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lee
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renderdoc
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https://github.com/baldurk/renderdoc.git
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8cf1a878ccaa8d71afb7e975637f1fbcc20b6a53
renderdoc
/
renderdocui
/
Windows
T
History
baldurk
2967a8a5ce
Catch overflow exception handling bounding box
2015-07-24 00:16:45 +02:00
..
Dialogs
…
PipelineState
Fix up fetching layer/mip for FBOs on replay
2015-07-18 18:27:34 +02:00
APIInspector.cs
…
APIInspector.Designer.cs
…
APIInspector.resx
…
BufferViewer.cs
Catch overflow exception handling bounding box
2015-07-24 00:16:45 +02:00
BufferViewer.Designer.cs
…
BufferViewer.resx
…
DebugMessages.cs
…
DebugMessages.Designer.cs
…
DebugMessages.resx
…
EventBrowser.cs
Check that there are enough children before indexing into nodes
2015-07-24 00:04:52 +02:00
EventBrowser.Designer.cs
…
EventBrowser.resx
…
MainWindow.cs
Fix picking up global control shortcuts incorrectly
2015-07-19 13:46:24 +02:00
MainWindow.Designer.cs
…
MainWindow.resx
…
PixelHistoryView.cs
Fix pixel history getting confused if some (not all) fragments discard
2015-07-16 22:17:06 +02:00
PixelHistoryView.Designer.cs
…
PixelHistoryView.resx
…
ShaderViewer.cs
Add Shift-F5 to run backwards in shader debugging
2015-07-19 00:20:03 +02:00
ShaderViewer.Designer.cs
…
ShaderViewer.resx
…
TextureViewer.cs
Fix up fetching layer/mip for FBOs on replay
2015-07-18 18:27:34 +02:00
TextureViewer.Designer.cs
…
TextureViewer.resx
…
TimelineBar.cs
…
TimelineBar.Designer.cs
…
TimelineBar.resx
…