Add tests that use large vertex buffers

This commit is contained in:
baldurk
2020-03-11 12:18:47 +00:00
parent 6ed0bfb08d
commit b392c07d83
14 changed files with 773 additions and 2 deletions
+2
View File
@@ -18,6 +18,7 @@ set(VULKAN_SRC
vk/vk_indirect.cpp
vk/vk_int8_ibuffer.cpp
vk/vk_khr_buffer_address.cpp
vk/vk_large_buffer.cpp
vk/vk_line_raster.cpp
vk/vk_mesh_zoo.cpp
vk/vk_misaligned_dirty.cpp
@@ -52,6 +53,7 @@ set(OPENGL_SRC
gl/gl_empty_capture.cpp
gl/gl_entry_points.cpp
gl/gl_large_bcn_arrays.cpp
gl/gl_large_buffer.cpp
gl/gl_marker_test.cpp
gl/gl_map_overrun.cpp
gl/gl_mesh_zoo.cpp
@@ -0,0 +1,92 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2020 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "d3d11_test.h"
RD_TEST(D3D11_Large_Buffer, D3D11GraphicsTest)
{
static constexpr const char *Description =
"Draws a triangle over the span of a very large buffer to ensure readbacks work correctly.";
int main()
{
// initialise, create window, create device, etc
if(!Init())
return 3;
ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0");
ID3DBlobPtr psblob = Compile(D3DDefaultPixel, "main", "ps_4_0");
CreateDefaultInputLayout(vsblob);
ID3D11VertexShaderPtr vs = CreateVS(vsblob);
ID3D11PixelShaderPtr ps = CreatePS(psblob);
uint32_t indices[3] = {0, 1000000, 2345678};
ID3D11BufferPtr ib = MakeBuffer().Index().Data(indices);
ID3D11BufferPtr vb = MakeBuffer().Vertex().Size(128 * 1024 * 1024).Mappable();
D3D11_MAPPED_SUBRESOURCE mapped = Map(vb, 0, D3D11_MAP_WRITE_DISCARD);
DefaultA2V *verts = (DefaultA2V *)mapped.pData;
verts[indices[0]] = DefaultTri[0];
verts[indices[1]] = DefaultTri[1];
verts[indices[2]] = DefaultTri[2];
ctx->Unmap(vb, 0);
// make a simple texture so that the structured data includes texture initial states
ID3D11Texture2DPtr fltTex = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, 4, 4).RTV();
ID3D11RenderTargetViewPtr fltRT = MakeRTV(fltTex);
while(Running())
{
ClearRenderTargetView(bbRTV, {0.2f, 0.2f, 0.2f, 1.0f});
ClearRenderTargetView(fltRT, {0.2f, 0.2f, 0.2f, 1.0f});
IASetVertexBuffer(vb, sizeof(DefaultA2V), 0);
ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ctx->IASetInputLayout(defaultLayout);
ctx->IASetIndexBuffer(ib, DXGI_FORMAT_R32_UINT, 0);
ctx->VSSetShader(vs, NULL, 0);
ctx->PSSetShader(ps, NULL, 0);
RSSetViewport({0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f});
ctx->OMSetRenderTargets(1, &bbRTV.GetInterfacePtr(), NULL);
ctx->DrawIndexed(3, 0, 0);
Present();
}
return 0;
}
};
REGISTER_TEST();
@@ -0,0 +1,112 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2020 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "d3d12_test.h"
RD_TEST(D3D12_Large_Buffer, D3D12GraphicsTest)
{
static constexpr const char *Description =
"Draws a triangle over the span of a very large buffer to ensure readbacks work correctly.";
int main()
{
// initialise, create window, create device, etc
if(!Init())
return 3;
ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0");
ID3DBlobPtr psblob = Compile(D3DDefaultPixel, "main", "ps_4_0");
uint32_t indices[3] = {0, 1000000, 2345678};
ID3D12ResourcePtr ib = MakeBuffer().Data(indices);
ID3D12ResourcePtr vb = MakeBuffer().Size(128 * 1024 * 1024).Upload();
D3D12_RANGE range = {0, 0};
byte *ptr = NULL;
CHECK_HR(vb->Map(0, &range, (void **)&ptr));
DefaultA2V *verts = (DefaultA2V *)ptr;
verts[indices[0]] = DefaultTri[0];
verts[indices[1]] = DefaultTri[1];
verts[indices[2]] = DefaultTri[2];
range.End = vb->GetDesc().Width;
vb->Unmap(0, &range);
ID3D12RootSignaturePtr sig = MakeSig({});
ID3D12PipelineStatePtr pso = MakePSO().RootSig(sig).InputLayout().VS(vsblob).PS(psblob);
ID3D12ResourcePtr rtvtex = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, 4, 4)
.RTV()
.InitialState(D3D12_RESOURCE_STATE_RENDER_TARGET);
while(Running())
{
ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
Reset(cmd);
ID3D12ResourcePtr bb = StartUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
D3D12_CPU_DESCRIPTOR_HANDLE rtv =
MakeRTV(bb).Format(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB).CreateCPU(0);
ClearRenderTargetView(cmd, rtv, {0.2f, 0.2f, 0.2f, 1.0f});
ClearRenderTargetView(cmd, MakeRTV(rtvtex).CreateCPU(1), {0.2f, 0.2f, 0.2f, 1.0f});
cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
IASetVertexBuffer(cmd, vb, sizeof(DefaultA2V), 0);
IASetIndexBuffer(cmd, ib, DXGI_FORMAT_R32_UINT, 0);
cmd->SetPipelineState(pso);
cmd->SetGraphicsRootSignature(sig);
RSSetViewport(cmd, {0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f});
RSSetScissorRect(cmd, {0, 0, screenWidth, screenHeight});
OMSetRenderTargets(cmd, {rtv}, {});
cmd->DrawIndexedInstanced(3, 1, 0, 0, 0);
FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
cmd->Close();
Submit({cmd});
Present();
}
return 0;
}
};
REGISTER_TEST();
+10
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@@ -838,6 +838,16 @@ void D3D12GraphicsTest::IASetVertexBuffer(ID3D12GraphicsCommandListPtr cmd, ID3D
cmd->IASetVertexBuffers(0, 1, &view);
}
void D3D12GraphicsTest::IASetIndexBuffer(ID3D12GraphicsCommandListPtr cmd, ID3D12ResourcePtr ib,
DXGI_FORMAT fmt, UINT offset)
{
D3D12_INDEX_BUFFER_VIEW view;
view.BufferLocation = ib->GetGPUVirtualAddress() + offset;
view.Format = fmt;
view.SizeInBytes = UINT(ib->GetDesc().Width - offset);
cmd->IASetIndexBuffer(&view);
}
void D3D12GraphicsTest::ClearRenderTargetView(ID3D12GraphicsCommandListPtr cmd,
ID3D12ResourcePtr rt, Vec4f col)
{
+2
View File
@@ -153,6 +153,8 @@ struct D3D12GraphicsTest : public GraphicsTest
void IASetVertexBuffer(ID3D12GraphicsCommandListPtr cmd, ID3D12ResourcePtr vb, UINT stride,
UINT offset);
void IASetIndexBuffer(ID3D12GraphicsCommandListPtr cmd, ID3D12ResourcePtr ib, DXGI_FORMAT fmt,
UINT offset);
void ClearRenderTargetView(ID3D12GraphicsCommandListPtr cmd, D3D12_CPU_DESCRIPTOR_HANDLE rt,
Vec4f col);
+4
View File
@@ -133,6 +133,7 @@
<ClCompile Include="d3d11\d3d11_empty_drawcall.cpp" />
<ClCompile Include="d3d11\d3d11_empty_viewports.cpp" />
<ClCompile Include="d3d11\d3d11_helpers.cpp" />
<ClCompile Include="d3d11\d3d11_large_buffer.cpp" />
<ClCompile Include="d3d11\d3d11_many_rtvs.cpp" />
<ClCompile Include="d3d11\d3d11_map_overrun.cpp" />
<ClCompile Include="d3d11\d3d11_mesh_zoo.cpp" />
@@ -167,6 +168,7 @@
<ClCompile Include="d3d12\d3d12_empty_capture.cpp" />
<ClCompile Include="d3d12\d3d12_execute_indirect.cpp" />
<ClCompile Include="d3d12\d3d12_helpers.cpp" />
<ClCompile Include="d3d12\d3d12_large_buffer.cpp" />
<ClCompile Include="d3d12\d3d12_mesh_zoo.cpp" />
<ClCompile Include="d3d12\d3d12_overlay_test.cpp" />
<ClCompile Include="d3d12\d3d12_parameter_zoo.cpp" />
@@ -205,6 +207,7 @@
<ClCompile Include="gl\gl_empty_capture.cpp" />
<ClCompile Include="gl\gl_entry_points.cpp" />
<ClCompile Include="gl\gl_large_bcn_arrays.cpp" />
<ClCompile Include="gl\gl_large_buffer.cpp" />
<ClCompile Include="gl\gl_map_overrun.cpp" />
<ClCompile Include="gl\gl_marker_test.cpp" />
<ClCompile Include="gl\gl_mesh_zoo.cpp" />
@@ -244,6 +247,7 @@
<ClCompile Include="texture_zoo.cpp" />
<ClCompile Include="vk\vk_empty_capture.cpp" />
<ClCompile Include="vk\vk_khr_buffer_address.cpp" />
<ClCompile Include="vk\vk_large_buffer.cpp" />
<ClCompile Include="vk\vk_mesh_zoo.cpp" />
<ClCompile Include="vk\vk_parameter_zoo.cpp" />
<ClCompile Include="vk\vk_imageless_framebuffer.cpp" />
+12
View File
@@ -457,6 +457,18 @@
<ClCompile Include="d3d11\d3d11_pixel_history_zoo.cpp">
<Filter>D3D11\demos</Filter>
</ClCompile>
<ClCompile Include="gl\gl_large_buffer.cpp">
<Filter>OpenGL\demos</Filter>
</ClCompile>
<ClCompile Include="vk\vk_large_buffer.cpp">
<Filter>Vulkan\demos</Filter>
</ClCompile>
<ClCompile Include="d3d12\d3d12_large_buffer.cpp">
<Filter>D3D12\demos</Filter>
</ClCompile>
<ClCompile Include="d3d11\d3d11_large_buffer.cpp">
<Filter>D3D11\demos</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="D3D11">
+89
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@@ -0,0 +1,89 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2020 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "gl_test.h"
RD_TEST(GL_Large_Buffer, OpenGLGraphicsTest)
{
static constexpr const char *Description =
"Draws a triangle over the span of a very large buffer to ensure readbacks work correctly.";
int main()
{
// initialise, create window, create context, etc
if(!Init())
return 3;
GLuint vao = MakeVAO();
glBindVertexArray(vao);
uint32_t indices[3] = {0, 1000000, 2345678};
GLuint ib = MakeBuffer();
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib);
glBufferStorage(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, 0);
GLuint vb = MakeBuffer();
glBindBuffer(GL_ARRAY_BUFFER, vb);
glBufferStorage(GL_ARRAY_BUFFER, 128 * 1024 * 1024, 0, GL_DYNAMIC_STORAGE_BIT);
glBufferSubData(GL_ARRAY_BUFFER, indices[0] * sizeof(DefaultA2V), sizeof(DefaultA2V),
&DefaultTri[0]);
glBufferSubData(GL_ARRAY_BUFFER, indices[1] * sizeof(DefaultA2V), sizeof(DefaultA2V),
&DefaultTri[1]);
glBufferSubData(GL_ARRAY_BUFFER, indices[2] * sizeof(DefaultA2V), sizeof(DefaultA2V),
&DefaultTri[2]);
ConfigureDefaultVAO();
GLuint program = MakeProgram(GLDefaultVertex, GLDefaultPixel);
// make a simple texture so that the structured data includes texture initial states
GLuint tex = MakeTexture();
glBindTexture(GL_TEXTURE_2D, tex);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 4, 4);
while(Running())
{
float col[] = {0.2f, 0.2f, 0.2f, 1.0f};
glClearBufferfv(GL_COLOR, 0, col);
glClearTexImage(tex, 0, GL_RGBA, GL_FLOAT, col);
glBindVertexArray(vao);
glUseProgram(program);
glViewport(0, 0, GLsizei(screenWidth), GLsizei(screenHeight));
glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, NULL);
Present();
}
return 0;
}
};
REGISTER_TEST();
+180
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@@ -0,0 +1,180 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2020 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_test.h"
RD_TEST(VK_Large_Buffer, VulkanGraphicsTest)
{
static constexpr const char *Description =
"Draws a triangle over the span of a very large buffer to ensure readbacks work correctly.";
std::string common = R"EOSHADER(
#version 420 core
struct v2f
{
vec4 pos;
vec4 col;
vec4 uv;
};
)EOSHADER";
const std::string vertex = R"EOSHADER(
layout(location = 0) in vec3 Position;
layout(location = 1) in vec4 Color;
layout(location = 2) in vec2 UV;
layout(location = 0) out v2f vertOut;
void main()
{
vertOut.pos = vec4(Position.xyz*vec3(1,-1,1), 1);
gl_Position = vertOut.pos;
vertOut.col = Color;
vertOut.uv = vec4(UV.xy, 0, 1);
}
)EOSHADER";
const std::string pixel = R"EOSHADER(
layout(location = 0) in v2f vertIn;
layout(location = 0, index = 0) out vec4 Color;
void main()
{
Color = vertIn.col;
}
)EOSHADER";
int main()
{
// initialise, create window, create context, etc
if(!Init())
return 3;
VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo());
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
pipeCreateInfo.layout = layout;
pipeCreateInfo.renderPass = mainWindow->rp;
pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col),
vkh::vertexAttr(2, 0, DefaultA2V, uv),
};
pipeCreateInfo.stages = {
CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(common + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
};
VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
uint32_t indices[3] = {0, 1000000, 2345678};
AllocatedBuffer ib(this,
vkh::BufferCreateInfo(sizeof(indices), VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
ib.upload(indices);
AllocatedBuffer vb(
this, vkh::BufferCreateInfo(128 * 1024 * 1024, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
byte *ptr = vb.map();
if(ptr)
{
DefaultA2V *verts = (DefaultA2V *)ptr;
verts[indices[0]] = DefaultTri[0];
verts[indices[1]] = DefaultTri[1];
verts[indices[2]] = DefaultTri[2];
}
vb.unmap();
AllocatedImage offimg(this, vkh::ImageCreateInfo(4, 4, 0, VK_FORMAT_R32G32B32A32_SFLOAT,
VK_IMAGE_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
while(Running())
{
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
VkImage swapimg =
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkh::cmdPipelineBarrier(
cmd, {
vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_GENERAL, offimg.image),
});
vkCmdClearColorImage(cmd, offimg.image, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
vkCmdBindIndexBuffer(cmd, ib.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(cmd, 3, 1, 0, 0, 0);
vkCmdEndRenderPass(cmd);
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkEndCommandBuffer(cmd);
Submit(0, 1, {cmd});
Present();
}
return 0;
}
};
REGISTER_TEST();
+2 -2
View File
@@ -279,11 +279,11 @@ def value_compare_diff(ref, data, eps=FLT_EPSILON):
elif type(ref) == list or type(ref) == tuple:
# tuples and lists can be treated interchangeably
if type(data) != list and type(data) != tuple:
return False
return False, 0.0
# Lists are equal if they have the same length and all members have value_compare(i, j) == True
if len(ref) != len(data):
return False
return False, 0.0
ret = (True, 0.0)
@@ -0,0 +1,65 @@
import renderdoc as rd
import rdtest
class D3D11_Large_Buffer(rdtest.TestCase):
demos_test_name = 'D3D11_Large_Buffer'
def check_capture(self):
draw = self.find_draw("Draw")
self.controller.SetFrameEvent(draw.eventId, False)
vsin_ref = {
0: {
'vtx': 0,
'idx': 0,
'POSITION': [-0.5, -0.5, 0.0],
'COLOR': [0.0, 1.0, 0.0, 1.0],
'TEXCOORD': [0.0, 0.0],
},
1: {
'vtx': 1,
'idx': 1000000,
'POSITION': [0.0, 0.5, 0.0],
'COLOR': [0.0, 1.0, 0.0, 1.0],
'TEXCOORD': [0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2345678,
'POSITION': [0.5, -0.5, 0.0],
'COLOR': [0.0, 1.0, 0.0, 1.0],
'TEXCOORD': [1.0, 0.0],
},
}
self.check_mesh_data(vsin_ref, self.get_vsin(draw))
postvs_data = self.get_postvs(rd.MeshDataStage.VSOut, 0, draw.numIndices)
postvs_ref = {
0: {
'vtx': 0,
'idx': 0,
'SV_POSITION': [-0.5, -0.5, 0.0, 1.0],
'COLOR': [0.0, 1.0, 0.0, 1.0],
'TEXCOORD': [0.0, 0.0],
},
1: {
'vtx': 1,
'idx': 1,
'SV_POSITION': [0.0, 0.5, 0.0, 1.0],
'COLOR': [0.0, 1.0, 0.0, 1.0],
'TEXCOORD': [0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2,
'SV_POSITION': [0.5, -0.5, 0.0, 1.0],
'COLOR': [0.0, 1.0, 0.0, 1.0],
'TEXCOORD': [1.0, 0.0],
},
}
self.check_mesh_data(postvs_ref, postvs_data)
@@ -0,0 +1,66 @@
import renderdoc as rd
import rdtest
class D3D12_Large_Buffer(rdtest.TestCase):
demos_test_name = 'D3D12_Large_Buffer'
def check_capture(self):
draw = self.find_draw("Draw")
self.controller.SetFrameEvent(draw.eventId, False)
vsin_ref = {
0: {
'vtx': 0,
'idx': 0,
'POSITION': [-0.5, -0.5, 0.0],
'COLOR': [0.0, 1.0, 0.0, 1.0],
'TEXCOORD': [0.0, 0.0],
},
1: {
'vtx': 1,
'idx': 1000000,
'POSITION': [0.0, 0.5, 0.0],
'COLOR': [0.0, 1.0, 0.0, 1.0],
'TEXCOORD': [0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2345678,
'POSITION': [0.5, -0.5, 0.0],
'COLOR': [0.0, 1.0, 0.0, 1.0],
'TEXCOORD': [1.0, 0.0],
},
}
self.check_mesh_data(vsin_ref, self.get_vsin(draw))
postvs_data = self.get_postvs(rd.MeshDataStage.VSOut, 0, draw.numIndices)
postvs_ref = {
0: {
'vtx': 0,
'idx': 0,
'SV_POSITION': [-0.5, -0.5, 0.0, 1.0],
'COLOR': [0.0, 1.0, 0.0, 1.0],
'TEXCOORD': [0.0, 0.0],
},
1: {
'vtx': 1,
'idx': 1,
'SV_POSITION': [0.0, 0.5, 0.0, 1.0],
'COLOR': [0.0, 1.0, 0.0, 1.0],
'TEXCOORD': [0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2,
'SV_POSITION': [0.5, -0.5, 0.0, 1.0],
'COLOR': [0.0, 1.0, 0.0, 1.0],
'TEXCOORD': [1.0, 0.0],
},
}
self.check_mesh_data(postvs_ref, postvs_data)
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import renderdoc as rd
import rdtest
class GL_Large_Buffer(rdtest.TestCase):
demos_test_name = 'GL_Large_Buffer'
def check_capture(self):
draw = self.find_draw("Draw")
self.controller.SetFrameEvent(draw.eventId, False)
vsin_ref = {
0: {
'vtx': 0,
'idx': 0,
'Position': [-0.5, -0.5, 0.0],
'Color': [0.0, 1.0, 0.0, 1.0],
# GL may eliminate UV as unused
#'UV': [0.0, 0.0],
},
1: {
'vtx': 1,
'idx': 1000000,
'Position': [0.0, 0.5, 0.0],
'Color': [0.0, 1.0, 0.0, 1.0],
#'UV': [0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2345678,
'Position': [0.5, -0.5, 0.0],
'Color': [0.0, 1.0, 0.0, 1.0],
#'UV': [1.0, 0.0],
},
}
self.check_mesh_data(vsin_ref, self.get_vsin(draw))
postvs_data = self.get_postvs(rd.MeshDataStage.VSOut, 0, draw.numIndices)
postvs_ref = {
0: {
'vtx': 0,
'idx': 0,
'gl_Position': [-0.5, -0.5, 0.0, 1.0],
'v2f_block.pos': [-0.5, -0.5, 0.0, 1.0],
'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
'v2f_block.uv': [0.0, 0.0, 0.0, 1.0],
},
1: {
'vtx': 1,
'idx': 1,
'gl_Position': [0.0, 0.5, 0.0, 1.0],
'v2f_block.pos': [0.0, 0.5, 0.0, 1.0],
'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
'v2f_block.uv': [0.0, 1.0, 0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2,
'gl_Position': [0.5, -0.5, 0.0, 1.0],
'v2f_block.pos': [0.5, -0.5, 0.0, 1.0],
'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
'v2f_block.uv': [1.0, 0.0, 0.0, 1.0],
},
}
self.check_mesh_data(postvs_ref, postvs_data)
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import renderdoc as rd
import rdtest
class VK_Large_Buffer(rdtest.TestCase):
demos_test_name = 'VK_Large_Buffer'
def check_capture(self):
draw = self.find_draw("Draw")
self.controller.SetFrameEvent(draw.eventId, False)
vsin_ref = {
0: {
'vtx': 0,
'idx': 0,
'Position': [-0.5, -0.5, 0.0],
'Color': [0.0, 1.0, 0.0, 1.0],
'UV': [0.0, 0.0],
},
1: {
'vtx': 1,
'idx': 1000000,
'Position': [0.0, 0.5, 0.0],
'Color': [0.0, 1.0, 0.0, 1.0],
'UV': [0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2345678,
'Position': [0.5, -0.5, 0.0],
'Color': [0.0, 1.0, 0.0, 1.0],
'UV': [1.0, 0.0],
},
}
self.check_mesh_data(vsin_ref, self.get_vsin(draw))
postvs_data = self.get_postvs(rd.MeshDataStage.VSOut, 0, draw.numIndices)
postvs_ref = {
0: {
'vtx': 0,
'idx': 0,
'gl_PerVertex.gl_Position': [-0.5, 0.5, 0.0, 1.0],
'vertOut.pos': [-0.5, 0.5, 0.0, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [0.0, 0.0, 0.0, 1.0],
},
1: {
'vtx': 1,
'idx': 1,
'gl_PerVertex.gl_Position': [0.0, -0.5, 0.0, 1.0],
'vertOut.pos': [0.0, -0.5, 0.0, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [0.0, 1.0, 0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2,
'gl_PerVertex.gl_Position': [0.5, 0.5, 0.0, 1.0],
'vertOut.pos': [0.5, 0.5, 0.0, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [1.0, 0.0, 0.0, 1.0],
},
}
self.check_mesh_data(postvs_ref, postvs_data)