baldurk
1ab2047ecb
Reset state in D3D shader debugging to before draw when fetching UAVs
...
* Debugging shaders with UAV access could(likely will) have side-effects on
those UAV contents, so when ContinueDebug needs to fetch UAV contents we
should replay back to before the draw to fetch them.
* This replay only happens once per ContinueDebug, and UAV contents are cached
globally so we only do it once per UAV that's accessed, so the impact is low.
2020-12-07 15:41:03 +00:00
..
2020-10-21 14:36:16 +01:00
2020-11-04 17:48:49 +00:00
2020-02-11 17:11:33 +00:00
2020-05-29 17:26:29 +01:00
2020-02-11 17:11:33 +00:00
2020-05-13 18:07:26 +01:00
2020-02-11 17:11:33 +00:00
2020-02-11 17:11:33 +00:00
2020-02-11 17:11:33 +00:00
2020-10-21 14:36:16 +01:00
2020-10-22 15:10:17 +01:00
2020-02-11 17:11:33 +00:00
2020-05-12 19:04:57 +01:00
2020-02-21 17:56:53 +00:00
2020-02-11 17:11:33 +00:00
2020-02-11 17:11:33 +00:00
2020-02-11 17:11:33 +00:00
2020-10-21 14:36:16 +01:00
2020-09-10 13:35:32 +01:00
2020-09-10 13:35:32 +01:00
2020-03-11 18:00:53 +00:00
2020-02-11 17:11:33 +00:00
2020-02-11 17:11:33 +00:00
2020-04-21 17:09:24 +01:00
2020-02-11 17:11:33 +00:00
2020-02-11 17:11:33 +00:00
2020-02-11 17:11:33 +00:00
2020-02-11 17:11:33 +00:00
2020-10-22 14:11:01 +01:00
2020-03-05 19:35:45 +00:00
2020-02-11 17:11:33 +00:00
2020-02-20 19:06:22 +00:00
2020-09-10 13:35:32 +01:00
2020-02-11 17:11:33 +00:00
2020-02-11 17:11:33 +00:00
2020-10-22 15:48:30 +01:00
2020-02-11 17:11:33 +00:00
2020-02-11 17:11:33 +00:00
2020-05-11 18:04:10 +01:00
2020-12-07 15:41:03 +00:00
2020-02-11 17:11:33 +00:00
2020-03-20 16:16:52 +00:00
2020-06-18 17:22:44 +01:00
2020-02-11 17:11:33 +00:00
2020-02-11 17:11:33 +00:00
2020-02-11 17:11:33 +00:00
2020-10-02 17:41:58 +01:00
2020-11-04 17:48:49 +00:00
2020-11-04 17:48:49 +00:00
2020-02-11 17:11:33 +00:00
2020-02-11 17:11:33 +00:00
2020-02-11 17:11:33 +00:00
2020-02-11 17:11:33 +00:00
2020-02-11 17:11:33 +00:00