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renderdoc/renderdoc/data/renderdoc.rc
T
baldurk 9f210d5617 Hardcode variants of fixed colour shader needed on D3D12
* We will be adding an offline baked version of the DXIL variant of each of
  these, so we want to make it friendly to build-time generation.
2020-06-18 17:22:44 +01:00

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// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define IDC_STATIC -1
#include <winresrc.h>
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (United States) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#define IDC_STATIC -1\r\n"
"#include <winresrc.h>\r\n"
"\r\n"
"\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// English (United Kingdom) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#pragma code_page(1252)
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION RENDERDOC_VERSION_MAJOR,RENDERDOC_VERSION_MINOR,0,0
PRODUCTVERSION RENDERDOC_VERSION_MAJOR,RENDERDOC_VERSION_MINOR,0,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "080904b0"
BEGIN
VALUE "CompanyName", "Baldur Karlsson"
VALUE "FileDescription", "Core DLL for RenderDoc"
VALUE "FileVersion", MAJOR_MINOR_VERSION_STRING ".0.0"
VALUE "InternalName", "renderdoc"
VALUE "LegalCopyright", "Copyright © 2020 Baldur Karlsson"
VALUE "OriginalFilename", "renderdoc.dll"
VALUE "ProductName", "RenderDoc"
VALUE "ProductVersion", FULL_VERSION_STRING
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x809, 1200
END
END
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
RESOURCE_misc_hlsl TYPE_EMBED "hlsl/misc.hlsl"
RESOURCE_text_hlsl TYPE_EMBED "hlsl/text.hlsl"
RESOURCE_hlsl_texsample_h TYPE_EMBED "hlsl/hlsl_texsample.h"
RESOURCE_histogram_hlsl TYPE_EMBED "hlsl/histogram.hlsl"
RESOURCE_hlsl_cbuffers_h TYPE_EMBED "hlsl/hlsl_cbuffers.h"
RESOURCE_multisample_hlsl TYPE_EMBED "hlsl/multisample.hlsl"
RESOURCE_mesh_hlsl TYPE_EMBED "hlsl/mesh.hlsl"
RESOURCE_texdisplay_hlsl TYPE_EMBED "hlsl/texdisplay.hlsl"
RESOURCE_pixelhistory_hlsl TYPE_EMBED "hlsl/pixelhistory.hlsl"
RESOURCE_quadoverdraw_hlsl TYPE_EMBED "hlsl/quadoverdraw.hlsl"
RESOURCE_texremap_hlsl TYPE_EMBED "hlsl/texremap.hlsl"
RESOURCE_fixedcol_hlsl TYPE_EMBED "hlsl/fixedcol.hlsl"
RESOURCE_sourcecodepro_ttf TYPE_EMBED "sourcecodepro.ttf"
RESOURCE_glsl_blit_vert TYPE_EMBED "glsl/blit.vert"
RESOURCE_glsl_checkerboard_frag TYPE_EMBED "glsl/checkerboard.frag"
RESOURCE_glsl_texdisplay_frag TYPE_EMBED "glsl/texdisplay.frag"
RESOURCE_glsl_vktext_vert TYPE_EMBED "glsl/vktext.vert"
RESOURCE_glsl_vktext_frag TYPE_EMBED "glsl/vktext.frag"
RESOURCE_glsl_fixedcol_frag TYPE_EMBED "glsl/fixedcol.frag"
RESOURCE_glsl_mesh_vert TYPE_EMBED "glsl/mesh.vert"
RESOURCE_glsl_mesh_geom TYPE_EMBED "glsl/mesh.geom"
RESOURCE_glsl_mesh_frag TYPE_EMBED "glsl/mesh.frag"
RESOURCE_glsl_minmaxtile_comp TYPE_EMBED "glsl/minmaxtile.comp"
RESOURCE_glsl_minmaxresult_comp TYPE_EMBED "glsl/minmaxresult.comp"
RESOURCE_glsl_histogram_comp TYPE_EMBED "glsl/histogram.comp"
RESOURCE_glsl_pixelhistory_mscopy_comp TYPE_EMBED "glsl/pixelhistory_mscopy.comp"
RESOURCE_glsl_pixelhistory_mscopy_depth_comp TYPE_EMBED "glsl/pixelhistory_mscopy_depth.comp"
RESOURCE_glsl_pixelhistory_primid_frag TYPE_EMBED "glsl/pixelhistory_primid.frag"
RESOURCE_glsl_glsl_ubos_h TYPE_EMBED "glsl/glsl_ubos.h"
RESOURCE_glsl_gl_texsample_h TYPE_EMBED "glsl/gl_texsample.h"
RESOURCE_glsl_vk_texsample_h TYPE_EMBED "glsl/vk_texsample.h"
RESOURCE_glsl_quadresolve_frag TYPE_EMBED "glsl/quadresolve.frag"
RESOURCE_glsl_quadwrite_frag TYPE_EMBED "glsl/quadwrite.frag"
RESOURCE_glsl_mesh_comp TYPE_EMBED "glsl/mesh.comp"
RESOURCE_glsl_array2ms_comp TYPE_EMBED "glsl/array2ms.comp"
RESOURCE_glsl_ms2array_comp TYPE_EMBED "glsl/ms2array.comp"
RESOURCE_glsl_trisize_geom TYPE_EMBED "glsl/trisize.geom"
RESOURCE_glsl_trisize_frag TYPE_EMBED "glsl/trisize.frag"
RESOURCE_glsl_deptharr2ms_frag TYPE_EMBED "glsl/deptharr2ms.frag"
RESOURCE_glsl_depthms2arr_frag TYPE_EMBED "glsl/depthms2arr.frag"
RESOURCE_glsl_gles_texsample_h TYPE_EMBED "glsl/gles_texsample.h"
RESOURCE_glsl_gltext_vert TYPE_EMBED "glsl/gltext.vert"
RESOURCE_glsl_gltext_frag TYPE_EMBED "glsl/gltext.frag"
RESOURCE_glsl_glsl_globals_h TYPE_EMBED "glsl/glsl_globals.h"
RESOURCE_glsl_texremap_frag TYPE_EMBED "glsl/texremap.frag"
RESOURCE_glsl_shaderdebug_sample_vert TYPE_EMBED "glsl/shaderdebug_sample.vert"
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED