Logo
Explore Help
Register Sign In
lee/renderdoc
Watch 1
Star 0
Fork 0
mirror of https://github.com/baldurk/renderdoc.git synced 2026-08-03 21:30:59 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
69409f9ea4dde8f95e1102463068f6a6d0818ed0
renderdoc/renderdocui/Interop
T
History
baldurk 5b2806f573 Add check for vulkan
2016-02-07 18:50:13 +01:00
..
Camera.cs
Better arcball controls in the mesh viewer
2015-07-07 15:38:00 +02:00
CaptureOptions.cs
Update RenderDoc application-facing API to a stable/mature version.
2015-08-23 15:12:05 +02:00
CustomMarshaling.cs
Fix leaking memory in byte[] marshalling case
2016-02-07 18:47:41 +01:00
D3D11PipelineState.cs
Highlight empty viewports that are still enabled in the UI. Refs #144
2015-08-23 11:49:00 +02:00
Enums.cs
Add check for vulkan
2016-02-07 18:50:13 +01:00
FetchInfo.cs
Proper null checks in C# operator ==
2016-02-07 18:49:30 +01:00
Formatter.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
GLPipelineState.cs
Pass through base mip/level for vulkan resources (also for GL textures)
2016-02-07 18:46:37 +01:00
ReplayRenderer.cs
remove min/max event IDs from FetchCounters - always times whole frame
2016-02-07 18:49:47 +01:00
Shader.cs
Proper null checks in C# operator ==
2016-02-07 18:49:30 +01:00
StaticExports.cs
Update RenderDoc application-facing API to a stable/mature version.
2015-08-23 15:12:05 +02:00
VulkanPipelineState.cs
Pass shader specialization data to pipeline state (just data, not in UI)
2016-02-07 18:49:22 +01:00
Powered by Gitea Version: 1.27.1 Page: 776ms Template: 94ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API