mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-12 13:00:32 +00:00
Add tests that use large vertex buffers
This commit is contained in:
@@ -18,6 +18,7 @@ set(VULKAN_SRC
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vk/vk_indirect.cpp
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vk/vk_int8_ibuffer.cpp
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vk/vk_khr_buffer_address.cpp
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vk/vk_large_buffer.cpp
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vk/vk_line_raster.cpp
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vk/vk_mesh_zoo.cpp
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vk/vk_misaligned_dirty.cpp
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@@ -52,6 +53,7 @@ set(OPENGL_SRC
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gl/gl_empty_capture.cpp
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gl/gl_entry_points.cpp
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gl/gl_large_bcn_arrays.cpp
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gl/gl_large_buffer.cpp
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gl/gl_marker_test.cpp
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gl/gl_map_overrun.cpp
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gl/gl_mesh_zoo.cpp
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@@ -0,0 +1,92 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2020 Baldur Karlsson
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||||
*
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||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "d3d11_test.h"
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RD_TEST(D3D11_Large_Buffer, D3D11GraphicsTest)
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{
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static constexpr const char *Description =
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"Draws a triangle over the span of a very large buffer to ensure readbacks work correctly.";
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int main()
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{
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// initialise, create window, create device, etc
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if(!Init())
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return 3;
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ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0");
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ID3DBlobPtr psblob = Compile(D3DDefaultPixel, "main", "ps_4_0");
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CreateDefaultInputLayout(vsblob);
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ID3D11VertexShaderPtr vs = CreateVS(vsblob);
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ID3D11PixelShaderPtr ps = CreatePS(psblob);
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uint32_t indices[3] = {0, 1000000, 2345678};
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ID3D11BufferPtr ib = MakeBuffer().Index().Data(indices);
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ID3D11BufferPtr vb = MakeBuffer().Vertex().Size(128 * 1024 * 1024).Mappable();
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D3D11_MAPPED_SUBRESOURCE mapped = Map(vb, 0, D3D11_MAP_WRITE_DISCARD);
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DefaultA2V *verts = (DefaultA2V *)mapped.pData;
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verts[indices[0]] = DefaultTri[0];
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verts[indices[1]] = DefaultTri[1];
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verts[indices[2]] = DefaultTri[2];
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ctx->Unmap(vb, 0);
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// make a simple texture so that the structured data includes texture initial states
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ID3D11Texture2DPtr fltTex = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, 4, 4).RTV();
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ID3D11RenderTargetViewPtr fltRT = MakeRTV(fltTex);
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while(Running())
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{
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ClearRenderTargetView(bbRTV, {0.2f, 0.2f, 0.2f, 1.0f});
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ClearRenderTargetView(fltRT, {0.2f, 0.2f, 0.2f, 1.0f});
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IASetVertexBuffer(vb, sizeof(DefaultA2V), 0);
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ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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ctx->IASetInputLayout(defaultLayout);
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ctx->IASetIndexBuffer(ib, DXGI_FORMAT_R32_UINT, 0);
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ctx->VSSetShader(vs, NULL, 0);
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ctx->PSSetShader(ps, NULL, 0);
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RSSetViewport({0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f});
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ctx->OMSetRenderTargets(1, &bbRTV.GetInterfacePtr(), NULL);
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ctx->DrawIndexed(3, 0, 0);
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Present();
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}
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return 0;
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}
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};
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REGISTER_TEST();
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@@ -0,0 +1,112 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2020 Baldur Karlsson
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*
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||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "d3d12_test.h"
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RD_TEST(D3D12_Large_Buffer, D3D12GraphicsTest)
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{
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static constexpr const char *Description =
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"Draws a triangle over the span of a very large buffer to ensure readbacks work correctly.";
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int main()
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{
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// initialise, create window, create device, etc
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if(!Init())
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return 3;
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ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0");
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ID3DBlobPtr psblob = Compile(D3DDefaultPixel, "main", "ps_4_0");
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uint32_t indices[3] = {0, 1000000, 2345678};
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ID3D12ResourcePtr ib = MakeBuffer().Data(indices);
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ID3D12ResourcePtr vb = MakeBuffer().Size(128 * 1024 * 1024).Upload();
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D3D12_RANGE range = {0, 0};
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byte *ptr = NULL;
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CHECK_HR(vb->Map(0, &range, (void **)&ptr));
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DefaultA2V *verts = (DefaultA2V *)ptr;
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verts[indices[0]] = DefaultTri[0];
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verts[indices[1]] = DefaultTri[1];
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verts[indices[2]] = DefaultTri[2];
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range.End = vb->GetDesc().Width;
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vb->Unmap(0, &range);
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ID3D12RootSignaturePtr sig = MakeSig({});
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ID3D12PipelineStatePtr pso = MakePSO().RootSig(sig).InputLayout().VS(vsblob).PS(psblob);
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ID3D12ResourcePtr rtvtex = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, 4, 4)
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.RTV()
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.InitialState(D3D12_RESOURCE_STATE_RENDER_TARGET);
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while(Running())
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{
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ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
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Reset(cmd);
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ID3D12ResourcePtr bb = StartUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
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D3D12_CPU_DESCRIPTOR_HANDLE rtv =
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MakeRTV(bb).Format(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB).CreateCPU(0);
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ClearRenderTargetView(cmd, rtv, {0.2f, 0.2f, 0.2f, 1.0f});
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ClearRenderTargetView(cmd, MakeRTV(rtvtex).CreateCPU(1), {0.2f, 0.2f, 0.2f, 1.0f});
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cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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IASetVertexBuffer(cmd, vb, sizeof(DefaultA2V), 0);
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IASetIndexBuffer(cmd, ib, DXGI_FORMAT_R32_UINT, 0);
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cmd->SetPipelineState(pso);
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cmd->SetGraphicsRootSignature(sig);
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RSSetViewport(cmd, {0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f});
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RSSetScissorRect(cmd, {0, 0, screenWidth, screenHeight});
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OMSetRenderTargets(cmd, {rtv}, {});
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cmd->DrawIndexedInstanced(3, 1, 0, 0, 0);
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FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
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cmd->Close();
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Submit({cmd});
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Present();
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}
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return 0;
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}
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};
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REGISTER_TEST();
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@@ -838,6 +838,16 @@ void D3D12GraphicsTest::IASetVertexBuffer(ID3D12GraphicsCommandListPtr cmd, ID3D
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cmd->IASetVertexBuffers(0, 1, &view);
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}
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void D3D12GraphicsTest::IASetIndexBuffer(ID3D12GraphicsCommandListPtr cmd, ID3D12ResourcePtr ib,
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DXGI_FORMAT fmt, UINT offset)
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{
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D3D12_INDEX_BUFFER_VIEW view;
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view.BufferLocation = ib->GetGPUVirtualAddress() + offset;
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view.Format = fmt;
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view.SizeInBytes = UINT(ib->GetDesc().Width - offset);
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cmd->IASetIndexBuffer(&view);
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}
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void D3D12GraphicsTest::ClearRenderTargetView(ID3D12GraphicsCommandListPtr cmd,
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ID3D12ResourcePtr rt, Vec4f col)
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{
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@@ -153,6 +153,8 @@ struct D3D12GraphicsTest : public GraphicsTest
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void IASetVertexBuffer(ID3D12GraphicsCommandListPtr cmd, ID3D12ResourcePtr vb, UINT stride,
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UINT offset);
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void IASetIndexBuffer(ID3D12GraphicsCommandListPtr cmd, ID3D12ResourcePtr ib, DXGI_FORMAT fmt,
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UINT offset);
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void ClearRenderTargetView(ID3D12GraphicsCommandListPtr cmd, D3D12_CPU_DESCRIPTOR_HANDLE rt,
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Vec4f col);
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@@ -133,6 +133,7 @@
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<ClCompile Include="d3d11\d3d11_empty_drawcall.cpp" />
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<ClCompile Include="d3d11\d3d11_empty_viewports.cpp" />
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<ClCompile Include="d3d11\d3d11_helpers.cpp" />
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<ClCompile Include="d3d11\d3d11_large_buffer.cpp" />
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<ClCompile Include="d3d11\d3d11_many_rtvs.cpp" />
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<ClCompile Include="d3d11\d3d11_map_overrun.cpp" />
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<ClCompile Include="d3d11\d3d11_mesh_zoo.cpp" />
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@@ -167,6 +168,7 @@
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<ClCompile Include="d3d12\d3d12_empty_capture.cpp" />
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<ClCompile Include="d3d12\d3d12_execute_indirect.cpp" />
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<ClCompile Include="d3d12\d3d12_helpers.cpp" />
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<ClCompile Include="d3d12\d3d12_large_buffer.cpp" />
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<ClCompile Include="d3d12\d3d12_mesh_zoo.cpp" />
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<ClCompile Include="d3d12\d3d12_overlay_test.cpp" />
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<ClCompile Include="d3d12\d3d12_parameter_zoo.cpp" />
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@@ -205,6 +207,7 @@
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<ClCompile Include="gl\gl_empty_capture.cpp" />
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<ClCompile Include="gl\gl_entry_points.cpp" />
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<ClCompile Include="gl\gl_large_bcn_arrays.cpp" />
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<ClCompile Include="gl\gl_large_buffer.cpp" />
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<ClCompile Include="gl\gl_map_overrun.cpp" />
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<ClCompile Include="gl\gl_marker_test.cpp" />
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<ClCompile Include="gl\gl_mesh_zoo.cpp" />
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@@ -244,6 +247,7 @@
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<ClCompile Include="texture_zoo.cpp" />
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<ClCompile Include="vk\vk_empty_capture.cpp" />
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<ClCompile Include="vk\vk_khr_buffer_address.cpp" />
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<ClCompile Include="vk\vk_large_buffer.cpp" />
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<ClCompile Include="vk\vk_mesh_zoo.cpp" />
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<ClCompile Include="vk\vk_parameter_zoo.cpp" />
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<ClCompile Include="vk\vk_imageless_framebuffer.cpp" />
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@@ -457,6 +457,18 @@
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<ClCompile Include="d3d11\d3d11_pixel_history_zoo.cpp">
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<Filter>D3D11\demos</Filter>
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</ClCompile>
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<ClCompile Include="gl\gl_large_buffer.cpp">
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<Filter>OpenGL\demos</Filter>
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</ClCompile>
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<ClCompile Include="vk\vk_large_buffer.cpp">
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<Filter>Vulkan\demos</Filter>
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</ClCompile>
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<ClCompile Include="d3d12\d3d12_large_buffer.cpp">
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<Filter>D3D12\demos</Filter>
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</ClCompile>
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<ClCompile Include="d3d11\d3d11_large_buffer.cpp">
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<Filter>D3D11\demos</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="D3D11">
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@@ -0,0 +1,89 @@
|
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/******************************************************************************
|
||||
* The MIT License (MIT)
|
||||
*
|
||||
* Copyright (c) 2019-2020 Baldur Karlsson
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
|
||||
#include "gl_test.h"
|
||||
|
||||
RD_TEST(GL_Large_Buffer, OpenGLGraphicsTest)
|
||||
{
|
||||
static constexpr const char *Description =
|
||||
"Draws a triangle over the span of a very large buffer to ensure readbacks work correctly.";
|
||||
|
||||
int main()
|
||||
{
|
||||
// initialise, create window, create context, etc
|
||||
if(!Init())
|
||||
return 3;
|
||||
|
||||
GLuint vao = MakeVAO();
|
||||
glBindVertexArray(vao);
|
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|
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uint32_t indices[3] = {0, 1000000, 2345678};
|
||||
|
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GLuint ib = MakeBuffer();
|
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib);
|
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glBufferStorage(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, 0);
|
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|
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GLuint vb = MakeBuffer();
|
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glBindBuffer(GL_ARRAY_BUFFER, vb);
|
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glBufferStorage(GL_ARRAY_BUFFER, 128 * 1024 * 1024, 0, GL_DYNAMIC_STORAGE_BIT);
|
||||
|
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glBufferSubData(GL_ARRAY_BUFFER, indices[0] * sizeof(DefaultA2V), sizeof(DefaultA2V),
|
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&DefaultTri[0]);
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glBufferSubData(GL_ARRAY_BUFFER, indices[1] * sizeof(DefaultA2V), sizeof(DefaultA2V),
|
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&DefaultTri[1]);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, indices[2] * sizeof(DefaultA2V), sizeof(DefaultA2V),
|
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&DefaultTri[2]);
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||||
|
||||
ConfigureDefaultVAO();
|
||||
|
||||
GLuint program = MakeProgram(GLDefaultVertex, GLDefaultPixel);
|
||||
|
||||
// make a simple texture so that the structured data includes texture initial states
|
||||
GLuint tex = MakeTexture();
|
||||
glBindTexture(GL_TEXTURE_2D, tex);
|
||||
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 4, 4);
|
||||
|
||||
while(Running())
|
||||
{
|
||||
float col[] = {0.2f, 0.2f, 0.2f, 1.0f};
|
||||
glClearBufferfv(GL_COLOR, 0, col);
|
||||
|
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glClearTexImage(tex, 0, GL_RGBA, GL_FLOAT, col);
|
||||
|
||||
glBindVertexArray(vao);
|
||||
|
||||
glUseProgram(program);
|
||||
|
||||
glViewport(0, 0, GLsizei(screenWidth), GLsizei(screenHeight));
|
||||
|
||||
glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, NULL);
|
||||
|
||||
Present();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
REGISTER_TEST();
|
||||
@@ -0,0 +1,180 @@
|
||||
/******************************************************************************
|
||||
* The MIT License (MIT)
|
||||
*
|
||||
* Copyright (c) 2019-2020 Baldur Karlsson
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
|
||||
#include "vk_test.h"
|
||||
|
||||
RD_TEST(VK_Large_Buffer, VulkanGraphicsTest)
|
||||
{
|
||||
static constexpr const char *Description =
|
||||
"Draws a triangle over the span of a very large buffer to ensure readbacks work correctly.";
|
||||
|
||||
std::string common = R"EOSHADER(
|
||||
|
||||
#version 420 core
|
||||
|
||||
struct v2f
|
||||
{
|
||||
vec4 pos;
|
||||
vec4 col;
|
||||
vec4 uv;
|
||||
};
|
||||
|
||||
)EOSHADER";
|
||||
|
||||
const std::string vertex = R"EOSHADER(
|
||||
|
||||
layout(location = 0) in vec3 Position;
|
||||
layout(location = 1) in vec4 Color;
|
||||
layout(location = 2) in vec2 UV;
|
||||
|
||||
layout(location = 0) out v2f vertOut;
|
||||
|
||||
void main()
|
||||
{
|
||||
vertOut.pos = vec4(Position.xyz*vec3(1,-1,1), 1);
|
||||
gl_Position = vertOut.pos;
|
||||
vertOut.col = Color;
|
||||
vertOut.uv = vec4(UV.xy, 0, 1);
|
||||
}
|
||||
|
||||
)EOSHADER";
|
||||
|
||||
const std::string pixel = R"EOSHADER(
|
||||
|
||||
layout(location = 0) in v2f vertIn;
|
||||
|
||||
layout(location = 0, index = 0) out vec4 Color;
|
||||
|
||||
void main()
|
||||
{
|
||||
Color = vertIn.col;
|
||||
}
|
||||
|
||||
)EOSHADER";
|
||||
|
||||
int main()
|
||||
{
|
||||
// initialise, create window, create context, etc
|
||||
if(!Init())
|
||||
return 3;
|
||||
|
||||
VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo());
|
||||
|
||||
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
|
||||
|
||||
pipeCreateInfo.layout = layout;
|
||||
pipeCreateInfo.renderPass = mainWindow->rp;
|
||||
|
||||
pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
|
||||
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
|
||||
vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col),
|
||||
vkh::vertexAttr(2, 0, DefaultA2V, uv),
|
||||
};
|
||||
|
||||
pipeCreateInfo.stages = {
|
||||
CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
|
||||
CompileShaderModule(common + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
|
||||
};
|
||||
|
||||
VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
|
||||
|
||||
uint32_t indices[3] = {0, 1000000, 2345678};
|
||||
|
||||
AllocatedBuffer ib(this,
|
||||
vkh::BufferCreateInfo(sizeof(indices), VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
|
||||
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
|
||||
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
|
||||
|
||||
ib.upload(indices);
|
||||
|
||||
AllocatedBuffer vb(
|
||||
this, vkh::BufferCreateInfo(128 * 1024 * 1024, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
|
||||
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
|
||||
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
|
||||
|
||||
byte *ptr = vb.map();
|
||||
if(ptr)
|
||||
{
|
||||
DefaultA2V *verts = (DefaultA2V *)ptr;
|
||||
|
||||
verts[indices[0]] = DefaultTri[0];
|
||||
verts[indices[1]] = DefaultTri[1];
|
||||
verts[indices[2]] = DefaultTri[2];
|
||||
}
|
||||
vb.unmap();
|
||||
|
||||
AllocatedImage offimg(this, vkh::ImageCreateInfo(4, 4, 0, VK_FORMAT_R32G32B32A32_SFLOAT,
|
||||
VK_IMAGE_USAGE_TRANSFER_DST_BIT),
|
||||
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
|
||||
|
||||
while(Running())
|
||||
{
|
||||
VkCommandBuffer cmd = GetCommandBuffer();
|
||||
|
||||
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
|
||||
|
||||
VkImage swapimg =
|
||||
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
|
||||
|
||||
vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
|
||||
vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
|
||||
vkh::ImageSubresourceRange());
|
||||
|
||||
vkh::cmdPipelineBarrier(
|
||||
cmd, {
|
||||
vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_GENERAL, offimg.image),
|
||||
});
|
||||
|
||||
vkCmdClearColorImage(cmd, offimg.image, VK_IMAGE_LAYOUT_GENERAL,
|
||||
vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
|
||||
vkh::ImageSubresourceRange());
|
||||
|
||||
vkCmdBeginRenderPass(
|
||||
cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
|
||||
VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
|
||||
vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
|
||||
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
|
||||
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
|
||||
vkCmdBindIndexBuffer(cmd, ib.buffer, 0, VK_INDEX_TYPE_UINT32);
|
||||
vkCmdDrawIndexed(cmd, 3, 1, 0, 0, 0);
|
||||
|
||||
vkCmdEndRenderPass(cmd);
|
||||
|
||||
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
|
||||
|
||||
vkEndCommandBuffer(cmd);
|
||||
|
||||
Submit(0, 1, {cmd});
|
||||
|
||||
Present();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
REGISTER_TEST();
|
||||
@@ -279,11 +279,11 @@ def value_compare_diff(ref, data, eps=FLT_EPSILON):
|
||||
elif type(ref) == list or type(ref) == tuple:
|
||||
# tuples and lists can be treated interchangeably
|
||||
if type(data) != list and type(data) != tuple:
|
||||
return False
|
||||
return False, 0.0
|
||||
|
||||
# Lists are equal if they have the same length and all members have value_compare(i, j) == True
|
||||
if len(ref) != len(data):
|
||||
return False
|
||||
return False, 0.0
|
||||
|
||||
ret = (True, 0.0)
|
||||
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
import renderdoc as rd
|
||||
import rdtest
|
||||
|
||||
|
||||
class D3D11_Large_Buffer(rdtest.TestCase):
|
||||
demos_test_name = 'D3D11_Large_Buffer'
|
||||
|
||||
def check_capture(self):
|
||||
draw = self.find_draw("Draw")
|
||||
|
||||
self.controller.SetFrameEvent(draw.eventId, False)
|
||||
|
||||
vsin_ref = {
|
||||
0: {
|
||||
'vtx': 0,
|
||||
'idx': 0,
|
||||
'POSITION': [-0.5, -0.5, 0.0],
|
||||
'COLOR': [0.0, 1.0, 0.0, 1.0],
|
||||
'TEXCOORD': [0.0, 0.0],
|
||||
},
|
||||
1: {
|
||||
'vtx': 1,
|
||||
'idx': 1000000,
|
||||
'POSITION': [0.0, 0.5, 0.0],
|
||||
'COLOR': [0.0, 1.0, 0.0, 1.0],
|
||||
'TEXCOORD': [0.0, 1.0],
|
||||
},
|
||||
2: {
|
||||
'vtx': 2,
|
||||
'idx': 2345678,
|
||||
'POSITION': [0.5, -0.5, 0.0],
|
||||
'COLOR': [0.0, 1.0, 0.0, 1.0],
|
||||
'TEXCOORD': [1.0, 0.0],
|
||||
},
|
||||
}
|
||||
|
||||
self.check_mesh_data(vsin_ref, self.get_vsin(draw))
|
||||
|
||||
postvs_data = self.get_postvs(rd.MeshDataStage.VSOut, 0, draw.numIndices)
|
||||
|
||||
postvs_ref = {
|
||||
0: {
|
||||
'vtx': 0,
|
||||
'idx': 0,
|
||||
'SV_POSITION': [-0.5, -0.5, 0.0, 1.0],
|
||||
'COLOR': [0.0, 1.0, 0.0, 1.0],
|
||||
'TEXCOORD': [0.0, 0.0],
|
||||
},
|
||||
1: {
|
||||
'vtx': 1,
|
||||
'idx': 1,
|
||||
'SV_POSITION': [0.0, 0.5, 0.0, 1.0],
|
||||
'COLOR': [0.0, 1.0, 0.0, 1.0],
|
||||
'TEXCOORD': [0.0, 1.0],
|
||||
},
|
||||
2: {
|
||||
'vtx': 2,
|
||||
'idx': 2,
|
||||
'SV_POSITION': [0.5, -0.5, 0.0, 1.0],
|
||||
'COLOR': [0.0, 1.0, 0.0, 1.0],
|
||||
'TEXCOORD': [1.0, 0.0],
|
||||
},
|
||||
}
|
||||
|
||||
self.check_mesh_data(postvs_ref, postvs_data)
|
||||
@@ -0,0 +1,66 @@
|
||||
import renderdoc as rd
|
||||
import rdtest
|
||||
|
||||
|
||||
class D3D12_Large_Buffer(rdtest.TestCase):
|
||||
demos_test_name = 'D3D12_Large_Buffer'
|
||||
|
||||
def check_capture(self):
|
||||
draw = self.find_draw("Draw")
|
||||
|
||||
self.controller.SetFrameEvent(draw.eventId, False)
|
||||
|
||||
vsin_ref = {
|
||||
0: {
|
||||
'vtx': 0,
|
||||
'idx': 0,
|
||||
'POSITION': [-0.5, -0.5, 0.0],
|
||||
'COLOR': [0.0, 1.0, 0.0, 1.0],
|
||||
'TEXCOORD': [0.0, 0.0],
|
||||
},
|
||||
1: {
|
||||
'vtx': 1,
|
||||
'idx': 1000000,
|
||||
'POSITION': [0.0, 0.5, 0.0],
|
||||
'COLOR': [0.0, 1.0, 0.0, 1.0],
|
||||
'TEXCOORD': [0.0, 1.0],
|
||||
},
|
||||
2: {
|
||||
'vtx': 2,
|
||||
'idx': 2345678,
|
||||
'POSITION': [0.5, -0.5, 0.0],
|
||||
'COLOR': [0.0, 1.0, 0.0, 1.0],
|
||||
'TEXCOORD': [1.0, 0.0],
|
||||
},
|
||||
}
|
||||
|
||||
self.check_mesh_data(vsin_ref, self.get_vsin(draw))
|
||||
|
||||
postvs_data = self.get_postvs(rd.MeshDataStage.VSOut, 0, draw.numIndices)
|
||||
|
||||
postvs_ref = {
|
||||
0: {
|
||||
'vtx': 0,
|
||||
'idx': 0,
|
||||
'SV_POSITION': [-0.5, -0.5, 0.0, 1.0],
|
||||
'COLOR': [0.0, 1.0, 0.0, 1.0],
|
||||
'TEXCOORD': [0.0, 0.0],
|
||||
},
|
||||
1: {
|
||||
'vtx': 1,
|
||||
'idx': 1,
|
||||
'SV_POSITION': [0.0, 0.5, 0.0, 1.0],
|
||||
'COLOR': [0.0, 1.0, 0.0, 1.0],
|
||||
'TEXCOORD': [0.0, 1.0],
|
||||
},
|
||||
2: {
|
||||
'vtx': 2,
|
||||
'idx': 2,
|
||||
'SV_POSITION': [0.5, -0.5, 0.0, 1.0],
|
||||
'COLOR': [0.0, 1.0, 0.0, 1.0],
|
||||
'TEXCOORD': [1.0, 0.0],
|
||||
},
|
||||
}
|
||||
|
||||
self.check_mesh_data(postvs_ref, postvs_data)
|
||||
|
||||
@@ -0,0 +1,69 @@
|
||||
import renderdoc as rd
|
||||
import rdtest
|
||||
|
||||
|
||||
class GL_Large_Buffer(rdtest.TestCase):
|
||||
demos_test_name = 'GL_Large_Buffer'
|
||||
|
||||
def check_capture(self):
|
||||
draw = self.find_draw("Draw")
|
||||
|
||||
self.controller.SetFrameEvent(draw.eventId, False)
|
||||
|
||||
vsin_ref = {
|
||||
0: {
|
||||
'vtx': 0,
|
||||
'idx': 0,
|
||||
'Position': [-0.5, -0.5, 0.0],
|
||||
'Color': [0.0, 1.0, 0.0, 1.0],
|
||||
# GL may eliminate UV as unused
|
||||
#'UV': [0.0, 0.0],
|
||||
},
|
||||
1: {
|
||||
'vtx': 1,
|
||||
'idx': 1000000,
|
||||
'Position': [0.0, 0.5, 0.0],
|
||||
'Color': [0.0, 1.0, 0.0, 1.0],
|
||||
#'UV': [0.0, 1.0],
|
||||
},
|
||||
2: {
|
||||
'vtx': 2,
|
||||
'idx': 2345678,
|
||||
'Position': [0.5, -0.5, 0.0],
|
||||
'Color': [0.0, 1.0, 0.0, 1.0],
|
||||
#'UV': [1.0, 0.0],
|
||||
},
|
||||
}
|
||||
|
||||
self.check_mesh_data(vsin_ref, self.get_vsin(draw))
|
||||
|
||||
postvs_data = self.get_postvs(rd.MeshDataStage.VSOut, 0, draw.numIndices)
|
||||
|
||||
postvs_ref = {
|
||||
0: {
|
||||
'vtx': 0,
|
||||
'idx': 0,
|
||||
'gl_Position': [-0.5, -0.5, 0.0, 1.0],
|
||||
'v2f_block.pos': [-0.5, -0.5, 0.0, 1.0],
|
||||
'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
|
||||
'v2f_block.uv': [0.0, 0.0, 0.0, 1.0],
|
||||
},
|
||||
1: {
|
||||
'vtx': 1,
|
||||
'idx': 1,
|
||||
'gl_Position': [0.0, 0.5, 0.0, 1.0],
|
||||
'v2f_block.pos': [0.0, 0.5, 0.0, 1.0],
|
||||
'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
|
||||
'v2f_block.uv': [0.0, 1.0, 0.0, 1.0],
|
||||
},
|
||||
2: {
|
||||
'vtx': 2,
|
||||
'idx': 2,
|
||||
'gl_Position': [0.5, -0.5, 0.0, 1.0],
|
||||
'v2f_block.pos': [0.5, -0.5, 0.0, 1.0],
|
||||
'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
|
||||
'v2f_block.uv': [1.0, 0.0, 0.0, 1.0],
|
||||
},
|
||||
}
|
||||
|
||||
self.check_mesh_data(postvs_ref, postvs_data)
|
||||
@@ -0,0 +1,68 @@
|
||||
import renderdoc as rd
|
||||
import rdtest
|
||||
|
||||
|
||||
class VK_Large_Buffer(rdtest.TestCase):
|
||||
demos_test_name = 'VK_Large_Buffer'
|
||||
|
||||
def check_capture(self):
|
||||
draw = self.find_draw("Draw")
|
||||
|
||||
self.controller.SetFrameEvent(draw.eventId, False)
|
||||
|
||||
vsin_ref = {
|
||||
0: {
|
||||
'vtx': 0,
|
||||
'idx': 0,
|
||||
'Position': [-0.5, -0.5, 0.0],
|
||||
'Color': [0.0, 1.0, 0.0, 1.0],
|
||||
'UV': [0.0, 0.0],
|
||||
},
|
||||
1: {
|
||||
'vtx': 1,
|
||||
'idx': 1000000,
|
||||
'Position': [0.0, 0.5, 0.0],
|
||||
'Color': [0.0, 1.0, 0.0, 1.0],
|
||||
'UV': [0.0, 1.0],
|
||||
},
|
||||
2: {
|
||||
'vtx': 2,
|
||||
'idx': 2345678,
|
||||
'Position': [0.5, -0.5, 0.0],
|
||||
'Color': [0.0, 1.0, 0.0, 1.0],
|
||||
'UV': [1.0, 0.0],
|
||||
},
|
||||
}
|
||||
|
||||
self.check_mesh_data(vsin_ref, self.get_vsin(draw))
|
||||
|
||||
postvs_data = self.get_postvs(rd.MeshDataStage.VSOut, 0, draw.numIndices)
|
||||
|
||||
postvs_ref = {
|
||||
0: {
|
||||
'vtx': 0,
|
||||
'idx': 0,
|
||||
'gl_PerVertex.gl_Position': [-0.5, 0.5, 0.0, 1.0],
|
||||
'vertOut.pos': [-0.5, 0.5, 0.0, 1.0],
|
||||
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
|
||||
'vertOut.uv': [0.0, 0.0, 0.0, 1.0],
|
||||
},
|
||||
1: {
|
||||
'vtx': 1,
|
||||
'idx': 1,
|
||||
'gl_PerVertex.gl_Position': [0.0, -0.5, 0.0, 1.0],
|
||||
'vertOut.pos': [0.0, -0.5, 0.0, 1.0],
|
||||
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
|
||||
'vertOut.uv': [0.0, 1.0, 0.0, 1.0],
|
||||
},
|
||||
2: {
|
||||
'vtx': 2,
|
||||
'idx': 2,
|
||||
'gl_PerVertex.gl_Position': [0.5, 0.5, 0.0, 1.0],
|
||||
'vertOut.pos': [0.5, 0.5, 0.0, 1.0],
|
||||
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
|
||||
'vertOut.uv': [1.0, 0.0, 0.0, 1.0],
|
||||
},
|
||||
}
|
||||
|
||||
self.check_mesh_data(postvs_ref, postvs_data)
|
||||
Reference in New Issue
Block a user