baldurk 6102b638a6 Add an overflow system for descriptor pools that have high use
* This can happen in cases where the application syncs to the GPU after
  using one set of descriptors from a pool, resets it, and then
  allocates more descriptors out of the pool to use later in the frame.
* Since we allocate all descriptors up-front before the frame starts we
  end up allocating more than the high-water mark, and running out of
  room in the pool.
* Instead we just allocate duplicates of the pool as needed, as overflow
  space, and then use those overflow pools to satisfy any extra need.
2018-04-05 17:34:13 +01:00
2018-03-13 13:32:21 +00:00
2018-03-06 16:13:32 +00:00

MIT licensed Travis CI AppVeyor Coverity Scan

RenderDoc is a frame-capture based graphics debugger, currently available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development on Windows 7 - 10, Linux, and Android. It is completely open-source under the MIT license.

If you have any questions, suggestions or problems or you can create an issue here on github, email me directly or come into IRC to discuss it.

To install on windows run the appropriate installer for your OS (64-bit | 32-bit) or download the portable zip from the builds page. On linux there is a binary tarball available, or your distribution may package it. If not you can build from source.

Screenshots

Texture view Pixel history & shader debug
Mesh viewer Pipeline viewer & constants

API Support

Windows Linux Android
Vulkan ✔️ ✔️ ✔️
OpenGL ES 2.0 - 3.2 ✖️ ✔️ ✔️
OpenGL 3.2+ Core ✔️ ✔️ N/A
D3D11 & D3D12 ✔️ N/A N/A
OpenGL 2.0 Compatibility ✖️ ✖️ N/A
D3D9 & 10 ✖️ N/A N/A
Metal N/A N/A N/A

Downloads

There are binary releases available, built from the release targets. If you just want to use the program and you ended up here, this is what you want :).

It's recommended that if you're new you start with the stable builds. Nightly builds are available every day from master branch here if you need it, but correspondingly may be less stable.

Documentation

The text documentation is available online for the latest stable version, as well as in renderdoc.chm in any build. It's built from restructured text with sphinx.

As mentioned above there are some youtube videos showing the use of some basic features and an introduction/overview.

There is also a great presentation by @Icetigris which goes into some details of how RenderDoc can be used in real world situations: slides are up here.

License

RenderDoc is released under the MIT license, see LICENSE.md for full text as well as 3rd party library acknowledgements.

Contributing & Development

Building RenderDoc is fairly straight forward. See CONTRIBUTING.md for more details.

I've added some notes on how to contribute, as well as where to get started looking through the code in CONTRIBUTING.md.

Languages
C++ 79.6%
C 16.6%
Python 2.5%
Objective-C++ 0.4%
HLSL 0.2%
Other 0.6%