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renderdoc/renderdoc
Michael Rennie 6bc0851121 On glDrawArrays, copy client vertex arrays into temporary VBOs.
GLES allows drawing from client memory instead of VBOs. We keep a set of
buffers, one for each potential attribute, to bind the vertex attribute to
instead of the client array pointer. These buffers are then filled before
the draw call.
2017-03-28 03:47:41 -07:00
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2017-02-24 14:01:29 +00:00