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Fix VK_Buffer_Address shader compilation
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@@ -66,11 +66,11 @@ struct DefaultA2V {
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vec2 uv;
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};
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layout(bufferreference, scalar, bufferreferencealign = 16) buffer TriangleData {
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layout(buffer_reference, scalar, buffer_reference_align = 16) buffer TriangleData {
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DefaultA2V verts[3];
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};
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layout(bufferreference, scalar, bufferreferencealign = 16) buffer DrawData {
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layout(buffer_reference, scalar, buffer_reference_align = 16) buffer DrawData {
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TriangleData tri;
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vec4 tint;
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vec2 offset;
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