffer ? GetResourceManager()->GetID(FramebufferRes(GetCtx(), drawFramebuffer))
: ResourceId()));
SERIALISE_ELEMENT(int32_t, sX0, srcX0);
SERIALISE_ELEMENT(int32_t, sY0, srcY0);
SERIALISE_ELEMENT(int32_t, sX1, srcX1);
SERIALISE_ELEMENT(int32_t, sY1, srcY1);
SERIALISE_ELEMENT(int32_t, dX0, dstX0);
SERIALISE_ELEMENT(int32_t, dY0, dstY0);
SERIALISE_ELEMENT(int32_t, dX1, dstX1);
SERIALISE_ELEMENT(int32_t, dY1, dstY1);
SERIALISE_ELEMENT(uint32_t, msk, mask);
SERIALISE_ELEMENT(GLenum, flt, filter);
if(m_State <= EXECUTING)
{
if(readId == ResourceId())
readFramebuffer = m_FakeBB_FBO;
else
readFramebuffer = GetResourceManager()->GetLiveResource(readId).name;
if(drawId == ResourceId())
drawFramebuffer = m_FakeBB_FBO;
else
drawFramebuffer = GetResourceManager()->GetLiveResource(drawId).name;
// use ARB_direct_state_access functions here as we use EXT_direct_state_access elsewhere. If
// we are running without ARB_dsa support, these functions are emulated in the obvious way. This
// is
// necessary since these functions can be serialised even if ARB_dsa was not used originally,
// and
// we need to support this case.
m_Real.glBlitNamedFramebuffer(readFramebuffer, drawFramebuffer, sX0, sY0, sX1, sY1, dX0, dY0,
dX1, dY1, msk, flt);
}
const string desc = m_pSerialiser->GetDebugStr();
Serialise_DebugMessages();
if(m_State == READING)
{
AddEvent(desc);
string name = "glBlitFramebuffer(" + ToStr::Get(readId) + ", " + ToStr::Get(drawId) + ")";
DrawcallDescription draw;
draw.name = name;
draw.flags |= DrawFlags::Resolve;
GLint numCols = 8;
m_Real.glGetIntegerv(eGL_MAX_COLOR_ATTACHMENTS, &numCols);
for(int i = 0; i < numCols + 2; i++)
{
GLenum attachName = GLenum(eGL_COLOR_ATTACHMENT0 + i);
if(i == numCols)
attachName = eGL_DEPTH_ATTACHMENT;
if(i == numCols + 1)
attachName = eGL_STENCIL_ATTACHMENT;
GLuint srcattachment = 0, dstattachment = 0;
GLenum srctype = eGL_TEXTURE, dsttype = eGL_TEXTURE;
m_Real.glGetNamedFramebufferAttachmentParameterivEXT(readFramebuffer, attachName,
eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
(GLint *)&srcattachment);
m_Real.glGetNamedFramebufferAttachmentParameterivEXT(
readFramebuffer, attachName, eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, (GLint *)&srctype);
m_Real.glGetNamedFramebufferAttachmentParameterivEXT(drawFramebuffer, attachName,
eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
(GLint *)&dstattachment);
m_Real.glGetNamedFramebufferAttachmentParameterivEXT(
drawFramebuffer, attachName, eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, (GLint *)&dsttype);
ResourceId srcid, dstid;
if(srctype == eGL_TEXTURE)
srcid = GetResourceManager()->GetID(TextureRes(GetCtx(), srcattachment));
else
srcid = GetResourceManager()->GetID(RenderbufferRes(GetCtx(), srcattachment));
if(dsttype == eGL_TEXTURE)
dstid = GetResourceManager()->GetID(TextureRes(GetCtx(), dstattachment));
else
dstid = GetResourceManager()->GetID(RenderbufferRes(GetCtx(), dstattachment));
if(msk & GL_COLOR_BUFFER_BIT)
{
if(attachName == eGL_COLOR_ATTACHMENT0)
{
draw.copySource = GetResourceManager()->GetOriginalID(srcid);
draw.copyDestination = GetResourceManager()->GetOriginalID(dstid);
}
}
else
{
if(attachName == eGL_DEPTH_ATTACHMENT)
{
draw.copySource = GetResourceManager()->GetOriginalID(srcid);
draw.copyDestination = GetResourceManager()->GetOriginalID(dstid);
}
}
if(dstattachment == srcattachment && srctype == dsttype)
{
m_ResourceUses[srcid].push_back(EventUsage(m_CurEventID, ResourceUsage::Copy));
}
else
{
// MS to non-MS is a resolve
if((m_Textures[srcid].curType == eGL_TEXTURE_2D_MULTISAMPLE ||
m_Textures[srcid].curType == eGL_TEXTURE_2D_MULTISAMPLE_ARRAY) &&
m_Textures[dstid].curType != eGL_TEXTURE_2D_MULTISAMPLE &&
m_Textures[dstid].curType != eGL_TEXTURE_2D_MULTISAMPLE_ARRAY)
{
m_ResourceUses[srcid].push_back(EventUsage(m_CurEventID, ResourceUsage::ResolveSrc));
m_ResourceUses[dstid].push_back(EventUsage(m_CurEventID, ResourceUsage::ResolveDst));
}
else
{
m_ResourceUses[srcid].push_back(EventUsage(m_CurEventID, ResourceUsage::CopySrc));
m_ResourceUses[dstid].push_back(EventUsage(m_CurEventID, ResourceUsage::CopyDst));
}
}
}
AddDrawcall(draw, true);
}
return true;
}
void WrappedOpenGL::glBlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
CoherentMapImplicitBarrier();
if(m_State == WRITING_CAPFRAME)
{
SCOPED_SERIALISE_CONTEXT(BLIT_FRAMEBUFFER);
Serialise_glBlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1, mask, filter);
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkFBOReferenced(FramebufferRes(GetCtx(), readFramebuffer),
eFrameRef_ReadBeforeWrite);
GetResourceManager()->MarkFBOReferenced(FramebufferRes(GetCtx(), drawFramebuffer),
eFrameRef_ReadBeforeWrite);
}
// use ARB_direct_state_access functions here as we use EXT_direct_state_access elsewhere. If
// we are running without ARB_dsa support, these functions are emulated in the obvious way. This
// is
// necessary since these functions can be serialised even if ARB_dsa was not used originally, and
// we need to support this case.
m_Real.glBlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0,
dstY0, dstX1, dstY1, mask, filter);
}
void WrappedOpenGL::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
CoherentMapImplicitBarrier();
if(m_State == WRITING_CAPFRAME)
{
GLuint readFramebuffer = 0, drawFramebuffer = 0;
if(GetCtxData().m_ReadFramebufferRecord)
readFramebuffer = GetCtxData().m_ReadFramebufferRecord->Resource.name;
if(GetCtxData().m_DrawFramebufferRecord)
drawFramebuffer = GetCtxData().m_DrawFramebufferRecord->Resource.name;
SCOPED_SERIALISE_CONTEXT(BLIT_FRAMEBUFFER);
Serialise_glBlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1, mask, filter);
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkFBOReferenced(FramebufferRes(GetCtx(), readFramebuffer),
eFrameRef_ReadBeforeWrite);
GetResourceManager()->MarkFBOReferenced(FramebufferRes(GetCtx(), drawFramebuffer),
eFrameRef_ReadBeforeWrite);
}
m_Real.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
void WrappedOpenGL::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
for(GLsizei i = 0; i < n; i++)
{
GLResource res = FramebufferRes(GetCtx(), framebuffers[i]);
if(GetResourceManager()->HasCurrentResource(res))
{
GetResourceManager()->MarkCleanResource(res);
if(GetResourceManager()->HasResourceRecord(res))
GetResourceManager()->GetResourceRecord(res)->Delete(GetResourceManager());
GetResourceManager()->UnregisterResource(res);
}
}
m_Real.glDeleteFramebuffers(n, framebuffers);
}
bool WrappedOpenGL::Serialise_glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
SERIALISE_ELEMENT(ResourceId, id,
GetResourceManager()->GetID(RenderbufferRes(GetCtx(), *renderbuffers)));
if(m_State == READING)
{
GLuint real = 0;
m_Real.glGenRenderbuffers(1, &real);
m_Real.glBindRenderbuffer(eGL_RENDERBUFFER, real);
GLResource res = RenderbufferRes(GetCtx(), real);
ResourceId live = m_ResourceManager->RegisterResource(res);
GetResourceManager()->AddLiveResource(id, res);
m_Textures[live].resource = res;
m_Textures[live].curType = eGL_RENDERBUFFER;
}
return true;
}
void WrappedOpenGL::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
m_Real.glGenRenderbuffers(n, renderbuffers);
for(GLsizei i = 0; i < n; i++)
{
GLResource res = RenderbufferRes(GetCtx(), renderbuffers[i]);
ResourceId id = GetResourceManager()->RegisterResource(res);
if(m_State >= WRITING)
{
Chunk *chunk = NULL;
{
SCOPED_SERIALISE_CONTEXT(GEN_RENDERBUFFERS);
Serialise_glGenRenderbuffers(1, renderbuffers + i);
chunk = scope.Get();
}
GLResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
RDCASSERT(record);
record->AddChunk(chunk);
}
else
{
GetResourceManager()->AddLiveResource(id, res);
}
}
}
bool WrappedOpenGL::Serialise_glCreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
SERIALISE_ELEMENT(ResourceId, id,
GetResourceManager()->GetID(RenderbufferRes(GetCtx(), *renderbuffers)));
if(m_State == READING)
{
GLuint real = 0;
m_Real.glCreateRenderbuffers(1, &real);
m_Real.glBindRenderbuffer(eGL_RENDERBUFFER, real);
GLResource res = RenderbufferRes(GetCtx(), real);
ResourceId live = m_ResourceManager->RegisterResource(res);
GetResourceManager()->AddLiveResource(id, res);
m_Textures[live].resource = res;
m_Textures[live].curType = eGL_RENDERBUFFER;
}
return true;
}
void WrappedOpenGL::glCreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
m_Real.glCreateRenderbuffers(n, renderbuffers);
for(GLsizei i = 0; i < n; i++)
{
GLResource res = RenderbufferRes(GetCtx(), renderbuffers[i]);
ResourceId id = GetResourceManager()->RegisterResource(res);
if(m_State >= WRITING)
{
Chunk *chunk = NULL;
{
SCOPED_SERIALISE_CONTEXT(CREATE_RENDERBUFFERS);
Serialise_glCreateRenderbuffers(1, renderbuffers + i);
chunk = scope.Get();
}
GLResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
RDCASSERT(record);
record->AddChunk(chunk);
}
else
{
GetResourceManager()->AddLiveResource(id, res);
}
}
}
void WrappedOpenGL::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
// don't need to serialise this, as the GL_RENDERBUFFER target does nothing
// aside from create names (after glGen), and provide as a selector for glRenderbufferStorage*
// which we do ourselves. We just need to know the current renderbuffer ID
GetCtxData().m_Renderbuffer = GetResourceManager()->GetID(RenderbufferRes(GetCtx(), renderbuffer));
m_Real.glBindRenderbuffer(target, renderbuffer);
}
void WrappedOpenGL::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
{
for(GLsizei i = 0; i < n; i++)
{
GLResource res = RenderbufferRes(GetCtx(), renderbuffers[i]);
if(GetResourceManager()->HasCurrentResource(res))
{
GetResourceManager()->MarkCleanResource(res);
if(GetResourceManager()->HasResourceRecord(res))
GetResourceManager()->GetResourceRecord(res)->Delete(GetResourceManager());
GetResourceManager()->UnregisterResource(res);
}
}
m_Real.glDeleteRenderbuffers(n, renderbuffers);
}
bool WrappedOpenGL::Serialise_glNamedRenderbufferStorageEXT(GLuint renderbuffer,
GLenum internalformat, GLsizei width,
GLsizei height)
{
SERIALISE_ELEMENT(
ResourceId, id,
(renderbuffer ? GetResourceManager()->GetID(RenderbufferRes(GetCtx(), renderbuffer))
: ResourceId()));
SERIALISE_ELEMENT(GLenum, Format, internalformat);
SERIALISE_ELEMENT(uint32_t, Width, width);
SERIALISE_ELEMENT(uint32_t, Height, height);
if(m_State == READING)
{
ResourceId liveId = GetResourceManager()->GetLiveID(id);
TextureData &texDetails = m_Textures[liveId];
texDetails.width = Width;
texDetails.height = Height;
texDetails.depth = 1;
texDetails.samples = 1;
texDetails.curType = eGL_RENDERBUFFER;
texDetails.internalFormat = Format;
GLuint real = GetResourceManager()->GetLiveResource(id).name;
m_Real.glNamedRenderbufferStorageEXT(real, Format, Width, Height);
// create read-from texture for displaying this render buffer
m_Real.glGenTextures(1, &texDetails.renderbufferReadTex);
m_Real.glBindTexture(eGL_TEXTURE_2D, texDetails.renderbufferReadTex);
m_Real.glTexImage2D(eGL_TEXTURE_2D, 0, Format, Width, Height, 0, GetBaseFormat(Format),
GetDataType(Format), NULL);
m_Real.glTexParameteri(eGL_TEXTURE_2D, eGL_TEXTURE_MAX_LEVEL, 0);
m_Real.glTexParameteri(eGL_TEXTURE_2D, eGL_TEXTURE_MAG_FILTER, eGL_LINEAR);
m_Real.glTexParameteri(eGL_TEXTURE_2D, eGL_TEXTURE_MIN_FILTER, eGL_LINEAR);
m_Real.glGenFramebuffers(2, texDetails.renderbufferFBOs);
m_Real.glBindFramebuffer(eGL_FRAMEBUFFER, texDetails.renderbufferFBOs[0]);
m_Real.glBindFramebuffer(eGL_FRAMEBUFFER, texDetails.renderbufferFBOs[1]);
GLenum fmt = GetBaseFormat(Format);
GLenum attach = eGL_COLOR_ATTACHMENT0;
if(fmt == eGL_DEPTH_COMPONENT)
attach = eGL_DEPTH_ATTACHMENT;
if(fmt == eGL_STENCIL)
attach = eGL_STENCIL_ATTACHMENT;
if(fmt == eGL_DEPTH_STENCIL)
attach = eGL_DEPTH_STENCIL_ATTACHMENT;
m_Real.glNamedFramebufferRenderbufferEXT(texDetails.renderbufferFBOs[0], attach,
eGL_RENDERBUFFER, real);
m_Real.glNamedFramebufferTexture2DEXT(texDetails.renderbufferFBOs[1], attach, eGL_TEXTURE_2D,
texDetails.renderbufferReadTex, 0);
}
return true;
}
void WrappedOpenGL::glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat,
GLsizei width, GLsizei height)
{
internalformat = GetSizedFormat(m_Real, eGL_RENDERBUFFER, internalformat);
m_Real.glNamedRenderbufferStorageEXT(renderbuffer, internalformat, width, height);
ResourceId rb = GetResourceManager()->GetID(RenderbufferRes(GetCtx(), renderbuffer));
if(m_State >= WRITING)
{
GLResourceRecord *record = GetResourceManager()->GetResourceRecord(rb);
RDCASSERTMSG("Couldn't identify object passed to function. Mismatched or bad GLuint?", record,
renderbuffer);
if(record)
{
SCOPED_SERIALISE_CONTEXT(RENDERBUFFER_STORAGE);
Serialise_glNamedRenderbufferStorageEXT(record->Resource.name, internalformat, width, height);
record->AddChunk(scope.Get());
}
}
{
m_Textures[rb].width = width;
m_Textures[rb].height = height;
m_Textures[rb].depth = 1;
m_Textures[rb].samples = 1;
m_Textures[rb].curType = eGL_RENDERBUFFER;
m_Textures[rb].dimension = 2;
m_Textures[rb].internalFormat = internalformat;
}
}
void WrappedOpenGL::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width,
GLsizei height)
{
internalformat = GetSizedFormat(m_Real, eGL_RENDERBUFFER, internalformat);
m_Real.glRenderbufferStorage(target, internalformat, width, height);
ResourceId rb = GetCtxData().m_Renderbuffer;
if(m_State >= WRITING)
{
GLResourceRecord *record = GetResourceManager()->GetResourceRecord(rb);
RDCASSERTMSG("Couldn't identify implicit renderbuffer. Not bound?", record);
if(record)
{
SCOPED_SERIALISE_CONTEXT(RENDERBUFFER_STORAGE);
Serialise_glNamedRenderbufferStorageEXT(record->Resource.name, internalformat, width, height);
record->AddChunk(scope.Get());
}
}
{
m_Textures[rb].width = width;
m_Textures[rb].height = height;
m_Textures[rb].depth = 1;
m_Textures[rb].samples = 1;
m_Textures[rb].curType = eGL_RENDERBUFFER;
m_Textures[rb].dimension = 2;
m_Textures[rb].internalFormat = internalformat;
}
}
bool WrappedOpenGL::Serialise_glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer,
GLsizei samples,
GLenum internalformat,
GLsizei width, GLsizei height)
{
SERIALISE_ELEMENT(GLenum, Format, internalformat);
SERIALISE_ELEMENT(uint32_t, Samples, samples);
SERIALISE_ELEMENT(uint32_t, Width, width);
SERIALISE_ELEMENT(uint32_t, Height, height);
SERIALISE_ELEMENT(
ResourceId, id,
(renderbuffer ? GetResourceManager()->GetID(RenderbufferRes(GetCtx(), renderbuffer))
: ResourceId()));
if(m_State == READING)
{
ResourceId liveId = GetResourceManager()->GetLiveID(id);
TextureData &texDetails = m_Textures[liveId];
texDetails.width = Width;
texDetails.height = Height;
texDetails.depth = 1;
texDetails.samples = Samples;
texDetails.curType = eGL_RENDERBUFFER;
texDetails.internalFormat = Format;
GLuint real = GetResourceManager()->GetLiveResource(id).name;
m_Real.glNamedRenderbufferStorageMultisampleEXT(real, Samples, Format, Width, Height);
// create read-from texture for displaying this render buffer
m_Real.glGenTextures(1, &texDetails.renderbufferReadTex);
m_Real.glBindTexture(eGL_TEXTURE_2D_MULTISAMPLE, texDetails.renderbufferReadTex);
m_Real.glTextureStorage2DMultisampleEXT(texDetails.renderbufferReadTex,
eGL_TEXTURE_2D_MULTISAMPLE, Samples, Format, Width,
Height, true);
m_Real.glGenFramebuffers(2, texDetails.renderbufferFBOs);
m_Real.glBindFramebuffer(eGL_FRAMEBUFFER, texDetails.renderbufferFBOs[0]);
m_Real.glBindFramebuffer(eGL_FRAMEBUFFER, texDetails.renderbufferFBOs[1]);
GLenum fmt = GetBaseFormat(Format);
GLenum attach = eGL_COLOR_ATTACHMENT0;
if(fmt == eGL_DEPTH_COMPONENT)
attach = eGL_DEPTH_ATTACHMENT;
if(fmt == eGL_STENCIL)
attach = eGL_STENCIL_ATTACHMENT;
if(fmt == eGL_DEPTH_STENCIL)
attach = eGL_DEPTH_STENCIL_ATTACHMENT;
m_Real.glNamedFramebufferRenderbufferEXT(texDetails.renderbufferFBOs[0], attach,
eGL_RENDERBUFFER, real);
m_Real.glNamedFramebufferTexture2DEXT(texDetails.renderbufferFBOs[1], attach,
eGL_TEXTURE_2D_MULTISAMPLE,
texDetails.renderbufferReadTex, 0);
}
return true;
}
void WrappedOpenGL::glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples,
GLenum internalformat, GLsizei width,
GLsizei height)
{
internalformat = GetSizedFormat(m_Real, eGL_RENDERBUFFER, internalformat);
m_Real.glNamedRenderbufferStorageMultisampleEXT(renderbuffer, samples, internalformat, width,
height);
ResourceId rb = GetResourceManager()->GetID(RenderbufferRes(GetCtx(), renderbuffer));
if(m_State >= WRITING)
{
GLResourceRecord *record = GetResourceManager()->GetResourceRecord(rb);
RDCASSERTMSG("Couldn't identify object passed to function. Mismatched or bad GLuint?", record,
renderbuffer);
if(record)
{
SCOPED_SERIALISE_CONTEXT(RENDERBUFFER_STORAGEMS);
Serialise_glNamedRenderbufferStorageMultisampleEXT(record->Resource.name, samples,
internalformat, width, height);
record->AddChunk(scope.Get());
}
}
{
m_Textures[rb].width = width;
m_Textures[rb].height = height;
m_Textures[rb].depth = 1;
m_Textures[rb].samples = samples;
m_Textures[rb].curType = eGL_RENDERBUFFER;
m_Textures[rb].dimension = 2;
m_Textures[rb].internalFormat = internalformat;
}
}
void WrappedOpenGL::glRenderbufferStorageMultisample(GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width,
GLsizei height)
{
internalformat = GetSizedFormat(m_Real, eGL_RENDERBUFFER, internalformat);
m_Real.glRenderbufferStorageMultisample(target, samples, internalformat, width, height);
ResourceId rb = GetCtxData().m_Renderbuffer;
if(m_State >= WRITING)
{
GLResourceRecord *record = GetResourceManager()->GetResourceRecord(rb);
RDCASSERTMSG("Couldn't identify implicit renderbuffer. Not bound?", record);
if(record)
{
SCOPED_SERIALISE_CONTEXT(RENDERBUFFER_STORAGEMS);
Serialise_glNamedRenderbufferStorageMultisampleEXT(record->Resource.name, samples,
internalformat, width, height);
record->AddChunk(scope.Get());
}
}
{
m_Textures[rb].width = width;
m_Textures[rb].height = height;
m_Textures[rb].depth = 1;
m_Textures[rb].samples = samples;
m_Textures[rb].curType = eGL_RENDERBUFFER;
m_Textures[rb].dimension = 2;
m_Textures[rb].internalFormat = internalformat;
}
}