Files
renderdoc/util/test/demos/vk/vk_buffer_address.cpp
T
2019-05-23 15:38:22 +01:00

285 lines
8.6 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2018 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_test.h"
// only support on 64-bit, just because it's easier to share CPU & GPU structs if pointer size is
// identical
#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || \
defined(__ia64) || defined(_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
struct VK_Buffer_Address : VulkanGraphicsTest
{
static constexpr const char *Description = "Test capture and replay of VK_EXT_buffer_reference";
// should match definition below in GLSL
struct DrawData
{
DefaultA2V *vert_data;
// no alignment on Vec4f, use scalar block layout
Vec4f tint;
Vec2f offset;
Vec2f scale;
// padding to make the struct size 16 to make aligning the buffer easier.
Vec2f padding;
};
std::string common = R"EOSHADER(
#version 460 core
#extension GL_EXT_buffer_reference : require
#extension GL_EXT_scalar_block_layout : require
struct v2f
{
vec4 pos;
vec4 col;
vec4 uv;
};
struct DefaultA2V {
vec3 pos;
vec4 col;
vec2 uv;
};
layout(buffer_reference, scalar, buffer_reference_align = 16) buffer TriangleData {
DefaultA2V verts[3];
};
layout(buffer_reference, scalar, buffer_reference_align = 16) buffer DrawData {
TriangleData tri;
vec4 tint;
vec2 offset;
vec2 scale;
};
layout(push_constant) uniform PushData {
DrawData data_ptr;
} push;
)EOSHADER";
const std::string vertex = R"EOSHADER(
layout(location = 0) out v2f vertOut;
void main()
{
DrawData draw = push.data_ptr;
DefaultA2V vert = draw.tri.verts[gl_VertexIndex];
gl_Position = vertOut.pos = vec4(vert.pos*vec3(draw.scale,1) + vec3(draw.offset, 0), 1);
vertOut.col = vert.col;
vertOut.uv = vec4(vert.uv, 0, 1);
}
)EOSHADER";
const std::string pixel = R"EOSHADER(
layout(location = 0) in v2f vertIn;
layout(location = 0, index = 0) out vec4 Color;
void main()
{
DrawData draw = push.data_ptr;
Color = vertIn.col * draw.tint;
}
)EOSHADER";
void Prepare(int argc, char **argv)
{
devExts.push_back(VK_EXT_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
devExts.push_back(VK_EXT_SCALAR_BLOCK_LAYOUT_EXTENSION_NAME);
VulkanGraphicsTest::Prepare(argc, argv);
if(!Avail.empty())
return;
static VkPhysicalDeviceBufferAddressFeaturesEXT bufaddrFeatures = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_ADDRESS_FEATURES_EXT,
};
getPhysFeatures2(&bufaddrFeatures);
if(!bufaddrFeatures.bufferDeviceAddress)
Avail = "Buffer device address feature 'bufferDeviceAddress' not available";
devInfoNext = &bufaddrFeatures;
}
int main()
{
// initialise, create window, create context, etc
if(!Init())
return 3;
VkPipelineLayout layout = createPipelineLayout(
vkh::PipelineLayoutCreateInfo({}, {vkh::PushConstantRange(VK_SHADER_STAGE_ALL, 0, 8)}));
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
pipeCreateInfo.layout = layout;
pipeCreateInfo.renderPass = swapRenderPass;
pipeCreateInfo.stages = {
CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(common + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
};
VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
vkh::BufferCreateInfo bufinfo(0x100000, VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT);
AllocatedBuffer databuf(allocator, bufinfo,
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
// north-facing primary colours triangle
const DefaultA2V tri1[3] = {
{Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(0.5f, -0.5f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
};
// north-west-facing triangle
const DefaultA2V tri2[3] = {
{Vec3f(-0.5f, 0.5f, 0.0f), Vec4f(1.0f, 0.2f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(0.5f, 0.5f, 0.0f), Vec4f(0.7f, 0.85f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(1.0f, 1.0f, 0.4f, 1.0f), Vec2f(1.0f, 0.0f)},
};
VkBufferDeviceAddressInfoEXT info = {VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_EXT};
info.buffer = databuf.buffer;
VkDeviceAddress baseAddr = vkGetBufferDeviceAddressEXT(device, &info);
byte *gpuptr = (byte *)baseAddr; // not a valid cpu pointer but useful for avoiding casting
byte *cpuptr = databuf.map();
// put triangle data first
memcpy(cpuptr, tri1, sizeof(tri1));
DefaultA2V *gputri1 = (DefaultA2V *)gpuptr;
cpuptr += sizeof(tri1);
gpuptr += sizeof(tri1);
// align to 16 bytes
cpuptr = AlignUpPtr(cpuptr, 16);
gpuptr = AlignUpPtr(gpuptr, 16);
memcpy(cpuptr, tri2, sizeof(tri2));
DefaultA2V *gputri2 = (DefaultA2V *)gpuptr;
cpuptr += sizeof(tri2);
gpuptr += sizeof(tri2);
// align to 16 bytes
cpuptr = AlignUpPtr(cpuptr, 16);
gpuptr = AlignUpPtr(gpuptr, 16);
DrawData *drawscpu = (DrawData *)cpuptr;
DrawData *drawsgpu = (DrawData *)gpuptr;
drawscpu[0].vert_data = gputri1;
drawscpu[0].offset = Vec2f(-0.5f, 0.0f);
drawscpu[0].scale = Vec2f(0.5f, 0.5f);
drawscpu[0].tint = Vec4f(1.0f, 0.5f, 0.5f, 1.0f); // tint red
drawscpu[1].vert_data = gputri1;
drawscpu[1].offset = Vec2f(0.0f, 0.0f);
drawscpu[1].scale = Vec2f(0.5f, -0.5f); // flip vertically
drawscpu[1].tint = Vec4f(0.2f, 0.5f, 1.0f, 1.0f); // tint blue
drawscpu[2].vert_data = gputri2; // use second triangle
drawscpu[2].offset = Vec2f(0.6f, 0.0f);
drawscpu[2].scale = Vec2f(0.5f, 0.5f);
drawscpu[2].tint = Vec4f(1.0f, 1.0f, 1.0f, 1.0f);
float time = 0.0f;
while(Running())
{
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
VkImage swapimg =
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.4f, 0.5f, 0.6f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(swapRenderPass, swapFramebuffers[swapIndex], scissor),
VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
vkCmdSetViewport(cmd, 0, 1, &viewport);
vkCmdSetScissor(cmd, 0, 1, &scissor);
// look ma, no binds
DrawData *bindptr = drawsgpu;
drawscpu[0].scale.x = (abs(sinf(time)) + 0.1f) * 0.5f;
vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_ALL, 0, 8, &bindptr);
vkCmdDraw(cmd, 3, 1, 0, 0);
bindptr++;
drawscpu[1].scale.y = (abs(cosf(time)) + 0.1f) * 0.5f;
vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_ALL, 0, 8, &bindptr);
vkCmdDraw(cmd, 3, 1, 0, 0);
bindptr++;
drawscpu[2].tint = Vec4f(cosf(time) * 0.5f + 0.5f, sinf(time) * 0.5f + 0.5f,
cosf(time + 3.14f) * 0.5f + 0.5f, 1.0f);
vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_ALL, 0, 8, &bindptr);
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdEndRenderPass(cmd);
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkEndCommandBuffer(cmd);
Submit(0, 1, {cmd});
Present();
time += 0.1f;
}
databuf.unmap();
return 0;
}
};
REGISTER_TEST(VK_Buffer_Address);
#endif // if 64-bit