Fix for unit tests

This commit is contained in:
baldurk
2017-11-03 19:50:54 +00:00
parent b695720a11
commit 8fd388ae26
2 changed files with 1 additions and 2 deletions
+1 -1
View File
@@ -618,7 +618,7 @@ std::string DoStringise(const D3D11_LOGIC_OP &el)
TEST_CASE("D3D11 ToStr", "[tostr][d3d]")
{
CHECK(ToStr(D3D11_LOGIC_OP_SET) == "SET");
CHECK(ToStr(D3D11_LOGIC_OP_SET) == "D3D11_LOGIC_OP_SET");
CHECK(ToStr(D3D11_LOGIC_OP(9999)) == "D3D11_LOGIC_OP<9999>");
CHECK(ToStr(D3D11_BIND_FLAG(D3D11_BIND_VERTEX_BUFFER | D3D11_BIND_INDEX_BUFFER)) ==
-1
View File
@@ -209,7 +209,6 @@ TEST_CASE("Test stream I/O operations over the network", "[streamio][network]")
REQUIRE(receivedValues.size() == 17);
CHECK(receivedValues == list);
CHECK(writer.GetOffset() == reader.GetOffset());
CHECK(writer.GetOffset() > 128);
Threading::JoinThread(sendThread);