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mirror of https://github.com/baldurk/renderdoc.git synced 2026-08-29 01:46:38 +00:00
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6e3f50c3ceee996d7c3558577bb39843a993fe91
renderdoc/renderdoc/driver
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baldurk 6e3f50c3ce Store the original vulkan swapchain imageUsage and apply it on replay
* This means if someone was using STORAGE_BIT for the swapchain then we
  add the bit to our fake backbuffers on replay.
2017-03-21 15:30:27 +00:00
..
d3d9
Update solution and projects to VS2015, VS2010 is no longer supported
2017-03-13 17:23:38 +00:00
d3d11
Store the original vulkan swapchain imageUsage and apply it on replay
2017-03-21 15:30:27 +00:00
d3d12
Fix handling of instanced mesh output from GS/tessellation stages
2017-03-21 15:12:23 +00:00
dx/official
Add #ifndef checks around hacky annotation defines
2016-10-13 19:56:43 +02:00
dxgi
Update solution and projects to VS2015, VS2010 is no longer supported
2017-03-13 17:23:38 +00:00
gl
Fix handling of instanced mesh output from GS/tessellation stages
2017-03-21 15:12:23 +00:00
shaders
Unverified experimental fix for a crash disassembling SPDB chunks
2017-03-14 21:52:13 +00:00
vulkan
Store the original vulkan swapchain imageUsage and apply it on replay
2017-03-21 15:30:27 +00:00
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