mirror of
https://github.com/baldurk/renderdoc.git
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285 lines
8.6 KiB
C++
285 lines
8.6 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2018 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_test.h"
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// only support on 64-bit, just because it's easier to share CPU & GPU structs if pointer size is
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// identical
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#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || \
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defined(__ia64) || defined(_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
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struct VK_Buffer_Address : VulkanGraphicsTest
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{
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static constexpr const char *Description = "Test capture and replay of VK_EXT_buffer_reference";
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// should match definition below in GLSL
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struct DrawData
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{
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DefaultA2V *vert_data;
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// no alignment on Vec4f, use scalar block layout
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Vec4f tint;
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Vec2f offset;
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Vec2f scale;
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// padding to make the struct size 16 to make aligning the buffer easier.
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Vec2f padding;
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};
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std::string common = R"EOSHADER(
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#version 460 core
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#extension GL_EXT_buffer_reference : require
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#extension GL_EXT_scalar_block_layout : require
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struct v2f
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{
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vec4 pos;
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vec4 col;
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vec4 uv;
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};
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struct DefaultA2V {
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vec3 pos;
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vec4 col;
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vec2 uv;
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};
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layout(buffer_reference, scalar, buffer_reference_align = 16) buffer TriangleData {
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DefaultA2V verts[3];
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};
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layout(buffer_reference, scalar, buffer_reference_align = 16) buffer DrawData {
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TriangleData tri;
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vec4 tint;
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vec2 offset;
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vec2 scale;
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};
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layout(push_constant) uniform PushData {
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DrawData data_ptr;
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} push;
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)EOSHADER";
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const std::string vertex = R"EOSHADER(
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layout(location = 0) out v2f vertOut;
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void main()
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{
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DrawData draw = push.data_ptr;
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DefaultA2V vert = draw.tri.verts[gl_VertexIndex];
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gl_Position = vertOut.pos = vec4(vert.pos*vec3(draw.scale,1) + vec3(draw.offset, 0), 1);
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vertOut.col = vert.col;
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vertOut.uv = vec4(vert.uv, 0, 1);
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}
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)EOSHADER";
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const std::string pixel = R"EOSHADER(
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layout(location = 0) in v2f vertIn;
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layout(location = 0, index = 0) out vec4 Color;
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void main()
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{
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DrawData draw = push.data_ptr;
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Color = vertIn.col * draw.tint;
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}
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)EOSHADER";
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void Prepare(int argc, char **argv)
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{
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devExts.push_back(VK_EXT_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
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devExts.push_back(VK_EXT_SCALAR_BLOCK_LAYOUT_EXTENSION_NAME);
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VulkanGraphicsTest::Prepare(argc, argv);
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if(!Avail.empty())
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return;
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static VkPhysicalDeviceBufferAddressFeaturesEXT bufaddrFeatures = {
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_ADDRESS_FEATURES_EXT,
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};
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getPhysFeatures2(&bufaddrFeatures);
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if(!bufaddrFeatures.bufferDeviceAddress)
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Avail = "Buffer device address feature 'bufferDeviceAddress' not available";
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devInfoNext = &bufaddrFeatures;
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}
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int main()
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{
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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VkPipelineLayout layout = createPipelineLayout(
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vkh::PipelineLayoutCreateInfo({}, {vkh::PushConstantRange(VK_SHADER_STAGE_ALL, 0, 8)}));
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vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
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pipeCreateInfo.layout = layout;
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pipeCreateInfo.renderPass = swapRenderPass;
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pipeCreateInfo.stages = {
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CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
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CompileShaderModule(common + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
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};
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VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
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vkh::BufferCreateInfo bufinfo(0x100000, VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT);
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AllocatedBuffer databuf(allocator, bufinfo,
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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// north-facing primary colours triangle
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const DefaultA2V tri1[3] = {
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{Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.5f, -0.5f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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};
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// north-west-facing triangle
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const DefaultA2V tri2[3] = {
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{Vec3f(-0.5f, 0.5f, 0.0f), Vec4f(1.0f, 0.2f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.5f, 0.5f, 0.0f), Vec4f(0.7f, 0.85f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(1.0f, 1.0f, 0.4f, 1.0f), Vec2f(1.0f, 0.0f)},
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};
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VkBufferDeviceAddressInfoEXT info = {VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_EXT};
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info.buffer = databuf.buffer;
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VkDeviceAddress baseAddr = vkGetBufferDeviceAddressEXT(device, &info);
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byte *gpuptr = (byte *)baseAddr; // not a valid cpu pointer but useful for avoiding casting
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byte *cpuptr = databuf.map();
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// put triangle data first
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memcpy(cpuptr, tri1, sizeof(tri1));
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DefaultA2V *gputri1 = (DefaultA2V *)gpuptr;
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cpuptr += sizeof(tri1);
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gpuptr += sizeof(tri1);
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// align to 16 bytes
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cpuptr = AlignUpPtr(cpuptr, 16);
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gpuptr = AlignUpPtr(gpuptr, 16);
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memcpy(cpuptr, tri2, sizeof(tri2));
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DefaultA2V *gputri2 = (DefaultA2V *)gpuptr;
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cpuptr += sizeof(tri2);
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gpuptr += sizeof(tri2);
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// align to 16 bytes
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cpuptr = AlignUpPtr(cpuptr, 16);
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gpuptr = AlignUpPtr(gpuptr, 16);
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DrawData *drawscpu = (DrawData *)cpuptr;
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DrawData *drawsgpu = (DrawData *)gpuptr;
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drawscpu[0].vert_data = gputri1;
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drawscpu[0].offset = Vec2f(-0.5f, 0.0f);
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drawscpu[0].scale = Vec2f(0.5f, 0.5f);
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drawscpu[0].tint = Vec4f(1.0f, 0.5f, 0.5f, 1.0f); // tint red
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drawscpu[1].vert_data = gputri1;
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drawscpu[1].offset = Vec2f(0.0f, 0.0f);
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drawscpu[1].scale = Vec2f(0.5f, -0.5f); // flip vertically
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drawscpu[1].tint = Vec4f(0.2f, 0.5f, 1.0f, 1.0f); // tint blue
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drawscpu[2].vert_data = gputri2; // use second triangle
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drawscpu[2].offset = Vec2f(0.6f, 0.0f);
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drawscpu[2].scale = Vec2f(0.5f, 0.5f);
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drawscpu[2].tint = Vec4f(1.0f, 1.0f, 1.0f, 1.0f);
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float time = 0.0f;
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while(Running())
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{
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VkCommandBuffer cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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VkImage swapimg =
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StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
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vkh::ClearColorValue(0.4f, 0.5f, 0.6f, 1.0f), 1,
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vkh::ImageSubresourceRange());
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vkCmdBeginRenderPass(
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cmd, vkh::RenderPassBeginInfo(swapRenderPass, swapFramebuffers[swapIndex], scissor),
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VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
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vkCmdSetViewport(cmd, 0, 1, &viewport);
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vkCmdSetScissor(cmd, 0, 1, &scissor);
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// look ma, no binds
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DrawData *bindptr = drawsgpu;
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drawscpu[0].scale.x = (abs(sinf(time)) + 0.1f) * 0.5f;
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vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_ALL, 0, 8, &bindptr);
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vkCmdDraw(cmd, 3, 1, 0, 0);
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bindptr++;
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drawscpu[1].scale.y = (abs(cosf(time)) + 0.1f) * 0.5f;
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vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_ALL, 0, 8, &bindptr);
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vkCmdDraw(cmd, 3, 1, 0, 0);
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bindptr++;
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drawscpu[2].tint = Vec4f(cosf(time) * 0.5f + 0.5f, sinf(time) * 0.5f + 0.5f,
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cosf(time + 3.14f) * 0.5f + 0.5f, 1.0f);
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vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_ALL, 0, 8, &bindptr);
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vkCmdDraw(cmd, 3, 1, 0, 0);
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vkCmdEndRenderPass(cmd);
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FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkEndCommandBuffer(cmd);
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Submit(0, 1, {cmd});
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Present();
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time += 0.1f;
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}
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databuf.unmap();
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return 0;
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}
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};
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REGISTER_TEST(VK_Buffer_Address);
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#endif // if 64-bit
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