Files
renderdoc/renderdoc/serialise/streamio_tests.cpp
T
2017-11-03 19:50:54 +00:00

305 lines
8.1 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "streamio.h"
#include "common/timing.h"
#if ENABLED(ENABLE_UNIT_TESTS)
#include "3rdparty/catch/catch.hpp"
TEST_CASE("Test basic stream I/O operations", "[streamio]")
{
StreamWriter writer(1024);
CHECK(writer.GetOffset() == 0);
CHECK_FALSE(writer.IsErrored());
writer.Write<uint32_t>(5);
CHECK(writer.GetOffset() == 4);
CHECK_FALSE(writer.IsErrored());
writer.Write<uint32_t>(6);
CHECK(writer.GetOffset() == 8);
CHECK_FALSE(writer.IsErrored());
writer.Write<uint16_t>(7);
CHECK(writer.GetOffset() == 10);
CHECK_FALSE(writer.IsErrored());
writer.AlignTo<16>();
CHECK(writer.GetOffset() == 16);
CHECK_FALSE(writer.IsErrored());
struct
{
uint32_t a = 5;
uint32_t b = 6;
uint16_t c = 7;
byte padding[6] = {0, 0, 0, 0, 0, 0};
} compare;
RDCCOMPILE_ASSERT(sizeof(compare) == 16, "Compare struct is the wrong size");
CHECK_FALSE(memcmp(writer.GetData(), &compare, sizeof(compare)));
StreamReader reader((const byte *)&compare, sizeof(compare));
uint32_t test;
reader.Read(test);
CHECK(test == 5);
reader.Read(test);
CHECK(test == 6);
uint16_t test2;
reader.Read(test2);
CHECK(test2 == 7);
CHECK_FALSE(reader.IsErrored());
reader.AlignTo<16>();
CHECK_FALSE(reader.IsErrored());
CHECK(reader.AtEnd());
// reading off the end should read 0s and move to error state
reader.Read(test);
CHECK(test == 0);
CHECK(reader.IsErrored());
};
TEST_CASE("Test stream I/O operations over the network", "[streamio][network]")
{
uint16_t port = 8235;
Network::Socket *server = NULL;
for(uint16_t probe = 0; probe < 20; probe++)
{
server = Network::CreateServerSocket("localhost", port, 2);
if(server)
break;
port++;
}
REQUIRE(server);
Network::Socket *sender = Network::CreateClientSocket("localhost", port, 10);
REQUIRE(sender);
Network::Socket *receiver = server->AcceptClient(false);
REQUIRE(receiver);
SECTION("Send/receive single int")
{
StreamWriter writer(sender, Ownership::Nothing);
StreamReader reader(receiver, Ownership::Nothing);
REQUIRE_FALSE(writer.IsErrored());
REQUIRE_FALSE(reader.IsErrored());
// we have to do the send/receive on threads since it is blocking
uint32_t receivedValue = 0;
Threading::ThreadHandle recvThread =
Threading::CreateThread([&reader, &receivedValue]() { reader.Read(receivedValue); });
Threading::ThreadHandle sendThread = Threading::CreateThread([&writer]() {
uint32_t pi = 3141592;
writer.Write(pi);
});
Threading::Sleep(50);
// REQUIRE that the value has propagated here. If not then something has gone wrong and we're
// not getting forward progress, so we don't want to try to join the threads
//
// If this fails while debugging it's because the sleep above wasn't long enough to cover the
// stepping process. We don't wait on threads to prevent holding up the whole process if there's
// some deadlock between them.
REQUIRE(receivedValue == 3141592);
Threading::JoinThread(sendThread);
Threading::CloseThread(sendThread);
Threading::JoinThread(recvThread);
Threading::CloseThread(recvThread);
CHECK_FALSE(writer.IsErrored());
CHECK_FALSE(reader.IsErrored());
};
SECTION("Send/receive multiple values")
{
StreamWriter writer(sender, Ownership::Nothing);
StreamReader reader(receiver, Ownership::Nothing);
REQUIRE_FALSE(writer.IsErrored());
REQUIRE_FALSE(reader.IsErrored());
// we have to do the send/receive on threads since it is blocking
std::vector<uint64_t> receivedValues;
std::vector<uint64_t> list = {1, 1, 2, 3, 5, 8, 13, 21, 34,
55, 89, 144, 233, 377, 610, 987, 1597};
// Tracks the lifetime of each thread.
volatile int32_t threadA = 0, threadB = 0;
Threading::ThreadHandle recvThread =
Threading::CreateThread([&threadA, &reader, &receivedValues]() {
int32_t sz = 0;
reader.Read(sz);
receivedValues.resize(sz);
for(int32_t i = 0; i < sz; i++)
reader.Read(receivedValues[i]);
Atomic::Inc32(&threadA);
});
Threading::ThreadHandle sendThread = Threading::CreateThread([&threadB, &writer, list]() {
int32_t sz = (int32_t)list.size();
writer.Write(sz);
for(int32_t i = 0; i < sz; i++)
writer.Write(list[i]);
Atomic::Inc32(&threadB);
});
// wait up to 2 seconds for the threads to exit
for(int i = 0; i < 2000 / 50; i++)
{
Threading::Sleep(50);
if(threadA && threadB)
break;
}
REQUIRE(threadA);
REQUIRE(threadB);
REQUIRE(receivedValues.size() == 17);
CHECK(receivedValues == list);
CHECK(writer.GetOffset() > 128);
Threading::JoinThread(sendThread);
Threading::CloseThread(sendThread);
Threading::JoinThread(recvThread);
Threading::CloseThread(recvThread);
threadA = 0;
threadB = 0;
receivedValues.clear();
uint64_t vals[10] = {1, 6, 0, 5, 3, 8, 7, 9, 2, 4};
sendThread = Threading::CreateThread([&threadA, sender, &writer, &vals]() {
PerformanceTimer timer;
for(int32_t i = 0; i < 128; i++)
{
writer.Write(vals);
// add random sleeps
if(timer.GetMilliseconds() < i * 2)
Threading::Sleep(15);
}
// close the socket now
sender->Shutdown();
Atomic::Inc32(&threadA);
});
recvThread = Threading::CreateThread([&threadB, &reader, &receivedValues]() {
uint64_t vals[10];
reader.Read(vals);
// keep reading indefinitely until we hit an error (i.e. socket disconnected)
while(!reader.IsErrored())
{
receivedValues.insert(receivedValues.end(), vals, vals + ARRAY_COUNT(vals));
reader.Read(vals);
}
Atomic::Inc32(&threadB);
});
// wait up to 2 seconds for the threads to exit
for(int i = 0; i < 2000 / 50; i++)
{
Threading::Sleep(50);
if(threadA && threadB)
break;
}
REQUIRE(threadA);
REQUIRE(threadB);
Threading::JoinThread(sendThread);
Threading::CloseThread(sendThread);
Threading::JoinThread(recvThread);
Threading::CloseThread(recvThread);
// should have written 128 sets of 10 uint64s
REQUIRE(receivedValues.size() == 1280);
for(int i = 0; i < 128; i++)
{
for(int x = 0; x < 10; x++)
{
CHECK(receivedValues[i * 10 + x] == vals[x]);
}
}
// reader *should* be errored now
CHECK_FALSE(writer.IsErrored());
CHECK(reader.IsErrored());
// we shouldn't be able to write any more into the socket after it's been closed
int32_t test = 42;
bool success = writer.Write(test);
CHECK_FALSE(success);
CHECK(writer.IsErrored());
};
delete sender;
delete receiver;
delete server;
};
#endif // ENABLED(ENABLE_UNIT_TESTS)