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mirror of https://github.com/baldurk/renderdoc.git synced 2026-09-29 00:55:51 +00:00
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70256217fea82e6a2b2a57531dc2def784d3fd55
renderdoc/util/test/demos
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baldurk 70256217fe Handle diverging/converging control flow in pixel shader
2020-04-24 20:14:48 +01:00
..
3rdparty
Build our own shaderc since the vulkan SDK's is no longer static
2020-04-24 20:14:47 +01:00
d3d11
Check that we can render secondary mesh data with only two components
2020-04-21 17:09:24 +01:00
d3d12
Don't serialise D3D12_STREAM_OUTPUT_DESC.pBufferStrides if NumEntries==0
2020-04-21 17:09:33 +01:00
dx
…
gl
Test that dirty pipelines can still be shader-edited properly
2020-04-21 17:09:33 +01:00
linux
Build our own shaderc since the vulkan SDK's is no longer static
2020-04-24 20:14:47 +01:00
vk
Handle diverging/converging control flow in pixel shader
2020-04-24 20:14:48 +01:00
win32
Build our own shaderc since the vulkan SDK's is no longer static
2020-04-24 20:14:47 +01:00
CMakeLists.txt
Build our own shaderc since the vulkan SDK's is no longer static
2020-04-24 20:14:47 +01:00
demos.vcxproj
Build our own shaderc since the vulkan SDK's is no longer static
2020-04-24 20:14:47 +01:00
demos.vcxproj.filters
Add test of large query pools on vulkan
2020-04-21 17:09:33 +01:00
main.cpp
…
renderdoc_app.h
…
test_common.cpp
Build our own shaderc since the vulkan SDK's is no longer static
2020-04-24 20:14:47 +01:00
test_common.h
Add support for glsl pack/unpack functions
2020-04-22 20:40:14 +01:00
texture_zoo.cpp
Add support for glsl pack/unpack functions
2020-04-22 20:40:14 +01:00
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