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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-28 21:01:04 +00:00
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renderdoc/renderdocui/Windows/PipelineState
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baldurk bfcfcd37b5 Make sure DSVs show up with their view parameters properly.
2016-09-28 15:51:54 +02:00
..
D3D11PipelineStateViewer.cs
Make sure DSVs show up with their view parameters properly.
2016-09-28 15:51:54 +02:00
D3D11PipelineStateViewer.Designer.cs
…
D3D11PipelineStateViewer.resx
…
D3D12PipelineStateViewer.cs
Root constants are always 'filled'
2016-09-23 12:09:20 +02:00
D3D12PipelineStateViewer.Designer.cs
Autosize the compute shader row, to account for the debug bit wrapping
2016-09-23 13:03:45 +02:00
D3D12PipelineStateViewer.resx
Implement D3D12 pipeline state, with shader resources
2016-09-22 16:55:41 +02:00
GLPipelineStateViewer.cs
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GLPipelineStateViewer.Designer.cs
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GLPipelineStateViewer.resx
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PipelineStateViewer.cs
Add D3D12 pipeline state (state and viewer duplicated from D3D11)
2016-09-22 12:05:47 +02:00
PipelineStateViewer.Designer.cs
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PipelineStateViewer.resx
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VulkanPipelineStateViewer.cs
Pass resource state data per-resource through for D3D12
2016-09-22 17:05:28 +02:00
VulkanPipelineStateViewer.Designer.cs
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VulkanPipelineStateViewer.resx
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