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305 lines
8.1 KiB
C++
305 lines
8.1 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2017 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "streamio.h"
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#include "common/timing.h"
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#if ENABLED(ENABLE_UNIT_TESTS)
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#include "3rdparty/catch/catch.hpp"
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TEST_CASE("Test basic stream I/O operations", "[streamio]")
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{
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StreamWriter writer(1024);
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CHECK(writer.GetOffset() == 0);
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CHECK_FALSE(writer.IsErrored());
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writer.Write<uint32_t>(5);
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CHECK(writer.GetOffset() == 4);
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CHECK_FALSE(writer.IsErrored());
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writer.Write<uint32_t>(6);
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CHECK(writer.GetOffset() == 8);
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CHECK_FALSE(writer.IsErrored());
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writer.Write<uint16_t>(7);
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CHECK(writer.GetOffset() == 10);
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CHECK_FALSE(writer.IsErrored());
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writer.AlignTo<16>();
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CHECK(writer.GetOffset() == 16);
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CHECK_FALSE(writer.IsErrored());
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struct
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{
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uint32_t a = 5;
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uint32_t b = 6;
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uint16_t c = 7;
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byte padding[6] = {0, 0, 0, 0, 0, 0};
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} compare;
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RDCCOMPILE_ASSERT(sizeof(compare) == 16, "Compare struct is the wrong size");
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CHECK_FALSE(memcmp(writer.GetData(), &compare, sizeof(compare)));
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StreamReader reader((const byte *)&compare, sizeof(compare));
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uint32_t test;
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reader.Read(test);
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CHECK(test == 5);
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reader.Read(test);
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CHECK(test == 6);
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uint16_t test2;
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reader.Read(test2);
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CHECK(test2 == 7);
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CHECK_FALSE(reader.IsErrored());
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reader.AlignTo<16>();
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CHECK_FALSE(reader.IsErrored());
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CHECK(reader.AtEnd());
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// reading off the end should read 0s and move to error state
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reader.Read(test);
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CHECK(test == 0);
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CHECK(reader.IsErrored());
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};
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TEST_CASE("Test stream I/O operations over the network", "[streamio][network]")
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{
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uint16_t port = 8235;
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Network::Socket *server = NULL;
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for(uint16_t probe = 0; probe < 20; probe++)
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{
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server = Network::CreateServerSocket("localhost", port, 2);
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if(server)
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break;
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port++;
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}
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REQUIRE(server);
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Network::Socket *sender = Network::CreateClientSocket("localhost", port, 10);
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REQUIRE(sender);
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Network::Socket *receiver = server->AcceptClient(false);
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REQUIRE(receiver);
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SECTION("Send/receive single int")
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{
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StreamWriter writer(sender, Ownership::Nothing);
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StreamReader reader(receiver, Ownership::Nothing);
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REQUIRE_FALSE(writer.IsErrored());
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REQUIRE_FALSE(reader.IsErrored());
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// we have to do the send/receive on threads since it is blocking
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uint32_t receivedValue = 0;
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Threading::ThreadHandle recvThread =
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Threading::CreateThread([&reader, &receivedValue]() { reader.Read(receivedValue); });
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Threading::ThreadHandle sendThread = Threading::CreateThread([&writer]() {
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uint32_t pi = 3141592;
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writer.Write(pi);
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});
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Threading::Sleep(50);
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// REQUIRE that the value has propagated here. If not then something has gone wrong and we're
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// not getting forward progress, so we don't want to try to join the threads
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//
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// If this fails while debugging it's because the sleep above wasn't long enough to cover the
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// stepping process. We don't wait on threads to prevent holding up the whole process if there's
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// some deadlock between them.
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REQUIRE(receivedValue == 3141592);
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Threading::JoinThread(sendThread);
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Threading::CloseThread(sendThread);
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Threading::JoinThread(recvThread);
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Threading::CloseThread(recvThread);
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CHECK_FALSE(writer.IsErrored());
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CHECK_FALSE(reader.IsErrored());
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};
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SECTION("Send/receive multiple values")
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{
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StreamWriter writer(sender, Ownership::Nothing);
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StreamReader reader(receiver, Ownership::Nothing);
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REQUIRE_FALSE(writer.IsErrored());
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REQUIRE_FALSE(reader.IsErrored());
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// we have to do the send/receive on threads since it is blocking
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std::vector<uint64_t> receivedValues;
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std::vector<uint64_t> list = {1, 1, 2, 3, 5, 8, 13, 21, 34,
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55, 89, 144, 233, 377, 610, 987, 1597};
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// Tracks the lifetime of each thread.
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volatile int32_t threadA = 0, threadB = 0;
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Threading::ThreadHandle recvThread =
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Threading::CreateThread([&threadA, &reader, &receivedValues]() {
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int32_t sz = 0;
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reader.Read(sz);
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receivedValues.resize(sz);
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for(int32_t i = 0; i < sz; i++)
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reader.Read(receivedValues[i]);
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Atomic::Inc32(&threadA);
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});
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Threading::ThreadHandle sendThread = Threading::CreateThread([&threadB, &writer, list]() {
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int32_t sz = (int32_t)list.size();
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writer.Write(sz);
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for(int32_t i = 0; i < sz; i++)
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writer.Write(list[i]);
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Atomic::Inc32(&threadB);
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});
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// wait up to 2 seconds for the threads to exit
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for(int i = 0; i < 2000 / 50; i++)
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{
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Threading::Sleep(50);
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if(threadA && threadB)
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break;
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}
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REQUIRE(threadA);
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REQUIRE(threadB);
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REQUIRE(receivedValues.size() == 17);
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CHECK(receivedValues == list);
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CHECK(writer.GetOffset() > 128);
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Threading::JoinThread(sendThread);
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Threading::CloseThread(sendThread);
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Threading::JoinThread(recvThread);
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Threading::CloseThread(recvThread);
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threadA = 0;
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threadB = 0;
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receivedValues.clear();
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uint64_t vals[10] = {1, 6, 0, 5, 3, 8, 7, 9, 2, 4};
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sendThread = Threading::CreateThread([&threadA, sender, &writer, &vals]() {
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PerformanceTimer timer;
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for(int32_t i = 0; i < 128; i++)
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{
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writer.Write(vals);
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// add random sleeps
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if(timer.GetMilliseconds() < i * 2)
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Threading::Sleep(15);
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}
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// close the socket now
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sender->Shutdown();
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Atomic::Inc32(&threadA);
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});
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recvThread = Threading::CreateThread([&threadB, &reader, &receivedValues]() {
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uint64_t vals[10];
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reader.Read(vals);
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// keep reading indefinitely until we hit an error (i.e. socket disconnected)
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while(!reader.IsErrored())
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{
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receivedValues.insert(receivedValues.end(), vals, vals + ARRAY_COUNT(vals));
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reader.Read(vals);
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}
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Atomic::Inc32(&threadB);
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});
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// wait up to 2 seconds for the threads to exit
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for(int i = 0; i < 2000 / 50; i++)
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{
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Threading::Sleep(50);
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if(threadA && threadB)
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break;
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}
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REQUIRE(threadA);
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REQUIRE(threadB);
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Threading::JoinThread(sendThread);
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Threading::CloseThread(sendThread);
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Threading::JoinThread(recvThread);
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Threading::CloseThread(recvThread);
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// should have written 128 sets of 10 uint64s
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REQUIRE(receivedValues.size() == 1280);
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for(int i = 0; i < 128; i++)
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{
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for(int x = 0; x < 10; x++)
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{
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CHECK(receivedValues[i * 10 + x] == vals[x]);
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}
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}
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// reader *should* be errored now
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CHECK_FALSE(writer.IsErrored());
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CHECK(reader.IsErrored());
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// we shouldn't be able to write any more into the socket after it's been closed
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int32_t test = 42;
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bool success = writer.Write(test);
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CHECK_FALSE(success);
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CHECK(writer.IsErrored());
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};
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delete sender;
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delete receiver;
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delete server;
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};
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#endif // ENABLED(ENABLE_UNIT_TESTS)
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