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mirror of https://github.com/baldurk/renderdoc.git synced 2026-10-25 08:08:50 +00:00
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renderdoc/util/test/tests/D3D11
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baldurk d4ddb565d0 Add a per-shader debuggable flag to allow finer grained status
* E.g. on D3D12 we can debug DXBC shaders but not DXIL shaders. On vulkan this
  will allow us to have the UI work better when encountering shaders with
  unsupported capabilities or extensions.
2020-06-18 17:22:45 +01:00
..
__init__.py
…
D3D11_Buffer_Truncation.py
Fix handling of buffer truncation and zero-sized buffers
2020-05-29 17:26:29 +01:00
D3D11_CBuffer_Zoo.py
Add a per-shader debuggable flag to allow finer grained status
2020-06-18 17:22:45 +01:00
D3D11_Deferred_Map.py
…
D3D11_Draw_Zoo.py
Add tests of drawcall variants
2020-05-12 19:04:57 +01:00
D3D11_Empty_Capture.py
…
D3D11_Large_Buffer.py
Fix tests broken with updated non-remapped postvs index data
2020-05-13 18:07:26 +01:00
D3D11_Mesh_Zoo.py
…
D3D11_Overlay_Test.py
…
D3D11_Pixel_History_Zoo.py
…
D3D11_Primitive_Restart.py
Add tests of drawcall variants
2020-05-12 19:04:57 +01:00
D3D11_PrimitiveID.py
…
D3D11_Resource_Lifetimes.py
…
D3D11_Shader_Debug_Zoo.py
…
D3D11_Shader_Editing.py
…
D3D11_Shader_ISA.py
…
D3D11_Shader_Linkage_Zoo.py
…
D3D11_Simple_Triangle.py
Add tests of drawcall variants
2020-05-12 19:04:57 +01:00
D3D11_Stream_Out.py
…
D3D11_Texture_Zoo.py
…
D3D11_Untyped_Backbuffer_Descriptor.py
…
D3D11_Vertex_Attr_Zoo.py
Add tests of drawcall variants
2020-05-12 19:04:57 +01:00
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