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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-09 09:10:49 +00:00
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8899cb8e73f017a29dce6e0d6b22b89b1a10ee65
renderdoc/renderdocui/Code
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Michael Rennie 8899cb8e73 If adb path is set, use adb devices to enumerate Android devices.
Process::LaunchProcess() optionally returns the child's stdout & stderr.
Added carriage return to string trim().
2016-11-02 16:10:29 +01:00
..
AppMain.cs
Rename RemoteAccess to TargetControl to better disambiguate RemoteServer
2016-08-19 12:23:19 +02:00
Cameras.cs
[Coverity] Fix some null checks
2016-09-14 18:28:53 +02:00
CommonPipelineState.cs
Divide up register spaces by shader stage (namespacing same as DX11)
2016-09-23 11:41:16 +02:00
Core.cs
NULL out D3D12 pipeline state on close
2016-10-12 16:50:21 +02:00
FormatElement.cs
Calculate bytesize properly for packed formats in mesh viewer
2016-07-25 18:27:13 +02:00
Helpers.cs
Add a remote/virtual open file dialog for browsing over the network
2016-08-19 17:26:30 +02:00
LogViewerForm.cs
Remove antiquated 'multiple frames in one capture' support.
2016-04-13 00:28:09 +02:00
PersistantConfig.cs
If adb path is set, use adb devices to enumerate Android devices.
2016-11-02 16:10:29 +01:00
RenderManager.cs
Allow shutting down the active remote server
2016-09-13 16:07:57 +02:00
Win32PInvoke.cs
…
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