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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-23 16:01:38 +00:00
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99b45aefb5af82c5845276bb9a07803473420230
renderdoc/renderdocui/Interop
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baldurk 1f610a8b31 Treat D3D11 and D3D12 the same around the UI (for naming things, etc)
2016-10-18 10:38:53 +02:00
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Camera.cs
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CaptureOptions.cs
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CustomMarshaling.cs
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D3D11PipelineState.cs
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D3D12PipelineState.cs
Display table index for root sig elements
2016-10-14 09:58:15 +02:00
Enums.cs
Treat D3D11 and D3D12 the same around the UI (for naming things, etc)
2016-10-18 10:38:53 +02:00
FetchInfo.cs
Treat D3D11 and D3D12 the same around the UI (for naming things, etc)
2016-10-18 10:38:53 +02:00
Formatter.cs
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GLPipelineState.cs
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ReplayRenderer.cs
Make minmax/histogram aware of custom shaders. Refs #385
2016-10-04 19:54:30 +02:00
Shader.cs
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StaticExports.cs
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VulkanPipelineState.cs
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