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* When transferring over the network, we keep texture data consistently in GL origin-bottom-left order. This means we can just flip images on display and otherwise have things consistently behaving, while still preserving the behaviour of flipping on saving to disk to try and mostly 'do the right thing' when saving an image. * The behaviour should be the same as before except for remote proxying which is fixed. The behaviour for GL is still that compressed images saved as compressed will appear to flip vertically from what is natively displayed in the UI, but I think this is the only sensible way to behave (and anyway, flipping compressed images is far too involved to be worthwhile).