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mirror of https://github.com/baldurk/renderdoc.git synced 2026-09-06 05:45:52 +00:00
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6bc085112177f32fc40b236bef0cd478ec4af784
renderdoc/renderdoc/core
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baldurk 487a1b7903 Start moving towards C++ only UI code. Assume C++ for the replay API
* The C# P/Invoke stuff doesn't directly use the header, and we are soon
  going to deprecate the C interface entirely.
2017-03-13 17:56:00 +00:00
..
core.cpp
Implement win32/linux checking and registering of vulkan layers
2017-02-16 17:10:03 +00:00
core.h
Implement win32/linux checking and registering of vulkan layers
2017-02-16 17:10:03 +00:00
crash_handler.h
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
image_viewer.cpp
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
remote_server.cpp
Start moving towards C++ only UI code. Assume C++ for the replay API
2017-03-13 17:56:00 +00:00
replay_proxy.cpp
Add default constructor for MeshFormat
2017-02-17 12:27:47 +00:00
replay_proxy.h
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
resource_manager.cpp
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
resource_manager.h
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
socket_helpers.h
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
target_control.cpp
Start moving towards C++ only UI code. Assume C++ for the replay API
2017-03-13 17:56:00 +00:00
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