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69409f9ea4dde8f95e1102463068f6a6d0818ed0
renderdoc
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renderdocui
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Interop
T
History
baldurk
5b2806f573
Add check for vulkan
2016-02-07 18:50:13 +01:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
Fix leaking memory in byte[] marshalling case
2016-02-07 18:47:41 +01:00
D3D11PipelineState.cs
…
Enums.cs
Add check for vulkan
2016-02-07 18:50:13 +01:00
FetchInfo.cs
Proper null checks in C# operator ==
2016-02-07 18:49:30 +01:00
Formatter.cs
…
GLPipelineState.cs
Pass through base mip/level for vulkan resources (also for GL textures)
2016-02-07 18:46:37 +01:00
ReplayRenderer.cs
remove min/max event IDs from FetchCounters - always times whole frame
2016-02-07 18:49:47 +01:00
Shader.cs
Proper null checks in C# operator ==
2016-02-07 18:49:30 +01:00
StaticExports.cs
…
VulkanPipelineState.cs
Pass shader specialization data to pipeline state (just data, not in UI)
2016-02-07 18:49:22 +01:00