Add Shift-F5 to run backwards in shader debugging

This commit is contained in:
baldurk
2015-07-19 00:20:03 +02:00
parent cc831f0714
commit 49f5f4cde4
+5
View File
@@ -1499,6 +1499,11 @@ namespace renderdocui.Windows
}
e.Handled = true;
}
if (e.KeyCode == Keys.F5 && !e.Control && e.Shift && !e.Alt)
{
RunBack();
e.Handled = true;
}
if (e.KeyCode == Keys.F5 && !e.Control && !e.Shift && !e.Alt)
{
Run();