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Add Shift-F5 to run backwards in shader debugging
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@@ -1499,6 +1499,11 @@ namespace renderdocui.Windows
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}
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e.Handled = true;
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}
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if (e.KeyCode == Keys.F5 && !e.Control && e.Shift && !e.Alt)
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{
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RunBack();
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e.Handled = true;
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}
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if (e.KeyCode == Keys.F5 && !e.Control && !e.Shift && !e.Alt)
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{
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Run();
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