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renderdoc/qrenderdoc
baldurk c539510da8 Only flip uncompressed texture data out of GL when saving to disk
* When transferring over the network, we keep texture data consistently
  in GL origin-bottom-left order. This means we can just flip images on
  display and otherwise have things consistently behaving, while still
  preserving the behaviour of flipping on saving to disk to try and
  mostly 'do the right thing' when saving an image.
* The behaviour should be the same as before except for remote proxying
  which is fixed. The behaviour for GL is still that compressed images
  saved as compressed will appear to flip vertically from what is
  natively displayed in the UI, but I think this is the only sensible
  way to behave (and anyway, flipping compressed images is far too
  involved to be worthwhile).
2016-08-24 15:53:59 +02:00
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