Files
renderdoc/qrenderdoc/Windows/PipelineState/PipelineStateViewer.h
T
baldurk 69dcb42a05 Add enums and API-agnostic handling for new task and mesh shader stages
* The enums are given after compute, to preserve indices for the normal vertex
  pipeline.
* Mesh dispatches are considered a new action type, rather than being bundled
  into the `Drawcall` type. This will allow them to be distinguished by API
  backends as needed. The UI treats them as drawcalls
* We apply this universally even though it's not relevant to D3D11/GL. It means
  a couple of empty array entries but it should not cause any significant
  issues.
* Shader messages will be identified by group and thread as with compute
  shaders. For mesh shaders there is an additional subdivision to identify them
  by task group, since each task group can submit a grid of mesh groups.
2023-11-16 18:20:23 +00:00

176 lines
5.9 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2023 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QFrame>
#include <QLabel>
#include "Code/Interface/QRDInterface.h"
#include "Widgets/Extended/RDTreeView.h"
namespace Ui
{
class PipelineStateViewer;
}
class QXmlStreamWriter;
class QToolButton;
class QMenu;
class RDLabel;
class RDTreeWidgetItem;
class RDTreeWidget;
class CustomPaintWidget;
class D3D11PipelineStateViewer;
class D3D12PipelineStateViewer;
class GLPipelineStateViewer;
class VulkanPipelineStateViewer;
class PipelineStateViewer;
class RDPreviewTooltip : public QFrame, public ITreeViewTipDisplay
{
private:
Q_OBJECT
PipelineStateViewer *pipe = NULL;
QLabel *title = NULL;
QLabel *label = NULL;
ICaptureContext &m_Ctx;
public:
explicit RDPreviewTooltip(PipelineStateViewer *parent, CustomPaintWidget *thumbnail,
ICaptureContext &ctx);
void hideTip();
QSize configureTip(QWidget *widget, QModelIndex idx, QString text);
void showTip(QPoint pos);
bool forceTip(QWidget *widget, QModelIndex idx);
protected:
void paintEvent(QPaintEvent *);
void resizeEvent(QResizeEvent *);
};
class PipelineStateViewer : public QFrame, public IPipelineStateViewer, public ICaptureViewer
{
Q_OBJECT
Q_PROPERTY(QVariant persistData READ persistData WRITE setPersistData DESIGNABLE false SCRIPTABLE false)
public:
explicit PipelineStateViewer(ICaptureContext &ctx, QWidget *parent = 0);
~PipelineStateViewer();
// IPipelineStateViewer
QWidget *Widget() override { return this; }
bool SaveShaderFile(const ShaderReflection *shader) override;
void SelectPipelineStage(PipelineStage stage) override;
// ICaptureViewer
void OnCaptureLoaded() override;
void OnCaptureClosed() override;
void OnSelectedEventChanged(uint32_t eventId) override {}
void OnEventChanged(uint32_t eventId) override;
QVariant persistData();
void setPersistData(const QVariant &persistData);
void SetStencilLabelValue(QLabel *label, uint8_t value);
void SetStencilTreeItemValue(RDTreeWidgetItem *item, int column, uint8_t value);
void SetupShaderEditButton(QToolButton *button, ResourceId pipelineId, ResourceId shaderId,
const ShaderBindpointMapping &bindpointMapping,
const ShaderReflection *shaderDetails);
void SetupResourceView(RDTreeWidget *view);
QString GetVBufferFormatString(uint32_t slot);
QColor GetViewDetailsColor();
void setTopologyDiagram(QLabel *diagram, Topology topo);
void setMeshViewPixmap(RDLabel *meshView);
ResourceId updateThumbnail(QWidget *widget, QModelIndex idx);
bool hasThumbnail(QWidget *widget, QModelIndex idx);
QXmlStreamWriter *beginHTMLExport();
void exportHTMLTable(QXmlStreamWriter &xml, const QStringList &cols,
const QList<QVariantList> &rows);
void exportHTMLTable(QXmlStreamWriter &xml, const QStringList &cols, const QVariantList &row);
void endHTMLExport(QXmlStreamWriter *xml);
public slots:
void shaderEdit_clicked();
private:
void showEvent(QShowEvent *event) override;
Ui::PipelineStateViewer *ui;
ICaptureContext &m_Ctx;
QMenu *editMenus[NumShaderStages] = {};
RDPreviewTooltip *m_Tooltip = NULL;
TextureDisplay m_TexDisplay;
IReplayOutput *m_Output = NULL;
void RT_UpdateAndDisplay(IReplayController *r);
void AddResourceUsageEntry(QMenu &menu, uint32_t start, uint32_t end, ResourceUsage usage);
void ShowResourceContextMenu(RDTreeWidget *widget, const QPoint &pos, ResourceId id,
const rdcarray<EventUsage> &usage);
QString GenerateHLSLStub(const ShaderBindpointMapping &bindpointMapping,
const ShaderReflection *shaderDetails, const QString &entryFunc);
IShaderViewer *EditShader(ResourceId id, ShaderStage shaderType, const rdcstr &entry,
ShaderCompileFlags compileFlags, KnownShaderTool knownTool,
ShaderEncoding shaderEncoding, const rdcstrpairs &files);
IShaderViewer *EditOriginalShaderSource(ResourceId id, const ShaderReflection *shaderDetails);
IShaderViewer *EditDecompiledSource(const ShaderProcessingTool &tool, ResourceId id,
const ShaderReflection *shaderDetails);
void MakeShaderVariablesHLSL(bool cbufferContents, const rdcarray<ShaderConstant> &vars,
QString &struct_contents, QString &struct_defs);
QPixmap m_TopoPixmaps[(int)Topology::PatchList + 1];
void setToD3D11();
void setToD3D12();
void setToGL();
void setToVulkan();
void reset();
QString GetCurrentAPI();
D3D11PipelineStateViewer *m_D3D11;
D3D12PipelineStateViewer *m_D3D12;
GLPipelineStateViewer *m_GL;
VulkanPipelineStateViewer *m_Vulkan;
ICaptureViewer *m_Current;
};