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mirror of https://github.com/baldurk/renderdoc.git synced 2026-10-25 16:20:36 +00:00
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a7cb486708e2ccba75e18e1d7f6e2c65e16eac1f
renderdoc/qrenderdoc/Windows/PipelineState
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baldurk 928de11118 Make pipeline flowchart more 'sticky' between mesh and normal draws
* It won't be as quick to revert to the normal pipeline, but stay showing the
  mesh pipeline.
2024-01-10 14:03:31 +00:00
..
D3D11PipelineStateViewer.cpp
Offset and Size consistency display in PipelineState UI
2023-12-06 17:19:05 +00:00
D3D11PipelineStateViewer.h
…
D3D11PipelineStateViewer.ui
…
D3D12PipelineStateViewer.cpp
Make pipeline flowchart more 'sticky' between mesh and normal draws
2024-01-10 14:03:31 +00:00
D3D12PipelineStateViewer.h
Implement baseline mesh shader on D3D12
2023-11-16 18:20:24 +00:00
D3D12PipelineStateViewer.ui
Implement baseline mesh shader on D3D12
2023-11-16 18:20:24 +00:00
GLPipelineStateViewer.cpp
Offset and Size consistency display in PipelineState UI
2023-12-06 17:19:05 +00:00
GLPipelineStateViewer.h
…
GLPipelineStateViewer.ui
…
PipelineStateViewer.cpp
…
PipelineStateViewer.h
Add enums and API-agnostic handling for new task and mesh shader stages
2023-11-16 18:20:23 +00:00
PipelineStateViewer.ui
…
VulkanPipelineStateViewer.cpp
Make pipeline flowchart more 'sticky' between mesh and normal draws
2024-01-10 14:03:31 +00:00
VulkanPipelineStateViewer.h
Implement baseline mesh shader on vulkan
2023-11-16 18:20:24 +00:00
VulkanPipelineStateViewer.ui
Vulkan PipelineSate CS Tooltip now says "Save Shader SPIR-V"
2023-12-22 12:53:40 +00:00
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