mirror of
https://github.com/baldurk/renderdoc.git
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ebb889a7ee
* This is primarily for vulkan, which supports either xlib or xcb (and not necessarily both). GL still only supports xlib, windows and android only support one system regardless of API. * This should also support xlib again for fetching keystates etc.
115 lines
3.7 KiB
C++
115 lines
3.7 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "renderdoccmd.h"
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#include <locale.h>
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#include <replay/renderdoc_replay.h>
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#include <string.h>
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#include <unistd.h>
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#include <string>
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#include <android_native_app_glue.h>
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#define ANativeActivity_onCreate __attribute__((visibility("default"))) ANativeActivity_onCreate
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extern "C" {
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#include <android_native_app_glue.c>
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}
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#include <android/log.h>
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#define LOGCAT_TAG "renderdoc"
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using std::string;
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struct android_app *android_state;
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void DisplayRendererPreview(ReplayRenderer *renderer, TextureDisplay &displayCfg, uint32_t width,
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uint32_t height)
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{
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ANativeWindow *connectionScreenWindow = android_state->window;
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ReplayOutput *out = ReplayRenderer_CreateOutput(renderer, eWindowingSystem_Android,
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connectionScreenWindow, eOutputType_TexDisplay);
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OutputConfig c = {eOutputType_TexDisplay};
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ReplayOutput_SetOutputConfig(out, c);
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ReplayOutput_SetTextureDisplay(out, displayCfg);
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for(int i = 0; i < 100; i++)
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{
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ReplayRenderer_SetFrameEvent(renderer, 10000000, true);
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__android_log_print(ANDROID_LOG_INFO, LOGCAT_TAG, "Frame %i", i);
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ReplayOutput_Display(out);
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usleep(100000);
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}
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}
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void handle_cmd(android_app *app, int32_t cmd)
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{
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switch(cmd)
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{
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case APP_CMD_INIT_WINDOW:
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{
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// The window is being shown, get it ready.
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__android_log_print(ANDROID_LOG_INFO, LOGCAT_TAG,
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"APP_CMD_INIT_WINDOW: android_state->window: %p", android_state->window);
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char *argv[] = {
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"renderdoccmd", "/sdcard/capture.rdc",
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};
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int argc = sizeof(argv) / sizeof(argv[0]);
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renderdoccmd(argc, argv);
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break;
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}
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case APP_CMD_TERM_WINDOW:
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// The window is being hidden or closed, clean it up.
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// DeleteVulkan();
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break;
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default: __android_log_print(ANDROID_LOG_INFO, LOGCAT_TAG, "event not handled: %d", cmd);
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}
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}
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void android_main(struct android_app *state)
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{
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android_state = state;
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android_state->onAppCmd = handle_cmd;
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__android_log_print(ANDROID_LOG_INFO, LOGCAT_TAG, "android_main android_state->window: %p",
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android_state->window);
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// Used to poll the events in the main loop
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int events;
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android_poll_source *source;
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do
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{
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if(ALooper_pollAll(1, nullptr, &events, (void **)&source) >= 0)
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{
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if(source != NULL)
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source->process(android_state, source);
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}
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} while(android_state->destroyRequested == 0);
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}
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