mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-13 13:30:44 +00:00
Hardcode variants of fixed colour shader needed on D3D12
* We will be adding an offline baked version of the DXIL variant of each of these, so we want to make it friendly to build-time generation.
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@@ -0,0 +1,43 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2020 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#define RED 0
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#define GREEN 1
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#define HIGHLIGHT 2
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#define WIREFRAME 3
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float4 main() : SV_Target0
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{
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#if VARIANT == RED
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return float4(1.0f, 0.0f, 0.0f, 1.0f);
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#elif VARIANT == GREEN
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return float4(0.0f, 1.0f, 0.0f, 1.0f);
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#elif VARIANT == HIGHLIGHT
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return float4(0.8f, 0.1f, 0.8f, 1.0f);
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#elif VARIANT == WIREFRAME
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return float4(200.0f / 255.0f, 255.0f / 255.0f, 0.0f / 255.0f, 1.0f);
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#else
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return float4(1.0f, 0.0f, 1.0f, 1.0f);
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#endif
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}
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@@ -113,6 +113,7 @@ RESOURCE_texdisplay_hlsl TYPE_EMBED "hlsl/texdisplay.hlsl"
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RESOURCE_pixelhistory_hlsl TYPE_EMBED "hlsl/pixelhistory.hlsl"
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RESOURCE_quadoverdraw_hlsl TYPE_EMBED "hlsl/quadoverdraw.hlsl"
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RESOURCE_texremap_hlsl TYPE_EMBED "hlsl/texremap.hlsl"
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RESOURCE_fixedcol_hlsl TYPE_EMBED "hlsl/fixedcol.hlsl"
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RESOURCE_sourcecodepro_ttf TYPE_EMBED "sourcecodepro.ttf"
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@@ -16,6 +16,7 @@
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#define RESOURCE_pixelhistory_hlsl 109
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#define RESOURCE_quadoverdraw_hlsl 110
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#define RESOURCE_texremap_hlsl 111
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#define RESOURCE_fixedcol_hlsl 112
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#define RESOURCE_sourcecodepro_ttf 301
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@@ -799,12 +799,14 @@ ID3DBlob *D3D12ShaderCache::MakeRootSig(const D3D12RootSignature &rootsig)
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rootsig.StaticSamplers.empty() ? NULL : &rootsig.StaticSamplers[0]);
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}
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ID3DBlob *D3D12ShaderCache::MakeFixedColShader(float overlayConsts[4])
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ID3DBlob *D3D12ShaderCache::MakeFixedColShader(FixedColVariant variant)
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{
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ID3DBlob *ret = NULL;
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rdcstr hlsl =
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StringFormat::Fmt("float4 main() : SV_Target0 { return float4(%f, %f, %f, %f); }\n",
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overlayConsts[0], overlayConsts[1], overlayConsts[2], overlayConsts[3]);
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GetShaderBlob(hlsl.c_str(), "main", D3DCOMPILE_WARNINGS_ARE_ERRORS, "ps_5_0", &ret);
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StringFormat::Fmt("#define VARIANT %u\n\n", variant) + GetEmbeddedResource(fixedcol_hlsl);
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bool wasCaching = m_CacheShaders;
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m_CacheShaders = true;
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GetShaderBlob(hlsl.c_str(), "main", ShaderCompileFlags(), "ps_5_0", &ret);
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m_CacheShaders = wasCaching;
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return ret;
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}
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@@ -49,7 +49,16 @@ public:
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UINT NumStaticSamplers = 0,
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const D3D12_STATIC_SAMPLER_DESC *StaticSamplers = NULL);
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ID3DBlob *MakeRootSig(const D3D12RootSignature &rootsig);
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ID3DBlob *MakeFixedColShader(float overlayConsts[4]);
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// must match the values in fixedcol.hlsl
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enum FixedColVariant
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{
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RED = 0,
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GREEN = 1,
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HIGHLIGHT = 2,
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WIREFRAME = 3,
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};
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ID3DBlob *MakeFixedColShader(FixedColVariant variant);
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void SetCaching(bool enabled) { m_CacheShaders = enabled; }
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private:
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@@ -625,6 +625,7 @@
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<None Include="librenderdoc.so-gdb.py" />
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<None Include="replay\renderdoc_serialise.inl" />
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<None Include="data\hlsl\texremap.hlsl" />
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<None Include="data\hlsl\fixedcol.hlsl" />
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</ItemGroup>
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<ItemGroup>
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<Natvis Include="renderdoc.natvis" />
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@@ -1060,6 +1060,9 @@
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<None Include="data\hlsl\quadoverdraw.hlsl">
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<Filter>Resources\hlsl</Filter>
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</None>
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<None Include="data\hlsl\fixedcol.hlsl">
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<Filter>Resources\hlsl</Filter>
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</None>
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<None Include="data\hlsl\texdisplay.hlsl">
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<Filter>Resources\hlsl</Filter>
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</None>
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